mahlendur/_work/Data/Scripts/Content/Items/IT_Keys.d
Daniel Heße 892a40ff0f Initial commit with Subversion-codebase from 13/05/2022.
Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts.
Need to symlink files to a working directory.
2022-05-13 17:38:52 +02:00

227 lines
4.9 KiB
D

const int Value_Lockpick = 10;
const int Value_Key_01 = 3;
const int Value_Key_02 = 3;
const int Value_Key_03 = 3;
//******************************************************************************************
// Dietrich
//******************************************************************************************
INSTANCE ItKe_Lockpick (C_Item)
{
name = "Dietrich";
mainflag = ITEM_KAT_NONE;
flags = ITEM_MULTI;
value = Value_Lockpick;
visual = "ItKe_Lockpick.3ds";
material = MAT_METAL;
description = name;
TEXT[5] = NAME_Value; COUNT[5] = value;
};
//******************************************************************************************
// Prototyp Schlüssel
//******************************************************************************************
INSTANCE ItKe_Key_01(C_Item)
{
name = "Schlüssel";
mainflag = ITEM_KAT_NONE;
flags = 0;
value = Value_Key_01;
visual = "ItKe_Key_01.3ds";
material = MAT_METAL;
description = name;
TEXT[5] = NAME_Value; COUNT[5] = value;
};
INSTANCE ItKe_Key_02(C_Item)
{
name = "Schlüssel";
mainflag = ITEM_KAT_NONE;
flags = 0;
value = Value_Key_02;
visual = "ItKe_Key_02.3ds";
material = MAT_METAL;
description = name;
TEXT[5] = NAME_Value; COUNT[5] = value;
};
INSTANCE ItKe_Key_03(C_Item)
{
name = "Schlüssel";
mainflag = ITEM_KAT_NONE;
flags = 0;
value = Value_Key_03;
visual = "ItKe_Key_03.3ds";
material = MAT_METAL;
description = name;
TEXT[5] = NAME_Value; COUNT[5] = value;
};
//****************************************************************************
// Turm Schlüssel City
// ---------------------------------------------
//****************************************************************************
INSTANCE ItKe_City_Tower_01(C_Item)
{
name = "Turm Schlüssel";
mainflag = ITEM_KAT_NONE;
flags = ITEM_MISSION;
value = Value_Key_01;
visual = "ItKe_Key_01.3ds";
material = MAT_METAL;
description = name;
TEXT[2] = "";
TEXT[3] = "";
};
//****************************************************************************
// Turm Schlüssel City 02
// ---------------------------------------------
//****************************************************************************
INSTANCE ItKe_City_Tower_02(C_Item)
{
name = "Turm Schlüssel";
mainflag = ITEM_KAT_NONE;
flags = ITEM_MISSION;
value = Value_Key_01;
visual = "ItKe_Key_01.3ds";
material = MAT_METAL;
description = name;
TEXT[2] = "";
TEXT[3] = "";
};
//****************************************************************************
// Turm Schlüssel City 03
// ---------------------------------------------
//****************************************************************************
INSTANCE ItKe_City_Tower_03(C_Item)
{
name = "Turm Schlüssel";
mainflag = ITEM_KAT_NONE;
flags = ITEM_MISSION;
value = Value_Key_01;
visual = "ItKe_Key_01.3ds";
material = MAT_METAL;
description = name;
TEXT[2] = "";
TEXT[3] = "";
};
//****************************************************************************
// Turm Schlüssel City 04
// ---------------------------------------------
//****************************************************************************
INSTANCE ItKe_City_Tower_04(C_Item)
{
name = "Turm Schlüssel";
mainflag = ITEM_KAT_NONE;
flags = ITEM_MISSION;
value = Value_Key_01;
visual = "ItKe_Key_01.3ds";
material = MAT_METAL;
description = name;
TEXT[2] = "";
TEXT[3] = "";
};
//****************************************************************************
// Turm Schlüssel City 05
// ---------------------------------------------
//****************************************************************************
INSTANCE ItKe_City_Tower_05(C_Item)
{
name = "Turm Schlüssel";
mainflag = ITEM_KAT_NONE;
flags = ITEM_MISSION;
value = Value_Key_01;
visual = "ItKe_Key_01.3ds";
material = MAT_METAL;
description = name;
TEXT[2] = "";
TEXT[3] = "";
};
//****************************************************************************
// Turm Schlüssel City 06
// ---------------------------------------------
//****************************************************************************
INSTANCE ItKe_City_Tower_06(C_Item)
{
name = "Turm Schlüssel";
mainflag = ITEM_KAT_NONE;
flags = ITEM_MISSION;
value = Value_Key_01;
visual = "ItKe_Key_01.3ds";
material = MAT_METAL;
description = name;
TEXT[2] = "";
TEXT[3] = "";
};
INSTANCE ItKe_Hoehle(C_Item)
{
name = "Höhlenschlüssel";
mainflag = ITEM_KAT_NONE;
flags = 0;
value = Value_Key_01;
visual = "ItKe_Key_01.3ds";
material = MAT_METAL;
description = name;
TEXT[5] = NAME_Value; COUNT[5] = value;
};