Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
76 lines
No EOL
2.9 KiB
Text
76 lines
No EOL
2.9 KiB
Text
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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// HUMAN OVERLAY BOGENSCHIESSEN TALENT 1
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Model ("HuS")
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{
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meshAndTree ("Hum_Body_Naked0.ASC" DONT_USE_MESH)
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aniEnum
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{
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modelTag ("DEF_HIT_LIMB" "zs_RightHand")
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// BOW
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ani ("t_Run_2_Bow" 1 "s_Bow" 0.0 0.0 M. "Hum_BowDrawT1.asc" F 1 5)
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ani ("s_Bow" 1 "s_Bow" 0.0 0.0 M. "Hum_BowDrawT1.asc" F 6 6)
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ani ("t_Bow_2_BowRun" 1 "s_BowRun" 0.0 0.0 M. "Hum_BowDrawT1.asc" F 7 17)
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{
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*eventTag (7 "DEF_FIGHTMODE" "BOW")
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*eventSFX (7 "Drawsound_Bow")
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*eventTag (9 "DEF_PLACE_MUNITION" "ZS_RIGHTHAND")
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}
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ani ("t_BowRun_2_Bow" 1 "s_Bow" 0.0 0.0 M. "Hum_BowDrawT1.asc" R 7 17)
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{
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*eventTag (7 "DEF_FIGHTMODE" "")
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*eventSFX (7 "Drawsound_Bow")
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*eventTag (9 "DEF_REMOVE_MUNITION")
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}
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aniAlias ("t_Bow_2_Run" 1 "" 0.0 0.0 M. "t_Run_2_Bow" R)
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//////////////////////////
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// BOW FIGHTING
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//////////////////////////
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ani ("t_BowRun_2_BowAim" 1 "s_BowAim" 0.0 0.0 M. "Hum_BowAimT1.asc" F 1 11)
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{
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*eventMMStartAni (1 "S_SHOOT" "ZS_LEFTHAND")
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*eventMMStartAni (10 "S_READY" "ZS_LEFTHAND")
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}
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aniAlias ("t_BowWalk_2_BowAim" 1 "s_BowAim" 0.0 0.0 M. "t_BowRun_2_BowAim" F)
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// Seitenwinkel: +/- 30° Höhenwinkel: +/- 45°
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ani ("c_bow_1" 4 "" 0.0 0.0 .. "Hum_BowAutoAimT1.asc" F 0 0)
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ani ("c_bow_2" 4 "" 0.0 0.0 .. "Hum_BowAutoAimT1.asc" F 1 1)
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ani ("c_bow_3" 4 "" 0.0 0.0 .. "Hum_BowAutoAimT1.asc" F 2 2)
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ani ("c_bow_4" 4 "" 0.0 0.0 .. "Hum_BowAutoAimT1.asc" F 3 3)
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ani ("c_bow_5" 4 "" 0.0 0.0 .. "Hum_BowAutoAimT1.asc" F 4 4)
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ani ("c_bow_6" 4 "" 0.0 0.0 .. "Hum_BowAutoAimT1.asc" F 5 5)
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ani ("c_bow_7" 4 "" 0.0 0.0 .. "Hum_BowAutoAimT1.asc" F 6 6)
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ani ("c_bow_8" 4 "" 0.0 0.0 .. "Hum_BowAutoAimT1.asc" F 7 7)
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ani ("c_bow_9" 4 "" 0.0 0.0 .. "Hum_BowAutoAimT1.asc" F 8 8)
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aniComb ("s_BowAim" 1 "s_BowAim" 0.0 0.0 M. "c_bow_" 9)
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// Shoot + Reload
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aniBlend ("t_BowAim_2_BowShoot" "s_BowShoot")
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ani ("s_BowShoot" 1 "s_BowShoot" 0.0 0.0 M. "Hum_BowAimT1.asc" F 12 12)
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{
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*eventSFX (12 "BowShoot")
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}
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ani ("t_BowReload" 1 "s_BowAim" 0.0 0.0 M. "Hum_BowAimT1.asc" F 13 39)
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{
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*eventMMStartAni (13 "S_RELAX" "ZS_LEFTHAND")
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*eventSFX (22 "BowReload")
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*eventTag (22 "DEF_PLACE_MUNITION" "ZS_RIGHTHAND")
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*eventMMStartAni (38 "S_READY" "ZS_LEFTHAND")
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}
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ani ("t_BowAim_2_BowRun" 1 "" 0.0 0.0 M. "Hum_BowAim.asc" F 1 11)
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{
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*eventMMStartAni (11 "S_NORMAL" "ZS_LEFTHAND")
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}
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aniAlias ("t_BowAim_2_BowWalk" 1 "" 0.0 0.0 M. "t_BowAim_2_BowRun" R)
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}
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} |