Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
27 lines
980 B
D
27 lines
980 B
D
/*
|
|
* Critical hit sound for projectiles
|
|
*
|
|
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
|
|
* Copyright (C) 2016-2017 mud-freak (@szapp)
|
|
*
|
|
* This file is part of Gothic Free Aim.
|
|
* <http://github.com/szapp/GothicFreeAim>
|
|
*
|
|
* Gothic Free Aim is free software: you can redistribute it and/or
|
|
* modify it under the terms of the MIT License.
|
|
* On redistribution this notice must remain intact and all copies must
|
|
* identify the original author.
|
|
*
|
|
* Gothic Free Aim is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* MIT License for more details.
|
|
*
|
|
* You should have received a copy of the MIT License along with
|
|
* Gothic Free Aim. If not, see <http://opensource.org/licenses/MIT>.
|
|
*/
|
|
|
|
INSTANCE GFA_CRITICALHIT_SFX (C_SFX_DEF) {
|
|
file = "BOW_FIRE_02.WAV";
|
|
vol = 60;
|
|
};
|