Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
97 lines
2.1 KiB
D
97 lines
2.1 KiB
D
const int SPINE_ACHIEVEMENTORIENTATION = SPINE_BOTTOMRIGHT;
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const int SPINE_ACHIEVEMENT_DISPLAY_TIME = 10000;
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const int SPINE_EARTHQUAKE_VIBRATION = TRUE;
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const string SPINE_MODNAME = "DasGeheimnisvonMahlendur";
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const int SPINE_ACHIEVEMENT_1 = 0;
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const int SPINE_ACHIEVEMENT_2 = 1;
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const int SPINE_ACHIEVEMENT_3 = 2;
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const int SPINE_ACHIEVEMENT_4 = 3;
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const int SPINE_ACHIEVEMENT_5 = 4;
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const int SPINE_ACHIEVEMENT_6 = 5;
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const int SPINE_ACHIEVEMENT_7 = 6;
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const int SPINE_ACHIEVEMENT_8 = 7;
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const int SPINE_ACHIEVEMENT_9 = 8;
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const int SPINE_ACHIEVEMENT_10 = 9;
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const int MAX_ACHIEVEMENTS = 10;
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const string SPINE_ACHIEVEMENT_NAMES[MAX_ACHIEVEMENTS] = {
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"Lebenskünstler",
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"Gefährliche Zeiten",
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"Hüter des Hüters",
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"Weltenwanderer",
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"Meister des Fachs",
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"Arbeitstier",
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"Rambo",
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"Handwerks-Großmeister",
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"Meister-Weltenwanderer",
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"Artefaktmeister"
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};
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const string SPINE_ACHIEVEMENT_DESCRIPTIONS[MAX_ACHIEVEMENTS] = {
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"Erstes Kapitel abgeschlossen!",
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"Zweites Kapitel abgeschlossen!",
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"Drittes Kapitel abgeschlossen!",
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"Viertes Kapitel abgeschlossen!",
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"Einen Beruf gemeistert!",
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"Zwei Berufe gemeistert!",
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"Während des Angriffs zwanzig Gegner getötet!",
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"Alle Berufe gemeistert!",
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"Das vierte Kapitel im schweren oder sehr schweren Modus abgeschlossen.",
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"Alle Artefaktwaffen und Rüstungen maximal aufgewertet."
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};
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const string SPINE_ACHIEVEMENT_TEXTURES[MAX_ACHIEVEMENTS] = {
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"SPINE_ACHIEVEMENT_DEFAULT.TGA",
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"SPINE_ACHIEVEMENT_DEFAULT.TGA",
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"SPINE_ACHIEVEMENT_DEFAULT.TGA",
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"SPINE_ACHIEVEMENT_DEFAULT.TGA",
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"SPINE_ACHIEVEMENT_DEFAULT.TGA",
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"SPINE_ACHIEVEMENT_DEFAULT.TGA",
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"SPINE_ACHIEVEMENT_DEFAULT.TGA",
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"SPINE_ACHIEVEMENT_DEFAULT.TGA",
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"SPINE_ACHIEVEMENT_DEFAULT.TGA",
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"SPINE_ACHIEVEMENT_DEFAULT.TGA"
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};
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const string SPINE_ACHIEVEMENT_LOCKED[MAX_ACHIEVEMENTS] = {
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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""
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};
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const string SPINE_ACHIEVEMENT_HIDDEN[MAX_ACHIEVEMENTS] = {
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"FALSE",
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"FALSE",
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"FALSE",
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"FALSE",
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"TRUE",
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"TRUE",
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"TRUE",
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"TRUE",
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"TRUE",
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"TRUE"
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};
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const string SPINE_ACHIEVEMENT_PROGRESS[MAX_ACHIEVEMENTS] = {
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"0",
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"0",
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"0",
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"0",
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"0",
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"0",
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"0",
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"20",
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"6",
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"0"
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};
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