// ********* // GLOBAL // ********* var string GOTHIC_RESTART; func void STARTUP_GLOBAL() { Game_InitGerman(); }; func void INIT_GLOBAL() { MEM_InitAll(); MoreAlphaVobs (2048); MoreAlphaPolys (16384); LeGo_Init(LeGo_PrintS | LeGo_HookEngine | LeGo_AI_Function | LeGo_Trialoge | LeGo_Dialoggestures | LeGo_FrameFunctions | LeGo_Cursor | LeGo_Focusnames | LeGo_Random | LeGo_Saves | LeGo_PermMem | LeGo_Anim8 | LeGo_View | LeGo_Interface | LeGo_Bars | LeGo_Buttons | LeGo_Timer | LeGo_EventHandler | LeGo_Gamestate | LeGo_Sprite | LeGo_Names | LeGo_ConsoleCommands | LeGo_Buffs); //LeGo_Init(LeGo_All); //Install_Character_Menu_Hook(); NEC_INIT_GLOBAL(); expMax2 = 500; expNow2 = 0; FF_ApplyOnce(barLoop); ShowManabar(-1); Timer_SetPauseInMenu(false); //setDifficulty(); //MEM_Info("Schwierigkeitsgrad gesetzt!"); freeAim_Init(); //MEM_Info("Freies Zielen initialisiert!"); Spine_Init(SPINE_MODULE_GETCURRENTUSERNAME | SPINE_MODULE_ACHIEVEMENTS | SPINE_MODULE_SCORES | SPINE_MODULE_STATISTICS); //MEM_Info("Spine initialisiert!"); //FF_Apply(getUsernameFF); if (!Hlp_StrCmp(GOTHIC_RESTART, "Y")) //Pflanzen-Respawn-Hook aktivieren! { Hook_oCNpc__DoTakeVob(); HookEngineF(7124476, 6, B_RefreshArmor); GOTHIC_RESTART = "Y"; }; /*Print_GetScreenSize(); if ((Print_Screen[PS_X] == 1920) && (Print_Screen[PS_Y] == 1080)) { enableStatusScreen(0); };*/ //HookEngine(7592320 /*0x0073D980*/, 7, "showNewStatuspage"); //Neuer Statusbildschirm //FF_ApplyOnce(monasSpy); //MEM_Info("Ausspähen der Klosters aktiv!"); //FF_ApplyOnce(diffLoop); //MEM_Info("Schwierigkeitsgrad wird dauerhaft geändert!"); FF_ApplyOnce(restKeyLoop); //MEM_Info("Rasten-Funktion aktiviert!"); //FF_ApplyOnceExt(lifeReg, 1000, -1); //MEM_Info("LP-Regeneration aktiv!"); //FF_ApplyOnce(showJobInterface); //MEM_Info("Job-Interface kann angezeigt werden."); //FF_ApplyOnceExt(woodRegen, 180000, -1); //MEM_Info("Holz regeneriert sich."); //FF_ApplyOnceExt(clockLoop, 2000, -1); rainThroughVobs(FALSE); var int texRnd; texRnd = Hlp_Random(2); if (texRnd == 0) { SetLoadTexName("Loading.tga"); } else if (texRnd == 1) { SetLoadTexName("Laden01.tga"); } else if (texRnd == 2) { SetLoadTexName("Laden02.tga"); }; //Testweise //FF_ApplyExt(snitchSld, 1000, -1); //FF_ApplyExt(snitchPir, 1000, -1); //FF_ApplyExt(snitchPir_NotThisWay, 1000, -1); //learnedBergbau = TRUE; //bergbauSkill = 75; //MEM_WriteInt(SPAWN_INSERTRANGE_Address, mkf(30000)); //MEM_WriteInt(SPAWN_REMOVERANGE_Address, mkf(35000)); InitDamage(); CC_Register(camTrigger, "camtrigger ", "Toggle camera"); CC_Register(bookshelfActivator, "activateBookshelf ", "Activates the bookshelfes"); CC_Register(middleprinttest, "middleprinttest ", "Prints a test-text in the middle of the screen"); CC_Register(ritualActivator, "activateRitual", "Activates the RitualVobs"); CC_Register(ChangeLevelConsole, "levelchangeConsole", "Changes the level via console"); CC_Register(setGuildPlayer, "setGuildPlayer", "Sets the player-guild"); //cityCamTriggered = TRUE; Game_InitGerman(); }; func void STARTUP_MAHLENDUR () { /*MEM_SetKey("keyRest", KEY_R); MEM_SetKey("keyRestPlus", KEY_U); MEM_SetKey("keyRestMin", KEY_T); MEM_SetKey("keyRestAccept", KEY_X);*/ /* Wld_InsertNPC(NONE_10001_Daniel, "INSEL_NATUR_21"); Wld_InsertNPC(NONE_10002_Christian, "INSEL_NATUR_20"); Wld_InsertNPC(NONE_10003_Fiona, "INSEL_NATUR_20"); Wld_InsertNPC(NONE_10004_Ulla, "INSEL_NATUR_ZUSATZ_01"); Wld_InsertNPC(NONE_10005_Michael, "INSEL_NATUR_22"); Wld_InsertNPC(NONE_10006_Nadine, "INSEL_NATUR_20"); Wld_InsertNPC(NONE_10007_Kati, "INSEL_BETT_05"); //NPCs-Dorf Wld_InsertNpc(MIL_11001_Lanc, "INSEL_DORF_58"); Wld_InsertNpc(MIL_11002_Conrad, "INSEL_BAUERNHAUS_132"); Wld_InsertNpc(PAL_13001_Rigald, "INSEL_BAUERNHAUS_157"); Wld_InsertNpc(BAU_12001_Anboor, "INSEL_DORF_523"); Wld_InsertNpc(BAU_12002_Harlow, "INSEL_DORF_37"); Wld_InsertNpc(BAU_12003_Nils, "INSEL_DORF_39"); Wld_InsertNpc(BAU_12051_Edda, "INSEL_BAUERNHAUS_198"); Wld_InsertNpc(BAU_12052_Rhoda, "INSEL_DORF_26"); //Tiere - Welt Wld_InsertNpc(YScavenger, "INSEL_DRAUSSEN_11"); //Tiere - Dorf Wld_InsertNpc(Sheep, "INSEL_NATUR_100"); Wld_InsertNpc(Sheep, "INSEL_NATUR_100"); Wld_InsertNpc(Sheep, "INSEL_NATUR_100"); Wld_InsertNpc(Sheep, "INSEL_NATUR_100"); blackStart(); AI_StartState (hero, ZS_Unconscious, 0, ""); */ if (Kapitel == 0) { Kapitel = 1; //Schieße den Spieler in Kapitel 1! }; MEM_InitAll(); //if ( Difficulty_Select_FUNC(); //) { /*=================================================================== Taverne ==================================================================*/ Wld_InsertNpc(BAU_970_Alec, "NW_TAVERNE_IN_04"); /*=================================================================== Piratenlager ==================================================================*/ Wld_InsertNpc(PIR_1301_Henry, "NW_CITY_PIRATESCAMP_04"); Wld_InsertNpc(PIR_1302_Woodes, "NW_PIRATESCAMP_LAGER"); Wld_InsertNpc(PIR_1303_Gilbert, "NW_CITY_TO_LIGHTHOUSE_14"); Wld_InsertNpc(PIR_1304_Rhodes, "NW_LIGHTHOUSE_BED_01"); Wld_InsertNpc(PIR_1305_Steve, "NW_LIGHTHOUSE_SAW"); Wld_InsertNpc(PIR_1306_Raba, "NW_CITY_PIRATESCAMP_03"); /*=================================================================== Stadt ==================================================================*/ // Handwerksviertel Wld_InsertNpc(VLK_412_Hatof, "NW_CITY_BED_HARAD"); Wld_InsertNpc(VLK_413_Rupert, "NW_CITY_MERCHANT_SHOP01_IN_02"); // Milizen Wld_InsertNpc(MIL_2101_Hafenwache, "NW_CITY_HABOUR_02_B"); Wld_InsertNpc(MIL_2102_Volmar, "NW_CITY_HABOUR_KASERN_MAIN_ENTRY"); Wld_InsertNpc(MIL_2104_Marco, "NW_CITY_ARMORY_PECK"); Wld_InsertNpc(MIL_2105_Yonar, "NW_CITY_ARMORY_PECK"); Wld_InsertNpc(MIL_2106_Thalar, "NW_CITY_HABOUR_KASERN_CENTRE_04"); Wld_InsertNpc(MIL_338_Marril, "NW_CITY_HABOUR_KASERN_15_B"); // Paladine Wld_InsertNPC(PAL_5000_Marten, "NW_CITY_HAGEN"); // Ambient - Paladine Wld_InsertNPC(PAL_5050_Wache, "NW_CITYHALL_GUARD_01"); // Ambient - Miliz Wld_InsertNpc (Mil_309_Stadtwache ,"NW_CITY_ENTRANCE_01"); //Stadttorwache Wld_InsertNpc (Mil_310_Stadtwache ,"NW_CITY_ENTRANCE_01"); //Stadttorwache Important Wld_InsertNpc (Mil_329_Miliz , "NW_CITY_ENTRANCE_01"); //Azubi Wld_InsertNpc (Mil_330_Miliz , "NW_CITY_ENTRANCE_01"); //Azubi Wld_InsertNpc (Mil_331_Miliz , "NW_CITY_ENTRANCE_01"); //Azubi Wld_InsertNpc (Mil_318_Miliz , "NW_CITY_ENTRANCE_01"); // KasernenWache Wld_InsertNpc (Mil_327_Miliz , "NW_CITY_ENTRANCE_01"); //SMALLTALK Partner von Boltan Wld_InsertNpc (Mil_328_Miliz, "NW_CITY_ENTRANCE_01");// Lagerhaus Wache // Marktplatz Wld_InsertNpc(KDF_1401_Marius, "NW_CITY_MERCHANT_PATH_30"); Wld_InsertNpc(VLK_417_Clovis, "NW_CITY_ALCHEMY_VELAX"); Wld_InsertNpc(VLK_3007_Albrar, "NW_CITY_HAKON_02"); Wld_InsertNpc(VLK_418_Timon, "NW_CITY_BALTRAM"); Wld_InsertNpc(VLK_419_Malexa, "NW_CITY_ZURIS"); Wld_InsertNPC(VLK_4008_Schankwirt, "NW_CITY_BEER_02"); Wld_InsertNpc(VLK_4009_Malian, "NW_CITY_MERCHANT_PATH_38"); // Hafen Wld_InsertNpc(VLK_420_Bramor, "NW_CITY_SIT_BRAHIM"); // Ambient Bürger Wld_InsertNpc (VLK_499_Buerger , "NW_CITY_ENTRANCE_01"); //OV-Bürger. Ißt an Stand, Smalltalk im OV, pennt iv ??? (OV) Wld_InsertNpc (VLK_451_Buerger , "NW_CITY_ENTRANCE_01"); //Smalltalk mit 452, Smalltalk mit Thorben, nachts in Kneipe Wld_InsertNpc (VLK_452_Buerger , "NW_CITY_ENTRANCE_01"); //Smalltalk mit 451, pennt in OV - wo ??? Wld_InsertNpc (VLK_426_Buergerin , "NW_CITY_ENTRANCE_01"); //Zuhörerin, nachts vor Stadtkneipe Wld_InsertNpc (VLK_428_Buergerin , "NW_CITY_ENTRANCE_01"); //Zuhörerin, nachts Smalltalk Bierstand Wld_InsertNpc (VLK_450_Buerger , "NW_CITY_ENTRANCE_01"); //Zuhörer, nachts vor Stadtkneipe Wld_InsertNpc (VLK_454_Buerger , "NW_CITY_ENTRANCE_01"); //Zuhörer, nachts an Blubber Wld_InsertNpc (VLK_455_Buerger , "NW_CITY_ENTRANCE_01"); //Zuhörer, nachts Smalltalk Bierstand Wld_InsertNpc (VLK_486_Buergerin , "NW_CITY_ENTRANCE_01"); //Zuris Frau, nachts in Zuris Haus Wld_InsertNpc (VLK_495_Buergerin , "NW_CITY_ENTRANCE_01"); //Coragons Frau, nachts in Kneipe (kocht) Wld_InsertNpc (VLK_496_Buergerin , "NW_CITY_ENTRANCE_01"); //OV-Frau, nachts ??? Wld_InsertNpc (VLK_497_Buergerin , "NW_CITY_ENTRANCE_01"); //OV-Frau, nachts ??? Wld_InsertNpc (VLK_487_Buergerin , "NW_CITY_ENTRANCE_01"); //Meldors Frau, pennt in hafen03 Wld_InsertNpc (VLK_488_Buergerin , "NW_CITY_ENTRANCE_01"); //Lehmars Frau, pennt in hafen04 Wld_InsertNpc (VLK_467_Buerger , "NW_CITY_ENTRANCE_01"); //Kampf-Zuschauer, NW_City_Watch_Fight_01, nachts in Puff Wld_InsertNpc (VLK_475_Buerger , "NW_CITY_ENTRANCE_01"); //Kampf-Zuschauer, NW_City_Watch_Fight_02, nachts in Puff Wld_InsertNpc (VLK_489_Buerger , "NW_CITY_ENTRANCE_01"); //Kampf-Zuschauer, NW_City_Watch_Fight_03, nachts in Puff Wld_InsertNpc (VLK_429_Buergerin , "NW_CITY_ENTRANCE_01"); //Carls Frau, pennt in hafen07 Wld_InsertNpc (VLK_453_Buerger , "NW_CITY_ENTRANCE_01"); //Sägt, pennt in hafen06 Wld_InsertNpc (VLK_430_Buergerin , "NW_CITY_ENTRANCE_01"); //Frau vom Säger, pennt in hafen 06 Wld_InsertNpc (VLK_478_Buergerin , "NW_CITY_ENTRANCE_01"); //Fellans Frau, Gärtnerin, NW_City_Pick_01, pennt in FELLAN Wld_InsertNpc (VLK_481_Buerger , "NW_CITY_ENTRANCE_01"); //pennt in hafen01 Wld_InsertNpc (VLK_482_Buergerin , "NW_CITY_ENTRANCE_01"); //pennt in hafen01 Wld_InsertNpc (VLK_485_Buergerin , "NW_CITY_ENTRANCE_01"); //Gernods Frau, pennt in hafen05 Wld_InsertNpc (VLK_459_Buerger , "NW_CITY_ENTRANCE_01"); //pennt in hafen10 Wld_InsertNpc (VLK_472_Buergerin , "NW_CITY_ENTRANCE_01"); //pennt in hafen10 Wld_InsertNpc (VLK_460_Buerger , "NW_CITY_ENTRANCE_01"); //pennt in hafen11 Wld_InsertNpc (VLK_473_Buergerin , "NW_CITY_ENTRANCE_01"); //pennt in hafen11 Wld_InsertNpc (VLK_477_Buergerin , "NW_CITY_ENTRANCE_01"); //Brahims Frau, pennt in KARTEN Wld_InsertNpc (VLK_442_Arbeiter , "NW_CITY_ENTRANCE_01"); //Werft Arbeiter, nachts vor Kneipe Wld_InsertNpc (VLK_443_Arbeiter , "NW_CITY_ENTRANCE_01"); //Werft Arbeiter, nachts vor Kneipe Wld_InsertNpc (VLK_4000_Buerger , "NW_CITY_ENTRANCE_01");// Wld_InsertNpc (VLK_4001_Buergerin , "NW_CITY_ENTRANCE_01");// Wld_InsertNpc (VLK_4002_Buergerin , "NW_CITY_ENTRANCE_01");// Wld_InsertNpc (VLK_4003_Buergerin , "NW_CITY_ENTRANCE_01");// Wld_InsertNpc (VLK_4004_Arbeiter , "NW_CITY_ENTRANCE_01");// Wld_InsertNpc (VLK_4005_Arbeiter , "NW_CITY_ENTRANCE_01");// // Bürger - Oberstadt Wld_InsertNpc(VLK_4007_Fyneia, "NW_CITY_SALANDRIL"); // Ambient Tiere Stadt Wld_InsertNpc (Ziege_01 , "NW_CITY_SHEEP_SPAWN_02"); //Schaf Wld_InsertNpc (Sheep , "NW_CITY_SHEEP_SPAWN_01"); //Schaf Wld_InsertNpc (Sheep , "NW_CITY_SHEEP_SPAWN_01"); //Schaf // Kanalratten Wld_InsertNpc (Giant_Rat , "NW_CITY_KANAL_ROOM_01_01"); // Wld_InsertNpc (Giant_Rat , "NW_CITY_KANAL_ROOM_01_02"); // Wld_InsertNpc (Giant_Rat , "NW_CITY_KANAL_ROOM_01_03"); // Wld_InsertNpc (Giant_Rat , "NW_CITY_KANAL_06"); // Wld_InsertNpc (Giant_Rat , "NW_CITY_KANAL_07"); // // Hafen Wld_InsertNpc (VLK_4006_Werkel, "NW_CITY_LEANWALL_POTJUNKIE"); // Arena Wld_InsertNpc (MIL_339_Fred, "NW_WAY_2_ARENA_04"); Wld_InsertNPC (BAU_240_Randolph, "NW_WAY_2_ARENA_05"); Wld_InsertNPC (MIL_340_Cray, "NW_WAY_2_ARENA_05"); Wld_InsertNPC (PAL_350_Don, "NW_WAY_2_ARENA_01"); Wld_InsertNPC (NONE_9000_Fayd, "NW_WAY_2_ARENA_05"); /*=================================================================== Stadt - Umgebung ==================================================================*/ Wld_InsertNpc(MIL_2103_Wache, "NW_CITY_TO_FOREST_04_04"); Wld_InsertNpc(VLK_3001_Schürfer, "NW_ERZMINE_04"); Wld_InsertNpc(VLK_3002_Schürfer, "NW_ERZMINE_05"); Wld_InsertNpc(VLK_3003_Schürfer, "NW_ERZMINE_03"); Wld_InsertNpc(VLK_3004_Schürfer, "NW_ERZMINE_02"); Wld_InsertNpc(VLK_3005_Mika, "NW_ERZMINE_01"); Wld_InsertNpc(VLK_3006_Tom, "NW_CITY_JAEGER_SIT"); Wld_InsertNpc(VLK_3008_Brandon, "NW_CITY_JAEGER_SIT"); /*=================================================================== Kloster ==================================================================*/ // Dämonen und Untote //Wld_InsertNpc(Monastery_Demon, "NW_MONASTERY_STORAGE_01"); //Wld_InsertNpc(Demon, "NW_MONASTERY_STORAGE_01"); Wld_InsertNpc(Monastery_Zombie, "NW_MONASTERY_DEMONS"); // Magier und Novizen Wld_InsertNpc(KDF_1402_Sellan, "NW_MONASTERY_MILTEN"); Wld_InsertNpc(KDF_1403_Rayan, "NW_MONASTERY_THRONE_01"); Wld_InsertNpc(KDF_1404_Uysal, "NW_MONASTERY_THRONE_03"); Wld_InsertNpc(KDF_1405_Ulian, "NW_MONASTERY_THRONE_02"); Wld_InsertNpc(KDF_1406_Novize, "NW_MONASTERY_GRASS_01"); Wld_InsertNpc(KDF_1407_Novize, "NW_MONASTERY_GRASS_01"); Wld_InsertNpc(KDF_1408_Novize, "NW_MONASTERY_GRASS_01"); Wld_InsertNpc(KDF_1409_Kelsava, "NW_MONASTERY_RUNEMAKER_02"); /*=================================================================== Bauernhöfe ==================================================================*/ // Großbauer Wld_InsertNpc(BAU_200_Rodar, "NW_BIGFARM_HOUSE_ONAR_SIT"); Wld_InsertNpc(BAU_202_Joffrey, "NW_BIGFARM_SHEEP2_02"); // Tiere Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP1_01"); Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP1_01"); Wld_InsertNpc (Hammel, "NW_BIGFARM_SHEEP1_01"); Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP1_02"); Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP1_02"); Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP1_02"); Wld_InsertNpc (Hammel, "NW_BIGFARM_SHEEP1_03"); Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP1_03"); Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP1_03"); Wld_InsertNpc (Sheep, "FP_ROAM_NW_BIGFARM_SHEEP2_12"); Wld_InsertNpc (Sheep, "FP_ROAM_NW_BIGFARM_SHEEP2_13"); Wld_InsertNpc (Sheep, "FP_ROAM_NW_BIGFARM_SHEEP2_14"); Wld_InsertNpc (Sheep, "FP_ROAM_NW_BIGFARM_SHEEP2_07"); Wld_InsertNpc (Sheep, "FP_ROAM_NW_BIGFARM_SHEEP2_08"); Wld_InsertNpc (Sheep, "FP_ROAM_NW_BIGFARM_SHEEP2_09"); Wld_InsertNpc (Hammel, "NW_BIGFARM_SHEEP2_02"); Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP2_02"); Wld_InsertNpc (Hammel, "NW_BIGFARM_SHEEP2_03"); Wld_InsertNpc (Hammel, "NW_BIGFARM_SHEEP2_03"); Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP2_03"); Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP2_04"); Wld_InsertNpc (Sheep, "NW_BIGFARM_SHEEP2_04"); Wld_InsertNpc (Sheep, "NW_BIGFARM_KITCHEN_OUT_02"); Wld_InsertNpc (Sheep, "NW_BIGFARM_KITCHEN_OUT_02"); Wld_InsertNpc (Hammel, "NW_BIGFARM_KITCHEN_OUT_02"); // Söldner Wld_InsertNpc(SLD_700_Jareck, "NW_BIGFARM_HOUSE_LEE_GUARDING"); Wld_InsertNpc(SLD_701_Silvan, "NW_BIGFARM_TORLOF"); Wld_InsertNpc(SLD_702_Kilian, "NW_BIGFARM_PATRICK"); Wld_InsertNpc(SLD_703_Orf, "NW_BIGFARM_SMITH_FIRE"); Wld_InsertNpc(SLD_704_Steph, "NW_BIGFARM_CHAPEL_04"); Wld_InsertNpc (SLD_827_Soeldner, "BIGFARM"); Wld_InsertNpc (SLD_815_Soeldner, "BIGFARM"); Wld_InsertNpc (SLD_817_Soeldner, "BIGFARM"); Wld_InsertNpc (SLD_818_Soeldner, "BIGFARM"); Wld_InsertNpc (SLD_819_Soeldner, "BIGFARM"); Wld_InsertNpc (SLD_820_Soeldner, "BIGFARM"); Wld_InsertNpc (SLD_821_Soeldner, "BIGFARM"); Wld_InsertNpc (SLD_824_Soeldner, "BIGFARM"); Wld_InsertNpc (SLD_825_Soeldner, "BIGFARM"); Wld_InsertNpc (SLD_826_Soeldner, "BIGFARM"); Wld_InsertNpc (SLD_802_Knut, "BIGFARM"); Wld_InsertNpc (SLD_803_Norman, "BIGFARM"); Wld_InsertNpc (SLD_804_Robert, "BIGFARM"); Wld_InsertNpc (SLD_806_Thorbrand, "BIGFARM"); Wld_InsertNpc (SLD_807_Wiborg, "BIGFARM"); Wld_InsertNpc (SLD_808_Erik, "BIGFARM"); Wld_InsertNpc (SLD_811_Falko, "BIGFARM"); Wld_InsertNpc (SLD_814_Atty, "BIGFARM"); Wld_InsertNpc (SLD_816_Brendan, "BIGFARM"); Wld_InsertNpc (SLD_822_Cath, "BIGFARM"); Wld_InsertNpc (SLD_823_Evan, "BIGFARM"); // Larias Hof Wld_InsertNpc(BAU_201_Laria, "NW_FARM04_LARIA"); // pestControl Wld_InsertNpc(HofRat1, "NW_FARM4_STABLE_01"); Wld_InsertNPC(HofRat2, "NW_FARM4_STABLE_01"); Wld_InsertNpc(HofWolf1, "NW_BIGFARM_FOREST_03_NAVIGATION"); Wld_InsertNPC(HofWolf2, "NW_BIGFARM_FOREST_03_NAVIGATION"); Wld_InsertNPC(HofWolf3, "NW_BIGFARM_FOREST_03_NAVIGATION"); // Stans Hof Wld_InsertNpc(BAU_230_Stan, "NW_FARM1_LOBART"); // Ambient-Bauern Wld_InsertNpc (BAU_953_Bauer, "NW_FARM1_OUT_01"); Wld_InsertNpc (BAU_955_Bauer, "NW_FARM1_OUT_01"); //Ambient Tiere Wld_InsertNpc (Hammel, "NW_FARM1_PATH_CITY_SHEEP_07"); Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_07"); Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_07"); Wld_InsertNpc (Hammel, "NW_FARM1_PATH_CITY_SHEEP_08"); Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_08"); Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_08"); Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_09"); Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_09"); Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_09"); Wld_InsertNpc (Hammel, "NW_FARM1_PATH_CITY_SHEEP_10"); Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_10"); Wld_InsertNpc (Hammel, "NW_FARM1_PATH_CITY_SHEEP_11"); Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_11"); Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_12"); Wld_InsertNpc (Sheep, "NW_FARM1_PATH_CITY_SHEEP_12"); Wld_InsertNpc (Sheep, "NW_FARM1_OUT_03"); Wld_InsertNpc (Sheep, "NW_FARM1_OUT_03"); Wld_InsertNpc (Sheep, "NW_FARM1_MILL_01"); Wld_InsertNpc (Sheep, "NW_FARM1_MILL_01"); Wld_InsertNpc (Sheep, "NW_FARM1_MILL_01"); Wld_InsertNpc (Sheep, "FP_ROAM_NW_FARM3_OUT_05_01"); Wld_InsertNpc (Sheep, "FP_ROAM_NW_FARM3_OUT_05_02"); Wld_InsertNpc (Hammel, "FP_ROAM_NW_FARM3_OUT_05_03"); Wld_InsertNpc (Sheep, "FP_ROAM_NW_FARM3_OUT_05_04"); Wld_InsertNpc (Balthasar_Sheep1, "NW_FARM4_BALTHASAR"); Wld_InsertNpc (Balthasar_Sheep2, "NW_FARM4_BALTHASAR"); Wld_InsertNpc (Balthasar_Sheep3, "NW_FARM4_BALTHASAR"); // Im Original: Akils Hof Wld_InsertNpc (BAU_943_Bauer, "FARM2"); Wld_InsertNpc (BAU_246_Simon, "FARM2"); Wld_InsertNpc (Sheep, "NW_FARM2_OUT_02"); Wld_InsertNpc (Sheep, "NW_FARM2_OUT_02"); // Im Original: Berengars Hof Wld_InsertNPC (BAU_241_Zaphina, "NW_FARM3_PATH_11_SMALLRIVERMID_01"); Wld_InsertNPC (BAU_245_Lucz, "NW_FARM3_PATH_11_SMALLRIVERMID_01"); Wld_InsertNpc (BAU_962_Bauer, "BIGFARM"); Wld_InsertNpc (BAU_964_Bauer, "BIGFARM"); Wld_InsertNpc (BAU_965_Bauer, "BIGFARM"); Wld_InsertNpc (BAU_966_Bauer, "BIGFARM"); Wld_InsertNpc (BAU_967_Bauer, "BIGFARM"); Wld_InsertNpc (BAU_968_Bauer, "BIGFARM"); Wld_InsertNpc (BAU_969_Bauer, "BIGFARM"); /*=================================================================== Schwarzmagier ==================================================================*/ Wld_InsertNpc(KDW_14001_Arpad, "XARDAS"); Wld_InsertNpc(KDW_14002_Tenho, "START"); Wld_InsertNpc(KDW_14003_Goran, "NW_XARDAS_TOWER_IN1_22"); Wld_InsertNpc(KDW_14004_Sengor, "NW_XARDAS_TOWER_IN1_20"); Wld_InsertNpc(KDW_14005_Novize, "NW_XARDAS_PATH_FARM1_09"); Wld_InsertNpc(KDW_14004_Novize, "NW_XARDAS_PATH_FARM1_09"); Wld_InsertNpc(KDW_14007_Novize, "NW_XARDAS_PATH_FARM1_09"); Wld_InsertNpc(KDW_14008_Novize, "NW_XARDAS_PATH_FARM1_09"); Wld_InsertNpc(KDW_14009_Thirala, "NW_XARDAS_TOWER_WATERFALL_CAVE_01"); //Tiere Wld_InsertNpc(Ziege_01, "NW_TOWER_SHEEP_01"); Wld_InsertNpc(Ziege_02, "NW_TOWER_SHEEP_01"); Wld_InsertNpc(Ziege_02, "NW_TOWER_SHEEP_01"); Wld_InsertNpc(Ziege_04, "NW_TOWER_SHEEP_01"); // Monster für Aufnahmequest Wld_InsertNpc (Gobbo_Skeleton, "NW_XARDAS_TOWER_SECRET_CAVE_01"); Wld_InsertNpc (Gobbo_Skeleton, "NW_XARDAS_TOWER_SECRET_CAVE_01"); Wld_InsertNpc (Gobbo_Skeleton, "NW_XARDAS_TOWER_SECRET_CAVE_01"); Wld_InsertNpc (Gobbo_Skeleton, "NW_XARDAS_TOWER_SECRET_CAVE_01"); /*=================================================================== Taverne ==================================================================*/ Wld_InsertNpc (BAU_971_Bauer, "TAVERNE"); Wld_InsertNpc (BAU_972_Bauer, "TAVERNE"); Wld_InsertNpc (BAU_974_Bauer , "NW_TAVERNE_IN_07"); /*==================================================================== Extra-NPCs (Nebenquests) ====================================================================*/ Wld_InsertNPC(NONE_9990_Elvellia, "WP_ELVELLON_01"); Wld_InsertNPC(NONE_9991_Nallon, "NW_TAVERNE_IN_05"); Wld_InsertNPC(NONE_9901_Barde, "TAVERN02_B"); Wld_InsertNPC(NONE_9902_Nele, "NW_TAVERNE_IN_RANGERMEETING"); Wld_InsertNPC(NONE_9903_Thomas, "NW_BIGFARM_KITCHEN_07"); // Pass ins Minental Wld_InsertNPC(MIL_334_Miliz, "NW_TO_PASS_01"); Wld_InsertNPC(MIL_335_Miliz, "NW_TO_PASS_02"); Wld_InsertNPC(MIL_336_Miliz, "NW_TO_PASS_03"); Wld_InsertNPC(MIL_337_Rhaegar, "NW_TO_PASS_04"); Wld_InsertNPC(PAL_297_Ritter, "NW_TO_PASS_01"); Wld_InsertNPC(PAL_298_Ritter, "NW_TO_PASS_01"); /*==================================================================== Monster ====================================================================*/ //---Monster zur Stadt--- Wld_InsertNpc (YBloodfly, "NW_FARM1_PATH_SPAWN_02"); Wld_InsertNpc (YBloodfly, "NW_FARM1_PATH_SPAWN_02"); Wld_InsertNpc (YBloodfly, "NW_FARM1_PATH_SPAWN_02"); Wld_InsertNpc (YWolf, "NW_FARM1_PATH_SPAWN_07"); Wld_InsertNpc (YWolf, "NW_FARM1_PATH_SPAWN_07"); Wld_InsertNpc (YGobbo_Green,"NW_FARM1_PATH_CITY_19_B"); Wld_InsertNpc (YBloodfly, "NW_FARM1_PATH_CITY_10_B"); Wld_InsertNpc (YBloodfly, "NW_FARM1_PATH_CITY_10_B"); Wld_InsertNpc (YWolf, "NW_FARM1_PATH_CITY_05_B"); Wld_InsertNpc (YWolf, "NW_FARM1_PATH_CITY_05_B"); Wld_InsertNpc (YGiant_Bug, "NW_FARM1_CITYWALL_RIGHT_02"); Wld_InsertNpc (YGiant_Bug, "NW_FARM1_OUT_13"); Wld_InsertNpc (YGiant_Bug_VinoRitual1, "NW_FARM1_OUT_15"); Wld_InsertNpc (YGiant_Bug_VinoRitual2, "NW_FARM1_OUT_15"); Wld_InsertNpc (Bloodfly, "NW_FARM1_CITYWALL_02_B"); Wld_InsertNpc (Bloodfly, "NW_FARM1_CITYWALL_02_B"); Wld_InsertNpc (Snapper, "NW_FARM1_CITYWALL_05"); Wld_InsertNpc (Snapper, "NW_FARM1_CITYWALL_05"); Wld_InsertNpc (Snapper, "NW_FARM1_CITYWALL_05"); Wld_InsertNpc (Wolf, "NW_FARM1_CITYWALL_FOREST_03"); Wld_InsertNpc (Wolf, "NW_FARM1_CITYWALL_FOREST_03"); Wld_InsertNpc (Wolf, "NW_FARM1_CITYWALL_FOREST_03"); Wld_InsertNpc (Shadowbeast, "NW_FARM1_CITYWALL_FOREST_04_B"); Wld_InsertNpc (Bloodfly, "NW_FARM1_CITYWALL_FOREST_06"); Wld_InsertNpc (Bloodfly, "NW_FARM1_CITYWALL_FOREST_06"); Wld_InsertNpc (Bloodfly, "NW_FARM1_CITYWALL_FOREST_06"); Wld_InsertNpc (Bloodfly, "NW_FARM1_CITYWALL_FOREST_06"); Wld_InsertNpc (Bloodfly, "NW_FARM1_CITYWALL_FOREST_06"); Wld_InsertNpc (Gobbo_Black, "NW_FARM1_CITYWALL_FOREST_14"); Wld_InsertNpc (Gobbo_Black, "NW_FARM1_CITYWALL_FOREST_14"); Wld_InsertNpc (Gobbo_Black, "NW_FARM1_CITYWALL_FOREST_15"); Wld_InsertNpc (Gobbo_Black, "NW_FARM1_CITYWALL_FOREST_15"); Wld_InsertNpc (Gobbo_Black, "NW_FARM1_CITYWALL_FOREST_16"); // Schwarzer Turm //Wld_InsertNpc (YGobbo_Green, "NW_XARDAS_TOWER_WATERFALL_CAVE_03"); Wld_InsertNpc (YGobbo_Green, "NW_XARDAS_TOWER_WATERFALL_CAVE_ENTRANCE_02"); Wld_InsertNpc (YGobbo_Green, "NW_XARDAS_TOWER_WATERFALL_CAVE_ENTRANCE_05"); Wld_InsertNpc (YGobbo_Green, "NW_XARDAS_TOWER_WATERFALL_CAVE_ENTRANCE_05"); Wld_InsertNpc (YGiant_Bug, "NW_XARDAS_TOWER_WATERFALL_CAVE_SIDE_02"); Wld_InsertNpc (YGiant_Bug, "NW_XARDAS_TOWER_WATERFALL_CAVE_SIDE_02"); //---im Tal--- Wld_InsertNpc (YWolf, "NW_XARDAS_VALLEY_03"); Wld_InsertNpc (YWolf, "NW_XARDAS_VALLEY_04"); Wld_InsertNpc (YWolf, "NW_XARDAS_VALLEY_06"); Wld_InsertNpc (YWolf, "NW_XARDAS_VALLEY_08"); Wld_InsertNpc (YGiant_Rat, "NW_XARDAS_TOWER_VALLEY_RAT"); Wld_InsertNpc (YWolf, "NW_XARDAS_TOWER_VALLEY_WOLF"); Wld_InsertNpc (YBloodfly, "NW_XARDAS_TOWER_VALLEY_08"); // Kloster und Umgebung Wld_InsertNpc (Scavenger, "NW_PATH_TO_MONASTER_AREA_11"); Wld_InsertNpc (Scavenger, "NW_PATH_TO_MONASTER_AREA_11"); Wld_InsertNpc (Scavenger, "NW_PATH_TO_MONASTER_MONSTER22"); Wld_InsertNpc (Scavenger, "NW_PATH_TO_MONASTER_AREA_01"); Wld_InsertNpc (Giant_Rat, "NW_PATH_TO_MONASTER_AREA_02"); Wld_InsertNpc (Giant_Rat, "NW_PATH_TO_MONASTER_AREA_10"); Wld_InsertNpc (Giant_Rat, "NW_PATH_TO_MONASTER_AREA_10"); Wld_InsertNpc (Giant_Bug, "NW_PATH_TO_MONASTER_AREA_08"); Wld_InsertNpc (Giant_Rat, "NW_SHRINE_MONSTER"); Wld_InsertNpc (Scavenger, "NW_FOREST_CONNECT_MONSTER2"); // Großbauer und Umgebung Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_FELDREUBER"); Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_FELDREUBER2"); Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_FELDREUBER4"); Wld_InsertNpc (Giant_Bug, "FP_ROAM_MONSTERMILL_11"); Wld_InsertNpc (Giant_Bug, "FP_ROAM_MONSTERMILL_13"); Wld_InsertNpc (Giant_Bug, "FP_ROAM_MONSTERMILL_04"); Wld_InsertNpc (Giant_Bug, "FP_ROAM_MONSTERMILL_03"); Wld_InsertNpc (Lurker, "NW_BIGMILL_FIELD_MONSTER_03"); Wld_InsertNpc (Lurker, "NW_BIGMILL_FIELD_MONSTER_03"); Wld_InsertNpc (Giant_Bug, "NW_BIGMILL_FIELD_MONSTER_01"); Wld_InsertNpc (Giant_Bug, "NW_BIGMILL_FIELD_MONSTER_01"); Wld_InsertNpc (Giant_Bug, "NW_BIGMILL_FIELD_MONSTER_01"); Wld_InsertNpc (Giant_Bug, "NW_BIGMILL_FIELD_MONSTER_02"); Wld_InsertNpc (Giant_Bug, "NW_BIGMILL_FIELD_MONSTER_02"); Wld_InsertNpc (Giant_Bug, "NW_BIGMILL_FIELD_MONSTER_02"); Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_FIELD_MONSTER_01"); Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_FIELD_MONSTER_01"); Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_FIELD_MONSTER_01"); // Taverne und Umgebung Wld_InsertNpc (Scavenger, "NW_TAVERNE_TROLLAREA_MONSTER_01_01"); Wld_InsertNpc (Zombie02, "NW_FARM2_TAVERNCAVE1_09"); Wld_InsertNpc (Zombie03, "NW_FARM2_TAVERNCAVE1_10"); Wld_InsertNpc (Zombie04, "NW_FARM2_TAVERNCAVE1_08"); Wld_InsertNpc (Gobbo_Skeleton, "NW_FARM2_TAVERNCAVE1_02"); Wld_InsertNpc (Gobbo_Skeleton, "NW_FARM2_TAVERNCAVE1_02"); Wld_InsertNpc (Gobbo_Skeleton, "NW_FARM2_TAVERNCAVE1_02"); Wld_InsertNpc (Wolf, "NW_TAVERNE_TROLLAREA_MONSTER_04_01"); Wld_InsertNpc (Wolf, "NW_TAVERNE_TROLLAREA_MONSTER_04_01"); Wld_InsertNpc (Gobbo_Green, "NW_TAVERNE_TROLLAREA_MONSTER_05_01"); Wld_InsertNpc (Gobbo_Green, "NW_TAVERNE_TROLLAREA_MONSTER_05_01"); Wld_InsertNpc (Gobbo_Green, "NW_TAVERNE_TROLLAREA_MONSTER_05_01"); Wld_InsertNpc (Wolf, "NW_BIGFARM_LAKE_MONSTER_01_01"); Wld_InsertNpc (Wolf, "NW_BIGFARM_LAKE_MONSTER_01_01"); Wld_InsertNpc (Lurker, "NW_BIGFARM_LAKE_MONSTER_02_01"); Wld_InsertNpc (Lurker, "NW_BIGFARM_LAKE_MONSTER_02_01"); Wld_InsertNpc (Bloodfly, "NW_BIGFARM_LAKE_MONSTER_02_01"); Wld_InsertNpc (Wolf, "NW_BIGFARM_LAKE_MONSTER_03_01"); Wld_InsertNpc (Wolf, "NW_BIGFARM_LAKE_MONSTER_03_01"); Wld_InsertNpc (Lurker, "NW_LAKE_GREG_TREASURE_01"); Wld_InsertNpc (Warg, "NW_FARM4_WOOD_MONSTER_01"); Wld_InsertNpc (Warg, "NW_FARM4_WOOD_MONSTER_01"); Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_02"); Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_02"); Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_02"); Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_02"); Wld_InsertNpc (Wolf, "NW_FARM4_WOOD_MONSTER_03"); Wld_InsertNpc (Wolf, "NW_FARM4_WOOD_MONSTER_03"); Wld_InsertNpc (Gobbo_Skeleton, "NW_FARM4_WOOD_MONSTER_04"); Wld_InsertNpc (Gobbo_Skeleton, "NW_FARM4_WOOD_MONSTER_04"); Wld_InsertNpc (Wolf, "NW_FARM4_WOOD_MONSTER_05"); Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_06"); Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_06"); Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_07"); Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_07"); Wld_InsertNpc (Shadowbeast, "NW_FARM4_WOOD_MONSTER_08"); Wld_InsertNpc (Gobbo_Skeleton, "NW_FARM4_WOOD_MONSTER_09"); Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_10"); Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_10"); Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_MONSTER_10"); Wld_InsertNpc (Gobbo_Black, "FP_ROAM_NW_BIGFARMFORESTCAVE_01"); Wld_InsertNpc (Gobbo_Warrior, "FP_ROAM_NW_BIGFARMFORESTCAVE_02"); Wld_InsertNpc (Gobbo_Black, "FP_ROAM_NW_BIGFARMFORESTCAVE_03"); Wld_InsertNpc (Gobbo_Black, "FP_ROAM_NW_BIGFARMFORESTCAVE_04"); Wld_InsertNpc (Gobbo_Green, "FP_ROAM_BIGFARM_LAKE_CAVE_02"); Wld_InsertNpc (Gobbo_Black, "FP_ROAM_BIGFARM_LAKE_CAVE_07"); Wld_InsertNpc (Gobbo_Green, "FP_ROAM_BIGFARM_LAKE_CAVE_08"); Wld_InsertNpc (Gobbo_Green, "FP_ROAM_BIGFARM_LAKE_CAVE_10"); Wld_InsertNpc (Gobbo_Black, "FP_ROAM_BIGFARM_LAKE_CAVE_11"); Wld_InsertNpc (Gobbo_Green, "FP_ROAM_BIGFARM_LAKE_CAVE_13"); Wld_InsertNpc (Gobbo_Green, "FP_ROAM_NW_BIGFARMFORESTCAVE_05"); Wld_InsertNpc (Gobbo_Green, "FP_ROAM_NW_BIGFARMFORESTCAVE_07"); Wld_InsertNpc (Gobbo_Green, "FP_ROAM_NW_BIGFARMFORESTCAVE_08"); Wld_InsertNpc (Gobbo_Green, "FP_ROAM_NW_BIGFARMFORESTCAVE_10"); Wld_InsertNpc (Gobbo_Green, "FP_ROAM_BIGFARM_LAKE_CAVE_01"); Wld_InsertNpc (Gobbo_Green, "FP_ROAM_BIGFARM_LAKE_CAVE_03"); Wld_InsertNpc (Gobbo_Green, "FP_ROAM_BIGFARM_LAKE_CAVE_04"); Wld_InsertNpc (Gobbo_Green, "FP_ROAM_BIGFARM_LAKE_CAVE_05"); Wld_InsertNpc (Gobbo_Green, "FP_ROAM_BIGFARM_LAKE_CAVE_06"); Wld_InsertNpc (Bloodfly, "NW_BIGFARM_LAKE_MONSTER_BLOODFLY"); Wld_InsertNpc (Bloodfly, "NW_BIGFARM_LAKE_MONSTER_BLOODFLY"); Wld_InsertNpc (Bloodfly, "NW_BIGFARM_LAKE_MONSTER_BLOODFLY"); Wld_InsertNpc (Giant_Bug, "NW_TAVERNE_TROLLAREA_MONSTER_03_01M1"); Wld_InsertNpc (Giant_Bug, "NW_TAVERNE_TROLLAREA_MONSTER_03_01M1"); Wld_InsertNpc (Wolf, "NW_SAGITTA_MOREMONSTER_01"); Wld_InsertNpc (Wolf, "NW_SAGITTA_MOREMONSTER_01"); Wld_InsertNpc (Wolf, "NW_SAGITTA_MOREMONSTER_01"); Wld_InsertNpc (Giant_Bug, "NW_SAGITTA_MOREMONSTER_03"); Wld_InsertNpc (Giant_Bug, "NW_SAGITTA_MOREMONSTER_03"); Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_NEARPEASANT7"); Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_NEARPEASANT7"); Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_NEARPEASANT2_14"); Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_NEARPEASANT2_14"); Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_NEARPEASANT2_14"); Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_NEARPEASANT2_10"); Wld_InsertNpc (Bloodfly, "NW_FARM4_WOOD_NEARPEASANT2_10"); Wld_InsertNpc (Wolf, "NW_FARM4_WOOD_NEARPEASANT2_8"); Wld_InsertNpc (Wolf, "NW_FARM4_WOOD_NEARPEASANT2_8"); Wld_InsertNpc (Scavenger, "NW_FARM4_WOOD_NEARPEASANT2_7"); Wld_InsertNpc (Scavenger, "NW_FARM4_WOOD_NEARPEASANT2_7"); Wld_InsertNpc (Scavenger, "NW_FARM4_WOOD_NEARPEASANT2_7"); Wld_InsertNpc (Giant_Bug, "NW_FARM4_WOOD_NEARPEASANT2_12"); Wld_InsertNpc (Giant_Bug, "NW_FARM4_WOOD_NEARPEASANT2_12"); Wld_InsertNpc (Gobbo_skeleton, "NW_FARM4_WOOD_MONSTER_MORE_02"); Wld_InsertNpc (Gobbo_skeleton, "NW_FARM4_WOOD_MONSTER_MORE_02"); Wld_InsertNpc (Giant_Bug, "NW_FARM4_WOOD_MONSTER_MORE_01"); Wld_InsertNpc (Giant_Bug, "NW_FARM4_WOOD_MONSTER_N_3"); Wld_InsertNpc (Giant_Bug, "NW_FARM4_WOOD_MONSTER_N_3"); Wld_InsertNpc (Giant_Bug, "NW_FARM4_WOOD_MONSTER_N_2"); Wld_InsertNpc (Giant_Bug, "NW_FARM4_WOOD_MONSTER_N_2"); Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_FOREST_02"); Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_FOREST_02"); Wld_InsertNpc (Gobbo_skeleton, "NW_CRYPT_MONSTER08"); Wld_InsertNpc (Gobbo_skeleton, "NW_CRYPT_MONSTER08"); Wld_InsertNpc (Gobbo_skeleton, "NW_CRYPT_MONSTER02"); Wld_InsertNpc (Gobbo_skeleton, "NW_CRYPT_MONSTER02"); Wld_InsertNpc (Gobbo_skeleton, "NW_CRYPT_MONSTER02"); Wld_InsertNpc (Lesser_skeleton, "NW_CRYPT_MONSTER04"); Wld_InsertNpc (Skeleton, "NW_CRYPT_MONSTER04"); Wld_InsertNpc (Lesser_skeleton, "NW_CRYPT_MONSTER04"); Wld_InsertNpc (Lesser_skeleton, "NW_CRYPT_MONSTER06"); Wld_InsertNpc (Lesser_skeleton, "NW_CRYPT_MONSTER06"); //Wld_InsertNpc (Wisp, "NW_BIGFARM_FOREST_03_NAVIGATION"); //Wld_InsertNpc (Keiler, "NW_BIGFARM_FOREST_03_NAVIGATION"); Wld_InsertNpc (Keiler, "NW_FARM4_WOOD_NAVIGATION_09"); Wld_InsertNpc (Keiler, "NW_FARM4_WOOD_NAVIGATION_09"); Wld_InsertNpc (Wolf, "NW_CASTLEMINE_TROLL_05"); Wld_InsertNpc (Wolf, "NW_CASTLEMINE_TROLL_05"); Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_ALLEE_08_N"); Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_ALLEE_08_N_2"); Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_ALLEE_08_N_2"); Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_ALLEE_08_N_5"); Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_ALLEE_08_N_5"); Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_ALLEE_08_N_5"); Wld_InsertNpc (Scavenger, "NW_BIGMILL_05"); Wld_InsertNpc (Scavenger, "NW_BIGMILL_05"); Wld_InsertNpc (Scavenger, "NW_BIGMILL_05"); Wld_InsertNpc (Scavenger, "NW_BIGMILL_FARM3_03"); Wld_InsertNpc (Scavenger, "NW_BIGMILL_FARM3_03"); Wld_InsertNpc (Scavenger, "NW_FARM3_BIGWOOD_02"); Wld_InsertNpc (Scavenger, "NW_FARM3_BIGWOOD_02"); Wld_InsertNpc (Keiler, "NW_FARM3_BIGWOOD_03"); Wld_InsertNpc (Lurker, "NW_FARM3_PATH_11_SMALLRIVER_02"); Wld_InsertNpc (Lurker, "NW_FARM3_PATH_11_SMALLRIVER_02"); Wld_InsertNpc (Lurker, "NW_FARM3_PATH_11_SMALLRIVER_04"); Wld_InsertNpc (Scavenger, "NW_FARM3_PATH_11_SMALLRIVER_08"); Wld_InsertNpc (Scavenger, "NW_FARM3_PATH_11_SMALLRIVER_10"); Wld_InsertNpc (Scavenger, "NW_FARM3_PATH_11_SMALLRIVER_10"); Wld_InsertNpc (Keiler, "NW_FARM3_PATH_12_MONSTER_01"); Wld_InsertNpc (Keiler, "NW_FARM3_PATH_12_MONSTER_01"); Wld_InsertNpc (Keiler, "NW_FARM3_PATH_12_MONSTER_03"); Wld_InsertNpc (Lurker, "NW_FARM3_MOUNTAINLAKE_03"); Wld_InsertNpc (Lurker, "NW_FARM3_MOUNTAINLAKE_MONSTER_01"); Wld_InsertNpc (Lurker, "NW_FARM3_MOUNTAINLAKE_MONSTER_01"); Wld_InsertNpc (Keiler, "NW_BIGFARM_LAKE_03_MOVEMENT"); Wld_InsertNpc (Keiler, "NW_BIGFARM_LAKE_03_MOVEMENT"); Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_LAKE_03_MOVEMENT3"); Wld_InsertNpc (Giant_Bug, "NW_BIGFARM_LAKE_03_MOVEMENT3"); Wld_InsertNpc (Gobbo_skeleton, "NW_BIGFARM_LAKE_03_MOVEMENT5"); Wld_InsertNpc (Gobbo_skeleton, "NW_BIGFARM_LAKE_03_MOVEMENT5"); Wld_InsertNpc (Giant_Rat, "FP_ROAM_MEDIUMFOREST_KAP2_12"); Wld_InsertNpc (Giant_Rat, "FP_ROAM_MEDIUMFOREST_KAP2_10"); Wld_InsertNpc (Scavenger, "FP_ROAM_MEDIUMFOREST_KAP2_28"); Wld_InsertNpc (Scavenger, "FP_ROAM_MEDIUMFOREST_KAP2_29"); Wld_InsertNpc (Scavenger, "FP_ROAM_MEDIUMFOREST_KAP2_17"); Wld_InsertNpc (Scavenger, "FP_ROAM_MEDIUMFOREST_KAP2_13"); Wld_InsertNpc (Wolf, "FP_ROAM_MEDIUMFOREST_KAP2_36"); Wld_InsertNpc (Wolf, "FP_ROAM_MEDIUMFOREST_KAP2_34"); Wld_InsertNpc (Skeleton, "FP_ROAM_MEDIUMFOREST_KAP3_04"); Wld_InsertNpc (Skeleton, "FP_ROAM_MEDIUMFOREST_KAP3_05"); Wld_InsertNpc (Zombie01, "FP_ROAM_MEDIUMFOREST_KAP3_01"); Wld_InsertNpc (Zombie02, "FP_ROAM_MEDIUMFOREST_KAP3_02"); Wld_InsertNpc (Zombie03, "FP_ROAM_MEDIUMFOREST_KAP3_03"); Wld_InsertNpc (Warg, "FP_ROAM_MEDIUMFOREST_KAP3_08"); Wld_InsertNpc (Warg, "FP_ROAM_MEDIUMFOREST_KAP3_09"); Wld_InsertNpc (Warg, "FP_ROAM_MEDIUMFOREST_KAP3_11"); Wld_InsertNpc (Giant_Bug, "FP_ROAM_MEDIUMFOREST_KAP3_15"); Wld_InsertNpc (Wolf, "FP_ROAM_MEDIUMFOREST_KAP3_17"); Wld_InsertNpc (Keiler, "FP_ROAM_MEDIUMFOREST_KAP3_21"); Wld_InsertNpc (Warg, "FP_ROAM_MEDIUMFOREST_KAP3_23"); Wld_InsertNpc (Warg, "FP_ROAM_MEDIUMFOREST_KAP3_28"); Wld_InsertNpc (Warg, "FP_ROAM_MEDIUMFOREST_KAP3_29"); Wld_InsertNpc (Shadowbeast, "FP_ROAM_MEDIUMFOREST_KAP3_20"); Wld_InsertNpc (Giant_Rat, "FP_ROAM_MEDIUMFOREST_KAP3_27"); Wld_InsertNpc (Giant_Rat, "FP_ROAM_MEDIUMFOREST_KAP3_26"); // Weg zum Piratenlager Wld_InsertNpc (YBloodfly, "NW_CITY_TO_LIGHTHOUSE_03"); //mehr FPs Wld_InsertNpc (YBloodfly, "NW_CITY_TO_LIGHTHOUSE_03"); // Weg Stadt --> Taverne Wld_InsertNpc (YWolf, "NW_CITY_TO_FOREST_05"); Wld_InsertNpc (YWolf, "NW_CITY_TO_FOREST_07"); Wld_InsertNpc (YWolf, "FP_ROAM_CITY_TO_FOREST_47"); Wld_InsertNpc (Giant_Rat, "FP_ROAM_CITY_TO_FOREST_11"); Wld_InsertNpc (Giant_Rat, "FP_ROAM_CITY_TO_FOREST_10"); Wld_InsertNpc (Giant_Rat, "FP_ROAM_CITYFOREST_KAP3_22"); Wld_InsertNpc (Giant_Rat, "FP_ROAM_CITYFOREST_KAP3_20"); Wld_InsertNpc (Giant_Rat, "FP_ROAM_CITYFOREST_KAP3_21"); Wld_InsertNpc (Giant_Bug, "FP_ROAM_CITYFOREST_KAP3_23"); Wld_InsertNpc (Giant_Bug, "FP_ROAM_CITYFOREST_KAP3_27"); Wld_InsertNpc (Giant_Bug, "FP_ROAM_CITYFOREST_KAP3_28"); Wld_InsertNpc (Giant_Bug, "FP_ROAM_CITYFOREST_KAP3_29"); Wld_InsertNpc (Giant_Bug, "FP_ROAM_CITYFOREST_KAP3_30"); Wld_InsertNpc (Giant_Bug, "FP_ROAM_CITYFOREST_KAP3_38"); Wld_InsertNpc (Molerat, "FP_ROAM_CITY_TO_FOREST_42"); Wld_InsertNpc (Molerat, "FP_ROAM_CITY_TO_FOREST_41"); Wld_InsertNpc (Warg, "FP_ROAM_CITYFOREST_KAP3_09"); Wld_InsertNpc (Warg, "FP_ROAM_CITYFOREST_KAP3_10"); Wld_InsertNpc (Warg, "FP_ROAM_CITYFOREST_KAP3_11"); Wld_InsertNpc (Warg, "FP_ROAM_CITYFOREST_KAP3_12"); Wld_InsertNpc (Warg, "FP_ROAM_CITYFOREST_KAP3_14"); Wld_InsertNpc (Warg, "FP_ROAM_CITYFOREST_KAP3_15"); Wld_InsertNpc (Warg, "FP_ROAM_CITYFOREST_KAP3_17"); Wld_InsertNpc (Molerat, "NW_TAVERN_TO_FOREST_05_05"); Wld_InsertNpc (Molerat, "NW_TAVERN_TO_FOREST_05_06"); // ÜBERPRÜFEN!!!!! --> Wld_InsertNpc (Giant_Rat, "NW_FARM1_CITYWALL_RIGHT_04"); Wld_InsertNpc (Giant_Rat, "NW_FARM1_CITYWALL_RIGHT_04"); /*Wld_InsertNpc (Scavenger, "NW_FOREST_PATH_38_MONSTER"); Wld_InsertNpc (Scavenger, "NW_FOREST_PATH_38_MONSTER"); Wld_InsertNpc (Keiler, "NW_CITY_TO_LIGHTHOUSE_13_MONSTER");*/ Wld_InsertNpc (Wolf, "NW_FOREST_PATH_35_01"); Wld_InsertNpc (Wolf, "NW_FOREST_PATH_35_01"); Wld_InsertNpc (Warg, "NW_FOREST_PATH_31_MONSTER"); Wld_InsertNpc (Warg, "NW_FOREST_PATH_31_MONSTER"); Wld_InsertNpc (Molerat, "NW_FOREST_PATH_21_MONSTER"); Wld_InsertNpc (Molerat, "NW_FOREST_PATH_21_MONSTER"); Wld_InsertNpc (Giant_Bug, "NW_FARM2_TO_TAVERN_09_MONSTER"); Wld_InsertNpc (Giant_Bug, "NW_FARM2_TO_TAVERN_09_MONSTER2"); Wld_InsertNpc (Giant_Bug, "NW_FARM2_TO_TAVERN_09_MONSTER2"); Wld_InsertNpc (Giant_Bug, "NW_FARM2_TO_TAVERN_09_MONSTER3"); Wld_InsertNpc (Giant_Bug, "NW_FARM2_TO_TAVERN_09_MONSTER3"); Wld_InsertNpc (Molerat, "NW_FARM2_TO_TAVERN_09_MONSTER4"); Wld_InsertNpc (Molerat, "NW_FARM2_TO_TAVERN_09_MONSTER4"); Wld_InsertNpc (Molerat, "NW_FARM2_TO_TAVERN_09_MONSTER4"); Wld_InsertNpc (Bloodfly, "NW_FARM2_TO_TAVERN_09_MONSTER5"); Wld_InsertNpc (Bloodfly, "NW_FARM2_TO_TAVERN_09_MONSTER5"); Wld_InsertNpc (YWolf, "NW_CITY_TO_FOREST_04"); Wld_InsertNpc (Wolf, "NW_FOREST_CAVE1_01"); Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_75_2_MONSTER"); Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_75_2_MONSTER"); Wld_InsertNpc (Keiler, "NW_FOREST_PATH_79"); Wld_InsertNpc (Keiler, "NW_FOREST_PATH_79"); Wld_InsertNpc (Keiler, "NW_FOREST_PATH_80_1"); Wld_InsertNpc (Keiler, "NW_FOREST_PATH_80_1"); Wld_InsertNpc (Waran, "NW_FOREST_PATH_82"); Wld_InsertNpc (Waran, "NW_FOREST_PATH_82"); Wld_InsertNpc (Waran, "NW_FOREST_PATH_82_M"); Wld_InsertNpc (Waran, "NW_FOREST_PATH_82_M"); Wld_InsertNpc (Wolf, "NW_FOREST_PATH_66_M"); Wld_InsertNpc (Wolf, "NW_FOREST_PATH_66_M"); Wld_InsertNpc (Gobbo_Skeleton, "NW_FOREST_PATH_62_M"); Wld_InsertNpc (Gobbo_Skeleton, "NW_FOREST_PATH_62_M"); Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_57"); Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_57"); Wld_InsertNpc (Bloodfly, "NW_FOREST_PATH_35_01_MONSTER"); Wld_InsertNpc (Bloodfly, "NW_FOREST_PATH_35_01_MONSTER"); Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_80_1_MOVEMENT8_M"); Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_80_1_MOVEMENT8_M"); Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_80_1_MOVEMENTF"); Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_80_1_MOVEMENTF"); Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_31_NAVIGATION3"); Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_31_NAVIGATION3"); Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_31_NAVIGATION10"); Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_31_NAVIGATION10"); Wld_InsertNpc (Giant_Rat, "NW_FOREST_PATH_31_NAVIGATION11"); Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT6"); Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT6"); Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT15"); Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT15"); Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT15"); Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT8_M5"); Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT8_M5"); Wld_InsertNpc (Warg, "NW_FOREST_PATH_31_NAVIGATION16"); Wld_InsertNpc (Warg, "NW_FOREST_PATH_31_NAVIGATION16"); Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT8_M3"); Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT8_M3"); Wld_InsertNpc (Snapper, "NW_FOREST_PATH_80_1_MOVEMENT8_M3"); Wld_InsertNpc (Warg, "NW_FOREST_PATH_04_16_MONSTER"); Wld_InsertNpc (Warg, "NW_FOREST_PATH_04_16_MONSTER"); Wld_InsertNpc (Warg, "NW_FOREST_PATH_04_16_MONSTER"); Wld_InsertNpc (Warg, "NW_FOREST_PATH_04_16_MONSTER2"); Wld_InsertNpc (Warg, "NW_FOREST_PATH_04_16_MONSTER2"); Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_04_13"); Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_04_13"); Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_04_3"); Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_04_4"); Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_04_4"); Wld_InsertNpc (Warg, "NW_FOREST_PATH_72_MONSTER"); Wld_InsertNpc (Bloodfly, "NW_FOREST_PATH_62_06"); Wld_InsertNpc (Bloodfly, "NW_FOREST_PATH_62_06"); Wld_InsertNpc (Molerat, "NW_FOREST_PATH_56_MONSTER"); Wld_InsertNpc (Molerat, "NW_FOREST_PATH_56_MONSTER"); Wld_InsertNpc (Bloodfly, "NW_FOREST_PATH_27_03"); Wld_InsertNpc (Bloodfly, "NW_FOREST_PATH_27_03"); Wld_InsertNpc (Warg, "NW_FOREST_PATH_27_02"); Wld_InsertNpc (Warg, "NW_FOREST_PATH_27_02"); Wld_InsertNpc (Scavenger, "NW_CITY_TO_LIGHTHOUSE_13_MONSTER7"); Wld_InsertNpc (Scavenger, "NW_CITY_TO_LIGHTHOUSE_13_MONSTER7"); Wld_InsertNpc (Bloodfly, "NW_CITY_TO_LIGHTHOUSE_13_MONSTER8"); Wld_InsertNpc (Bloodfly, "NW_CITY_TO_LIGHTHOUSE_13_MONSTER8"); Wld_InsertNpc (Keiler, "NW_FOREST_PATH_35_MONSTER"); Wld_InsertNpc (Orcwarrior_Roam, "NW_FOREST_PATH_31_NAVIGATION_M"); Wld_InsertNpc (Warg, "NW_FOREST_PATH_31_NAVIGATION_M"); Wld_InsertNpc (Orcwarrior_Roam, "NW_FOREST_PATH_31_NAVIGATION19"); Wld_InsertNpc (Orcwarrior_Roam, "NW_FOREST_PATH_31_NAVIGATION19"); Wld_InsertNpc (Orcelite_Roam, "NW_FOREST_PATH_18_MONSTER"); Wld_InsertNpc (Warg, "NW_FOREST_PATH_18_MONSTER"); Wld_InsertNpc (Warg, "NW_FOREST_PATH_72_MONSTER23"); Wld_InsertNpc (Warg, "NW_FOREST_PATH_72_MONSTER23"); Wld_InsertNpc (Molerat, "NW_FOREST_PATH_76"); Wld_InsertNpc (Warg, "NW_FOREST_PATH_66_MONSTER"); Wld_InsertNpc (Warg, "NW_FOREST_PATH_66_MONSTER"); Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_04_5"); Wld_InsertNpc (Giant_Bug, "NW_FOREST_PATH_04_5"); Wld_InsertNpc (Keiler, "NW_FOREST_PATH_04_14_MONSTER"); Wld_InsertNpc (Keiler, "NW_FOREST_PATH_04_14_MONSTER"); Wld_InsertNpc (Molerat, "NW_CITY_SMFOREST_03_M"); Wld_InsertNpc (Molerat, "NW_CITY_SMFOREST_03_M"); Wld_InsertNpc (Molerat, "NW_FOREST_PATH_25_01_M"); Wld_InsertNpc (Molerat, "NW_FOREST_PATH_25_01_M"); // <-- ÜBERPRÜFEN!!! // Pass zum MT Wld_InsertNpc (LuczCrawler1,"NW_PASS_06"); Wld_InsertNpc (LuczCrawler2,"NW_PASS_06"); Wld_InsertNpc (LuczCrawler3,"NW_PASS_11"); Wld_InsertNpc (LuczCrawler4,"NW_PASS_11"); Wld_InsertNpc (LuczCrawler5,"NW_PASS_ORKS_02_B"); Wld_InsertNpc (LuczCrawler6,"NW_PASS_ORKS_02_B"); Wld_InsertNpc (YWolf,"NW_PASS_SECRET_15"); Wld_InsertNpc (YWolf,"NW_PASS_SECRET_16"); Wld_InsertNpc (YWolf,"NW_PASS_SECRET_16"); Wld_InsertNpc (YWolf,"NW_PASS_SECRET_17"); Wld_InsertNpc (Giant_Rat,"NW_PASS_SECRET_05"); Wld_InsertNpc (Giant_Rat,"NW_PASS_SECRET_06"); Wld_InsertNpc (Giant_Rat,"NW_PASS_SECRET_07"); Wld_InsertNpc (Giant_Rat,"NW_PASS_SECRET_08"); Wld_InsertNpc (Gobbo_Green,"NW_PASS_GRAT_04"); Wld_InsertNpc (Gobbo_Green,"NW_PASS_GRAT_05"); Wld_InsertNpc (Gobbo_Green,"NW_PASS_GRAT_05"); Wld_InsertNpc (Gobbo_Green,"NW_PASS_GRAT_06"); Wld_InsertNpc (Gobbo_Green,"NW_PASS_GRAT_06"); // Beim schwarzen Troll/Mayas Wld_InsertNpc (Meatbug, "NW_MAGECAVE_20"); Wld_InsertNpc (Meatbug, "NW_MAGECAVE_20"); Wld_InsertNpc (Meatbug, "NW_MAGECAVE_20"); Wld_InsertNpc (Minecrawler, "NW_MAGECAVE_23"); Wld_InsertNpc (Minecrawler, "NW_MAGECAVE_23"); Wld_InsertNpc (MinecrawlerWarrior, "NW_MAGECAVE_27"); Wld_InsertNpc (MinecrawlerWarrior, "NW_MAGECAVE_27"); Wld_InsertNpc (Gobbo_Green, "NW_TROLLAREA_PATH_56"); Wld_InsertNpc (Gobbo_Green, "NW_TROLLAREA_PATH_56"); Wld_InsertNpc (YGobbo_Green, "NW_TROLLAREA_PATH_56"); Wld_InsertNpc (Bloodfly, "FP_ROAM_TROLLAREA_SEA_01"); Wld_InsertNpc (Bloodfly, "FP_ROAM_TROLLAREA_SEA_02"); Wld_InsertNpc (Bloodfly, "FP_ROAM_TROLLAREA_SEA_03"); Wld_InsertNpc (Bloodfly, "FP_ROAM_TROLLAREA_SEA_04"); Wld_InsertNpc (Giant_Rat, "FP_ROAM_RITUALFOREST_CAVE_05"); Wld_InsertNpc (Giant_Rat, "FP_ROAM_RITUALFOREST_CAVE_05"); Wld_InsertNpc (MinecrawlerWarrior, "FP_ROAM_RITUALFOREST_CAVE_07"); Wld_InsertNpc (Skeleton, "FP_ROAM_RITUALFOREST_CAVE_08"); Wld_InsertNpc (Skeleton, "FP_ROAM_RITUALFOREST_CAVE_09"); Wld_InsertNpc (MinecrawlerWarrior, "FP_ROAM_RITUALFOREST_CAVE_11"); Wld_InsertNpc (Giant_Bug, "FP_ROAM_NW_TROLLAREA_RUINS_01"); Wld_InsertNpc (Snapper, "FP_ROAM_NW_TROLLAREA_RUINS_05"); Wld_InsertNpc (Snapper, "FP_ROAM_NW_TROLLAREA_RUINS_09"); Wld_InsertNpc (Giant_Rat, "FP_ROAM_NW_TROLLAREA_RUINS_14"); Wld_InsertNpc (Giant_Rat, "FP_ROAM_NW_TROLLAREA_RUINS_15"); Wld_InsertNpc (FireWaran, "NW_TROLLAREA_RUINS_21"); Wld_InsertNpc (FireWaran, "FP_ROAM_NW_TROLLAREA_RUINS_21"); Wld_InsertNpc (Bloodfly, "FP_ROAM_NW_TROLLAREA_RUINS_22"); Wld_InsertNpc (Bloodfly, "FP_ROAM_NW_TROLLAREA_RUINS_24"); Wld_InsertNpc (Waran, "FP_ROAM_NW_TROLLAREA_RUINS_28"); Wld_InsertNpc (Waran, "FP_ROAM_NW_TROLLAREA_RUINS_29"); Wld_InsertNpc (Waran, "FP_ROAM_NW_TROLLAREA_RUINS_30"); Wld_InsertNpc (Shadowbeast, "FP_ROAM_NW_TROLLAREA_RUINS_10"); Wld_InsertNpc (Wolf, "NW_TROLLAREA_PATH_66_MONSTER"); Wld_InsertNpc (Wolf, "NW_TROLLAREA_PATH_66_MONSTER"); Wld_InsertNpc (Scavenger, "NW_TROLLAREA_PLANE_07"); Wld_InsertNpc (Scavenger, "NW_TROLLAREA_PLANE_07"); Wld_InsertNpc (Molerat, "NW_TROLLAREA_NOVCHASE_01"); Wld_InsertNpc (Bloodfly, "NW_TROLLAREA_PATH_38_MONSTER"); Wld_InsertNpc (Bloodfly, "NW_TROLLAREA_PATH_38_MONSTER"); Wld_InsertNpc (Scavenger, "NW_TROLLAREA_PLANE_04"); Wld_InsertNpc (Scavenger, "NW_TROLLAREA_RUINS_17"); Wld_InsertNpc (Scavenger, "NW_TROLLAREA_RUINS_17"); Wld_InsertNpc (Gobbo_Black, "NW_TROLLAREA_RUINS_14"); Wld_InsertNpc (Gobbo_Black, "NW_TROLLAREA_RUINS_14"); Wld_InsertNpc (Waran, "NW_TROLLAREA_RUINS_32"); Wld_InsertNpc (Waran, "NW_TROLLAREA_RUINS_32"); Wld_InsertNpc (Lurker, "NW_TROLLAREA_PATH_71_MONSTER"); Wld_InsertNpc (Scavenger, "NW_TROLLAREA_PATH_71_MONSTER2"); Wld_InsertNpc (Scavenger, "NW_TROLLAREA_PATH_71_MONSTER2"); Wld_InsertNpc (Scavenger, "NW_TROLLAREA_PATH_71_MONSTER2"); Wld_InsertNpc (Scavenger, "NW_TROLLAREA_PATH_15_MONSTER"); Wld_InsertNpc (Scavenger, "NW_TROLLAREA_PATH_15_MONSTER"); Wld_InsertNpc (Grimbald_Snapper1, "NW_TROLLAREA_BRIGDE_01"); Wld_InsertNpc (Grimbald_Snapper2, "NW_TROLLAREA_BRIGDE_01"); Wld_InsertNpc (Grimbald_Snapper3, "NW_TROLLAREA_BRIGDE_01"); Wld_InsertNpc (Molerat, "NW_TROLLAREA_RITUALFOREST_04_MONSTER"); Wld_InsertNpc (Molerat, "NW_TROLLAREA_RITUALFOREST_04_MONSTER"); Wld_InsertNpc (Scavenger, "NW_TROLLAREA_RITUALPATH_04"); Wld_InsertNpc (Scavenger, "NW_TROLLAREA_RITUALPATH_04"); Wld_InsertNpc (Scavenger, "NW_TROLLAREA_RITUALPATH_04"); Wld_InsertNpc (Gobbo_Skeleton, "NW_TROLLAREA_RITUAL_13"); Wld_InsertNpc (Gobbo_Skeleton, "NW_TROLLAREA_RITUAL_13"); //Wld_InsertNpc (Bloodfly, "NW_TROLLAREA_RITUALPATH_032"); //Wld_InsertNpc (Bloodfly, "NW_TROLLAREA_RITUALPATH_032"); //Wld_InsertNpc (Bloodfly, "NW_TROLLAREA_RITUALPATH_032"); Wld_InsertNpc (Wisp, "NW_TROLLAREA_PLANE_01"); Wld_InsertNpc (Scavenger, "NW_TROLLAREA_PATH_22_MONSTER"); Wld_InsertNpc (Molerat, "NW_TROLLAREA_RITUALFOREST_06_MONSTER"); Wld_InsertNpc (Molerat, "NW_TROLLAREA_RITUALFOREST_06_MONSTER"); Wld_InsertNpc (Lurker, "NW_TROLLAREA_PATH_08"); Wld_InsertNpc (Giant_Rat, "NW_TROLLAREA_BRIGDE_05"); Wld_InsertNpc (Giant_Rat, "NW_TROLLAREA_BRIGDE_05"); Wld_InsertNpc (Skeleton, "NW_TROLLAREA_TROLLROCKCAVE_03"); Wld_InsertNpc (Skeleton, "NW_TROLLAREA_TROLLROCKCAVE_03"); Wld_InsertNpc (Skeleton, "NW_TROLLAREA_TROLLROCKCAVE_05"); Wld_InsertNpc (Skeleton_Lord, "NW_TROLLAREA_TROLLROCKCAVE_07"); Wld_InsertNpc (Skeleton_Lord, "NW_TROLLAREA_TROLLROCKCAVE_10"); Wld_InsertNpc (Meatbug, "NW_TROLLAREA_TROLLLAKECAVE_03A"); Wld_InsertNpc (Meatbug, "NW_TROLLAREA_TROLLLAKECAVE_03A"); Wld_InsertNpc (Meatbug, "NW_TROLLAREA_TROLLLAKECAVE_03A"); Wld_InsertNpc (Meatbug, "NW_TROLLAREA_TROLLLAKECAVE_03A"); Wld_InsertNpc (Giant_Rat, "NW_TROLLAREA_TROLLLAKECAVE_02"); Wld_InsertNpc (Gobbo_Warrior, "NW_TROLLAREA_TROLLLAKECAVE_08"); Wld_InsertNpc (Gobbo_Black, "NW_TROLLAREA_TROLLLAKECAVE_08"); Wld_InsertNpc (Gobbo_Green, "NW_TROLLAREA_TROLLLAKECAVE_08"); Wld_InsertNpc (Gobbo_Green, "NW_TROLLAREA_TROLLLAKECAVE_09"); Wld_InsertNpc (Shadowbeast, "NW_TROLLAREA_RIVERSIDECAVE_02"); Wld_InsertNpc (Shadowbeast, "NW_TROLLAREA_RIVERSIDECAVE_07"); //Wld_InsertNpc (Giant_Rat, "NW_CITY_KANAL_03"); //Wld_InsertNpc (Giant_Rat, "NW_CITY_KANAL_03"); Wld_InsertNpc (Giant_Rat, "NW_CITY_KANAL_13"); Wld_InsertNpc (Giant_Rat, "NW_CITY_KANAL_23"); Wld_InsertNpc (Giant_Rat, "NW_CITY_KANAL_23"); Wld_InsertNpc (YoungShadowbeast_Pirates, "NW_CITY_SMFOREST_BANDIT_04"); //Zombies bei Castlemine /*Wld_InsertNPC(CastleZom01, "NW_CASTLEMINE_TOWER_CAMPFIRE_01"); Wld_InsertNPC(CastleZom02, "NW_CASTLEMINE_HUT_08"); Wld_InsertNPC(CastleZom03, "NW_CASTLEMINE_01"); Wld_InsertNPC(CastleZom04, "NW_CASTLEMINE_TOWER_C"); Wld_InsertNPC(CastleZom05, "NW_CASTLEMINE_TOWER_06"); Wld_InsertNPC(CastleZom06, "NW_CASTLEMINE_PATH_HUT_IN_BED"); Wld_InsertNPC(CastleZom07, "NW_CASTLEMINE_HUT_01_MONSTER");*/ //Stahlgolems in Ruinen Wld_InsertNPC(SteelGolem1, "NW_TROLLAREA_RUINS_06"); Wld_InsertNPC(SteelGolem2, "NW_TROLLAREA_PORTALTEMPEL_15_B"); //}; CurrentLevel = MAHLENDUR; /******************************************** Technisches ********************************************/ // Erz-Zuweisungen /*ore1_hasOre = TRUE; ore2_hasOre = TRUE; ore3_hasOre = TRUE; ore4_hasOre = TRUE; ore5_hasOre = TRUE; ore6_hasOre = TRUE; ore7_hasOre = TRUE; ore8_hasOre = TRUE; ore9_hasOre = TRUE; ore10_hasOre = TRUE;*/ //Mob-Routinen //Wld_SetMobRoutine (00,00, "FIREPLACE", 1); //Wld_SetMobRoutine (20,00, "FIREPLACE", 1); //Wld_SetMobRoutine (05,00, "FIREPLACE", 0); pirateWoodCount = 9; //hideRitualVobs(); //AI_SetWalkMode(hero, NPC_WALK); PlayVideo("Intro_DGvM.bik"); //Zum testen auskommentiert // Hide the ritual vobs at gamestart /*hideVob("RITCAN_01", _@(vob1_targetTrafo)); hideVob("RITCAN_02", _@(vob2_targetTrafo)); hideVob("RITCAN_03", _@(vob3_targetTrafo)); hideVob("RITCAN_04", _@(vob4_targetTrafo)); hideVob("RITCAN_05", _@(vob5_targetTrafo)); hideVob("CANTEX_01", _@(vob6_targetTrafo)); hideVob("CANTEX_02", _@(vob7_targetTrafo)); hideVob("CANTEX_03", _@(vob8_targetTrafo)); hideVob("CANTEX_04", _@(vob9_targetTrafo)); hideVob("CANTEX_05", _@(vob10_targetTrafo)); hideVob("CANLIGHT_01", _@(vob11_targetTrafo)); hideVob("CANLIGHT_02", _@(vob12_targetTrafo)); hideVob("CANLIGHT_03", _@(vob13_targetTrafo)); hideVob("CANLIGHT_04", _@(vob14_targetTrafo)); hideVob("CANLIGHT_05", _@(vob15_targetTrafo)); hideVob("RITPENT_01", _@(vob16_targetTrafo));*/ }; func void INIT_SUB_MAHLENDUR () { }; func void INIT_MAHLENDUR () { B_InitMonsterAttitudes (); B_InitGuildAttitudes(); B_InitNpcGlobals (); UnFixSkyTime(); if (changedWorldAftVid) { MEM_InfoBox("Init-Part aufgerufen!"); FF_ApplyOnceExt(MonologWeltenwechsel, 250, 1); }; INIT_SUB_MAHLENDUR(); }; func void STARTUP_ZWISCHENWELT () { Wld_InsertNpc(NONE_10001_Eindringling, "TOT"); }; func void INIT_SUB_ZWISCHENWELT () { }; func void INIT_ZWISCHENWELT () { B_InitMonsterAttitudes (); B_InitGuildAttitudes(); B_InitNpcGlobals (); //AI_StopProcessInfos(hero); //hero.aivar[AIV_INVINCIBLE]= FALSE; SetName(NONE_10001_Eindringling, "Bekher"); B_Enter_Zwischenwelt(); FixSkyTime(0,0); INIT_SUB_ZWISCHENWELT(); };