mahlendur/_work/Data/Scripts/Content/Spine/Spine_Message.d
Daniel Heße 892a40ff0f Initial commit with Subversion-codebase from 13/05/2022.
Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts.
Need to symlink files to a working directory.
2022-05-13 17:38:52 +02:00

44 lines
2.6 KiB
D

// base message
class Spine_Message {
var int _vtbl;
var int messageType; // type of the message, NEVER change manually. The message type specifies the instance this class contains (SPINE_MESSAGETYPE_INT means you can use it as Spine_IntMessage)
var int userType; // this type can be used to specify modification specific stuff
var string username; // sender of this message, NEVER change manually
};
class Spine_IntMessage {
var int _vtbl;
var int messageType; // type of the message, NEVER change manually. The message type specifies the instance this class contains (SPINE_MESSAGETYPE_INT means you can use it as Spine_IntMessage)
var int userType; // this type can be used to specify modification specific stuff
var string username; // sender of this message, NEVER change manually
var int param; // some int value one can use for whatever he likes
};
class Spine_StringMessage {
var int _vtbl;
var int messageType; // type of the message, NEVER change manually. The message type specifies the instance this class contains (SPINE_MESSAGETYPE_STRING means you can use it as Spine_StringMessage)
var int userType; // this type can be used to specify modification specific stuff
var string username; // sender of this message, NEVER change manually
var string param; // some string value one can use for whatever he likes, maximum of 255 Characters!
};
class Spine_Int3Message {
var int _vtbl;
var int messageType; // type of the message, NEVER change manually. The message type specifies the instance this class contains (SPINE_MESSAGETYPE_INT3 means you can use it as Spine_IntMessage)
var int userType; // this type can be used to specify modification specific stuff
var string username; // sender of this message, NEVER change manually
var int param1; // some int value one can use for whatever he likes
var int param2; // some int value one can use for whatever he likes
var int param3; // some int value one can use for whatever he likes
};
class Spine_Int4Message {
var int _vtbl;
var int messageType; // type of the message, NEVER change manually. The message type specifies the instance this class contains (SPINE_MESSAGETYPE_INT4 means you can use it as Spine_Int4Message)
var int userType; // this type can be used to specify modification specific stuff
var string username; // sender of this message, NEVER change manually
var int param1; // some int value one can use for whatever he likes
var int param2; // some int value one can use for whatever he likes
var int param3; // some int value one can use for whatever he likes
var int param4; // some int value one can use for whatever he likes
};