Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
1187 lines
51 KiB
D
1187 lines
51 KiB
D
// *****************************************************************************************
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// Mobsi-Fokusnamen
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// *****************************************************************************************
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CONST STRING MOBNAME_CRATE = "Kiste"; //Kisten
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CONST STRING MOBNAME_CHEST = "Truhe"; //Truhen
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CONST STRING MOBNAME_BED = "Bett"; //Betten
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CONST STRING MOBNAME_DOOR = "Tür"; //Türen
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CONST STRING MOBNAME_CAMPFIRE = ""; //Lagerfeuer
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CONST STRING MOBNAME_TORCH = ""; //Fackel
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CONST STRING MOBNAME_TORCHHOLDER = ""; //Fackelhalter
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CONST STRING MOBNAME_BARBQ_SCAV = ""; //Scavebger am Spiess
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CONST STRING MOBNAME_BARBQ_SHEEP = ""; //Schafe am Spiess
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CONST STRING MOBNAME_BENCH = ""; //Bank
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CONST STRING MOBNAME_ANVIL = "Amboss"; //Amboss
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CONST STRING MOBNAME_BUCKET = "Wasser-Eimer"; //Wassereimer
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CONST STRING MOBNAME_FORGE = "Schmiede-Feuer"; //Schmiede
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CONST STRING MOBNAME_GRINDSTONE = "Schleifstein"; //Schleifstein
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CONST STRING MOBNAME_WHEEL = "Winde"; //Winde
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CONST STRING MOBNAME_LAB = "Alchemietisch"; //Alchemietisch
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CONST STRING MOBNAME_BOOKSTAND = "Buchständer"; //Buchständer
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CONST STRING MOBNAME_BOOKSBOARD = "Buchkommode"; //Kommode mit Buch
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CONST STRING MOBNAME_CHAIR = ""; //Stühle
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CONST STRING MOBNAME_CAULDRON = "Kessel"; //Kochkessel
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CONST STRING MOBNAME_SEAT = ""; //Sessel
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CONST STRING MOBNAME_THRONE = ""; //Thron
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CONST STRING MOBNAME_PAN = "Pfanne"; //Lagerfeuer mit Pfanne
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CONST STRING MOBNAME_REPAIR = ""; //Repair Mobsi
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CONST STRING MOBNAME_WATERPIPE = "Wasserpfeife"; //Blubber
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CONST STRING MOBNAME_SWITCH = "Schalter"; //alle Schalter
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CONST STRING MOBNAME_ORE = "Erzader"; //Erzmobsi
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CONST STRING MOBNAME_WINEMAKER = ""; //Weinstampfe
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CONST STRING MOBNAME_ORCDRUM = ""; //Orkische Kriegstrommel
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CONST STRING MOBNAME_STOVE = "Herd"; //HerdMobsi
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CONST STRING MOBNAME_INNOS = "Innos Statue"; //Innos Staue
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CONST STRING MOBNAME_RUNEMAKER = "Runentisch"; //Runentisch
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CONST STRING MOBNAME_SAW = "Baumsäge"; //Sägemobsi
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CONST STRING MOBNAME_ARMCHAIR = "Sessel";
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CONST STRING MOBNAME_LIBRARYLEVER = "Lampe";
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CONST STRING MOBNAME_SECRETSWITCH = "";
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CONST STRING MOBNAME_BIBLIOTHEK = "Bibliothek";
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CONST STRING MOBNAME_VORRATSKAMMER = "Vorratskammer";
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CONST STRING MOBNAME_SCHATZKAMMER = "Schatzkammer";
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CONST STRING MOBNAME_IGARAZ = "Igaraz Truhe";
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const string MOBNAME_ALMANACH = "Almanach";
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//Wegweiser
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CONST STRING MOBNAME_CITY = "Nach Mahlendur";
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CONST STRING MOBNAME_TAVERN = "Zur Taverne";
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CONST STRING MOBNAME_GR_PEASANT = "Zum Großbauer";
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CONST STRING MOBNAME_MONASTERY = "Zum Kloster";
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CONST STRING MOBNAME_PASSOW = "Zum Pass";
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CONST STRING MOBNAME_CITY2 = "Zur Taverne";//
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CONST STRING MOBNAME_LIGHTHOUSE = "Zum Leuchturm";
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CONST STRING MOBNAME_MONASTERY2 = "Zur Taverne";//
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CONST STRING MOBNAME_PRISON = "zur Gefängnis-Kolonie";
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CONST STRING MOBNAME_GR_PEASANT2 = "Zur Taverne";//
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CONST STRING MOBNAME_INCITY01 = "zum Hafen";
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CONST STRING MOBNAME_INCITY02 = "zum Marktplatz";
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CONST STRING MOBNAME_INCITY03 = "zum Oberen Viertel";
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CONST STRING MOBNAME_INCITY04 = "zur Kaufmannsgasse";
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CONST STRING MOBNAME_INCITY05 = "zum Tempelplatz";
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//Ladenschilder
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CONST STRING MOBNAME_BOW_01 = "Bognerei 'Zur gespannten Sehne'";
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CONST STRING MOBNAME_MIX_01 = "Arthur's Allerlei";
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CONST STRING MOBNAME_MIX_02 = "Darius' Fischstube 'zur platten Flunder'";
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CONST STRING MOBNAME_SMITH_01 = "Zum glühenden Stahl";
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CONST STRING MOBNAME_BAR_01 = "Taverne 'zum Einäugigen Piraten'";
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CONST STRING MOBNAME_BAR_02 = "Taverne 'zum fröhlichen Fass'";
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CONST STRING MOBNAME_Hotel_01 = "Herberge 'Gut Gebettet'";
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CONST STRING MOBNAME_Hotel_02 = "Die rote Laterne";
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CONST STRING MOBNAME_TAVERN_01 = "Zum alten Scavenger";
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CONST STRING MOBNAME_SALANDRIL = "Cain's Tränke";
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//Grabsteine TEAM
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CONST STRING MOBNAME_GRAVETEAM_01 = "";
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CONST STRING MOBNAME_GRAVETEAM_02 = "";
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CONST STRING MOBNAME_GRAVETEAM_03 = "";
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CONST STRING MOBNAME_GRAVETEAM_04 = "";
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CONST STRING MOBNAME_GRAVETEAM_05 = "";
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CONST STRING MOBNAME_GRAVETEAM_06 = "";
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CONST STRING MOBNAME_GRAVETEAM_07 = "";
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CONST STRING MOBNAME_GRAVETEAM_08 = "";
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CONST STRING MOBNAME_GRAVETEAM_09 = "";
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CONST STRING MOBNAME_GRAVETEAM_10 = "";
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CONST STRING MOBNAME_GRAVETEAM_11 = "";
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CONST STRING MOBNAME_GRAVETEAM_12 = "";
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CONST STRING MOBNAME_GRAVETEAM_13 = "";
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CONST STRING MOBNAME_GRAVETEAM_14 = "";
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//Grabsteine
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CONST STRING MOBNAME_GRAVE_01 = "Baron Heinrich von Stahl 551 - 589 'Er kam, sah, und starb'";
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CONST STRING MOBNAME_GRAVE_02 = "Bertran 465 - 480 'Ich wollte immer schon mal Fliegenpilze essen'";
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CONST STRING MOBNAME_GRAVE_03 = "Isolde 525 - 550";
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CONST STRING MOBNAME_GRAVE_04 = "Unbekannt";
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CONST STRING MOBNAME_GRAVE_05 = "Dex Cantionis 325 - 431 'Ich hab schon seit Tagen Magenkrämpfe?'";
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CONST STRING MOBNAME_GRAVE_06 = "Uthar Lichtbringer 205 - 531";
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CONST STRING MOBNAME_GRAVE_07 = "Yasmin 510 - 545";
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CONST STRING MOBNAME_GRAVE_08 = "Onurb 634 - 579 - 'Etlepmerkegmu red'";
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CONST STRING MOBNAME_GRAVE_09 = "unbekannter Soldat";
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CONST STRING MOBNAME_GRAVE_10 = "Mighty Alien Dwarf 2894-3787 - 'This is all fake! Believe me...'";
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CONST STRING MOBNAME_GRAVE_11 = "Theodor 220 - 310 - 'Sein Geist sei befreit'";
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CONST STRING MOBNAME_GRAVE_12 = "Veranim Sadea 390 - 'Die Unterwelt war sein Belang'";
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CONST STRING MOBNAME_GRAVE_13 = "Serano Ukara 234 - 298 'Der, der den Turm bewachte'";
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CONST STRING MOBNAME_GRAVE_14 = "Victimo Sorn 456 - 512 'Erst der Phoenix stoppte ihn'";
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CONST STRING MOBNAME_GRAVE_15 = " +432 'Man nannte ihn Heristun, er kam vom Meer''";
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CONST STRING MOBNAME_GRAVE_16 = "Ernesto Ortoj 350 - 410 'Ich werde immer bei dir bleiben'";
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CONST STRING MOBNAME_GRAVE_17 = "Arthag Amashrog 730 - 756";
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CONST STRING MOBNAME_GRAVE_18 = "Iotar 721 - 762";
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CONST STRING MOBNAME_GRAVE_19 = "Midos 757 - 759";
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CONST STRING MOBNAME_GRAVE_20 = "Oskar Sorn 703 - 736";
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CONST STRING MOBNAME_GRAVE_21 = "Marta Ukara 732 - 771";
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CONST STRING MOBNAME_GRAVE_22 = "Wilfied Ukara 722 - 764";
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CONST STRING MOBNAME_GRAVE_23 = "Viktorus Stahl 741 - 755";
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CONST STRING MOBNAME_GRAVE_24 = "Seb 725 - 773";
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CONST STRING MOBNAME_GRAVE_25 = "Unbekannt";
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CONST STRING MOBNAME_GRAVE_26 = "Mart Mulgo 721 - 779";
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CONST STRING MOBNAME_GRAVE_27 = "Zahra 713 - 752";
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CONST STRING MOBNAME_GRAVE_28 = "Freiherr Simbus von Kahr 120 - 212";
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CONST STRING MOBNAME_GRAVE_29 = "Graf Anieb zu Waldfried 117 - 212";
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CONST STRING MOBNAME_GRAVE_30 = "Graf Lazar von Siegburg 156 - 212";
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CONST STRING MOBNAME_GRAVE_31 = "Schwertträger Asub Ukara 145 - 212";
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CONST STRING MOBNAME_GRAVE_32 = "Schwertträger Dietmar Ukara 112 - 212";
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CONST STRING MOBNAME_GRAVE_33 = "Ehrengardist Uthar Seranis 178 - 212";
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//ADDON>
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const string MOBNAME_ADDON_SOCKEL = "Sockel";
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const string MOBNAME_ADDON_FORTUNO = "Fortuno's Truhe";
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const string MOBNAME_ADDON_IDOL = "Beliar Statue";
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const string MOBNAME_ADDON_GOLD = "Goldader";
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CONST STRING MOBNAME_ADDON_STONEBOOK = "Pult";
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const string MOBNAME_ADDON_ORNAMENT = "Ringförmige Vorrichtung";
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const string MOBNAME_ADDON_ORNAMENTSWITCH = "Schalter";
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const string MOBNAME_ADDON_WACKELBAUM = "Wackeliger Baum";
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const string NAME_ADDON_TengronsRing = "Tengron's Ring";
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const string NAME_ADDON_CASSIASBELOHNUNGSRING = "Ring der Lebenskraft";
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const string MOBNAME_ADDON_TELEPORT_01 = "zum Tempelportal";
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const string MOBNAME_ADDON_TELEPORT_02 = "zum Banditenlager";
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const string MOBNAME_ADDON_TELEPORT_03 = "zum Sumpf";
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const string MOBNAME_ADDON_TELEPORT_04 = "zum Tal";
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const string MOBNAME_ADDON_TELEPORT_05 = "zum Canyon";
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//ADDON<
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// *****************************************************************************************
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// Gildennamen
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// *****************************************************************************************
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CONST STRING TXT_GUILDS [GIL_MAX] = {
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// - Charakterblatt (Text der Spielergilde)
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// - Debuganzeige (Taste "G")
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"Gildenlos" ,
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"Paladin" ,
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"Miliz" ,
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"Bürger" ,
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"Eismagier" ,
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"Novize" ,
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"Drachenjäger" ,
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"Söldner" ,
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"Bauer" ,
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"Bandit" ,
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"Sträfling" ,
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"Suchender" ,
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"Landbewohner" ,
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"Pirat" , //Addon
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"Schwarzmagier" , //Addon
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"D" ,
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"" , //16 - Gil_Seperator_Hum
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"Fleischwanze" ,
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"Schaf" ,
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"Goblin" ,
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"Goblin Skelett",
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"B. Goblin Skelett",
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"Scavenger" ,
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"Riesenratte" ,
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"Feldräuber" ,
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"Blutfliege" ,
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"Waran" ,
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"Wolf" ,
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"B. Wolf" ,
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"Minecrawler" ,
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"Lurker" ,
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"Skelett" ,
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"B. Skelett" ,
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"Skelett-Magier",
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"Zombie" ,
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"Snapper" ,
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"Schattenläufer",
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"Skelettmonster",
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"Harpie" ,
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"Steingolem" ,
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"Feuergolem" ,
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"Eisgolem" ,
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"B. Golem" , //beschworener Golem
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"Dämon" ,
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"B. Dämon" ,
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"Troll" ,
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"Sumpfhai" ,
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"Drache" ,
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"Molerat" ,
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"Alligator" , //Addon
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"Sumpfgolem" , //Addon
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"Wächter" , //Addon
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"Steinpuma" , //Addon
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"A" , //Addon
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"Wächter" , //Addon
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"Zombie" , //Addon
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"" ,
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"" ,
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"" , //58 - Gil_Seperator_Orc
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"Ork" ,
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"Ork" ,
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"Untoter Ork" ,
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"Drakonier" ,
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"X" ,
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"Y" ,
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"Z"
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};
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//FixMeHoshi Fokus und Spellnamen abgleichen. (auch im B_TEachTalentRunes!!)
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////////////////////////////////////////////////////////////////////////////////
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//
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// Spells: Spell-Namen (Array)
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//
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const string TXT_SPELLS[MAX_SPELL] =
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{
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// Paladin-Runen
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"Heiliges Licht", // 0 SPL_PalLight
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"Kleine Wundheilung", // 1 SPL_PalLightHeal
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"Heiliger Pfeil", // 2 SPL_PalHolyBolt
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"Mittlere Wundheilung", // 3 SPL_PalMediumHeal
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"Böses Vertreiben", // 4 SPL_PalRepelEvil
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"Grosse Wundheilung", // 5 SPL_PalFullHeal
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"Böses Vernichten", // 6 SPL_PalDestroyEvil
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// Teleport-Runen
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"Teleport", // 7 SPL_PalTeleportSecret
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"Zur Hafenstadt", // 8 SPL_TeleportSeaport
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"Zum Kloster", // 9 SPL_TeleportMonastery
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"Zum Grossbauern", // 10 SPL_TeleportFarm
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"Zum schwarzen Turm", // 11 SPL_TeleportXardas
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"Zum Piratenlager", // 12 SPL_TeleportPassNW
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"Zum Pass im Minental", // 13 SPL_TeleportPassOW
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"Zur Burg", // 14 SPL_TeleportOC
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"Zum alten Dämonenturm", // 15 SPL_TeleportOWDemonTower
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"Zur Taverne", // 16 SPL_TeleportTaverne
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"TXT_SPL_TELEPORT_3", // 17 SPL_Teleport_3
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// Kreis 1
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"Licht", // 18 SPL_Light
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"Feuerpfeil", // 19 SPL_Firebolt
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// Kreis 2
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"Eispfeil", // 20 SPL_Icebolt
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// Kreis 1
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"leichte Wunden heilen", // 21 SPL_LightHeal
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"Goblin Skelett", // 22 SPL_SummonGoblinSkeleton
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// Kreis 2
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"Feuerball", // 23 SPL_InstantFireball
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// Kreis 1
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"Blitz", // 24 SPL_Zap
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// Kreis 2
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"Wolf rufen", // 25 SPL_SummonWolf
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"Windfaust", // 26 SPL_WindFist
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"Schlaf", // 27 SPL_Sleep
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// Kreis 3
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"mittlere Wunden heilen", // 28 SPL_MediumHeal
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"Blitzschlag", // 29 SPL_LightningFlash
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"Grosser Feuerball", // 30 SPL_ChargeFireball
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"Skelett", // 31 SPL_SummonSkeleton
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"Angst", // 32 SPL_Fear
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"Eisblock", // 33 SPL_IceCube
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"Kugelblitz", // 34 SPL_ChargeZap
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// Kreis 4
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"Golem erschaffen", // 35 SPL_SummonGolem
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"Untote vernichten", // 36 SPL_DestroyUndead
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"Grosser Feuersturm", // 37 SPL_Pyrokinesis
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// Kreis 5
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"Kleiner Feuersturm", // 38 SPL_Firestorm
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"Eiswelle", // 39 SPL_IceWave
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"Dämon", // 40 SPL_SummonDemon
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"Vollheilung", // 41 SPL_FullHeal
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// Kreis 6
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"Feuerregen", // 42 SPL_Firerain
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"Todeshauch", // 43 SPL_BreathOfDeath
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"Massensterben", // 44 SPL_MassDeath
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"Armee der Finsternis", // 45 SPL_ArmyOfDarkness
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"Schrumpfen", // 46 SPL_Shrink
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// Scrolls
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"Schaf", // 47 SPL_TrfSheep
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"Scavenger", // 48 SPL_TrfScavenger
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"Riesenratte", // 49 SPL_TrfGiantRat
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"Feldräuber", // 50 SPL_TrfGiantBug
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"Wolf", // 51 SPL_TrfWolf
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"Waran", // 52 SPL_TrfWaran
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"Snapper", // 53 SPL_TrfSnapper
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"Warg", // 54 SPL_TrfWarg
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"Feuerwaran", // 55 SPL_TrfFireWaran
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"Lurker", // 56 SPL_TrfLurker
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"Shadowbeast", // 57 SPL_TrfShadowbeast
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"Dragon Snapper", // 58 SPL_TrfDragonSnapper
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"Vergessen" , // 59 SPL_Charm
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// Kreis 5
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"Heiliges Geschoß", // 60 SPL_MasterOfDisaster
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// ???
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"TXT_SPL_DEATHBOLT", // 61 SPL_Deathbolt
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"TXT_SPL_DEATHBALL", // 62 SPL_Deathball
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"TXT_SPL_CONCUSSIONBOLT", // 63 SPL_ConcussionBolt
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"TXT_SPL_RESERVED_64", // 64 SPL_Reserved_64
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"TXT_SPL_RESERVED_65", // 65 SPL_Reserved_65
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"TXT_SPL_RESERVED_66", // 66 SPL_Reserved_66
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"TXT_SPL_RESERVED_67", // 67 SPL_Reserved_67
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"TXT_SPL_RESERVED_68", // 68 SPL_Reserved_68
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"TXT_SPL_RESERVED_69", // 69 SPL_Reserved_69
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// Magick (Wasser)
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"Unwetter", // 70 SPL_Thunderstorm
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"Windhose", // 71 SPL_Whirlwind
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"Wasserfaust", // 72 SPL_WaterFist
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"Eislanze", // 73 SPL_IceLance
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"Menschen Aufblähen", // 74 SPL_Inflate
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"Geysir", // 75 SPL_Geyser
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"Wasserwand", // 76 SPL_Waterwall
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"TXT_SPL_RESERVED_77", // 77 SPL_Reserved_77
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"TXT_SPL_RESERVED_78", // 78 SPL_Reserved_78
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"TXT_SPL_RESERVED_79", // 79 SPL_Reserved_79
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// Magick (Maya)
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"Insektenplage", // 80 SPL_Plague
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"Insektenschwarm", // 81 SPL_Swarm
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"Wurzelschlingen", // 82 SPL_GreenTentacle
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"Erdbeben", // 83 SPL_Earthquake
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"Wächter erschaffen", // 84 SPL_SummonGodzilla
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"Beliar's Zorn", // 85 SPL_Energyball
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"Energie stehlen", // 86 SPL_SuckEnergy
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"Schrei der Toten", // 87 SPL_Skull
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"Zombie erschaffen", // 88 SPL_SummonZombie
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"Mud beschwören", // 89 SPL_SummonMud
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// ...
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"TXT_SPL_RESERVED_90", // 90 SPL_Reserved_90
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"TXT_SPL_RESERVED_91", // 91 SPL_Reserved_91
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"TXT_SPL_RESERVED_92", // 92 SPL_Reserved_92
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"TXT_SPL_RESERVED_93", // 93 SPL_Reserved_93
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"TXT_SPL_RESERVED_94", // 94 SPL_Reserved_94
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"TXT_SPL_RESERVED_95", // 95 SPL_Reserved_95
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"TXT_SPL_RESERVED_96", // 96 SPL_Reserved_96
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"TXT_SPL_RESERVED_97", // 97 SPL_Reserved_97
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"TXT_SPL_RESERVED_98", // 98 SPL_Reserved_98
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"TXT_SPL_RESERVED_99" // 99 SPL_Reserved_99
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};
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////////////////////////////////////////////////////////////////////////////////
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//
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// Spells: Spell-Namen (Konstanten)
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//
|
||
|
||
// Paladin Runen
|
||
const string NAME_SPL_PalLight = "Heiliges Licht";
|
||
const string NAME_SPL_PalLightHeal = "Kleine Wundheilung";
|
||
const string NAME_SPL_PalHolyBolt = "Heiliger Pfeil";
|
||
const string NAME_SPL_PalMediumHeal = "Mittlere Wundheilung";
|
||
const string NAME_SPL_PalRepelEvil = "Böses vertreiben";
|
||
const string NAME_SPL_PalFullHeal = "Grosse Wundheilung";
|
||
const string NAME_SPL_PalDestroyEvil = "Böses vernichten";
|
||
|
||
// Teleport Runen
|
||
const string NAME_SPL_PalTeleportSecret = "Teleport";
|
||
const string NAME_SPL_TeleportSeaport = "Teleport zur Hafenstadt";
|
||
const string NAME_SPL_TeleportMonastery = "Teleport zum Kloster";
|
||
const string NAME_SPL_TeleportFarm = "Teleport zum Grossbauern";
|
||
const string NAME_SPL_TeleportXardas = "Teleport zum schwarzen Turm";
|
||
const string NAME_SPL_TeleportPassNW = "Teleport zum Pass in Khorinis";
|
||
const string NAME_SPL_TeleportPassOW = "Teleport zum Pass im Minental";
|
||
const string NAME_SPL_TeleportOC = "Teleport zur Burg";
|
||
const string NAME_SPL_TeleportOWDemonTower = "Teleport zum alten Dämonenturm";
|
||
const string NAME_SPL_TeleportTaverne = "Teleport zur Taverne";
|
||
const string NAME_SPL_Teleport_3 = "NAME_SPL_TELEPORT_3";
|
||
|
||
// Kreis 1
|
||
const string NAME_SPL_LIGHT = "Licht";
|
||
const string NAME_SPL_Firebolt = "Feuerpfeil";
|
||
|
||
// Kreis 2
|
||
const string NAME_SPL_Icebolt = "Eispfeil";
|
||
|
||
// Kreis 1
|
||
const string NAME_SPL_LightHeal = "Leichte Wunden heilen";
|
||
const string NAME_SPL_SummonGoblinSkeleton = "Goblin Skelett erschaffen";
|
||
|
||
// Kreis 2
|
||
const string NAME_SPL_InstantFireball = "Feuerball";
|
||
|
||
// Kreis 1
|
||
const string NAME_SPL_Zap = "Blitz";
|
||
|
||
// Kreis 2
|
||
const string NAME_SPL_SummonWolf = "Wolf rufen";
|
||
const string NAME_SPL_WINDFIST = "Windfaust";
|
||
const string NAME_SPL_Sleep = "Schlaf";
|
||
|
||
// Kreis 3
|
||
const string NAME_SPL_MediumHeal = "Mittlere Wunden heilen";
|
||
const string NAME_SPL_Firestorm = "Kleiner Feuersturm";
|
||
const string NAME_SPL_SummonSkeleton = "Skelett erschaffen";
|
||
const string NAME_SPL_Fear = "Angst";
|
||
const string NAME_SPL_IceCube = "Eisblock";
|
||
const string NAME_SPL_ChargeZap = "Kugelblitz";
|
||
|
||
// Kreis 4
|
||
const string NAME_SPL_LightningFlash = "Blitzschlag";
|
||
const string NAME_SPL_SummonGolem = "Golem erwecken";
|
||
const string NAME_SPL_DestroyUndead = "Untote vernichten";
|
||
const string NAME_SPL_ChargeFireball = "Grosser Feuerball";
|
||
|
||
// Kreis 5
|
||
const string NAME_SPL_Pyrokinesis = "Grosser Feuersturm";
|
||
const string NAME_SPL_IceWave = "Eiswelle";
|
||
const string NAME_SPL_SummonDemon = "Dämon beschwören";
|
||
const string NAME_SPL_FullHeal = "Schwere Wunden heilen";
|
||
|
||
// Kreis 6
|
||
const string NAME_SPL_Firerain = "Feuerregen";
|
||
const string NAME_SPL_BreathOfDeath = "Todeshauch";
|
||
const string NAME_SPL_MassDeath = "Todeswelle";
|
||
const string NAME_SPL_ArmyOfDarkness = "Armee der Finsternis";
|
||
const string NAME_SPL_Shrink = "Monster schrumpfen";
|
||
|
||
// Scrolls
|
||
const string NAME_SPL_TrfSheep = "Verwandlung Schaf";
|
||
const string NAME_SPL_TrfScavenger = "Verwandlung Scavenger";
|
||
const string NAME_SPL_TrfGiantRat = "Verwandlung Riesenratte";
|
||
const string NAME_SPL_TrfGiantBug = "Verwandlung Feldräuber";
|
||
const string NAME_SPL_TrfWolf = "Verwandlung Wolf";
|
||
const string NAME_SPL_TrfWaran = "Verwandlung Waran";
|
||
const string NAME_SPL_TrfSnapper = "Verwandlung Snapper";
|
||
const string NAME_SPL_TrfWarg = "Verwandlung Warg";
|
||
const string NAME_SPL_TrfFireWaran = "Verwandlung Feuerwaran";
|
||
const string NAME_SPL_TrfLurker = "Verwandlung Lurker";
|
||
const string NAME_SPL_TrfShadowbeast = "Verwandlung Schattenläufer";
|
||
const string NAME_SPL_TrfDragonSnapper = "Verwandlung Drachensnapper";
|
||
const string NAME_SPL_Charm = "Vergessen";
|
||
|
||
// Kreis 5
|
||
const string NAME_SPL_MasterOfDisaster = "Heiliges Geschoss";
|
||
|
||
// ???
|
||
const string NAME_SPL_Deathbolt = "NAME_SPL_DEATHBOLT";
|
||
const string NAME_SPL_Deathball = "NAME_SPL_DEATHBALL";
|
||
const string NAME_SPL_ConcussionBolt = "NAME_SPL_CONCUSSIONBOLT";
|
||
const string NAME_SPL_Reserved_64 = "NAME_SPL_RESERVED_64";
|
||
const string NAME_SPL_Reserved_65 = "NAME_SPL_RESERVED_65";
|
||
const string NAME_SPL_Reserved_66 = "NAME_SPL_RESERVED_66";
|
||
const string NAME_SPL_Reserved_67 = "NAME_SPL_RESERVED_67";
|
||
const string NAME_SPL_Reserved_68 = "NAME_SPL_RESERVED_68";
|
||
const string NAME_SPL_Reserved_69 = "NAME_SPL_RESERVED_69";
|
||
|
||
// Magick (Wasser)
|
||
const string NAME_SPL_Thunderstorm = "Unwetter";
|
||
const string NAME_SPL_Whirlwind = "Windhose";
|
||
const string NAME_SPL_WaterFist = "Wasserfaust";
|
||
const string NAME_SPL_IceLance = "Eislanze";
|
||
const string NAME_SPL_Inflate = "Menschen Aufblähen";
|
||
const string NAME_SPL_Geyser = "Geysir";
|
||
const string NAME_SPL_Waterwall = "Wasserwand";
|
||
const string NAME_SPL_Reserved_77 = "NAME_SPL_RESERVED_77";
|
||
const string NAME_SPL_Reserved_78 = "NAME_SPL_RESERVED_78";
|
||
const string NAME_SPL_Reserved_79 = "NAME_SPL_RESERVED_79";
|
||
|
||
// Magick (Maya)
|
||
const string NAME_SPL_Plague = "Insektenplage";
|
||
const string NAME_SPL_Swarm = "Insektenschwarm";
|
||
const string NAME_SPL_GreenTentacle = "Wurzelschlingen";
|
||
const string NAME_SPL_Earthquake = "Erdbeben";
|
||
const string NAME_SPL_SummonGuardian = "Wächter erschaffen";
|
||
const string NAME_SPL_BeliarsRage = "Beliar's Zorn";
|
||
const string NAME_SPL_SuckEnergy = "Energie stehlen";
|
||
const string NAME_SPL_Skull = "Schrei der Toten";
|
||
const string NAME_SPL_SummonZombie = "Zombie erschaffen";
|
||
const string NAME_SPL_SummonMud = "Mud beschwören";
|
||
|
||
// ...
|
||
const string NAME_SPL_Reserved_90 = "NAME_SPL_RESERVED_90";
|
||
const string NAME_SPL_Reserved_91 = "NAME_SPL_RESERVED_91";
|
||
const string NAME_SPL_Reserved_92 = "NAME_SPL_RESERVED_92";
|
||
const string NAME_SPL_Reserved_93 = "NAME_SPL_RESERVED_93";
|
||
const string NAME_SPL_Reserved_94 = "NAME_SPL_RESERVED_94";
|
||
const string NAME_SPL_Reserved_95 = "NAME_SPL_RESERVED_95";
|
||
const string NAME_SPL_Reserved_96 = "NAME_SPL_RESERVED_96";
|
||
const string NAME_SPL_Reserved_97 = "NAME_SPL_RESERVED_97";
|
||
const string NAME_SPL_Reserved_98 = "NAME_SPL_RESERVED_98";
|
||
const string NAME_SPL_Reserved_99 = "NAME_SPL_RESERVED_99";
|
||
|
||
|
||
// *****************************************************************************************
|
||
// Charakterbogen-Texte: TALENTE
|
||
// *****************************************************************************************
|
||
|
||
CONST STRING TXT_TALENTS [NPC_TALENT_MAX] =
|
||
{
|
||
"", //NPC_TALENT_UNKNOWN = 0;
|
||
"Einhandwaffen", //NPC_TALENT_1H = 1;
|
||
"Zweihandwaffen", //NPC_TALENT_2H = 2;
|
||
"Bogen", //NPC_TALENT_BOW = 3;
|
||
"Armbrust", //NPC_TALENT_CROSSBOW = 4;
|
||
"Schlösser knacken", //NPC_TALENT_PICKLOCK = 5; //wird jetzt per DEX geregelt UND es gibt nur noch Level 0 und 1 (nicht mehr 2)
|
||
"", //altes Pickpocket aus Gothic 1 - NICHT benutzen! Bleibt als Relikt im Code = 6;
|
||
"Magie", //NPC_TALENT_MAGE = 7; // Magiekreis
|
||
"Schleichen", //NPC_TALENT_SNEAK = 8;
|
||
"", //raus //NPC_TALENT_REGENERATE = 9;
|
||
"", //raus //NPC_TALENT_FIREMASTER = 10;
|
||
"Akrobatik", //NPC_TALENT_ACROBAT = 11;
|
||
"Taschendiebstahl", //NPC_TALENT_PICKPOCKET = 12; //NEUES Pickpocket
|
||
"Schmieden", //NPC_TALENT_SMITH = 13;
|
||
"Runen erschaffen", //NPC_TALENT_RUNES = 14;
|
||
"Alchemie", //NPC_TALENT_ALCHEMY = 15;
|
||
"Tiere ausweiden", //NPC_TALENT_TAKEANIMALTROPHY = 16;
|
||
"Fremde Sprache lesen", //NPC_TALENT_FOREIGNLANGUAGE = 17;
|
||
"Irrlicht Fähigkeiten", //NPC_TALENT_WISPDETECTOR = 18;
|
||
"", //NPC_TALENT_C = 19;
|
||
"", //NPC_TALENT_D = 20;
|
||
"" //NPC_TALENT_E = 21;
|
||
};
|
||
|
||
|
||
CONST STRING TXT_TALENTS_SKILLS [NPC_TALENT_MAX] =
|
||
{
|
||
"", //NPC_TALENT_UNKNOWN = 0;
|
||
"Ungeübt|Geübt|Schwertmeister", //NPC_TALENT_1H = 1;
|
||
"Ungeübt|Geübt|Schwertmeister", //NPC_TALENT_2H = 2;
|
||
"Anfänger|Schütze|Meisterschütze", //NPC_TALENT_BOW = 3;
|
||
"Anfänger|Schütze|Meisterschütze", //NPC_TALENT_CROSSBOW = 4;
|
||
"-|Gelernt|-", //NPC_TALENT_PICKLOCK = 5; //wird jetzt per DEX geregelt UND es gibt nur noch Level 0 und 1 (nicht mehr 2)
|
||
"0|1|2", //altes Pickpocket aus Gothic 1 - NICHT benutzen! Bleibt als Relikt im Code = 6;
|
||
"0|1|2|3|4|5|6", //NPC_TALENT_MAGE = 7; // Magiekreis
|
||
"-|Gelernt", //NPC_TALENT_SNEAK = 8;
|
||
"-|-", //raus //NPC_TALENT_REGENERATE = 9;
|
||
"-|-", //raus //NPC_TALENT_FIREMASTER = 10;
|
||
"-|Gelernt", //NPC_TALENT_ACROBAT = 11;
|
||
"-|Gelernt", //NPC_TALENT_PICKPOCKET = 12; //NEUES Pickpocket
|
||
"-|Gelernt", //NPC_TALENT_SMITH = 13;
|
||
"-|Gelernt", //NPC_TALENT_RUNES = 14;
|
||
"-|Gelernt", //NPC_TALENT_ALCHEMY = 15;
|
||
"-|Gelernt", //NPC_TALENT_TAKEANIMALTROPHY = 16;
|
||
"-|Gelernt", //NPC_TALENT_FOREIGNLANGUAGE = 17; //ADDON
|
||
"-|Gelernt", //NPC_TALENT_WISPDETECTOR = 18;
|
||
"-|Gelernt", //NPC_TALENT_C = 19;
|
||
"-|Gelernt", //NPC_TALENT_D = 20;
|
||
"-|Gelernt" //NPC_TALENT_E = 21;
|
||
};
|
||
|
||
|
||
// *****************************************************************************************
|
||
// Inventory-Kategorien
|
||
// *****************************************************************************************
|
||
|
||
CONST STRING TXT_INV_CAT [INV_CAT_MAX] = {
|
||
"",
|
||
"Waffen",
|
||
"Rüstungen",
|
||
"Magie",
|
||
"Artefakte",
|
||
"Nahrung",
|
||
"Tränke",
|
||
"Schriften",
|
||
"Verschiedenes"
|
||
};
|
||
|
||
|
||
// ***************************************************************************************
|
||
// Fokusnamen der Ambient-NSCs
|
||
// ***************************************************************************************
|
||
|
||
CONST STRING NAME_Paladin = "Paladin";
|
||
CONST STRING NAME_Miliz = "Stadtwache";
|
||
CONST STRING NAME_Torwache = "Torwache";
|
||
CONST STRING NAME_Tuerwache = "Türwache";
|
||
CONST STRING NAME_Stadtwache = "Stadtwache";
|
||
CONST STRING NAME_Arbeiter = "Arbeiter";
|
||
CONST STRING NAME_Ritter = "Ritter";
|
||
CONST STRING NAME_Wache = "Wache";
|
||
const string NAME_Buerger = "Bürger";
|
||
const string NAME_Buergerin = "Bürgerin";
|
||
const string NAME_Magd = "Magd";
|
||
const string NAME_Magier = "Magier";
|
||
CONST STRING NAME_Novize = "Novize";
|
||
const string NAME_Drachenjaeger = "Drachenjäger";
|
||
const string NAME_ToterDrachenjaeger = "Toter Drachenjäger";
|
||
CONST STRING NAME_Soeldner = "Söldner";
|
||
CONST STRING NAME_Bauer = "Bauer";
|
||
CONST STRING NAME_Baeuerin = "Bäuerin";
|
||
const string NAME_Bandit = "Bandit";
|
||
const string NAME_Halsabschneider = "Halsabschneider";
|
||
const string NAME_Straefling = "Sträfling";
|
||
const string NAME_Waffenknecht = "Waffenknecht";
|
||
const string NAME_Dementor = "Suchender";
|
||
const string NAME_ToterNovize = "Toter Novize";
|
||
const string NAME_Antipaldin = "Orkischer Kriegsherr";
|
||
const string NAME_Schiffswache = "Schiffswache";
|
||
const string NAME_Fluechtling = "Flüchtling";
|
||
|
||
|
||
//**************************************************
|
||
// Addon
|
||
//**************************************************
|
||
|
||
const string NAME_Addon_Pirat = "Pirat"; //_addon_ ?
|
||
const string NAME_Addon_Guard = "Gardist";
|
||
const string NAME_Addon_Esteban_Guard = "Leibwache";
|
||
const string NAME_Addon_Sklave = "Sklave";
|
||
const string NAME_Addon_Buddler = "Buddler";
|
||
const string NAME_ADDON_SCAVENGERGL = "Grasland-Scavenger";
|
||
|
||
const string NAME_Addon_Summoned_Guardian = "Beschworener Steinwächter";
|
||
const string NAME_Addon_Summoned_Zombie = "Beschworener Zombie";
|
||
const string NAME_ADDON_BELIARSWEAPON = "Die Klaue Beliars";
|
||
|
||
const string NAME_Addon_Undead_Mud = "Untoter Mud";
|
||
const string NAME_Addon_Summoned_Mud = "Beschworener Mud";
|
||
|
||
// *************************************************************
|
||
// DIALOG OPTIONEN
|
||
// *************************************************************
|
||
|
||
CONST STRING DIALOG_ENDE = "ENDE";
|
||
CONST STRING DIALOG_BACK = "ZURÜCK";
|
||
const string DIALOG_TRADE = "(Handeln)";
|
||
const string DIALOG_PICKPOCKET = "(Taschendiebstahl wagen)";
|
||
|
||
|
||
// *************************************************************
|
||
// FOKUSNAMEN DER ITEMS
|
||
// *************************************************************
|
||
|
||
const string NAME_Ring = "Ring";
|
||
const string NAME_Amulett = "Amulett";
|
||
const string NAME_Trank = "Trank";
|
||
const string NAME_Rune = "Rune";
|
||
const string NAME_Spruchrolle = "Spruchrolle";
|
||
const string NAME_Key = "Schlüssel";
|
||
|
||
const string NAME_Addon_Belt = "Gürtel";
|
||
const string NAME_Addon_BeltMage = "Schärpe";
|
||
|
||
const string NAME_Addon_BeArSLD = "Zusammen mit Söldnerrüstung + ";
|
||
const string NAME_Addon_BeArMIL = "Zusammen mit Milizrüstung + ";
|
||
const string NAME_Addon_BeArKDF = "Zusammen mit Magierrobe + ";
|
||
const string NAME_Addon_BeArNOV = "Zusammen mit Novizenrobe + ";
|
||
const string NAME_Addon_BeArMC = "Zusammen mit Crawlerrüstung + ";
|
||
const string NAME_Addon_BeArLeather = "Zusammen mit Lederrüstung + ";
|
||
|
||
const string PRINT_Addon_BDTArmor = "Wer diese Rüstung trägt, gehört zu den Banditen";
|
||
|
||
const string PRINT_Addon_KUMU_01 = "Wir sind drei Brüder aus einer Kaste.";//Texte für kumulative Amulette
|
||
const string PRINT_Addon_KUMU_02 = "Zusammmen sind wir stärker.";
|
||
|
||
const string PRINT_Addon_NadjaWait = "Warte noch. Wegen dem Kraut ...";
|
||
// *************************************************************
|
||
// INVENTAR
|
||
// *************************************************************
|
||
|
||
const string NAME_Currency = "Gold: ";
|
||
const string PRINT_Trade_Not_Enough_Gold = "Du hast nicht genug Gold um den Gegenstand zu kaufen.";
|
||
|
||
// *************************************************************
|
||
// TEXTE FÜR ITEM-BESCHREIBUNGEN IM INV.
|
||
// *************************************************************
|
||
|
||
const string NAME_Value = "Wert:";
|
||
|
||
const string NAME_Mag_Circle = "Kreis:";
|
||
const string NAME_Manakosten = "Manakosten:";
|
||
const string NAME_MinManakosten = "Manakosten (min):";
|
||
const string NAME_ManakostenMax = "Manakosten (max):";
|
||
const string NAME_ManaPerSec = "Mana pro Sec.";
|
||
const string NAME_Duration = "Dauer (Minuten)";
|
||
const string NAME_Sec_Duration = "Dauer (Sekunden)";
|
||
|
||
const string NAME_Mana_needed = "benötigtes Mana:";
|
||
const string NAME_Str_needed = "benötigte Stärke:";
|
||
const string NAME_Dex_needed = "benötigte Geschicklichkeit:";
|
||
|
||
const string NAME_Spell_Load = "Aufladbarer Zauber";
|
||
const string NAME_Spell_Invest = "Aufrechterhaltungs-Zauber";
|
||
|
||
const string NAME_Dam_Edge = "Waffenschaden";
|
||
const string NAME_Dam_Point = "Pfeilschaden";
|
||
const string NAME_Dam_Fire = "Feuerschaden";
|
||
const string NAME_Dam_Magic = "Magieschaden";
|
||
const string NAME_Dam_Fly = "Wirbelschaden";
|
||
|
||
const string NAME_Damage = "Schaden";
|
||
const string NAME_Damage_Max = "Schaden (max)";
|
||
const string NAME_PerMana = " (pro Mana)";
|
||
const string NAME_DamagePerSec = "Schaden pro Sec.";
|
||
|
||
const string NAME_Prot_Edge = "Schutz vor Waffen:";
|
||
const string NAME_Prot_Point = "Schutz vor Pfeilen:";
|
||
const string NAME_Prot_Fire = "Schutz vor Feuer:";
|
||
const string NAME_Prot_Magic = "Schutz vor Magie:";
|
||
|
||
const string NAME_Bonus_HP = "Lebensenergie-Bonus:";
|
||
const string NAME_Bonus_Mana = "Mana-Bonus:";
|
||
|
||
|
||
const string NAME_Bonus_HpMax = "Bonus für maximale Lebensenergie:";
|
||
const string NAME_Bonus_ManaMax = "Bonus für maximales Mana:";
|
||
|
||
const string NAME_Bonus_Dex = "Geschicklichkeits-Bonus:";
|
||
const string NAME_Bonus_Str = "Stärke-Bonus:";
|
||
|
||
const string NAME_OneHanded = "Einhandwaffe";
|
||
const string NAME_TwoHanded = "Zweihandwaffe";
|
||
|
||
const string NAME_HealingPerMana = "Heilung pro Mana";
|
||
const string NAME_HealingPerCast = "Heilkraft:";
|
||
|
||
const string NAME_Addon_NostalgieBonus = "Nostalgie-Bonus: ";
|
||
|
||
const string NAME_Addon_NeedsAllMana = "Braucht kompletten Manavorrat auf.";
|
||
const string NAME_Addon_SpellDontKill = "Spruch tötet nicht";
|
||
const string NAME_Addon_Damage_Min = "Schaden (min)";
|
||
|
||
//ADDON
|
||
const string NAME_ADDON_WISPSKILL_FF = "Fernkampfwaffen und Munition";
|
||
const string NAME_ADDON_WISPSKILL_NONE = "Gold, Schlüssel und Gebrauchsgegenstände";
|
||
const string NAME_ADDON_WISPSKILL_RUNE = "Runen und Schriftrollen";
|
||
const string NAME_ADDON_WISPSKILL_MAGIC = "Ringe und Amulette";
|
||
const string NAME_ADDON_WISPSKILL_FOOD = "Nahrung und Planzen";
|
||
const string NAME_ADDON_WISPSKILL_POTIONS = "Magische und andere Tränke";
|
||
|
||
const string NAME_ADDON_LEARNLANGUAGE_1 = "Sprache der Bauern lernen";
|
||
const string NAME_ADDON_LEARNLANGUAGE_2 = "Sprache der Krieger lernen";
|
||
const string NAME_ADDON_LEARNLANGUAGE_3 = "Sprache der Priester lernen";
|
||
|
||
const string NAME_ADDON_MALUS_2H = "Zweihand Talent - Malus";
|
||
const string NAME_ADDON_MALUS_1H = "Einhand Talent - Malus";
|
||
const string NAME_ADDON_BONUS_1H = "Einhand Talent - Bonus";
|
||
const string NAME_ADDON_BONUS_2H = "Zweihand Talent - Bonus";
|
||
const string NAME_ADDON_ONEHANDED_BELIAR = "Chance auf Extraschaden";
|
||
const string NAME_ADDON_TWOHANDED_BELIAR = "Chance auf Extraschaden";
|
||
|
||
const string NAME_ADDON_UPGRATEBELIARSWEAPON = "'Die Klaue Beliars' verbessern";
|
||
const string NAME_ADDON_BETEN = "Beten";
|
||
|
||
const string NAME_ADDON_PRAYIDOL_GIVENOTHING = "Ich will beten und spende nichts.";
|
||
const string NAME_ADDON_PRAYIDOL_GIVEHITPOINT1 = "Ich will beten und spende 1 Lebensenergie.";
|
||
const string NAME_ADDON_PRAYIDOL_GIVEHITPOINT2 = "Ich will beten und spende 2 Lebensenergie.";
|
||
const string NAME_ADDON_PRAYIDOL_GIVEHITPOINT3 = "Ich will beten und spende 3 Lebensenergie.";
|
||
const string NAME_ADDON_PRAYIDOL_GIVEMANA = "Ich will beten und spende 1 Mana.";
|
||
|
||
|
||
// *************************************************************
|
||
// NAMEN FÜR Produktionsitems
|
||
// *************************************************************
|
||
const string NAME_ItMw_1H_Common_01 = "Schwert"; //(40/30)
|
||
const string NAME_ItMw_1H_Special_01 = "Erz-Langschwert";
|
||
const string NAME_ItMw_2H_Special_01 = "Erz-Zweihänder";
|
||
const string NAME_ItMw_1H_Special_02 = "Erz-Bastardschwert";
|
||
const string NAME_ItMw_2H_Special_02 = "Schwerer Erz-Zweihänder";
|
||
const string NAME_ItMw_1H_Special_03 = "Erz-Schlachtklinge";
|
||
const string NAME_ItMw_2H_Special_03 = "Schwere Erz-Schlachtklinge";
|
||
const string NAME_ItMw_1H_Special_04 = "Erz-Drachentöter";
|
||
const string NAME_ItMw_2H_Special_04 = "Grosser Erz-Drachentöter";
|
||
|
||
const string NAME_Addon_Harad_01 = "Edles Schwert"; //ItMw_Schwert1 (60/50)
|
||
const string NAME_Addon_Harad_02 = "Edles Langschwert"; //ItMw_Schwert4 (80/70)
|
||
const string NAME_Addon_Harad_03 = "Rubinklinge"; //ItMw_Rubinklinge (100/90)
|
||
const string NAME_Addon_Harad_04 = "El Bastardo"; //ItMw_ElBastardo (120/110)
|
||
|
||
|
||
// *************************************************************
|
||
// PrintScreen Texte für B_GiveInvItems
|
||
// *************************************************************
|
||
|
||
const string PRINT_Addon_gegeben = " gegeben";
|
||
const string PRINT_GoldGegeben = " Gold gegeben";
|
||
const string PRINT_ItemGegeben = " Gegenstand gegeben";
|
||
const string PRINT_ItemsGegeben = " Gegenstände gegeben";
|
||
|
||
const string PRINT_Addon_erhalten = " erhalten";
|
||
const string PRINT_GoldErhalten = " Gold erhalten";
|
||
const string PRINT_ItemErhalten = " Gegenstand erhalten";
|
||
const string PRINT_ItemsErhalten = " Gegenstände erhalten";
|
||
const string PRINT_Addon_RuneGiven = " Beliar schenkt dir einen anderen Zauber";
|
||
|
||
|
||
// *************************************************************
|
||
// PrintScreen Texte für Steigerung (Lernen)
|
||
// *************************************************************
|
||
|
||
// ------ B_BuildLearnString ------
|
||
const string PRINT_Kosten = ". Kosten: ";
|
||
const string PRINT_LP = " LP";
|
||
|
||
// ------ Zu wenig LP / techerMAX überschritten ------
|
||
const string PRINT_NotEnoughLP = "Nicht genug Lernpunkte!";
|
||
const string PRINT_NoLearnOverPersonalMAX = "Maximum dieses Lehrers liegt bei ";
|
||
|
||
// ------ Attribute ------------------------------------------------------------------------------
|
||
const string PRINT_LearnSTR = "Stärke + ";
|
||
const string PRINT_LearnDEX = "Geschicklichkeit + ";
|
||
const string PRINT_LearnMANA_MAX = "Mana + ";
|
||
const string PRINT_Learnhitpoints_MAX = "Lebensenergie + ";
|
||
const string PRINT_LearnLP = "Lernpunkte + ";
|
||
|
||
// ------ Kreise der Magie -----------------------------------------------------------------------
|
||
const string PRINT_LearnCircle_1 = "Lerne: 1. Kreis der Magie";
|
||
const string PRINT_LearnCircle_2 = "Lerne: 2. Kreis der Magie";
|
||
const string PRINT_LearnCircle_3 = "Lerne: 3. Kreis der Magie";
|
||
const string PRINT_LearnCircle_4 = "Lerne: 4. Kreis der Magie";
|
||
const string PRINT_LearnCircle_5 = "Lerne: 5. Kreis der Magie";
|
||
const string PRINT_LearnCircle_6 = "Lerne: 6. Kreis der Magie";
|
||
|
||
// ------ 1H -------------------------------------------------------------------------------------
|
||
const string PRINT_Learn1H = "Verbessere: Kampf mit Einhandwaffen";
|
||
const string PRINT_Learn1H_and_2H = "Verbessere: Kampf mit Ein- und Zweihandwaffen"; //ADDON geändert M.F.
|
||
// ------ 2H -------------------------------------------------------------------------------------
|
||
const string PRINT_Learn2H = "Verbessere: Kampf mit Zweihandwaffen";
|
||
const string PRINT_Learn2H_and_1H = "Verbessere: Kampf mit Zwei- und Einhandwaffen";//ADDON geändert M.F.
|
||
// ------ Bow ------------------------------------------------------------------------------------
|
||
const string PRINT_LearnBow = "Verbessere: Treffen mit Bogen";
|
||
const string PRINT_LearnBow_and_Crossbow = "Verbessere: Treffen mit Bogen und Armbrust";
|
||
// ------ Crossbow -------------------------------------------------------------------------------
|
||
const string PRINT_LearnCrossbow = "Verbessere: Treffen mit Armbrust";
|
||
const string PRINT_LearnCrossbow_and_Bow = "Verbessere: Treffen mit Armbrust und Bogen";
|
||
|
||
// ------ Diebestalente --------------------------------------------------------------------------
|
||
const string PRINT_LearnPicklock = "Lerne: Schlösser knacken";
|
||
const string PRINT_LearnSneak = "Lerne: Schleichen";
|
||
const string PRINT_LearnAcrobat = "Lerne: Akrobatik";
|
||
const string PRINT_Addon_AcrobatBonus = "Akrobatik-Bonus!";
|
||
const string PRINT_LearnPickpocket = "Lerne: Taschendiebstahl";
|
||
const string PRINT_Beliarshitpoints_MAX = "Lebensenergie - ";
|
||
|
||
// ------ Player Talents -------------------------------------------------------------------------
|
||
const string PRINT_LearnSmith = "Lerne: Waffe schmieden";
|
||
const string PRINT_LearnRunes = "Lerne: Rune erschaffen";
|
||
const string PRINT_LearnAlchemy = "Lerne: Trank brauen";
|
||
const string PRINT_LearnAlchemyInnosEye = "Lerne: Auge Innos aufladen";
|
||
const string PRINT_LearnTakeAnimalTrophy = "Lerne: Tiere ausschlachten";
|
||
const string PRINT_LearnForeignLanguage = "Lerne: Sprache der Erbauer";//ADDON
|
||
const string PRINT_LearnWispDetector = "Dein Irrlicht hat gelernt";//ADDON
|
||
const string PRINT_LearnPalTeleportSecret = "Lerne: Geheime Teleport Rune bauen";
|
||
|
||
const string PRINT_NotEnoughLearnPoints = "Zu wenig Lernpunkte!";
|
||
|
||
//-------- Lern Konstanten der Descriptions ---------------------------------------------------
|
||
const string PRINT_LearnSTR1 = "Stärke + 1";
|
||
const string PRINT_LearnSTR5 = "Stärke + 5";
|
||
|
||
const string PRINT_LearnDEX1 = "Geschicklichkeit + 1";
|
||
const string PRINT_LearnDEX5 = "Geschicklichkeit + 5";
|
||
|
||
const string PRINT_LearnMANA1 = "Mana + 1";
|
||
const string PRINT_LearnMANA5 = "Mana + 5";
|
||
|
||
const string PRINT_Learn1h1 = "Einhand - Waffen + 1";
|
||
const string PRINT_Learn1h5 = "Einhand - Waffen + 5";
|
||
|
||
const string PRINT_Learn2h1 = "Zweihand - Waffen + 1";
|
||
const string PRINT_Learn2h5 = "Zweihand - Waffen + 5";
|
||
|
||
const string PRINT_LearnBow1 = "Bogen + 1";
|
||
const string PRINT_LearnBow5 = "Bogen + 5";
|
||
|
||
const string PRINT_LearnCrossBow1 = "Armbrust + 1";
|
||
const string PRINT_LearnCrossBow5 = "Armbrust + 5";
|
||
|
||
|
||
|
||
// ************************************
|
||
// Konstanten aus Dialog_Mobsi Skripten
|
||
// ************************************
|
||
|
||
const string PRINT_SleepOver = "Du hast geschlafen und bist ausgeruht!";
|
||
const string PRINT_SleepOverObsessed = "Alpträume verwehren dir Erholung!";
|
||
const string PRINT_SmithSuccess = "Waffe hergestellt!";
|
||
const string PRINT_RuneSuccess = "Rune hergestellt!";
|
||
const string PRINT_AlchemySuccess = "Trank hergestellt!";
|
||
const string PRINT_AlchemySuccessInnoseye = "Das Auge Innos pulsiert voller Energie!";
|
||
const string PRINT_ProdItemsMissing = "Zu wenig Rohstoffe";
|
||
const string PRINT_TabakSuccess = "Neue Tabaksorte gemischt!";
|
||
const string PRINT_JointSuccess = "Sumpfkraut - Stengel gedreht!";
|
||
const string PRINT_Addon_Joint_01_Success = "Grüner Novize gedreht!"; //ADDON
|
||
const string PRINT_NoInnosTears = "Dir fehlen die `Tränen Innos´.";
|
||
const string PRINT_Addon_GuildNeeded = "Dir fehlt eine Gilde.";
|
||
const string PRINT_Addon_GuildNeeded_NOV = "Du bist noch kein Magier.";
|
||
const string PRINT_SharpSuccess = "Waffe geschärft!";
|
||
|
||
// ************************************
|
||
//B_RefuseAction
|
||
// ************************************
|
||
const string PRINT_KeyMissing = "Dafür brauche ich den richtigen Schlüssel";
|
||
const string PRINT_PicklockMissing = "Ich brauche einen Dietrich";
|
||
const string PRINT_Picklock_or_KeyMissing = "Ich brauche entweder den Schlüssel oder einen Dietrich";
|
||
const string PRINT_NeverOpen = "Da lässt sich nichts machen";
|
||
const string PRINT_Toofar_Away = "Das ist zu weit entfernt";
|
||
const string PRINT_WrongSide = "Das ist die falsche Seite";
|
||
const string PRINT_MissingItem = "Mir fehlt der entsprechende Gegenstand";
|
||
const string PRINT_AnotherUser = "Das wird gerade benutzt";
|
||
const string PRINT_NoPicklockTalent = "Dafür habe ich kein Talent";
|
||
|
||
const string PRINT_NOTHINGTOGET = "Da ist nichts zu holen...";
|
||
const string PRINT_NOTHINGTOGET02 = "Nichts zu holen...";
|
||
const string PRINT_NOTHINGTOGET03 = "Nichts zu plündern...";
|
||
|
||
// *************************************
|
||
// StringKonstanten für Beten
|
||
// *************************************
|
||
|
||
const string PRINT_BlessSTR = "Innos schenkt dir: Stärke + ";
|
||
const string PRINT_BlessDEX = "Innos schenkt dir: Geschicklichkeit + ";
|
||
const string PRINT_BlessMANA_MAX = "Innos schenkt dir: Mana + ";
|
||
const string PRINT_BlessHitpoints_MAX = "Innos schenkt dir: Lebensenergie + ";
|
||
const string PRINT_BlessMANA = "Du bist erfüllt von geistiger Klarheit.";
|
||
const string PRINT_BlessHitpoints = "Innos erhört dich und heilt dich.";
|
||
const string Print_BlessMana_Hit = "Du fühlst dich wie neugeboren.";
|
||
const string Print_BlessNone = "Innos dankt für dein Gebet.";
|
||
const string Print_NotEnoughGold = "Zu wenig Gold.";
|
||
const string Bless_Sword = "Schwert weihen (5000 Gold)";
|
||
const string Bless_Sword2 = "Schwert weihen (Tränen Innos)";
|
||
|
||
const string Pray_Paladin1 = "...Innos, halte deine schützende Hand über deine Streiter..." ;
|
||
const string Pray_Paladin2 = "...segne sie mit deinem Feuer und schenke ihnen Kraft..." ;
|
||
const string Pray_Paladin3 = "...auf das sie in deinem Namen mutig kämpfen... ";
|
||
const string Pray_Paladin4 = "...bis zum Sieg oder zum Tod, so wie es dein Wille ist.";
|
||
|
||
// ***************************************************************************************
|
||
// PrintScreen Texte Story
|
||
// ***************************************************************************************
|
||
|
||
//--- Addon ------------------------------
|
||
|
||
//---------- Dialoge Banditenlager -----------------
|
||
const string DIALOG_ADDON_ATTENTAT_DESCRIPTION = "Was weißt du über das Attentat gegen Esteban?";
|
||
const string DIALOG_ADDON_ATTENTAT_PRO = "Ich will diese Verräter töten.";
|
||
const string DIALOG_ADDON_ATTENTAT_CONTRA = "Ich suche diese Typen, um gegen Esteban vorzugehen.";
|
||
|
||
const string DIALOG_ADDON_MINE_DESCRIPTION = "Du wirst in der Mine gebraucht. (Roten Stein geben)";
|
||
const string DIALOG_ADDON_GOLD_DESCRIPTION = "Was muss ich über's Goldhacken wissen?";
|
||
const string PRINT_ADDON_KNOWSBF = "Wissen über Stachelgift gelernt";
|
||
const string PRINT_ADDON_HACKCHANCE = "Wissen über Goldhacken gesteigert! (+ ";
|
||
const string PRINT_ADDON_STUNTBONUS = "Stunt Bonus";
|
||
const string PRINT_ADDON_EXPLOITBONUS = "Exploit Malus";
|
||
|
||
|
||
const string PRINT_ADDON_ENOUGHTALK = "Genug geredet. Lass uns kämpfen.";
|
||
// ------ allgemeine ------
|
||
const string PRINT_FullyHealed = "Vollständig geheilt";
|
||
const string PRINT_Eat1 = "Du fühlst dich erfrischt";
|
||
const string PRINT_Eat2 = "Schmeckt saftig und frisch";
|
||
const string PRINT_Eat3 = "Du fühlst dich gesund und stark!";
|
||
|
||
const string Print_ReadAstronomy = "Ein Gefühl göttlicher Erkenntnis erfüllt dich.";
|
||
|
||
// ------ spezielle -------
|
||
const string PRINT_GornsTreasure = "100 Gold erhalten.";
|
||
const string PRINT_KerolothsGeldBeutel = "300 Gold erhalten.";
|
||
const string PRINT_MalethBanditsGold = "300 Gold erhalten";
|
||
const string Print_DiegosTreasure = "2000 Gold erhalten";
|
||
const string PRINT_IrdorathBookDoesntOpen = "Der Einband des Buches lässt sich nicht öffnen.";
|
||
const string PRINT_IrdorathBookHiddenKey = "Im Einband des Buches ist ein Schlüssel versteckt!";
|
||
const string PRINT_FishLetter = "Im Fisch ist ein Zettel versteckt";
|
||
const string Print_InnoseyeGiven = "Auge Innos gegeben";
|
||
const STRING Print_InnosEyeGet = "Auge Innos erhalten";
|
||
|
||
const string PRINT_GotFourItems = "4 Gegenstände erhalten ";
|
||
const string PRINT_OrcEliteRingEquip = "Du fühlst dich geschwächt.";
|
||
const string PRINT_SCIsObsessed = "Ein beklemmendes Gefühl befällt dich!";
|
||
const string PRINT_ClearSCObsession = "Du fühlst dich erlöst!";
|
||
const string PRINT_NumberLeft = " übrig";
|
||
const string PRINT_NovizenLeft = " Novizen übrig";
|
||
|
||
//------ Addon-----
|
||
const string PRINT_Addon_CanyonRazorsLeft = " Razor übrig";
|
||
//-----------------
|
||
|
||
const string PRINT_DragKillCount = "Der Feind ist besiegt und diesmal werde ich nicht wieder unter Felsen verschimmeln. Nichts wie raus hier, zurück auf´s Schiff.";
|
||
|
||
// ------ Smith Weapon ------
|
||
const string PRINT_Smith_1H_Special_01 = " (1 Erz)";
|
||
const string PRINT_Smith_2H_Special_01 = " (2 Erz)";
|
||
const string PRINT_Smith_1H_Special_02 = " (2 Erz)";
|
||
const string PRINT_Smith_2H_Special_02 = " (3 Erz)";
|
||
const string PRINT_Smith_1H_Special_03 = " (3 Erz)";
|
||
const string PRINT_Smith_2H_Special_03 = " (4 Erz)";
|
||
const string PRINT_Smith_1H_Special_04 = " (4 Erz, 5 Drachenblut)";
|
||
const string PRINT_Smith_2H_Special_04 = " (5 Erz, 5 Drachenblut)";
|
||
|
||
|
||
const string NAME_MageScroll = "Spruchrolle";
|
||
|
||
|
||
|
||
//----------- Items in Items finden --------------------
|
||
|
||
const string PRINT_FoundRing = "Ring gefunden";
|
||
const string PRINT_FoundAmulett = "Amulett gefunden";
|
||
const string PRINT_FoundScroll = "Spruchrolle gefunden";
|
||
const string PRINT_FoundPotion = "Trank gefunden";
|
||
const string PRINT_FoundMap = "Karte gefunden";
|
||
|
||
const string PRINT_FoundGold10 = "10 Gold gefunden";
|
||
const string PRINT_FoundGold25 = "25 Gold gefunden";
|
||
const string PRINT_FoundGold50 = "50 Gold gefunden";
|
||
const string PRINT_FoundGold100 = "100 Gold gefunden";
|
||
const string PRINT_FoundRuneBlank = "Runenstein gefunden";
|
||
const string PRINT_FoundOreNugget = "Erzbrocken gefunden";
|
||
const string PRINT_FoundLockpick = "Dietrich gefunden";
|
||
const string PRINT_HannasBeutel = "Ein kleiner Schlüssel und ein paar Dietriche...";
|
||
const string PRINT_GotPlants = "Einige Kräuter gefunden";
|
||
|
||
//-------------
|
||
const string PRINT_NoSweeping = "Alle Kammern auszufegen dauert ewig!";
|
||
|
||
const string PRINT_Mandibles = "Das Sekret zeigt keine Wirkung mehr.";
|
||
const string PRINT_Bloodfly = "Schmeckt bitter und giftig";
|
||
// ***************************************************************************************
|
||
// Abuyin Patchwork
|
||
// ***************************************************************************************
|
||
const string PRINT_PILZ = "Pilz Tabak";
|
||
const string PRINT_DOPPEL = "Doppelter Apfel";
|
||
const string PRINT_HONIG = "Honig Tabak";
|
||
const string PRINT_KRAUT = "Krautabak";
|
||
|
||
// ***************************************************************************************
|
||
// sonstige PrintScreen Texte
|
||
// ***************************************************************************************
|
||
|
||
const string PRINT_XPGained = "Erfahrung + "; // bei jedem Erfahrungsgewinn
|
||
const string PRINT_LevelUp = "Stufe gestiegen!"; // beim Stufenaufstieg
|
||
const string PRINT_NewLogEntry = "Neuer Tagebucheintrag";
|
||
const string PRINT_TeleportTooFarAway = "Zu weit entfernt";
|
||
const string PRINT_BiffsAnteil = "Biffs Anteil: ";
|
||
const string PRINT_BiffGold = " Gold";
|
||
const string PRINT_Addon_SCIsWearingRangerRing = "Du trägst jetzt das Erkennungszeichen des 'Rings des Wassers'";
|
||
|
||
// ***************************************************************************************
|
||
// variable Item Inventory Texte
|
||
// ***************************************************************************************
|
||
|
||
var string TEXT_Innoseye_Setting;
|
||
|
||
const string TEXT_Innoseye_Setting_Broken = "Die Fassung des Amuletts ist zerbrochen";
|
||
const string TEXT_Innoseye_Setting_Repaired = "Die Fassung des Amuletts ist intakt";
|
||
const string TEXT_Innoseye_Gem = "Der Edelstein ist matt und kraftlos";
|
||
|
||
// ***************************************************************************************
|
||
// Diebtstahl Text Konstanten
|
||
// ***************************************************************************************
|
||
const string Pickpocket_20 = "(Es wäre ein Kinderspiel seinen Geldbeutel zu stehlen)";
|
||
const string Pickpocket_40 = "(Es wäre einfach seinen Geldbeutel zu stehlen)";
|
||
const string Pickpocket_60 = "(Es wäre gewagt seinen Geldbeutel zu stehlen)";
|
||
const string Pickpocket_80 = "(Es wäre schwierig seinen Geldbeutel zu stehlen)";
|
||
const string Pickpocket_100 = "(Es wäre verdammt schwierig seinen Geldbeutel zu stehlen)";
|
||
const string Pickpocket_120 = "(Es wäre fast unmöglich seinen Geldbeutel zu stehlen)";
|
||
|
||
const string Pickpocket_20_Female = "(Es wäre ein Kinderspiel ihren Geldbeutel zu stehlen)";
|
||
const string Pickpocket_40_Female = "(Es wäre einfach ihren Geldbeutel zu stehlen)";
|
||
const string Pickpocket_60_Female = "(Es wäre gewagt ihren Geldbeutel zu stehlen)";
|
||
const string Pickpocket_80_Female = "(Es wäre schwierig ihren Geldbeutel zu stehlen)";
|
||
const string Pickpocket_100_Female = "(Es wäre verdammt schwierig ihren Geldbeutel zu stehlen)";
|
||
const string Pickpocket_120_Female = "(Es wäre fast unmöglich ihren Geldbeutel zu stehlen)";
|
||
|
||
// ****************************************************************************************
|
||
// Relative Y-Koordinaten für die Bildschirmausgabe (in % der aktuellen Bildhöhe, von oben)
|
||
// ****************************************************************************************
|
||
|
||
const int YPOS_GoldGiven = 34;
|
||
const int YPOS_GoldTaken = 34;
|
||
const int YPOS_ItemGiven = 37;
|
||
const int YPOS_ItemTaken = 40;
|
||
|
||
const int YPOS_LOGENTRY = 45;
|
||
const int YPOS_LEVELUP = 50;
|
||
const int YPOS_XPGAINED = 55;
|
||
|
||
|
||
// ******************************
|
||
// Konstanten aus den G_FUNCTIONS
|
||
// ******************************
|
||
|
||
// ------ G_PickLock ------
|
||
const string PRINT_PICKLOCK_SUCCESS = "Das hörte sich gut an";
|
||
const string PRINT_PICKLOCK_UNLOCK = "Das Schloß ist geknackt";
|
||
const string PRINT_PICKLOCK_FAILURE = "Mist.. wieder von vorne";
|
||
const string PRINT_PICKLOCK_BROKEN = "Der Dietrich ist abgebrochen";
|
||
|
||
// ------ G_CanNotUse ------
|
||
const string PRINT_HITPOINTS_MISSING = "Lebenspunkte zu wenig";
|
||
const string PRINT_HITPOINTS_MAX_MISSING = "maximale Lebenspunkte zu wenig";
|
||
const string PRINT_MANA_MISSING = "Manapunkte zu wenig";
|
||
const string PRINT_MANA_MAX_MISSING = "maximale Manapunkte zu wenig";
|
||
const string PRINT_STRENGTH_MISSING = "Stärkepunkte zu wenig";
|
||
const string PRINT_DEXTERITY_MISSING = "Geschicklichkeitspunkte zu wenig";
|
||
|
||
// ------ G_CanNotCast ------
|
||
const string PRINT_MAGCIRCLES_MISSING = "magische Kreise zu niedrig, um die Rune anzulegen";
|
||
|
||
//ADDON
|
||
const string PRINT_ADDON_BELIARSCOURSE_MISSING = "Die Waffe lässt sich nicht anlegen.";
|
||
|
||
|
||
// ************************************
|
||
// Vom Programm ausgelagerte Konstanten
|
||
// ------------------------------------
|
||
// NAMEN NICHT ÄNDERN!
|
||
// ************************************
|
||
|
||
// Bidschrimausgabe zum Thema Schloß öffnen/knacken
|
||
const string _STR_MESSAGE_INTERACT_NO_KEY = "kein Dietrich oder passender Schlüssel";
|
||
|
||
// Bidschrimausgabe fürs Tausch-Fenster
|
||
const string _STR_MESSAGE_TRADE_FAILURE = "der Wert deiner Tauschware ist nicht hoch genug" ;
|
||
|
||
// Trade-Manager
|
||
const string STR_INFO_TRADE_ACCEPT = "Annehmen" ;
|
||
const string STR_INFO_TRADE_RESET = "Ablehnen" ;
|
||
const string STR_INFO_TRADE_EXIT = "Zurück" ;
|
||
|
||
// Menuetext-Konstanten (max 60 Zeichen)
|
||
const string MENU_TEXT_NEEDS_APPLY = "Zum aktivieren RETURN drücken!";
|
||
const string MENU_TEXT_NEEDS_RESTART = "Einige Einstellungen werden erst nach einem Neustart aktiv";
|
||
|
||
|
||
// ****************
|
||
// B_Kapitelwechsel
|
||
// ****************
|
||
|
||
const string KapWechsel_1 = "Kapitel 1" ;
|
||
const string KapWechsel_1_Text = "Ein neues Leben" ;
|
||
const string KapWechsel_2 = "Kapitel 2" ;
|
||
const string KapWechsel_2_Text = "Neue Zeiten" ;
|
||
const string KapWechsel_3 = "Kapitel 3" ;
|
||
const string KapWechsel_3_Text = "Der Hüter" ;
|
||
const string KapWechsel_4 = "Kapitel 4" ;
|
||
const string KapWechsel_4_Text = "Die dunkle Jagd" ;
|
||
const string KapWechsel_5 = "Kapitel 5" ;
|
||
const string KapWechsel_5_Text = "Aufbruch" ;
|
||
const string KapWechsel_6 = "Kapitel 6" ;
|
||
const string KapWechsel_6_Text = "Die Hallen von Irdorath" ;
|
||
|
||
//-----Written Texte----------
|
||
|
||
|
||
// ****************
|
||
// Mahlendur
|
||
// ****************
|
||
const string MOBNAME_LADDER = "Leiter" ;
|
||
|
||
CONST STRING MOBNAME_SILVERFLOEZ = "Silberader";
|
||
CONST STRING MOBNAME_AQUAFLOEZ = "Aquamarinvorkommen";
|
||
CONST STRING MOBNAME_AMETHYSTFLOEZ = "Amethystfloez";
|
||
CONST STRING MOBNAME_SMARAGDFLOEZ = "Smaragdgestein";
|
||
CONST STRING MOBNAME_RUBINFLOEZ = "Rubinader";
|
||
CONST STRING MOBNAME_TOPASFLOEZ = "Topaskristalle";
|
||
CONST STRING MOBNAME_SULFURFLOEZ = "Schwefelader";
|
||
CONST STRING MOBNAME_COALFLOEZ = "Steinkohle";
|
||
CONST STRING MOBNAME_SALZFLOEZ = "Salzvorkommen";
|
||
CONST STRING MOBNAME_REDERZFLOEZ = "Eisenerz";
|
||
CONST STRING MOBNAME_BLACKERZFLOEZ = "Schwarzes Erz";
|
||
CONST STRING MOBNAME_MAGERZFLOEZ = "Magisches Erz";
|
||
|
||
|
||
|