mahlendur/_work/Data/Scripts/System/Camera/CamInstGFA.d
Daniel Heße 892a40ff0f Initial commit with Subversion-codebase from 13/05/2022.
Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts.
Need to symlink files to a working directory.
2022-05-13 17:38:52 +02:00

41 lines
1.6 KiB
D

/*
* Free aim camera mode
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
* <http://github.com/szapp/GothicFreeAim>
*
* Gothic Free Aim is free software: you can redistribute it and/or
* modify it under the terms of the MIT License.
* On redistribution this notice must remain intact and all copies must
* identify the original author.
*
* Gothic Free Aim is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MIT License for more details.
*
* You should have received a copy of the MIT License along with
* Gothic Free Aim. If not, see <http://opensource.org/licenses/MIT>.
*/
INSTANCE CamModGFA (CCamSys_Def)
{
bestRange = 1.8; // Decreased from 2.5
minRange = 1.4;
maxRange = 5.0; // Decreased from 10.0
bestElevation = 23.0; // Decreased from 35.0
minElevation = 0.0;
maxElevation = 89.0;
bestAzimuth = 0.0;
minAzimuth = -5.0;
maxAzimuth = 5.0;
rotOffsetX = 23.0; // Increased from 20.0
rotOffsetY = 0.0;
targetOffsetY = 40.0; // A little up for more visibility
targetOffsetX = 15.0; // A little to the right (make the projectile fly in a straigh line). Most important
veloTrans = 40;
veloRot = 10000; // More responsive mouse movement (value from CamModFirstPerson)
};