mahlendur/_work/Data/Anims/mds_overlay/Humans_CBowT1.mds
Daniel Heße 892a40ff0f Initial commit with Subversion-codebase from 13/05/2022.
Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts.
Need to symlink files to a working directory.
2022-05-13 17:38:52 +02:00

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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// HUMAN OVERLAY ARMBRUST TALENT 1
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Model ("HuS")
{
meshAndTree ("Hum_Body_Naked0.ASC" DONT_USE_MESH)
aniEnum
{
modelTag ("DEF_HIT_LIMB" "zs_RightHand")
// CROSSBOW
ani ("t_Run_2_CBow" 1 "s_CBow" 0.0 0.0 M. "Hum_CBowDrawT1.asc" F 1 4)
ani ("s_CBow" 1 "s_CBow" 0.0 0.0 M. "Hum_CBowDrawT1.asc" F 5 5)
ani ("t_CBow_2_CBowRun" 1 "s_CBowRun" 0.0 0.0 M. "Hum_CBowDrawT1.asc" F 6 35)
{
*eventTag (7 "DEF_FIGHTMODE" "CBOW")
*eventMMStartAni (6 "S_SHOOT" "ZS_RIGHTHAND")
*eventSFX (7 "Drawsound_Bow")
*eventTag (6 "DEF_PLACE_MUNITION" "ZS_LEFTHAND")
}
ani ("t_CBowRun_2_CBow" 1 "s_CBow" 0.0 0.0 M. "Hum_CBowDrawT1.asc" R 6 35)
{
*eventTag (7 "DEF_FIGHTMODE" "")
*eventSFX (7 "Drawsound_Bow")
*eventTag (6 "DEF_REMOVE_MUNITION")
}
aniAlias ("t_CBow_2_Run" 1 "" 0.0 0.0 M. "t_Run_2_CBow" R)
//////////////////////////
// CROSSBOW FIGHTING
//////////////////////////
// CROSSBOW Kampfanims
ani ("t_CBowRun_2_CBowAim" 1 "s_CBowAim" 0.0 0.0 M. "Hum_CBowAim.asc" F 1 6)
aniAlias ("t_CBowAim_2_CBowRun" 1 "" 0.0 0.0 M. "t_CBowRun_2_CBowAim" R)
aniAlias ("t_CBowWalk_2_CBowAim" 1 "s_CBowAim" 0.0 0.0 M. "t_CBowRun_2_CBowAim" F)
aniAlias ("t_CBowAim_2_CBowWalk" 1 "" 0.0 0.0 M. "t_CBowRun_2_CBowAim" R)
// Shoot + Reload
aniBlend ("t_CBowAim_2_CBowShoot" "s_CbowShoot")
ani ("s_CBowShoot" 1 "s_CBowShoot" 0.0 0.0 M. "Hum_CBowAimT1.asc" F 6 6)
{
*eventMMStartAni (6 "S_SHOOT" "ZS_RIGHTHAND")
*eventSFX (6 "CrossbowShoot" )
}
ani ("t_CBowReload" 1 "s_CBowAim" 0.0 0.0 M. "Hum_CBowAimT1.asc" F 6 35)
{
*eventSFX (14 "BowReload")
*eventTag (17 "DEF_PLACE_MUNITION" "ZS_LEFTHAND")
*eventMMStartAni (7 "S_RELAX" "ZS_RIGHTHAND")
*eventMMStartAni (27 "S_READY" "ZS_RIGHTHAND")
}
// Autoaiming 9 Posen
ani ("c_Cbow_1" 4 "" 0.0 0.0 .. "Hum_CBowAutoAim.asc" F 0 0)
ani ("c_Cbow_2" 4 "" 0.0 0.0 .. "Hum_CBowAutoAim.asc" F 1 1)
ani ("c_Cbow_3" 4 "" 0.0 0.0 .. "Hum_CBowAutoAim.asc" F 2 2)
ani ("c_Cbow_4" 4 "" 0.0 0.0 .. "Hum_CBowAutoAim.asc" F 3 3)
ani ("c_Cbow_5" 4 "" 0.0 0.0 .. "Hum_CBowAutoAim.asc" F 4 4)
ani ("c_Cbow_6" 4 "" 0.0 0.0 .. "Hum_CBowAutoAim.asc" F 5 5)
ani ("c_Cbow_7" 4 "" 0.0 0.0 .. "Hum_CBowAutoAim.asc" F 6 6)
ani ("c_Cbow_8" 4 "" 0.0 0.0 .. "Hum_CBowAutoAim.asc" F 7 7)
ani ("c_Cbow_9" 4 "" 0.0 0.0 .. "Hum_CBowAutoAim.asc" F 8 8)
aniComb ("s_CBowAim" 1 "s_CBowAim" 0.3 0.3 M. "c_Cbow_" 9)
}
}