mahlendur/_work/Data/Scripts/Content/Story/Startup.d
2022-05-26 23:18:59 +02:00

1206 lines
52 KiB
D

// *********
// GLOBAL
// *********
var string GOTHIC_RESTART;
func void STARTUP_GLOBAL()
{
Game_InitGerman();
};
func void INIT_GLOBAL()
{
MEM_InitAll();
MoreAlphaVobs (2048);
MoreAlphaPolys (16384);
LeGo_Init(LeGo_PrintS | LeGo_HookEngine | LeGo_AI_Function | LeGo_Trialoge | LeGo_Dialoggestures | LeGo_FrameFunctions | LeGo_Cursor | LeGo_Focusnames | LeGo_Random | LeGo_Saves | LeGo_PermMem | LeGo_Anim8 | LeGo_View | LeGo_Interface | LeGo_Bars | LeGo_Buttons | LeGo_Timer | LeGo_EventHandler | LeGo_Gamestate | LeGo_Sprite | LeGo_Names | LeGo_ConsoleCommands | LeGo_Buffs);
//LeGo_Init(LeGo_All);
//Install_Character_Menu_Hook();
NEC_INIT_GLOBAL();
expMax2 = 500;
expNow2 = 0;
FF_ApplyOnce(barLoop);
ShowManabar(-1);
Timer_SetPauseInMenu(false);
//setDifficulty();
//MEM_Info("Schwierigkeitsgrad gesetzt!");
freeAim_Init();
//MEM_Info("Freies Zielen initialisiert!");
Spine_Init(SPINE_MODULE_GETCURRENTUSERNAME | SPINE_MODULE_ACHIEVEMENTS | SPINE_MODULE_SCORES | SPINE_MODULE_STATISTICS);
//MEM_Info("Spine initialisiert!");
//FF_Apply(getUsernameFF);
if (!Hlp_StrCmp(GOTHIC_RESTART, "Y")) //Pflanzen-Respawn-Hook aktivieren!
{
Hook_oCNpc__DoTakeVob();
HookEngineF(7124476, 6, B_RefreshArmor);
GOTHIC_RESTART = "Y";
};
/*Print_GetScreenSize();
if ((Print_Screen[PS_X] == 1920) && (Print_Screen[PS_Y] == 1080)) {
enableStatusScreen(0);
};*/
//HookEngine(7592320 /*0x0073D980*/, 7, "showNewStatuspage"); //Neuer Statusbildschirm
//FF_ApplyOnce(monasSpy);
//MEM_Info("Ausspähen der Klosters aktiv!");
//FF_ApplyOnce(diffLoop);
//MEM_Info("Schwierigkeitsgrad wird dauerhaft geändert!");
FF_ApplyOnce(restKeyLoop);
//MEM_Info("Rasten-Funktion aktiviert!");
//FF_ApplyOnceExt(lifeReg, 1000, -1);
//MEM_Info("LP-Regeneration aktiv!");
//FF_ApplyOnce(showJobInterface);
//MEM_Info("Job-Interface kann angezeigt werden.");
//FF_ApplyOnceExt(woodRegen, 180000, -1);
//MEM_Info("Holz regeneriert sich.");
//FF_ApplyOnceExt(clockLoop, 2000, -1);
rainThroughVobs(FALSE);
var int texRnd; texRnd = Hlp_Random(2);
if (texRnd == 0) { SetLoadTexName("Loading.tga"); }
else if (texRnd == 1) { SetLoadTexName("Laden01.tga"); }
else if (texRnd == 2) { SetLoadTexName("Laden02.tga"); };
//Testweise
//FF_ApplyExt(snitchSld, 1000, -1);
//FF_ApplyExt(snitchPir, 1000, -1);
//FF_ApplyExt(snitchPir_NotThisWay, 1000, -1);
//learnedBergbau = TRUE;
//bergbauSkill = 75;
//MEM_WriteInt(SPAWN_INSERTRANGE_Address, mkf(30000));
//MEM_WriteInt(SPAWN_REMOVERANGE_Address, mkf(35000));
InitDamage();
CC_Register(camTrigger, "camtrigger ", "Toggle camera");
CC_Register(bookshelfActivator, "activateBookshelf ", "Activates the bookshelfes");
CC_Register(middleprinttest, "middleprinttest ", "Prints a test-text in the middle of the screen");
CC_Register(ritualActivator, "activateRitual", "Activates the RitualVobs");
CC_Register(ChangeLevelConsole, "levelchangeConsole", "Changes the level via console");
CC_Register(setGuildPlayer, "setGuildPlayer", "Sets the player-guild");
//cityCamTriggered = TRUE;
Game_InitGerman();
};
func void STARTUP_MAHLENDUR ()
{
/*MEM_SetKey("keyRest", KEY_R);
MEM_SetKey("keyRestPlus", KEY_U);
MEM_SetKey("keyRestMin", KEY_T);
MEM_SetKey("keyRestAccept", KEY_X);*/
/*
Wld_InsertNPC(NONE_10001_Daniel, "INSEL_NATUR_21");
Wld_InsertNPC(NONE_10002_Christian, "INSEL_NATUR_20");
Wld_InsertNPC(NONE_10003_Fiona, "INSEL_NATUR_20");
Wld_InsertNPC(NONE_10004_Ulla, "INSEL_NATUR_ZUSATZ_01");
Wld_InsertNPC(NONE_10005_Michael, "INSEL_NATUR_22");
Wld_InsertNPC(NONE_10006_Nadine, "INSEL_NATUR_20");
Wld_InsertNPC(NONE_10007_Kati, "INSEL_BETT_05");
//NPCs-Dorf
Wld_InsertNpc(MIL_11001_Lanc, "INSEL_DORF_58");
Wld_InsertNpc(MIL_11002_Conrad, "INSEL_BAUERNHAUS_132");
Wld_InsertNpc(PAL_13001_Rigald, "INSEL_BAUERNHAUS_157");
Wld_InsertNpc(BAU_12001_Anboor, "INSEL_DORF_523");
Wld_InsertNpc(BAU_12002_Harlow, "INSEL_DORF_37");
Wld_InsertNpc(BAU_12003_Nils, "INSEL_DORF_39");
Wld_InsertNpc(BAU_12051_Edda, "INSEL_BAUERNHAUS_198");
Wld_InsertNpc(BAU_12052_Rhoda, "INSEL_DORF_26");
//Tiere - Welt
Wld_InsertNpc(YScavenger, "INSEL_DRAUSSEN_11");
//Tiere - Dorf
Wld_InsertNpc(Sheep, "INSEL_NATUR_100");
Wld_InsertNpc(Sheep, "INSEL_NATUR_100");
Wld_InsertNpc(Sheep, "INSEL_NATUR_100");
Wld_InsertNpc(Sheep, "INSEL_NATUR_100");
blackStart();
AI_StartState (hero, ZS_Unconscious, 0, "");
*/
if (Kapitel == 0) {
Kapitel = 1; //Schieße den Spieler in Kapitel 1!
};
MEM_InitAll();
//if (
Difficulty_Select_FUNC();
//) {
/*===================================================================
Taverne
==================================================================*/
Wld_InsertNpc(BAU_970_Alec, "NW_TAVERNE_IN_04");
/*===================================================================
Piratenlager
==================================================================*/
Wld_InsertNpc(PIR_1301_Henry, "NW_CITY_PIRATESCAMP_04");
Wld_InsertNpc(PIR_1302_Woodes, "NW_PIRATESCAMP_LAGER");
Wld_InsertNpc(PIR_1303_Gilbert, "NW_CITY_TO_LIGHTHOUSE_14");
Wld_InsertNpc(PIR_1304_Rhodes, "NW_LIGHTHOUSE_BED_01");
Wld_InsertNpc(PIR_1305_Steve, "NW_LIGHTHOUSE_SAW");
Wld_InsertNpc(PIR_1306_Raba, "NW_CITY_PIRATESCAMP_03");
/*===================================================================
Stadt
==================================================================*/
// Handwerksviertel
Wld_InsertNpc(VLK_412_Hatof, "NW_CITY_BED_HARAD");
Wld_InsertNpc(VLK_413_Rupert, "NW_CITY_MERCHANT_SHOP01_IN_02");
// Milizen
Wld_InsertNpc(MIL_2101_Hafenwache, "NW_CITY_HABOUR_02_B");
Wld_InsertNpc(MIL_2102_Volmar, "NW_CITY_HABOUR_KASERN_MAIN_ENTRY");
Wld_InsertNpc(MIL_2104_Marco, "NW_CITY_ARMORY_PECK");
Wld_InsertNpc(MIL_2105_Yonar, "NW_CITY_ARMORY_PECK");
Wld_InsertNpc(MIL_2106_Thalar, "NW_CITY_HABOUR_KASERN_CENTRE_04");
Wld_InsertNpc(MIL_338_Marril, "NW_CITY_HABOUR_KASERN_15_B");
// Paladine
Wld_InsertNPC(PAL_5000_Marten, "NW_CITY_HAGEN");
// Ambient - Paladine
Wld_InsertNPC(PAL_5050_Wache, "NW_CITYHALL_GUARD_01");
// Ambient - Miliz
Wld_InsertNpc (Mil_309_Stadtwache ,"NW_CITY_ENTRANCE_01"); //Stadttorwache
Wld_InsertNpc (Mil_310_Stadtwache ,"NW_CITY_ENTRANCE_01"); //Stadttorwache Important
Wld_InsertNpc (Mil_329_Miliz , "NW_CITY_ENTRANCE_01"); //Azubi
Wld_InsertNpc (Mil_330_Miliz , "NW_CITY_ENTRANCE_01"); //Azubi
Wld_InsertNpc (Mil_331_Miliz , "NW_CITY_ENTRANCE_01"); //Azubi
Wld_InsertNpc (Mil_318_Miliz , "NW_CITY_ENTRANCE_01"); // KasernenWache
Wld_InsertNpc (Mil_327_Miliz , "NW_CITY_ENTRANCE_01"); //SMALLTALK Partner von Boltan
Wld_InsertNpc (Mil_328_Miliz, "NW_CITY_ENTRANCE_01");// Lagerhaus Wache
// Marktplatz
Wld_InsertNpc(KDF_1401_Marius, "NW_CITY_MERCHANT_PATH_30");
Wld_InsertNpc(VLK_417_Clovis, "NW_CITY_ALCHEMY_VELAX");
Wld_InsertNpc(VLK_3007_Albrar, "NW_CITY_HAKON_02");
Wld_InsertNpc(VLK_418_Timon, "NW_CITY_BALTRAM");
Wld_InsertNpc(VLK_419_Malexa, "NW_CITY_ZURIS");
Wld_InsertNPC(VLK_4008_Schankwirt, "NW_CITY_BEER_02");
Wld_InsertNpc(VLK_4009_Malian, "NW_CITY_MERCHANT_PATH_38");
// Hafen
Wld_InsertNpc(VLK_420_Bramor, "NW_CITY_SIT_BRAHIM");
// Ambient Bürger
Wld_InsertNpc (VLK_499_Buerger , "NW_CITY_ENTRANCE_01"); //OV-Bürger. Ißt an Stand, Smalltalk im OV, pennt iv ??? (OV)
Wld_InsertNpc (VLK_451_Buerger , "NW_CITY_ENTRANCE_01"); //Smalltalk mit 452, Smalltalk mit Thorben, nachts in Kneipe
Wld_InsertNpc (VLK_452_Buerger , "NW_CITY_ENTRANCE_01"); //Smalltalk mit 451, pennt in OV - wo ???
Wld_InsertNpc (VLK_426_Buergerin , "NW_CITY_ENTRANCE_01"); //Zuhörerin, nachts vor Stadtkneipe
Wld_InsertNpc (VLK_428_Buergerin , "NW_CITY_ENTRANCE_01"); //Zuhörerin, nachts Smalltalk Bierstand
Wld_InsertNpc (VLK_450_Buerger , "NW_CITY_ENTRANCE_01"); //Zuhörer, nachts vor Stadtkneipe
Wld_InsertNpc (VLK_454_Buerger , "NW_CITY_ENTRANCE_01"); //Zuhörer, nachts an Blubber
Wld_InsertNpc (VLK_455_Buerger , "NW_CITY_ENTRANCE_01"); //Zuhörer, nachts Smalltalk Bierstand
Wld_InsertNpc (VLK_486_Buergerin , "NW_CITY_ENTRANCE_01"); //Zuris Frau, nachts in Zuris Haus
Wld_InsertNpc (VLK_495_Buergerin , "NW_CITY_ENTRANCE_01"); //Coragons Frau, nachts in Kneipe (kocht)
Wld_InsertNpc (VLK_496_Buergerin , "NW_CITY_ENTRANCE_01"); //OV-Frau, nachts ???
Wld_InsertNpc (VLK_497_Buergerin , "NW_CITY_ENTRANCE_01"); //OV-Frau, nachts ???
Wld_InsertNpc (VLK_487_Buergerin , "NW_CITY_ENTRANCE_01"); //Meldors Frau, pennt in hafen03
Wld_InsertNpc (VLK_488_Buergerin , "NW_CITY_ENTRANCE_01"); //Lehmars Frau, pennt in hafen04
Wld_InsertNpc (VLK_467_Buerger , "NW_CITY_ENTRANCE_01"); //Kampf-Zuschauer, NW_City_Watch_Fight_01, nachts in Puff
Wld_InsertNpc (VLK_475_Buerger , "NW_CITY_ENTRANCE_01"); //Kampf-Zuschauer, NW_City_Watch_Fight_02, nachts in Puff
Wld_InsertNpc (VLK_489_Buerger , "NW_CITY_ENTRANCE_01"); //Kampf-Zuschauer, NW_City_Watch_Fight_03, nachts in Puff
Wld_InsertNpc (VLK_429_Buergerin , "NW_CITY_ENTRANCE_01"); //Carls Frau, pennt in hafen07
Wld_InsertNpc (VLK_453_Buerger , "NW_CITY_ENTRANCE_01"); //Sägt, pennt in hafen06
Wld_InsertNpc (VLK_430_Buergerin , "NW_CITY_ENTRANCE_01"); //Frau vom Säger, pennt in hafen 06
Wld_InsertNpc (VLK_478_Buergerin , "NW_CITY_ENTRANCE_01"); //Fellans Frau, Gärtnerin, NW_City_Pick_01, pennt in FELLAN
Wld_InsertNpc (VLK_481_Buerger , "NW_CITY_ENTRANCE_01"); //pennt in hafen01
Wld_InsertNpc (VLK_482_Buergerin , "NW_CITY_ENTRANCE_01"); //pennt in hafen01
Wld_InsertNpc (VLK_485_Buergerin , "NW_CITY_ENTRANCE_01"); //Gernods Frau, pennt in hafen05
Wld_InsertNpc (VLK_459_Buerger , "NW_CITY_ENTRANCE_01"); //pennt in hafen10
Wld_InsertNpc (VLK_472_Buergerin , "NW_CITY_ENTRANCE_01"); //pennt in hafen10
Wld_InsertNpc (VLK_460_Buerger , "NW_CITY_ENTRANCE_01"); //pennt in hafen11
Wld_InsertNpc (VLK_473_Buergerin , "NW_CITY_ENTRANCE_01"); //pennt in hafen11
Wld_InsertNpc (VLK_477_Buergerin , "NW_CITY_ENTRANCE_01"); //Brahims Frau, pennt in KARTEN
Wld_InsertNpc (VLK_442_Arbeiter , "NW_CITY_ENTRANCE_01"); //Werft Arbeiter, nachts vor Kneipe
Wld_InsertNpc (VLK_443_Arbeiter , "NW_CITY_ENTRANCE_01"); //Werft Arbeiter, nachts vor Kneipe
Wld_InsertNpc (VLK_4000_Buerger , "NW_CITY_ENTRANCE_01");//
Wld_InsertNpc (VLK_4001_Buergerin , "NW_CITY_ENTRANCE_01");//
Wld_InsertNpc (VLK_4002_Buergerin , "NW_CITY_ENTRANCE_01");//
Wld_InsertNpc (VLK_4003_Buergerin , "NW_CITY_ENTRANCE_01");//
Wld_InsertNpc (VLK_4004_Arbeiter , "NW_CITY_ENTRANCE_01");//
Wld_InsertNpc (VLK_4005_Arbeiter , "NW_CITY_ENTRANCE_01");//
// Bürger - Oberstadt
Wld_InsertNpc(VLK_4007_Fyneia, "NW_CITY_SALANDRIL");
// Ambient Tiere Stadt
Wld_InsertNpc (Ziege_01 , "NW_CITY_SHEEP_SPAWN_02"); //Schaf
Wld_InsertNpc (Sheep , "NW_CITY_SHEEP_SPAWN_01"); //Schaf
Wld_InsertNpc (Sheep , "NW_CITY_SHEEP_SPAWN_01"); //Schaf
// Kanalratten
Wld_InsertNpc (Giant_Rat , "NW_CITY_KANAL_ROOM_01_01"); //
Wld_InsertNpc (Giant_Rat , "NW_CITY_KANAL_ROOM_01_02"); //
Wld_InsertNpc (Giant_Rat , "NW_CITY_KANAL_ROOM_01_03"); //
Wld_InsertNpc (Giant_Rat , "NW_CITY_KANAL_06"); //
Wld_InsertNpc (Giant_Rat , "NW_CITY_KANAL_07"); //
// Hafen
Wld_InsertNpc (VLK_4006_Werkel, "NW_CITY_LEANWALL_POTJUNKIE");
// Arena
Wld_InsertNpc (MIL_339_Fred, "NW_WAY_2_ARENA_04");
Wld_InsertNPC (BAU_240_Randolph, "NW_WAY_2_ARENA_05");
Wld_InsertNPC (MIL_340_Cray, "NW_WAY_2_ARENA_05");
Wld_InsertNPC (PAL_350_Don, "NW_WAY_2_ARENA_01");
Wld_InsertNPC (NONE_9000_Fayd, "NW_WAY_2_ARENA_05");
/*===================================================================
Stadt - Umgebung
==================================================================*/
Wld_InsertNpc(MIL_2103_Wache, "NW_CITY_TO_FOREST_04_04");
Wld_InsertNpc(VLK_3001_Schürfer, "NW_ERZMINE_04");
Wld_InsertNpc(VLK_3002_Schürfer, "NW_ERZMINE_05");
Wld_InsertNpc(VLK_3003_Schürfer, "NW_ERZMINE_03");
Wld_InsertNpc(VLK_3004_Schürfer, "NW_ERZMINE_02");
Wld_InsertNpc(VLK_3005_Mika, "NW_ERZMINE_01");
Wld_InsertNpc(VLK_3006_Tom, "NW_CITY_JAEGER_SIT");
Wld_InsertNpc(VLK_3008_Brandon, "NW_CITY_JAEGER_SIT");
/*===================================================================
Kloster
==================================================================*/
// Dämonen und Untote
//Wld_InsertNpc(Monastery_Demon, "NW_MONASTERY_STORAGE_01");
//Wld_InsertNpc(Demon, "NW_MONASTERY_STORAGE_01");
Wld_InsertNpc(Monastery_Zombie, "NW_MONASTERY_DEMONS");
// Magier und Novizen
Wld_InsertNpc(KDF_1402_Sellan, "NW_MONASTERY_MILTEN");
Wld_InsertNpc(KDF_1403_Rayan, "NW_MONASTERY_THRONE_01");
Wld_InsertNpc(KDF_1404_Uysal, "NW_MONASTERY_THRONE_03");
Wld_InsertNpc(KDF_1405_Ulian, "NW_MONASTERY_THRONE_02");
Wld_InsertNpc(KDF_1406_Novize, "NW_MONASTERY_GRASS_01");
Wld_InsertNpc(KDF_1407_Novize, "NW_MONASTERY_GRASS_01");
Wld_InsertNpc(KDF_1408_Novize, "NW_MONASTERY_GRASS_01");
Wld_InsertNpc(KDF_1409_Kelsava, "NW_MONASTERY_RUNEMAKER_02");
/*===================================================================
Bauernhöfe
==================================================================*/
// Großbauer
Wld_InsertNpc(BAU_200_Rodar, "NW_BIGFARM_HOUSE_ONAR_SIT");
Wld_InsertNpc(BAU_202_Joffrey, "NW_BIGFARM_SHEEP2_02");
// Tiere
Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP1_01");
Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP1_01");
Wld_InsertNpc (Hammel, "NW_BIGFARM_SHEEP1_01");
Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP1_02");
Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP1_02");
Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP1_02");
Wld_InsertNpc (Hammel, "NW_BIGFARM_SHEEP1_03");
Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP1_03");
Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP1_03");
Wld_InsertNpc (Sheep, "FP_ROAM_NW_BIGFARM_SHEEP2_12");
Wld_InsertNpc (Sheep, "FP_ROAM_NW_BIGFARM_SHEEP2_13");
Wld_InsertNpc (Sheep, "FP_ROAM_NW_BIGFARM_SHEEP2_14");
Wld_InsertNpc (Sheep, "FP_ROAM_NW_BIGFARM_SHEEP2_07");
Wld_InsertNpc (Sheep, "FP_ROAM_NW_BIGFARM_SHEEP2_08");
Wld_InsertNpc (Sheep, "FP_ROAM_NW_BIGFARM_SHEEP2_09");
Wld_InsertNpc (Hammel, "NW_BIGFARM_SHEEP2_02");
Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP2_02");
Wld_InsertNpc (Hammel, "NW_BIGFARM_SHEEP2_03");
Wld_InsertNpc (Hammel, "NW_BIGFARM_SHEEP2_03");
Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP2_03");
Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP2_04");
Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP2_04");
Wld_InsertNpc (Sheep, "NW_BIGFARM_KITCHEN_OUT_02");
Wld_InsertNpc (Sheep, "NW_BIGFARM_KITCHEN_OUT_02");
Wld_InsertNpc (Hammel, "NW_BIGFARM_KITCHEN_OUT_02");
// Söldner
Wld_InsertNpc(SLD_700_Jareck, "NW_BIGFARM_HOUSE_LEE_GUARDING");
Wld_InsertNpc(SLD_701_Silvan, "NW_BIGFARM_TORLOF");
Wld_InsertNpc(SLD_702_Kilian, "NW_BIGFARM_PATRICK");
Wld_InsertNpc(SLD_703_Orf, "NW_BIGFARM_SMITH_FIRE");
Wld_InsertNpc(SLD_704_Steph, "NW_BIGFARM_CHAPEL_04");
Wld_InsertNpc (SLD_827_Soeldner, "BIGFARM");
Wld_InsertNpc (SLD_815_Soeldner, "BIGFARM");
Wld_InsertNpc (SLD_817_Soeldner, "BIGFARM");
Wld_InsertNpc (SLD_818_Soeldner, "BIGFARM");
Wld_InsertNpc (SLD_819_Soeldner, "BIGFARM");
Wld_InsertNpc (SLD_820_Soeldner, "BIGFARM");
Wld_InsertNpc (SLD_821_Soeldner, "BIGFARM");
Wld_InsertNpc (SLD_824_Soeldner, "BIGFARM");
Wld_InsertNpc (SLD_825_Soeldner, "BIGFARM");
Wld_InsertNpc (SLD_826_Soeldner, "BIGFARM");
Wld_InsertNpc (SLD_802_Knut, "BIGFARM");
Wld_InsertNpc (SLD_803_Norman, "BIGFARM");
Wld_InsertNpc (SLD_804_Robert, "BIGFARM");
Wld_InsertNpc (SLD_806_Thorbrand, "BIGFARM");
Wld_InsertNpc (SLD_807_Wiborg, "BIGFARM");
Wld_InsertNpc (SLD_808_Erik, "BIGFARM");
Wld_InsertNpc (SLD_811_Falko, "BIGFARM");
Wld_InsertNpc (SLD_814_Atty, "BIGFARM");
Wld_InsertNpc (SLD_816_Brendan, "BIGFARM");
Wld_InsertNpc (SLD_822_Cath, "BIGFARM");
Wld_InsertNpc (SLD_823_Evan, "BIGFARM");
// Larias Hof
Wld_InsertNpc(BAU_201_Laria, "NW_FARM04_LARIA");
// pestControl
Wld_InsertNpc(HofRat1, "NW_FARM4_STABLE_01");
Wld_InsertNPC(HofRat2, "NW_FARM4_STABLE_01");
Wld_InsertNpc(HofWolf1, "NW_BIGFARM_FOREST_03_NAVIGATION");
Wld_InsertNPC(HofWolf2, "NW_BIGFARM_FOREST_03_NAVIGATION");
Wld_InsertNPC(HofWolf3, "NW_BIGFARM_FOREST_03_NAVIGATION");
// Stans Hof
Wld_InsertNpc(BAU_230_Stan, "NW_FARM1_LOBART");
// Ambient-Bauern
Wld_InsertNpc (BAU_953_Bauer, "NW_FARM1_OUT_01");
Wld_InsertNpc (BAU_955_Bauer, "NW_FARM1_OUT_01");
//Ambient Tiere
Wld_InsertNpc (Hammel, "NW_FARM1_PATH_CITY_SHEEP_07");
Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_07");
Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_07");
Wld_InsertNpc (Hammel, "NW_FARM1_PATH_CITY_SHEEP_08");
Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_08");
Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_08");
Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_09");
Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_09");
Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_09");
Wld_InsertNpc (Hammel, "NW_FARM1_PATH_CITY_SHEEP_10");
Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_10");
Wld_InsertNpc (Hammel, "NW_FARM1_PATH_CITY_SHEEP_11");
Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_11");
Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_12");
Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_12");
Wld_InsertNpc (Sheep, "NW_FARM1_OUT_03");
Wld_InsertNpc (Sheep, "NW_FARM1_OUT_03");
Wld_InsertNpc (Sheep, "NW_FARM1_MILL_01");
Wld_InsertNpc (Sheep, "NW_FARM1_MILL_01");
Wld_InsertNpc (Sheep, "NW_FARM1_MILL_01");
Wld_InsertNpc (Sheep, "FP_ROAM_NW_FARM3_OUT_05_01");
Wld_InsertNpc (Sheep, "FP_ROAM_NW_FARM3_OUT_05_02");
Wld_InsertNpc (Hammel, "FP_ROAM_NW_FARM3_OUT_05_03");
Wld_InsertNpc (Sheep, "FP_ROAM_NW_FARM3_OUT_05_04");
Wld_InsertNpc (Balthasar_Sheep1, "NW_FARM4_BALTHASAR");
Wld_InsertNpc (Balthasar_Sheep2, "NW_FARM4_BALTHASAR");
Wld_InsertNpc (Balthasar_Sheep3, "NW_FARM4_BALTHASAR");
// Im Original: Akils Hof
Wld_InsertNpc (BAU_943_Bauer, "FARM2");
Wld_InsertNpc (BAU_246_Simon, "FARM2");
Wld_InsertNpc (Sheep, "NW_FARM2_OUT_02");
Wld_InsertNpc (Sheep, "NW_FARM2_OUT_02");
// Im Original: Berengars Hof
Wld_InsertNPC (BAU_241_Zaphina, "NW_FARM3_PATH_11_SMALLRIVERMID_01");
Wld_InsertNPC (BAU_245_Lucz, "NW_FARM3_PATH_11_SMALLRIVERMID_01");
Wld_InsertNpc (BAU_962_Bauer, "BIGFARM");
Wld_InsertNpc (BAU_964_Bauer, "BIGFARM");
Wld_InsertNpc (BAU_965_Bauer, "BIGFARM");
Wld_InsertNpc (BAU_966_Bauer, "BIGFARM");
Wld_InsertNpc (BAU_967_Bauer, "BIGFARM");
Wld_InsertNpc (BAU_968_Bauer, "BIGFARM");
Wld_InsertNpc (BAU_969_Bauer, "BIGFARM");
/*===================================================================
Schwarzmagier
==================================================================*/
Wld_InsertNpc(KDW_14001_Arpad, "XARDAS");
Wld_InsertNpc(KDW_14002_Tenho, "START");
Wld_InsertNpc(KDW_14003_Goran, "NW_XARDAS_TOWER_IN1_22");
Wld_InsertNpc(KDW_14004_Sengor, "NW_XARDAS_TOWER_IN1_20");
Wld_InsertNpc(KDW_14005_Novize, "NW_XARDAS_PATH_FARM1_09");
Wld_InsertNpc(KDW_14004_Novize, "NW_XARDAS_PATH_FARM1_09");
Wld_InsertNpc(KDW_14007_Novize, "NW_XARDAS_PATH_FARM1_09");
Wld_InsertNpc(KDW_14008_Novize, "NW_XARDAS_PATH_FARM1_09");
Wld_InsertNpc(KDW_14009_Thirala, "NW_XARDAS_TOWER_WATERFALL_CAVE_01");
//Tiere
Wld_InsertNpc(Ziege_01, "NW_TOWER_SHEEP_01");
Wld_InsertNpc(Ziege_02, "NW_TOWER_SHEEP_01");
Wld_InsertNpc(Ziege_02, "NW_TOWER_SHEEP_01");
Wld_InsertNpc(Ziege_04, "NW_TOWER_SHEEP_01");
// Monster für Aufnahmequest
Wld_InsertNpc (Gobbo_Skeleton, "NW_XARDAS_TOWER_SECRET_CAVE_01");
Wld_InsertNpc (Gobbo_Skeleton, "NW_XARDAS_TOWER_SECRET_CAVE_01");
Wld_InsertNpc (Gobbo_Skeleton, "NW_XARDAS_TOWER_SECRET_CAVE_01");
Wld_InsertNpc (Gobbo_Skeleton, "NW_XARDAS_TOWER_SECRET_CAVE_01");
/*===================================================================
Taverne
==================================================================*/
Wld_InsertNpc (BAU_971_Bauer, "TAVERNE");
Wld_InsertNpc (BAU_972_Bauer, "TAVERNE");
Wld_InsertNpc (BAU_974_Bauer , "NW_TAVERNE_IN_07");
/*====================================================================
Extra-NPCs (Nebenquests)
====================================================================*/
Wld_InsertNPC(NONE_9990_Elvellia, "WP_ELVELLON_01");
Wld_InsertNPC(NONE_9991_Nallon, "NW_TAVERNE_IN_05");
Wld_InsertNPC(NONE_9901_Barde, "TAVERN02_B");
Wld_InsertNPC(NONE_9902_Nele, "NW_TAVERNE_IN_RANGERMEETING");
Wld_InsertNPC(NONE_9903_Thomas, "NW_BIGFARM_KITCHEN_07");
// Pass ins Minental
Wld_InsertNPC(MIL_334_Miliz, "NW_TO_PASS_01");
Wld_InsertNPC(MIL_335_Miliz, "NW_TO_PASS_02");
Wld_InsertNPC(MIL_336_Miliz, "NW_TO_PASS_03");
Wld_InsertNPC(MIL_337_Rhaegar, "NW_TO_PASS_04");
Wld_InsertNPC(PAL_297_Ritter, "NW_TO_PASS_01");
Wld_InsertNPC(PAL_298_Ritter, "NW_TO_PASS_01");
/*====================================================================
Monster
====================================================================*/
//---Monster zur Stadt---
Wld_InsertNpc (YBloodfly, "NW_FARM1_PATH_SPAWN_02");
Wld_InsertNpc (YBloodfly, "NW_FARM1_PATH_SPAWN_02");
Wld_InsertNpc (YBloodfly, "NW_FARM1_PATH_SPAWN_02");
Wld_InsertNpc (YWolf, "NW_FARM1_PATH_SPAWN_07");
Wld_InsertNpc (YWolf, "NW_FARM1_PATH_SPAWN_07");
Wld_InsertNpc (YGobbo_Green,"NW_FARM1_PATH_CITY_19_B");
Wld_InsertNpc (YBloodfly, "NW_FARM1_PATH_CITY_10_B");
Wld_InsertNpc (YBloodfly, "NW_FARM1_PATH_CITY_10_B");
Wld_InsertNpc (YWolf, "NW_FARM1_PATH_CITY_05_B");
Wld_InsertNpc (YWolf, "NW_FARM1_PATH_CITY_05_B");
Wld_InsertNpc (YGiant_Bug, "NW_FARM1_CITYWALL_RIGHT_02");
Wld_InsertNpc (YGiant_Bug, "NW_FARM1_OUT_13");
Wld_InsertNpc (YGiant_Bug_VinoRitual1, "NW_FARM1_OUT_15");
Wld_InsertNpc (YGiant_Bug_VinoRitual2, "NW_FARM1_OUT_15");
Wld_InsertNpc (Bloodfly, "NW_FARM1_CITYWALL_02_B");
Wld_InsertNpc (Bloodfly, "NW_FARM1_CITYWALL_02_B");
Wld_InsertNpc (Snapper, "NW_FARM1_CITYWALL_05");
Wld_InsertNpc (Snapper, "NW_FARM1_CITYWALL_05");
Wld_InsertNpc (Snapper, "NW_FARM1_CITYWALL_05");
Wld_InsertNpc (Wolf, "NW_FARM1_CITYWALL_FOREST_03");
Wld_InsertNpc (Wolf, "NW_FARM1_CITYWALL_FOREST_03");
Wld_InsertNpc (Wolf, "NW_FARM1_CITYWALL_FOREST_03");
Wld_InsertNpc (Shadowbeast, "NW_FARM1_CITYWALL_FOREST_04_B");
Wld_InsertNpc (Bloodfly, "NW_FARM1_CITYWALL_FOREST_06");
Wld_InsertNpc (Bloodfly, "NW_FARM1_CITYWALL_FOREST_06");
Wld_InsertNpc (Bloodfly, "NW_FARM1_CITYWALL_FOREST_06");
Wld_InsertNpc (Bloodfly, "NW_FARM1_CITYWALL_FOREST_06");
Wld_InsertNpc (Bloodfly, "NW_FARM1_CITYWALL_FOREST_06");
Wld_InsertNpc (Gobbo_Black, "NW_FARM1_CITYWALL_FOREST_14");
Wld_InsertNpc (Gobbo_Black, "NW_FARM1_CITYWALL_FOREST_14");
Wld_InsertNpc (Gobbo_Black, "NW_FARM1_CITYWALL_FOREST_15");
Wld_InsertNpc (Gobbo_Black, "NW_FARM1_CITYWALL_FOREST_15");
Wld_InsertNpc (Gobbo_Black, "NW_FARM1_CITYWALL_FOREST_16");
// Schwarzer Turm
//Wld_InsertNpc (YGobbo_Green, "NW_XARDAS_TOWER_WATERFALL_CAVE_03");
Wld_InsertNpc (YGobbo_Green, "NW_XARDAS_TOWER_WATERFALL_CAVE_ENTRANCE_02");
Wld_InsertNpc (YGobbo_Green, "NW_XARDAS_TOWER_WATERFALL_CAVE_ENTRANCE_05");
Wld_InsertNpc (YGobbo_Green, "NW_XARDAS_TOWER_WATERFALL_CAVE_ENTRANCE_05");
Wld_InsertNpc (YGiant_Bug, "NW_XARDAS_TOWER_WATERFALL_CAVE_SIDE_02");
Wld_InsertNpc (YGiant_Bug, "NW_XARDAS_TOWER_WATERFALL_CAVE_SIDE_02");
//---im Tal---
Wld_InsertNpc (YWolf, "NW_XARDAS_VALLEY_03");
Wld_InsertNpc (YWolf, "NW_XARDAS_VALLEY_04");
Wld_InsertNpc (YWolf, "NW_XARDAS_VALLEY_06");
Wld_InsertNpc (YWolf, "NW_XARDAS_VALLEY_08");
Wld_InsertNpc (YGiant_Rat, "NW_XARDAS_TOWER_VALLEY_RAT");
Wld_InsertNpc (YWolf, "NW_XARDAS_TOWER_VALLEY_WOLF");
Wld_InsertNpc (YBloodfly, "NW_XARDAS_TOWER_VALLEY_08");
// Kloster und Umgebung
Wld_InsertNpc (Scavenger, "NW_PATH_TO_MONASTER_AREA_11");
Wld_InsertNpc (Scavenger, "NW_PATH_TO_MONASTER_AREA_11");
Wld_InsertNpc (Scavenger, "NW_PATH_TO_MONASTER_MONSTER22");
Wld_InsertNpc (Scavenger, "NW_PATH_TO_MONASTER_AREA_01");
Wld_InsertNpc (Giant_Rat, "NW_PATH_TO_MONASTER_AREA_02");
Wld_InsertNpc (Giant_Rat, "NW_PATH_TO_MONASTER_AREA_10");
Wld_InsertNpc (Giant_Rat, "NW_PATH_TO_MONASTER_AREA_10");
Wld_InsertNpc (Giant_Bug, "NW_PATH_TO_MONASTER_AREA_08");
Wld_InsertNpc (Giant_Rat, "NW_SHRINE_MONSTER");
Wld_InsertNpc (Scavenger, "NW_FOREST_CONNECT_MONSTER2");
// Großbauer und Umgebung
Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_FELDREUBER");
Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_FELDREUBER2");
Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_FELDREUBER4");
Wld_InsertNpc (Giant_Bug, "FP_ROAM_MONSTERMILL_11");
Wld_InsertNpc (Giant_Bug, "FP_ROAM_MONSTERMILL_13");
Wld_InsertNpc (Giant_Bug, "FP_ROAM_MONSTERMILL_04");
Wld_InsertNpc (Giant_Bug, "FP_ROAM_MONSTERMILL_03");
Wld_InsertNpc (Lurker, "NW_BIGMILL_FIELD_MONSTER_03");
Wld_InsertNpc (Lurker, "NW_BIGMILL_FIELD_MONSTER_03");
Wld_InsertNpc (Giant_Bug, "NW_BIGMILL_FIELD_MONSTER_01");
Wld_InsertNpc (Giant_Bug, "NW_BIGMILL_FIELD_MONSTER_01");
Wld_InsertNpc (Giant_Bug, "NW_BIGMILL_FIELD_MONSTER_01");
Wld_InsertNpc (Giant_Bug, "NW_BIGMILL_FIELD_MONSTER_02");
Wld_InsertNpc (Giant_Bug, "NW_BIGMILL_FIELD_MONSTER_02");
Wld_InsertNpc (Giant_Bug, "NW_BIGMILL_FIELD_MONSTER_02");
Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_FIELD_MONSTER_01");
Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_FIELD_MONSTER_01");
Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_FIELD_MONSTER_01");
// Taverne und Umgebung
Wld_InsertNpc (Scavenger, "NW_TAVERNE_TROLLAREA_MONSTER_01_01");
Wld_InsertNpc (Zombie02, "NW_FARM2_TAVERNCAVE1_09");
Wld_InsertNpc (Zombie03, "NW_FARM2_TAVERNCAVE1_10");
Wld_InsertNpc (Zombie04, "NW_FARM2_TAVERNCAVE1_08");
Wld_InsertNpc (Gobbo_Skeleton, "NW_FARM2_TAVERNCAVE1_02");
Wld_InsertNpc (Gobbo_Skeleton, "NW_FARM2_TAVERNCAVE1_02");
Wld_InsertNpc (Gobbo_Skeleton, "NW_FARM2_TAVERNCAVE1_02");
Wld_InsertNpc (Wolf, "NW_TAVERNE_TROLLAREA_MONSTER_04_01");
Wld_InsertNpc (Wolf, "NW_TAVERNE_TROLLAREA_MONSTER_04_01");
Wld_InsertNpc (Gobbo_Green, "NW_TAVERNE_TROLLAREA_MONSTER_05_01");
Wld_InsertNpc (Gobbo_Green, "NW_TAVERNE_TROLLAREA_MONSTER_05_01");
Wld_InsertNpc (Gobbo_Green, "NW_TAVERNE_TROLLAREA_MONSTER_05_01");
Wld_InsertNpc (Wolf, "NW_BIGFARM_LAKE_MONSTER_01_01");
Wld_InsertNpc (Wolf, "NW_BIGFARM_LAKE_MONSTER_01_01");
Wld_InsertNpc (Lurker, "NW_BIGFARM_LAKE_MONSTER_02_01");
Wld_InsertNpc (Lurker, "NW_BIGFARM_LAKE_MONSTER_02_01");
Wld_InsertNpc (Bloodfly, "NW_BIGFARM_LAKE_MONSTER_02_01");
Wld_InsertNpc (Wolf, "NW_BIGFARM_LAKE_MONSTER_03_01");
Wld_InsertNpc (Wolf, "NW_BIGFARM_LAKE_MONSTER_03_01");
Wld_InsertNpc (Lurker, "NW_LAKE_GREG_TREASURE_01");
Wld_InsertNpc (Warg, "NW_FARM4_WOOD_MONSTER_01");
Wld_InsertNpc (Warg, "NW_FARM4_WOOD_MONSTER_01");
Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_02");
Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_02");
Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_02");
Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_02");
Wld_InsertNpc (Wolf, "NW_FARM4_WOOD_MONSTER_03");
Wld_InsertNpc (Wolf, "NW_FARM4_WOOD_MONSTER_03");
Wld_InsertNpc (Gobbo_Skeleton, "NW_FARM4_WOOD_MONSTER_04");
Wld_InsertNpc (Gobbo_Skeleton, "NW_FARM4_WOOD_MONSTER_04");
Wld_InsertNpc (Wolf, "NW_FARM4_WOOD_MONSTER_05");
Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_06");
Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_06");
Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_07");
Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_07");
Wld_InsertNpc (Shadowbeast, "NW_FARM4_WOOD_MONSTER_08");
Wld_InsertNpc (Gobbo_Skeleton, "NW_FARM4_WOOD_MONSTER_09");
Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_10");
Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_10");
Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_10");
Wld_InsertNpc (Gobbo_Black, "FP_ROAM_NW_BIGFARMFORESTCAVE_01");
Wld_InsertNpc (Gobbo_Warrior, "FP_ROAM_NW_BIGFARMFORESTCAVE_02");
Wld_InsertNpc (Gobbo_Black, "FP_ROAM_NW_BIGFARMFORESTCAVE_03");
Wld_InsertNpc (Gobbo_Black, "FP_ROAM_NW_BIGFARMFORESTCAVE_04");
Wld_InsertNpc (Gobbo_Green, "FP_ROAM_BIGFARM_LAKE_CAVE_02");
Wld_InsertNpc (Gobbo_Black, "FP_ROAM_BIGFARM_LAKE_CAVE_07");
Wld_InsertNpc (Gobbo_Green, "FP_ROAM_BIGFARM_LAKE_CAVE_08");
Wld_InsertNpc (Gobbo_Green, "FP_ROAM_BIGFARM_LAKE_CAVE_10");
Wld_InsertNpc (Gobbo_Black, "FP_ROAM_BIGFARM_LAKE_CAVE_11");
Wld_InsertNpc (Gobbo_Green, "FP_ROAM_BIGFARM_LAKE_CAVE_13");
Wld_InsertNpc (Gobbo_Green, "FP_ROAM_NW_BIGFARMFORESTCAVE_05");
Wld_InsertNpc (Gobbo_Green, "FP_ROAM_NW_BIGFARMFORESTCAVE_07");
Wld_InsertNpc (Gobbo_Green, "FP_ROAM_NW_BIGFARMFORESTCAVE_08");
Wld_InsertNpc (Gobbo_Green, "FP_ROAM_NW_BIGFARMFORESTCAVE_10");
Wld_InsertNpc (Gobbo_Green, "FP_ROAM_BIGFARM_LAKE_CAVE_01");
Wld_InsertNpc (Gobbo_Green, "FP_ROAM_BIGFARM_LAKE_CAVE_03");
Wld_InsertNpc (Gobbo_Green, "FP_ROAM_BIGFARM_LAKE_CAVE_04");
Wld_InsertNpc (Gobbo_Green, "FP_ROAM_BIGFARM_LAKE_CAVE_05");
Wld_InsertNpc (Gobbo_Green, "FP_ROAM_BIGFARM_LAKE_CAVE_06");
Wld_InsertNpc (Bloodfly, "NW_BIGFARM_LAKE_MONSTER_BLOODFLY");
Wld_InsertNpc (Bloodfly, "NW_BIGFARM_LAKE_MONSTER_BLOODFLY");
Wld_InsertNpc (Bloodfly, "NW_BIGFARM_LAKE_MONSTER_BLOODFLY");
Wld_InsertNpc (Giant_Bug, "NW_TAVERNE_TROLLAREA_MONSTER_03_01M1");
Wld_InsertNpc (Giant_Bug, "NW_TAVERNE_TROLLAREA_MONSTER_03_01M1");
Wld_InsertNpc (Wolf, "NW_SAGITTA_MOREMONSTER_01");
Wld_InsertNpc (Wolf, "NW_SAGITTA_MOREMONSTER_01");
Wld_InsertNpc (Wolf, "NW_SAGITTA_MOREMONSTER_01");
Wld_InsertNpc (Giant_Bug, "NW_SAGITTA_MOREMONSTER_03");
Wld_InsertNpc (Giant_Bug, "NW_SAGITTA_MOREMONSTER_03");
Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_NEARPEASANT7");
Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_NEARPEASANT7");
Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_NEARPEASANT2_14");
Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_NEARPEASANT2_14");
Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_NEARPEASANT2_14");
Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_NEARPEASANT2_10");
Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_NEARPEASANT2_10");
Wld_InsertNpc (Wolf, "NW_FARM4_WOOD_NEARPEASANT2_8");
Wld_InsertNpc (Wolf, "NW_FARM4_WOOD_NEARPEASANT2_8");
Wld_InsertNpc (Scavenger, "NW_FARM4_WOOD_NEARPEASANT2_7");
Wld_InsertNpc (Scavenger, "NW_FARM4_WOOD_NEARPEASANT2_7");
Wld_InsertNpc (Scavenger, "NW_FARM4_WOOD_NEARPEASANT2_7");
Wld_InsertNpc (Giant_Bug, "NW_FARM4_WOOD_NEARPEASANT2_12");
Wld_InsertNpc (Giant_Bug, "NW_FARM4_WOOD_NEARPEASANT2_12");
Wld_InsertNpc (Gobbo_skeleton, "NW_FARM4_WOOD_MONSTER_MORE_02");
Wld_InsertNpc (Gobbo_skeleton, "NW_FARM4_WOOD_MONSTER_MORE_02");
Wld_InsertNpc (Giant_Bug, "NW_FARM4_WOOD_MONSTER_MORE_01");
Wld_InsertNpc (Giant_Bug, "NW_FARM4_WOOD_MONSTER_N_3");
Wld_InsertNpc (Giant_Bug, "NW_FARM4_WOOD_MONSTER_N_3");
Wld_InsertNpc (Giant_Bug, "NW_FARM4_WOOD_MONSTER_N_2");
Wld_InsertNpc (Giant_Bug, "NW_FARM4_WOOD_MONSTER_N_2");
Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_FOREST_02");
Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_FOREST_02");
Wld_InsertNpc (Gobbo_skeleton, "NW_CRYPT_MONSTER08");
Wld_InsertNpc (Gobbo_skeleton, "NW_CRYPT_MONSTER08");
Wld_InsertNpc (Gobbo_skeleton, "NW_CRYPT_MONSTER02");
Wld_InsertNpc (Gobbo_skeleton, "NW_CRYPT_MONSTER02");
Wld_InsertNpc (Gobbo_skeleton, "NW_CRYPT_MONSTER02");
Wld_InsertNpc (Lesser_skeleton, "NW_CRYPT_MONSTER04");
Wld_InsertNpc (Skeleton, "NW_CRYPT_MONSTER04");
Wld_InsertNpc (Lesser_skeleton, "NW_CRYPT_MONSTER04");
Wld_InsertNpc (Lesser_skeleton, "NW_CRYPT_MONSTER06");
Wld_InsertNpc (Lesser_skeleton, "NW_CRYPT_MONSTER06");
//Wld_InsertNpc (Wisp, "NW_BIGFARM_FOREST_03_NAVIGATION");
//Wld_InsertNpc (Keiler, "NW_BIGFARM_FOREST_03_NAVIGATION");
Wld_InsertNpc (Keiler, "NW_FARM4_WOOD_NAVIGATION_09");
Wld_InsertNpc (Keiler, "NW_FARM4_WOOD_NAVIGATION_09");
Wld_InsertNpc (Wolf, "NW_CASTLEMINE_TROLL_05");
Wld_InsertNpc (Wolf, "NW_CASTLEMINE_TROLL_05");
Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_ALLEE_08_N");
Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_ALLEE_08_N_2");
Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_ALLEE_08_N_2");
Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_ALLEE_08_N_5");
Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_ALLEE_08_N_5");
Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_ALLEE_08_N_5");
Wld_InsertNpc (Scavenger, "NW_BIGMILL_05");
Wld_InsertNpc (Scavenger, "NW_BIGMILL_05");
Wld_InsertNpc (Scavenger, "NW_BIGMILL_05");
Wld_InsertNpc (Scavenger, "NW_BIGMILL_FARM3_03");
Wld_InsertNpc (Scavenger, "NW_BIGMILL_FARM3_03");
Wld_InsertNpc (Scavenger, "NW_FARM3_BIGWOOD_02");
Wld_InsertNpc (Scavenger, "NW_FARM3_BIGWOOD_02");
Wld_InsertNpc (Keiler, "NW_FARM3_BIGWOOD_03");
Wld_InsertNpc (Lurker, "NW_FARM3_PATH_11_SMALLRIVER_02");
Wld_InsertNpc (Lurker, "NW_FARM3_PATH_11_SMALLRIVER_02");
Wld_InsertNpc (Lurker, "NW_FARM3_PATH_11_SMALLRIVER_04");
Wld_InsertNpc (Scavenger, "NW_FARM3_PATH_11_SMALLRIVER_08");
Wld_InsertNpc (Scavenger, "NW_FARM3_PATH_11_SMALLRIVER_10");
Wld_InsertNpc (Scavenger, "NW_FARM3_PATH_11_SMALLRIVER_10");
Wld_InsertNpc (Keiler, "NW_FARM3_PATH_12_MONSTER_01");
Wld_InsertNpc (Keiler, "NW_FARM3_PATH_12_MONSTER_01");
Wld_InsertNpc (Keiler, "NW_FARM3_PATH_12_MONSTER_03");
Wld_InsertNpc (Lurker, "NW_FARM3_MOUNTAINLAKE_03");
Wld_InsertNpc (Lurker, "NW_FARM3_MOUNTAINLAKE_MONSTER_01");
Wld_InsertNpc (Lurker, "NW_FARM3_MOUNTAINLAKE_MONSTER_01");
Wld_InsertNpc (Keiler, "NW_BIGFARM_LAKE_03_MOVEMENT");
Wld_InsertNpc (Keiler, "NW_BIGFARM_LAKE_03_MOVEMENT");
Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_LAKE_03_MOVEMENT3");
Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_LAKE_03_MOVEMENT3");
Wld_InsertNpc (Gobbo_skeleton, "NW_BIGFARM_LAKE_03_MOVEMENT5");
Wld_InsertNpc (Gobbo_skeleton, "NW_BIGFARM_LAKE_03_MOVEMENT5");
Wld_InsertNpc (Giant_Rat, "FP_ROAM_MEDIUMFOREST_KAP2_12");
Wld_InsertNpc (Giant_Rat, "FP_ROAM_MEDIUMFOREST_KAP2_10");
Wld_InsertNpc (Scavenger, "FP_ROAM_MEDIUMFOREST_KAP2_28");
Wld_InsertNpc (Scavenger, "FP_ROAM_MEDIUMFOREST_KAP2_29");
Wld_InsertNpc (Scavenger, "FP_ROAM_MEDIUMFOREST_KAP2_17");
Wld_InsertNpc (Scavenger, "FP_ROAM_MEDIUMFOREST_KAP2_13");
Wld_InsertNpc (Wolf, "FP_ROAM_MEDIUMFOREST_KAP2_36");
Wld_InsertNpc (Wolf, "FP_ROAM_MEDIUMFOREST_KAP2_34");
Wld_InsertNpc (Skeleton, "FP_ROAM_MEDIUMFOREST_KAP3_04");
Wld_InsertNpc (Skeleton, "FP_ROAM_MEDIUMFOREST_KAP3_05");
Wld_InsertNpc (Zombie01, "FP_ROAM_MEDIUMFOREST_KAP3_01");
Wld_InsertNpc (Zombie02, "FP_ROAM_MEDIUMFOREST_KAP3_02");
Wld_InsertNpc (Zombie03, "FP_ROAM_MEDIUMFOREST_KAP3_03");
Wld_InsertNpc (Warg, "FP_ROAM_MEDIUMFOREST_KAP3_08");
Wld_InsertNpc (Warg, "FP_ROAM_MEDIUMFOREST_KAP3_09");
Wld_InsertNpc (Warg, "FP_ROAM_MEDIUMFOREST_KAP3_11");
Wld_InsertNpc (Giant_Bug, "FP_ROAM_MEDIUMFOREST_KAP3_15");
Wld_InsertNpc (Wolf, "FP_ROAM_MEDIUMFOREST_KAP3_17");
Wld_InsertNpc (Keiler, "FP_ROAM_MEDIUMFOREST_KAP3_21");
Wld_InsertNpc (Warg, "FP_ROAM_MEDIUMFOREST_KAP3_23");
Wld_InsertNpc (Warg, "FP_ROAM_MEDIUMFOREST_KAP3_28");
Wld_InsertNpc (Warg, "FP_ROAM_MEDIUMFOREST_KAP3_29");
Wld_InsertNpc (Shadowbeast, "FP_ROAM_MEDIUMFOREST_KAP3_20");
Wld_InsertNpc (Giant_Rat, "FP_ROAM_MEDIUMFOREST_KAP3_27");
Wld_InsertNpc (Giant_Rat, "FP_ROAM_MEDIUMFOREST_KAP3_26");
// Weg zum Piratenlager
Wld_InsertNpc (YBloodfly, "NW_CITY_TO_LIGHTHOUSE_03"); //mehr FPs
Wld_InsertNpc (YBloodfly, "NW_CITY_TO_LIGHTHOUSE_03");
// Weg Stadt --> Taverne
Wld_InsertNpc (YWolf, "NW_CITY_TO_FOREST_05");
Wld_InsertNpc (YWolf, "NW_CITY_TO_FOREST_07");
Wld_InsertNpc (YWolf, "FP_ROAM_CITY_TO_FOREST_47");
Wld_InsertNpc (Giant_Rat, "FP_ROAM_CITY_TO_FOREST_11");
Wld_InsertNpc (Giant_Rat, "FP_ROAM_CITY_TO_FOREST_10");
Wld_InsertNpc (Giant_Rat, "FP_ROAM_CITYFOREST_KAP3_22");
Wld_InsertNpc (Giant_Rat, "FP_ROAM_CITYFOREST_KAP3_20");
Wld_InsertNpc (Giant_Rat, "FP_ROAM_CITYFOREST_KAP3_21");
Wld_InsertNpc (Giant_Bug, "FP_ROAM_CITYFOREST_KAP3_23");
Wld_InsertNpc (Giant_Bug, "FP_ROAM_CITYFOREST_KAP3_27");
Wld_InsertNpc (Giant_Bug, "FP_ROAM_CITYFOREST_KAP3_28");
Wld_InsertNpc (Giant_Bug, "FP_ROAM_CITYFOREST_KAP3_29");
Wld_InsertNpc (Giant_Bug, "FP_ROAM_CITYFOREST_KAP3_30");
Wld_InsertNpc (Giant_Bug, "FP_ROAM_CITYFOREST_KAP3_38");
Wld_InsertNpc (Molerat, "FP_ROAM_CITY_TO_FOREST_42");
Wld_InsertNpc (Molerat, "FP_ROAM_CITY_TO_FOREST_41");
Wld_InsertNpc (Warg, "FP_ROAM_CITYFOREST_KAP3_09");
Wld_InsertNpc (Warg, "FP_ROAM_CITYFOREST_KAP3_10");
Wld_InsertNpc (Warg, "FP_ROAM_CITYFOREST_KAP3_11");
Wld_InsertNpc (Warg, "FP_ROAM_CITYFOREST_KAP3_12");
Wld_InsertNpc (Warg, "FP_ROAM_CITYFOREST_KAP3_14");
Wld_InsertNpc (Warg, "FP_ROAM_CITYFOREST_KAP3_15");
Wld_InsertNpc (Warg, "FP_ROAM_CITYFOREST_KAP3_17");
Wld_InsertNpc (Molerat, "NW_TAVERN_TO_FOREST_05_05");
Wld_InsertNpc (Molerat, "NW_TAVERN_TO_FOREST_05_06");
// ÜBERPRÜFEN!!!!! -->
Wld_InsertNpc (Giant_Rat, "NW_FARM1_CITYWALL_RIGHT_04");
Wld_InsertNpc (Giant_Rat, "NW_FARM1_CITYWALL_RIGHT_04");
/*Wld_InsertNpc (Scavenger, "NW_FOREST_PATH_38_MONSTER");
Wld_InsertNpc (Scavenger, "NW_FOREST_PATH_38_MONSTER");
Wld_InsertNpc (Keiler, "NW_CITY_TO_LIGHTHOUSE_13_MONSTER");*/
Wld_InsertNpc (Wolf, "NW_FOREST_PATH_35_01");
Wld_InsertNpc (Wolf, "NW_FOREST_PATH_35_01");
Wld_InsertNpc (Warg, "NW_FOREST_PATH_31_MONSTER");
Wld_InsertNpc (Warg, "NW_FOREST_PATH_31_MONSTER");
Wld_InsertNpc (Molerat, "NW_FOREST_PATH_21_MONSTER");
Wld_InsertNpc (Molerat, "NW_FOREST_PATH_21_MONSTER");
Wld_InsertNpc (Giant_Bug, "NW_FARM2_TO_TAVERN_09_MONSTER");
Wld_InsertNpc (Giant_Bug, "NW_FARM2_TO_TAVERN_09_MONSTER2");
Wld_InsertNpc (Giant_Bug, "NW_FARM2_TO_TAVERN_09_MONSTER2");
Wld_InsertNpc (Giant_Bug, "NW_FARM2_TO_TAVERN_09_MONSTER3");
Wld_InsertNpc (Giant_Bug, "NW_FARM2_TO_TAVERN_09_MONSTER3");
Wld_InsertNpc (Molerat, "NW_FARM2_TO_TAVERN_09_MONSTER4");
Wld_InsertNpc (Molerat, "NW_FARM2_TO_TAVERN_09_MONSTER4");
Wld_InsertNpc (Molerat, "NW_FARM2_TO_TAVERN_09_MONSTER4");
Wld_InsertNpc (Bloodfly, "NW_FARM2_TO_TAVERN_09_MONSTER5");
Wld_InsertNpc (Bloodfly, "NW_FARM2_TO_TAVERN_09_MONSTER5");
Wld_InsertNpc (YWolf, "NW_CITY_TO_FOREST_04");
Wld_InsertNpc (Wolf, "NW_FOREST_CAVE1_01");
Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_75_2_MONSTER");
Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_75_2_MONSTER");
Wld_InsertNpc (Keiler, "NW_FOREST_PATH_79");
Wld_InsertNpc (Keiler, "NW_FOREST_PATH_79");
Wld_InsertNpc (Keiler, "NW_FOREST_PATH_80_1");
Wld_InsertNpc (Keiler, "NW_FOREST_PATH_80_1");
Wld_InsertNpc (Waran, "NW_FOREST_PATH_82");
Wld_InsertNpc (Waran, "NW_FOREST_PATH_82");
Wld_InsertNpc (Waran, "NW_FOREST_PATH_82_M");
Wld_InsertNpc (Waran, "NW_FOREST_PATH_82_M");
Wld_InsertNpc (Wolf, "NW_FOREST_PATH_66_M");
Wld_InsertNpc (Wolf, "NW_FOREST_PATH_66_M");
Wld_InsertNpc (Gobbo_Skeleton, "NW_FOREST_PATH_62_M");
Wld_InsertNpc (Gobbo_Skeleton, "NW_FOREST_PATH_62_M");
Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_57");
Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_57");
Wld_InsertNpc (Bloodfly, "NW_FOREST_PATH_35_01_MONSTER");
Wld_InsertNpc (Bloodfly, "NW_FOREST_PATH_35_01_MONSTER");
Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_80_1_MOVEMENT8_M");
Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_80_1_MOVEMENT8_M");
Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_80_1_MOVEMENTF");
Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_80_1_MOVEMENTF");
Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_31_NAVIGATION3");
Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_31_NAVIGATION3");
Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_31_NAVIGATION10");
Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_31_NAVIGATION10");
Wld_InsertNpc (Giant_Rat, "NW_FOREST_PATH_31_NAVIGATION11");
Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT6");
Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT6");
Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT15");
Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT15");
Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT15");
Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT8_M5");
Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT8_M5");
Wld_InsertNpc (Warg, "NW_FOREST_PATH_31_NAVIGATION16");
Wld_InsertNpc (Warg, "NW_FOREST_PATH_31_NAVIGATION16");
Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT8_M3");
Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT8_M3");
Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT8_M3");
Wld_InsertNpc (Warg, "NW_FOREST_PATH_04_16_MONSTER");
Wld_InsertNpc (Warg, "NW_FOREST_PATH_04_16_MONSTER");
Wld_InsertNpc (Warg, "NW_FOREST_PATH_04_16_MONSTER");
Wld_InsertNpc (Warg, "NW_FOREST_PATH_04_16_MONSTER2");
Wld_InsertNpc (Warg, "NW_FOREST_PATH_04_16_MONSTER2");
Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_04_13");
Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_04_13");
Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_04_3");
Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_04_4");
Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_04_4");
Wld_InsertNpc (Warg, "NW_FOREST_PATH_72_MONSTER");
Wld_InsertNpc (Bloodfly, "NW_FOREST_PATH_62_06");
Wld_InsertNpc (Bloodfly, "NW_FOREST_PATH_62_06");
Wld_InsertNpc (Molerat, "NW_FOREST_PATH_56_MONSTER");
Wld_InsertNpc (Molerat, "NW_FOREST_PATH_56_MONSTER");
Wld_InsertNpc (Bloodfly, "NW_FOREST_PATH_27_03");
Wld_InsertNpc (Bloodfly, "NW_FOREST_PATH_27_03");
Wld_InsertNpc (Warg, "NW_FOREST_PATH_27_02");
Wld_InsertNpc (Warg, "NW_FOREST_PATH_27_02");
Wld_InsertNpc (Scavenger, "NW_CITY_TO_LIGHTHOUSE_13_MONSTER7");
Wld_InsertNpc (Scavenger, "NW_CITY_TO_LIGHTHOUSE_13_MONSTER7");
Wld_InsertNpc (Bloodfly, "NW_CITY_TO_LIGHTHOUSE_13_MONSTER8");
Wld_InsertNpc (Bloodfly, "NW_CITY_TO_LIGHTHOUSE_13_MONSTER8");
Wld_InsertNpc (Keiler, "NW_FOREST_PATH_35_MONSTER");
Wld_InsertNpc (Orcwarrior_Roam, "NW_FOREST_PATH_31_NAVIGATION_M");
Wld_InsertNpc (Warg, "NW_FOREST_PATH_31_NAVIGATION_M");
Wld_InsertNpc (Orcwarrior_Roam, "NW_FOREST_PATH_31_NAVIGATION19");
Wld_InsertNpc (Orcwarrior_Roam, "NW_FOREST_PATH_31_NAVIGATION19");
Wld_InsertNpc (Orcelite_Roam, "NW_FOREST_PATH_18_MONSTER");
Wld_InsertNpc (Warg, "NW_FOREST_PATH_18_MONSTER");
Wld_InsertNpc (Warg, "NW_FOREST_PATH_72_MONSTER23");
Wld_InsertNpc (Warg, "NW_FOREST_PATH_72_MONSTER23");
Wld_InsertNpc (Molerat, "NW_FOREST_PATH_76");
Wld_InsertNpc (Warg, "NW_FOREST_PATH_66_MONSTER");
Wld_InsertNpc (Warg, "NW_FOREST_PATH_66_MONSTER");
Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_04_5");
Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_04_5");
Wld_InsertNpc (Keiler, "NW_FOREST_PATH_04_14_MONSTER");
Wld_InsertNpc (Keiler, "NW_FOREST_PATH_04_14_MONSTER");
Wld_InsertNpc (Molerat, "NW_CITY_SMFOREST_03_M");
Wld_InsertNpc (Molerat, "NW_CITY_SMFOREST_03_M");
Wld_InsertNpc (Molerat, "NW_FOREST_PATH_25_01_M");
Wld_InsertNpc (Molerat, "NW_FOREST_PATH_25_01_M");
// <-- ÜBERPRÜFEN!!!
// Pass zum MT
Wld_InsertNpc (LuczCrawler1,"NW_PASS_06");
Wld_InsertNpc (LuczCrawler2,"NW_PASS_06");
Wld_InsertNpc (LuczCrawler3,"NW_PASS_11");
Wld_InsertNpc (LuczCrawler4,"NW_PASS_11");
Wld_InsertNpc (LuczCrawler5,"NW_PASS_ORKS_02_B");
Wld_InsertNpc (LuczCrawler6,"NW_PASS_ORKS_02_B");
Wld_InsertNpc (YWolf,"NW_PASS_SECRET_15");
Wld_InsertNpc (YWolf,"NW_PASS_SECRET_16");
Wld_InsertNpc (YWolf,"NW_PASS_SECRET_16");
Wld_InsertNpc (YWolf,"NW_PASS_SECRET_17");
Wld_InsertNpc (Giant_Rat,"NW_PASS_SECRET_05");
Wld_InsertNpc (Giant_Rat,"NW_PASS_SECRET_06");
Wld_InsertNpc (Giant_Rat,"NW_PASS_SECRET_07");
Wld_InsertNpc (Giant_Rat,"NW_PASS_SECRET_08");
Wld_InsertNpc (Gobbo_Green,"NW_PASS_GRAT_04");
Wld_InsertNpc (Gobbo_Green,"NW_PASS_GRAT_05");
Wld_InsertNpc (Gobbo_Green,"NW_PASS_GRAT_05");
Wld_InsertNpc (Gobbo_Green,"NW_PASS_GRAT_06");
Wld_InsertNpc (Gobbo_Green,"NW_PASS_GRAT_06");
// Beim schwarzen Troll/Mayas
Wld_InsertNpc (Meatbug, "NW_MAGECAVE_20");
Wld_InsertNpc (Meatbug, "NW_MAGECAVE_20");
Wld_InsertNpc (Meatbug, "NW_MAGECAVE_20");
Wld_InsertNpc (Minecrawler, "NW_MAGECAVE_23");
Wld_InsertNpc (Minecrawler, "NW_MAGECAVE_23");
Wld_InsertNpc (MinecrawlerWarrior, "NW_MAGECAVE_27");
Wld_InsertNpc (MinecrawlerWarrior, "NW_MAGECAVE_27");
Wld_InsertNpc (Gobbo_Green, "NW_TROLLAREA_PATH_56");
Wld_InsertNpc (Gobbo_Green, "NW_TROLLAREA_PATH_56");
Wld_InsertNpc (YGobbo_Green, "NW_TROLLAREA_PATH_56");
Wld_InsertNpc (Bloodfly, "FP_ROAM_TROLLAREA_SEA_01");
Wld_InsertNpc (Bloodfly, "FP_ROAM_TROLLAREA_SEA_02");
Wld_InsertNpc (Bloodfly, "FP_ROAM_TROLLAREA_SEA_03");
Wld_InsertNpc (Bloodfly, "FP_ROAM_TROLLAREA_SEA_04");
Wld_InsertNpc (Giant_Rat, "FP_ROAM_RITUALFOREST_CAVE_05");
Wld_InsertNpc (Giant_Rat, "FP_ROAM_RITUALFOREST_CAVE_05");
Wld_InsertNpc (MinecrawlerWarrior, "FP_ROAM_RITUALFOREST_CAVE_07");
Wld_InsertNpc (Skeleton, "FP_ROAM_RITUALFOREST_CAVE_08");
Wld_InsertNpc (Skeleton, "FP_ROAM_RITUALFOREST_CAVE_09");
Wld_InsertNpc (MinecrawlerWarrior, "FP_ROAM_RITUALFOREST_CAVE_11");
Wld_InsertNpc (Giant_Bug, "FP_ROAM_NW_TROLLAREA_RUINS_01");
Wld_InsertNpc (Snapper, "FP_ROAM_NW_TROLLAREA_RUINS_05");
Wld_InsertNpc (Snapper, "FP_ROAM_NW_TROLLAREA_RUINS_09");
Wld_InsertNpc (Giant_Rat, "FP_ROAM_NW_TROLLAREA_RUINS_14");
Wld_InsertNpc (Giant_Rat, "FP_ROAM_NW_TROLLAREA_RUINS_15");
Wld_InsertNpc (FireWaran, "NW_TROLLAREA_RUINS_21");
Wld_InsertNpc (FireWaran, "FP_ROAM_NW_TROLLAREA_RUINS_21");
Wld_InsertNpc (Bloodfly, "FP_ROAM_NW_TROLLAREA_RUINS_22");
Wld_InsertNpc (Bloodfly, "FP_ROAM_NW_TROLLAREA_RUINS_24");
Wld_InsertNpc (Waran, "FP_ROAM_NW_TROLLAREA_RUINS_28");
Wld_InsertNpc (Waran, "FP_ROAM_NW_TROLLAREA_RUINS_29");
Wld_InsertNpc (Waran, "FP_ROAM_NW_TROLLAREA_RUINS_30");
Wld_InsertNpc (Shadowbeast, "FP_ROAM_NW_TROLLAREA_RUINS_10");
Wld_InsertNpc (Wolf, "NW_TROLLAREA_PATH_66_MONSTER");
Wld_InsertNpc (Wolf, "NW_TROLLAREA_PATH_66_MONSTER");
Wld_InsertNpc (Scavenger, "NW_TROLLAREA_PLANE_07");
Wld_InsertNpc (Scavenger, "NW_TROLLAREA_PLANE_07");
Wld_InsertNpc (Molerat, "NW_TROLLAREA_NOVCHASE_01");
Wld_InsertNpc (Bloodfly, "NW_TROLLAREA_PATH_38_MONSTER");
Wld_InsertNpc (Bloodfly, "NW_TROLLAREA_PATH_38_MONSTER");
Wld_InsertNpc (Scavenger, "NW_TROLLAREA_PLANE_04");
Wld_InsertNpc (Scavenger, "NW_TROLLAREA_RUINS_17");
Wld_InsertNpc (Scavenger, "NW_TROLLAREA_RUINS_17");
Wld_InsertNpc (Gobbo_Black, "NW_TROLLAREA_RUINS_14");
Wld_InsertNpc (Gobbo_Black, "NW_TROLLAREA_RUINS_14");
Wld_InsertNpc (Waran, "NW_TROLLAREA_RUINS_32");
Wld_InsertNpc (Waran, "NW_TROLLAREA_RUINS_32");
Wld_InsertNpc (Lurker, "NW_TROLLAREA_PATH_71_MONSTER");
Wld_InsertNpc (Scavenger, "NW_TROLLAREA_PATH_71_MONSTER2");
Wld_InsertNpc (Scavenger, "NW_TROLLAREA_PATH_71_MONSTER2");
Wld_InsertNpc (Scavenger, "NW_TROLLAREA_PATH_71_MONSTER2");
Wld_InsertNpc (Scavenger, "NW_TROLLAREA_PATH_15_MONSTER");
Wld_InsertNpc (Scavenger, "NW_TROLLAREA_PATH_15_MONSTER");
Wld_InsertNpc (Grimbald_Snapper1, "NW_TROLLAREA_BRIGDE_01");
Wld_InsertNpc (Grimbald_Snapper2, "NW_TROLLAREA_BRIGDE_01");
Wld_InsertNpc (Grimbald_Snapper3, "NW_TROLLAREA_BRIGDE_01");
Wld_InsertNpc (Molerat, "NW_TROLLAREA_RITUALFOREST_04_MONSTER");
Wld_InsertNpc (Molerat, "NW_TROLLAREA_RITUALFOREST_04_MONSTER");
Wld_InsertNpc (Scavenger, "NW_TROLLAREA_RITUALPATH_04");
Wld_InsertNpc (Scavenger, "NW_TROLLAREA_RITUALPATH_04");
Wld_InsertNpc (Scavenger, "NW_TROLLAREA_RITUALPATH_04");
Wld_InsertNpc (Gobbo_Skeleton, "NW_TROLLAREA_RITUAL_13");
Wld_InsertNpc (Gobbo_Skeleton, "NW_TROLLAREA_RITUAL_13");
//Wld_InsertNpc (Bloodfly, "NW_TROLLAREA_RITUALPATH_032");
//Wld_InsertNpc (Bloodfly, "NW_TROLLAREA_RITUALPATH_032");
//Wld_InsertNpc (Bloodfly, "NW_TROLLAREA_RITUALPATH_032");
Wld_InsertNpc (Wisp, "NW_TROLLAREA_PLANE_01");
Wld_InsertNpc (Scavenger, "NW_TROLLAREA_PATH_22_MONSTER");
Wld_InsertNpc (Molerat, "NW_TROLLAREA_RITUALFOREST_06_MONSTER");
Wld_InsertNpc (Molerat, "NW_TROLLAREA_RITUALFOREST_06_MONSTER");
Wld_InsertNpc (Lurker, "NW_TROLLAREA_PATH_08");
Wld_InsertNpc (Giant_Rat, "NW_TROLLAREA_BRIGDE_05");
Wld_InsertNpc (Giant_Rat, "NW_TROLLAREA_BRIGDE_05");
Wld_InsertNpc (Skeleton, "NW_TROLLAREA_TROLLROCKCAVE_03");
Wld_InsertNpc (Skeleton, "NW_TROLLAREA_TROLLROCKCAVE_03");
Wld_InsertNpc (Skeleton, "NW_TROLLAREA_TROLLROCKCAVE_05");
Wld_InsertNpc (Skeleton_Lord, "NW_TROLLAREA_TROLLROCKCAVE_07");
Wld_InsertNpc (Skeleton_Lord, "NW_TROLLAREA_TROLLROCKCAVE_10");
Wld_InsertNpc (Meatbug, "NW_TROLLAREA_TROLLLAKECAVE_03A");
Wld_InsertNpc (Meatbug, "NW_TROLLAREA_TROLLLAKECAVE_03A");
Wld_InsertNpc (Meatbug, "NW_TROLLAREA_TROLLLAKECAVE_03A");
Wld_InsertNpc (Meatbug, "NW_TROLLAREA_TROLLLAKECAVE_03A");
Wld_InsertNpc (Giant_Rat, "NW_TROLLAREA_TROLLLAKECAVE_02");
Wld_InsertNpc (Gobbo_Warrior, "NW_TROLLAREA_TROLLLAKECAVE_08");
Wld_InsertNpc (Gobbo_Black, "NW_TROLLAREA_TROLLLAKECAVE_08");
Wld_InsertNpc (Gobbo_Green, "NW_TROLLAREA_TROLLLAKECAVE_08");
Wld_InsertNpc (Gobbo_Green, "NW_TROLLAREA_TROLLLAKECAVE_09");
Wld_InsertNpc (Shadowbeast, "NW_TROLLAREA_RIVERSIDECAVE_02");
Wld_InsertNpc (Shadowbeast, "NW_TROLLAREA_RIVERSIDECAVE_07");
//Wld_InsertNpc (Giant_Rat, "NW_CITY_KANAL_03");
//Wld_InsertNpc (Giant_Rat, "NW_CITY_KANAL_03");
Wld_InsertNpc (Giant_Rat, "NW_CITY_KANAL_13");
Wld_InsertNpc (Giant_Rat, "NW_CITY_KANAL_23");
Wld_InsertNpc (Giant_Rat, "NW_CITY_KANAL_23");
Wld_InsertNpc (YoungShadowbeast_Pirates, "NW_CITY_SMFOREST_BANDIT_04");
//Zombies bei Castlemine
/*Wld_InsertNPC(CastleZom01, "NW_CASTLEMINE_TOWER_CAMPFIRE_01");
Wld_InsertNPC(CastleZom02, "NW_CASTLEMINE_HUT_08");
Wld_InsertNPC(CastleZom03, "NW_CASTLEMINE_01");
Wld_InsertNPC(CastleZom04, "NW_CASTLEMINE_TOWER_C");
Wld_InsertNPC(CastleZom05, "NW_CASTLEMINE_TOWER_06");
Wld_InsertNPC(CastleZom06, "NW_CASTLEMINE_PATH_HUT_IN_BED");
Wld_InsertNPC(CastleZom07, "NW_CASTLEMINE_HUT_01_MONSTER");*/
//Stahlgolems in Ruinen
Wld_InsertNPC(SteelGolem1, "NW_TROLLAREA_RUINS_06");
Wld_InsertNPC(SteelGolem2, "NW_TROLLAREA_PORTALTEMPEL_15_B");
//};
CurrentLevel = MAHLENDUR;
/********************************************
Technisches
********************************************/
// Erz-Zuweisungen
/*ore1_hasOre = TRUE;
ore2_hasOre = TRUE;
ore3_hasOre = TRUE;
ore4_hasOre = TRUE;
ore5_hasOre = TRUE;
ore6_hasOre = TRUE;
ore7_hasOre = TRUE;
ore8_hasOre = TRUE;
ore9_hasOre = TRUE;
ore10_hasOre = TRUE;*/
//Mob-Routinen
//Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
//Wld_SetMobRoutine (20,00, "FIREPLACE", 1);
//Wld_SetMobRoutine (05,00, "FIREPLACE", 0);
pirateWoodCount = 9;
//hideRitualVobs();
//AI_SetWalkMode(hero, NPC_WALK);
PlayVideo("Intro_DGvM.bik"); //Zum testen auskommentiert
// Hide the ritual vobs at gamestart
/*hideVob("RITCAN_01", _@(vob1_targetTrafo));
hideVob("RITCAN_02", _@(vob2_targetTrafo));
hideVob("RITCAN_03", _@(vob3_targetTrafo));
hideVob("RITCAN_04", _@(vob4_targetTrafo));
hideVob("RITCAN_05", _@(vob5_targetTrafo));
hideVob("CANTEX_01", _@(vob6_targetTrafo));
hideVob("CANTEX_02", _@(vob7_targetTrafo));
hideVob("CANTEX_03", _@(vob8_targetTrafo));
hideVob("CANTEX_04", _@(vob9_targetTrafo));
hideVob("CANTEX_05", _@(vob10_targetTrafo));
hideVob("CANLIGHT_01", _@(vob11_targetTrafo));
hideVob("CANLIGHT_02", _@(vob12_targetTrafo));
hideVob("CANLIGHT_03", _@(vob13_targetTrafo));
hideVob("CANLIGHT_04", _@(vob14_targetTrafo));
hideVob("CANLIGHT_05", _@(vob15_targetTrafo));
hideVob("RITPENT_01", _@(vob16_targetTrafo));*/
};
func void INIT_SUB_MAHLENDUR ()
{
};
func void INIT_MAHLENDUR ()
{
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
B_InitNpcGlobals ();
UnFixSkyTime();
if (changedWorldAftVid) {
MEM_InfoBox("Init-Part aufgerufen!");
FF_ApplyOnceExt(MonologWeltenwechsel, 250, 1);
};
INIT_SUB_MAHLENDUR();
};
func void STARTUP_ZWISCHENWELT () {
Wld_InsertNpc(NONE_10001_Eindringling, "TOT");
};
func void INIT_SUB_ZWISCHENWELT () {
};
func void INIT_ZWISCHENWELT () {
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
B_InitNpcGlobals ();
//AI_StopProcessInfos(hero);
//hero.aivar[AIV_INVINCIBLE]= FALSE;
SetName(NONE_10001_Eindringling, "Bekher");
B_Enter_Zwischenwelt();
FixSkyTime(0,0);
INIT_SUB_ZWISCHENWELT();
};