mahlendur/_work/Data/Anims/asc_ziege/ZIEGE.MDS
Daniel Heße 892a40ff0f Initial commit with Subversion-codebase from 13/05/2022.
Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts.
Need to symlink files to a working directory.
2022-05-13 17:38:52 +02:00

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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Last Changes:
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Model ("Ziege")
{
meshAndTree ("ZIEGE_01_BODY.ASC" DONT_USE_MESH)
registerMesh ("ZIEGE_01_BODY.ASC")
registerMesh ("ZIEGE_02_BODY.ASC")
registerMesh ("ZIEGE_03_BODY.ASC")
registerMesh ("ZIEGE_04_BODY.ASC")
registerMesh ("ZIEGE_05_BODY.ASC")
registerMesh ("ZIEGE_06_BODY.ASC")
registerMesh ("ZIEGE_07_BODY.ASC")
registerMesh ("ZIEGE_08_BODY.ASC")
registerMesh ("ZIEGE_09_BODY.ASC")
registerMesh ("ZIEGE_10_BODY.ASC")
registerMesh ("ZIEGE_11_BODY.ASC")
registerMesh ("ZIEGE_12_BODY.ASC")
registerMesh ("ZIEGE_13_BODY.ASC")
registerMesh ("ZIEGE_14_BODY.ASC")
registerMesh ("ZIEGE_15_BODY.ASC")
registerMesh ("ZIEGE_16_BODY.ASC")
registerMesh ("ZIEGE_17_BODY.ASC")
registerMesh ("ZIEGE_18_BODY.ASC")
aniEnum
{
modelTag ("DEF_HIT_LIMB" "BIP01 Head")
ani ("S_FISTRUN" 1 "S_FISTRUN" 0.0 0.0 M. "SHEEP_AMBIENT_A01.ASC" F 0 50)
{
// *eventSFX (10 "ZIEGE_02" EMPTY_SLOT)
}
ani ("T_FISTRUN_2_FISTRUNL" 1 "S_FISTRUNL" 0.0 0.0 M. "SHEEP_RUN_A01.ASC" F 5 10)
ani ("S_FISTRUNL" 1 "S_FISTRUNL" 0.0 0.0 M. "SHEEP_RUN_A01.ASC" F 10 26)
{
// *eventSFX (11 "ZIEGE_02" EMPTY_SLOT)
}
ani ("T_FISTRUNL_2_FISTRUN" 1 "S_FISTRUN" 0.1 0.1 M. "SHEEP_RUN_A01.ASC" F 26 35)
aniAlias ("T_FISTRUNR_2_FISTRUN" 1 "S_FISTRUN" 0.1 0.1 M. "T_FISTRUNL_2_FISTRUN" F)
aniAlias ("S_FISTWALK" 1 "S_FISTWALK" 0.0 0.0 M. "S_FISTRUN" F)
ani ("T_FISTWALK_2_FISTWALKL" 1 "S_FISTWALKL" 0.0 0.0 M. "SHEEP_WALK_A01.ASC" F 1 10)
ani ("S_FISTWALKL" 1 "S_FISTWALKL" 0.0 0.1 M. "SHEEP_WALK_A01.ASC" F 10 30)
{
// *eventSFX (11 "ZIEGE_02" EMPTY_SLOT)
}
ani ("T_FISTWALKL_2_FISTWALK" 1 "S_FISTWALK" 0.0 0.0 M. "SHEEP_WALK_A01.ASC" F 30 40)
aniBlend ("T_FISTWALKR_2_FISTWALK" "S_FISTWALK" 0.2 0.2)
aniBlend ("T_FISTWALK_2_FISTWALKBL" "S_FISTWALKBL" 0.1 0.1)
aniAlias ("S_FISTWALKBL" 1 "S_FISTWALKBL" 0.0 0.0 M. "S_FISTWALKL" R)
aniBlend ("T_FISTWALKBL_2_FISTWALK" "S_FISTWALK" 0.1 0.1)
aniBlend ("T_FISTWALKBR_2_FISTWALK" "S_FISTWALK" 0.1 0.1)
ani ("T_FISTWALKTURNL" 20 "" 0.3 0.3 M. "SHEEP_TURNL_A01.ASC" F 1 24)
ani ("T_FISTWALKTURNR" 20 "" 0.3 0.3 M. "SHEEP_TURNR_A01.ASC" F 1 24)
aniAlias ("T_FISTRUNTURNL" 20 "" 0.2 0.2 M. "T_FISTWALKTURNL" F)
aniAlias ("T_FISTRUNTURNR" 20 "" 0.2 0.2 M. "T_FISTWALKTURNR" F)
aniBlend ("T_FISTRUN_2_FISTWALK" "S_FISTWALK" 0.2 0.2)
aniBlend ("T_FISTWALK_2_FISTRUN" "S_FISTRUN" 0.2 0.2)
aniBlend ("T_FISTRUNL_2_FISTWALKL" "S_FISTWALKL" 0.2 0.2)
aniBlend ("T_FISTWALKL_2_FISTRUNL" "S_FISTRUNL" 0.2 0.2)
ani ("S_FALLDN" 1 "S_FALLDN" 0.0 0.1 MF "SHEEP_AMBIENT_A01.ASC" F 1 1)
ani ("T_FALLDN_2_STAND" 1 "" 0.1 0.0 M. "SHEEP_AMBIENT_A01.ASC" F 1 1)
ani ("T_DEAD" 1 "S_DEAD" 0.1 0.0 M. "SHEEP_DEAD_A01.ASC" F 0 20)
{
*eventSFX (1 "ZIEGE_01" EMPTY_SLOT)
}
ani ("S_DEAD" 1 "S_DEAD" 0.0 0.1 M. "SHEEP_DEAD_A01.ASC" F 20 20)
aniAlias ("T_DEADB" 1 "S_DEADB" 0.1 0.0 M. "T_DEAD" F)
aniAlias ("S_DEADB" 1 "S_DEADB" 0.0 0.0 M. "S_DEAD" F)
ani ("T_EAT" 2 "" 0.1 0.1 M. "SHEEP_EAT_A01.ASC" F 0 100)
{
*eventSFX (60 "ZIEGE_02" EMPTY_SLOT)
}
aniAlias ("R_ROAM1" 2 "" 0.1 0.1 M. "T_EAT" F)
ani ("R_ROAM2" 2 "" 0.1 0.1 M. "SHEEP_SCHARREN_A01.ASC" F 0 50)
{
*eventSFX (10 "ZIEGE_01" EMPTY_SLOT)
}
aniAlias ("R_ROAM3" 2 "" 0.1 0.1 M. "T_EAT" F)
/////////////////////
// FIST FIGHTING
/////////////////////
ani ("s_FistAttack" 1 "" 0.1 0.1 M. "SHEEP_RUN_A01.ASC" F 10 26)
{
*eventTag (0 "DEF_OPT_FRAME" "11")
*eventTag (0 "DEF_HIT_END" "25")
*eventTag (0 "DEF_WINDOW" "11 25")
*eventSFX (2 "KLR_ATTACK" EMPTY_SLOT )
*eventSFX (5 "ZIEGE_01" EMPTY_SLOT)
}
// w<>hrend des Laufens zuschlagen
ani ("t_FistAttackMove" 2 "" 0.3 0.5 M. "SHEEP_RUN_A01.ASC" F 10 26)
{
*eventTag (0 "DEF_HIT_LIMB" "BIP01 HEAD")
*eventTag (0 "DEF_OPT_FRAME" "11")
*eventSFX (13 "KLR_ATTACK" EMPTY_SLOT )
*eventSFX (15 "ZIEGE_01" EMPTY_SLOT)
}
}
}