Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
227 lines
4.9 KiB
D
227 lines
4.9 KiB
D
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const int Value_Lockpick = 10;
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const int Value_Key_01 = 3;
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const int Value_Key_02 = 3;
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const int Value_Key_03 = 3;
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//******************************************************************************************
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// Dietrich
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//******************************************************************************************
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INSTANCE ItKe_Lockpick (C_Item)
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{
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name = "Dietrich";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_Lockpick;
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visual = "ItKe_Lockpick.3ds";
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material = MAT_METAL;
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description = name;
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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//******************************************************************************************
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// Prototyp Schlüssel
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//******************************************************************************************
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INSTANCE ItKe_Key_01(C_Item)
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{
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name = "Schlüssel";
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mainflag = ITEM_KAT_NONE;
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flags = 0;
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value = Value_Key_01;
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visual = "ItKe_Key_01.3ds";
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material = MAT_METAL;
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description = name;
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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INSTANCE ItKe_Key_02(C_Item)
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{
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name = "Schlüssel";
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mainflag = ITEM_KAT_NONE;
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flags = 0;
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value = Value_Key_02;
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visual = "ItKe_Key_02.3ds";
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material = MAT_METAL;
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description = name;
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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INSTANCE ItKe_Key_03(C_Item)
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{
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name = "Schlüssel";
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mainflag = ITEM_KAT_NONE;
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flags = 0;
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value = Value_Key_03;
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visual = "ItKe_Key_03.3ds";
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material = MAT_METAL;
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description = name;
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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//****************************************************************************
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// Turm Schlüssel City
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// ---------------------------------------------
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//****************************************************************************
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INSTANCE ItKe_City_Tower_01(C_Item)
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{
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name = "Turm Schlüssel";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MISSION;
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value = Value_Key_01;
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visual = "ItKe_Key_01.3ds";
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material = MAT_METAL;
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description = name;
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TEXT[2] = "";
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TEXT[3] = "";
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};
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//****************************************************************************
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// Turm Schlüssel City 02
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// ---------------------------------------------
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//****************************************************************************
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INSTANCE ItKe_City_Tower_02(C_Item)
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{
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name = "Turm Schlüssel";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MISSION;
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value = Value_Key_01;
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visual = "ItKe_Key_01.3ds";
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material = MAT_METAL;
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description = name;
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TEXT[2] = "";
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TEXT[3] = "";
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};
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//****************************************************************************
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// Turm Schlüssel City 03
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// ---------------------------------------------
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//****************************************************************************
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INSTANCE ItKe_City_Tower_03(C_Item)
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{
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name = "Turm Schlüssel";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MISSION;
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value = Value_Key_01;
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visual = "ItKe_Key_01.3ds";
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material = MAT_METAL;
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description = name;
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TEXT[2] = "";
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TEXT[3] = "";
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};
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//****************************************************************************
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// Turm Schlüssel City 04
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// ---------------------------------------------
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//****************************************************************************
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INSTANCE ItKe_City_Tower_04(C_Item)
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{
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name = "Turm Schlüssel";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MISSION;
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value = Value_Key_01;
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visual = "ItKe_Key_01.3ds";
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material = MAT_METAL;
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description = name;
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TEXT[2] = "";
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TEXT[3] = "";
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};
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//****************************************************************************
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// Turm Schlüssel City 05
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// ---------------------------------------------
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//****************************************************************************
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INSTANCE ItKe_City_Tower_05(C_Item)
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{
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name = "Turm Schlüssel";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MISSION;
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value = Value_Key_01;
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visual = "ItKe_Key_01.3ds";
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material = MAT_METAL;
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description = name;
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TEXT[2] = "";
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TEXT[3] = "";
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};
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//****************************************************************************
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// Turm Schlüssel City 06
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// ---------------------------------------------
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//****************************************************************************
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INSTANCE ItKe_City_Tower_06(C_Item)
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{
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name = "Turm Schlüssel";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MISSION;
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value = Value_Key_01;
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visual = "ItKe_Key_01.3ds";
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material = MAT_METAL;
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description = name;
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TEXT[2] = "";
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TEXT[3] = "";
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};
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INSTANCE ItKe_Hoehle(C_Item)
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{
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name = "Höhlenschlüssel";
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mainflag = ITEM_KAT_NONE;
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flags = 0;
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value = Value_Key_01;
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visual = "ItKe_Key_01.3ds";
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material = MAT_METAL;
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description = name;
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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