mahlendur/_work/Data/Scripts/System/PFX/PfxInstFreeAim.d
Daniel Heße 892a40ff0f Initial commit with Subversion-codebase from 13/05/2022.
Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts.
Need to symlink files to a working directory.
2022-05-13 17:38:52 +02:00

100 lines
2.9 KiB
D

/*
* Free aim projectile trail strip for increase visibility
*
* G2 Free Aim v0.1.2 - Free aiming for the video game Gothic 2 by Piranha Bytes
* Copyright (C) 2016 mud-freak (@szapp)
*
* This file is part of G2 Free Aim.
* <http://github.com/szapp/g2freeAim>
*
* G2 Free Aim is free software: you can redistribute it and/or modify
* it under the terms of the MIT License.
* On redistribution this notice must remain intact and all copies must
* identify the original author.
*
* G2 Free Aim is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MIT License for more details.
*
* You should have received a copy of the MIT License
* along with G2 Free Aim. If not, see <http://opensource.org/licenses/MIT>.
*/
INSTANCE freeAim_trail (C_PARTICLEFX)
{
ppsvalue = 100.000000000;
ppsislooping = 1;
ppsscalekeys_s = "1";
shptype_s = "POINT";
shpfor_s = "object";
shpoffsetvec_s = "0 0 0";
dirmode_s = "DIR";
dirfor_s = "object";
dirmodetargetfor_s = "OBJECT";
dirmodetargetpos_s = "0 0 0";
diranglehead = 270.0;
dirangleheadvar = 0.000000000;
dirangleelevvar = 0.000000000;
velavg = 0.0000001;
lsppartavg = 300.000000000;
lsppartvar = 0.0000001;
flygravity_s = "0 0 0";
visname_s = "SMK_16BIT_A0.TGA";
visorientation_s = "NONE";
vistexisquadpoly = 1;
vistexaniislooping = 0;
vistexcolorstart_s = "255 255 255";
vistexcolorend_s = "255 255 255";
vissizestart_s = "2 2";
vissizeendscale = 1;
visalphafunc_s = "BLEND";
visalphastart = 255.;
visalphastart = 200.;
trlfadespeed = 0.5;
trltexture_s = "SMK_16BIT_A0.TGA";
trlwidth = 3;
useemittersfor = 1;
};
INSTANCE freeAim_impact (C_PARTICLEFX)
{
ppsvalue = 200.000000000;
ppsscalekeys_s = "1";
ppsissmooth = 1;
ppsfps = 20.000000000;
shptype_s = "POINT";
shpfor_s = "object";
shpoffsetvec_s = "0 1 0";
shpdistribtype_s = "RAND";
shpisvolume = 1;
shpdim_s = "1";
shpscalekeys_s = "1";
shpscaleislooping = 1;
shpscaleissmooth = 1;
shpscalefps = 2.000000000;
dirmode_s = "RAND";
dirfor_s = "object";
dirmodetargetfor_s = "OBJECT";
dirmodetargetpos_s = "0.1 -0.1 0";
diranglehead = 180.000000000;
dirangleheadvar = 10.000000000;
dirangleelev = 180.000000000;
dirangleelevvar = 10.000000000;
velavg = 0.120000003;
velvar = 0.060000001;
lsppartavg = 2500.000000000;
lsppartvar = 300.000000000;
flygravity_s = "0 -0.0003 0";
flycolldet_b = 1;
visorientation_s = "VELO3D";
vistexisquadpoly = 0;
visname_s = "CPFX_WOOD.TGA";
vistexcolorstart_s = "255 255 255";
vistexcolorend_s = "255 255 255";
vissizestart_s = "8 8";
vissizeendscale = 1.;
visalphafunc_s = "BLEND";
visalphastart = 255.;
visalphaend = 50.;
};