mahlendur/_work/Data/Scripts/Content/Gothic.src
Daniel Heße 751e3d51b3 (Hopefully) finished work on artifact-weapons/-armor.
Repurposed artifact-weapon of mages from rune to staff with embedded magic.
2022-05-15 21:29:04 +02:00

438 lines
11 KiB
Text

_INTERN\CONSTANTS.D
_INTERN\CLASSES.D
IKARUS\Ikarus_Const_G2.d
IKARUS\EngineClasses_G2\*.d
IKARUS\Ikarus.d
IKARUS\float.d
LEGO\Header.SRC
LEGO\Interface_Additions.d
MISC\*.d
AI\AI_INTERN\AI_CONSTANTS.D
AI\AI_INTERN\BODYSTATES.D
AI\AI_INTERN\FOCUS.D
AI\AI_INTERN\Npc_SetToMad.d
AI\AI_INTERN\Species.d
AI\AI_INTERN\PrintDebug.d
AI\AI_INTERN\PrintPlus.d
freeAim\freeAim.SRC
Spine\Spine.src
neclib\header.src
STORY\B_Story\arespawn.d
STORY\B_Story\arespawn.d
STORY\Log_Entries\Log_Constants_*.d
STORY\XP_Constants.d
STORY\XP_Constants.d
STORY\Story_Globals.d
STORY\Story_Globals.d
STORY\Mahlendur_Globals.d
STORY\Mahlendur_Globals.d
STORY\NPC_Globals.d
STORY\NPC_Globals.d
STORY\svm.d
STORY\svm.d
STORY\Text.d
STORY\Text.d
STORY\B_Story\C_NpcIsInQuarter.d
STORY\B_Story\B_AddFightSkill.d
STORY\B_Story\B_RaiseFightTalent.d
STORY\Npc_Scripts\B_SetFightSkills.d
STORY\B_Story\B_RaiseAttribute.d
STORY\B_Story\B_LogEntry.d
STORY\B_Content\printQuest.d
STORY\B_Story\snitchFuncs.d
STORY\B_Content\countRoses.d
STORY\B_Content\countRoses.d
STORY\B_Story\broadcasts.d
STORY\B_Story\B_GetDayPlus.d
STORY\B_Story\B_BlessAttribute.d
STORY\B_Story\B_StartOtherRoutine.d
STORY\B_Story\damageFuncs.d
STORY\B_Content\B_SCObsession.d
STORY\B_Content\B_Extro_Avi.d
STORY\B_Content\B_LieselMaeh.d
STORY\B_Content\B_IrrlichtBeep.d
STORY\B_Content\B_Upgrade_Hero_HackChance.d
STORY\B_Content\C_ArtefaktValues.d
STORY\Dialog_Mobsis\B_PlayerMap.d
AI\HUMAN\B_Human\B_Say.d
AI\HUMAN\B_Human\B_Say_Overlay.d
STORY\Log_Entries\B_CloseTopic.d
STORY\Log_Entries\B_CloseTopics_*.d
STORY\Log_Entries\B_Checklog.d
STORY\B_Story\B_GivePlayerXP.d
STORY\B_Story\B_KillNpc.d
STORY\B_Story\B_KillNpc.d
STORY\B_Story\B_RemoveNpc.d
STORY\B_Story\B_RemoveNpc.d
STORY\B_Content\B_PlayerFindItem.d
ITEMS\Tuning_*.d
ITEMS\Einhand_EquipBonus.d
ITEMS\Zweihand_EquipBonus.d
STORY\B_STORY\miscFuncs.d
STORY\B_STORY\ff_functions.d
ITEMS\IT_*.d
ITEMS\IT_*.d
ITEMS\Missionitems_*.d
ITEMS\Missionitems_*.d
AI\MAGIC\B_MagicHurtNpc.d
STORY\B_Content\B_ScHasBeliarsWeapon.d
STORY\B_Content\B_BeliarsWeaponSpecialDamage.d
STORY\B_Content\B_MagicStaffSpecialDamage.d
AI\MONSTER\B_Monster\B_MM_WispDetect.d
AI\MONSTER\B_Monster\B_MM_DeSynchronize.d
AI\HUMAN\C_Human\C_NpcIsGateGuard.d
AI\AI_INTERN\PERCEPTION.D
STORY\B_Content\B_GhostSpecialDamage.d
AI\AI_INTERN\B_RefreshAtInsert.d
AI\HUMAN\GUILDS.d
AI\HUMAN\GUILDS.d
AI\HUMAN\B_RefreshArmor.d
AI\HUMAN\B_RefreshArmor.d
AI\HUMAN\C_Human\C_BodyStateContains.d
AI\HUMAN\C_HUMAN\C_NpcIsBotheredByPlayerRoomGuild.d
AI\HUMAN\C_HUMAN\C_IsUsedMobMyPossession.d
AI\HUMAN\C_Human\C_IsTakenItemMyPossession.d
AI\HUMAN\C_Human\C_NpcIsDown.d
AI\HUMAN\C_Human\C_NpcIsToughGuy.d
AI\HUMAN\C_Human\C_PlayerIsFakeBandit.d
AI\HUMAN\C_Human\C_PlayerIsFakePirate.d
AI\HUMAN\C_Human\C_PlayerHasFakeGuild.d
AI\HUMAN\C_Human\C_BanditHelpsStoryBandit.d
AI\HUMAN\C_Human\C_BanditAttackBandit.d
AI\HUMAN\B_Human\B_LookAtNpc.d
AI\HUMAN\B_Human\B_LookAtNpc.d
AI\HUMAN\B_Human\B_ResetAll.d
AI\HUMAN\B_Human\B_ResetAll.d
STORY\B_Story\B_UseItem.d
STORY\B_Story\B_UseItem.d
STORY\B_AssignAmbientInfos\B_Addon_Myxir_TeachRequest.d
STORY\B_AssignAmbientInfos\B_Addon_Riordian_TeachWisp.d
AI\HUMAN\B_Human\B_ValidateOther.d
AI\HUMAN\B_Human\B_Say_Gold.d
AI\HUMAN\B_Human\B_CommentFakeGuild.d
AI\HUMAN\B_Human\B_Say_AttackEnd.d
AI\HUMAN\B_Human\B_Say_AttackReason.d
AI\HUMAN\B_Human\B_Say_GuildGreetings.d
AI\HUMAN\B_Human\B_Say_Smalltalk.d
AI\HUMAN\B_Human\B_Say_FleeReason.d
AI\HUMAN\B_Human\B_SetAttitude.d
AI\AI_INTERN\Npc_Plunder_Is_Empty.d
AI\HUMAN\C_Human\C_NpcIsBotheredByWeapon.d
AI\HUMAN\C_Human\C_WantToFlee.d
AI\HUMAN\C_Human\C_WantToRansack.d
AI\HUMAN\C_Human\C_NpcHasAttackReasonToKill.d
AI\HUMAN\C_Human\C_NpcBelongsTo.d
AI\HUMAN\C_Human\C_DropUnconscious.d
AI\HUMAN\C_Human\C_NpcRansacksAlways.d
AI\HUMAN\C_Human\C_NpcIsHero.d
AI\HUMAN\C_Human\C_NpcIsUndead.d
AI\HUMAN\C_Human\C_NpcIsEvil.d
AI\HUMAN\C_Human\C_RefuseTalk.d
AI\HUMAN\B_Human\B_GetTotalPetzCounter.d
AI\HUMAN\B_Human\B_GetCurrentAbsolutionLevel.d
AI\HUMAN\B_Human\B_GetGreatestPetzCrime.d
AI\HUMAN\B_Human\B_GrantAbsolution.d
AI\HUMAN\B_Human\B_GetPlayerCrime.d
AI\HUMAN\B_Human\B_DeletePetzCrime.d
AI\HUMAN\B_Human\B_AddPetzCrime.d
AI\HUMAN\B_Human\B_MemorizePlayerCrime.d
AI\HUMAN\B_Human\B_Attack.d
AI\HUMAN\B_Human\B_CallGuards.d
AI\HUMAN\B_Human\B_CreateAmmo.d
STORY\B_STORY\miscFuncs.d
AI\HUMAN\C_Human\C_NpcHasAmbientNews.d
AI\HUMAN\C_Human\C_WantToAttackSheepKiller.d
AI\HUMAN\C_Human\C_WantToAttackMurder.d
AI\HUMAN\C_Human\C_WantToAttackThief.d
AI\HUMAN\C_Human\C_WantToAttackRoomIntruder.d
AI\HUMAN\C_Human\C_WantToReactToSneaker.d
AI\MAGIC\B_ReadySpell.d
AI\MAGIC\B_ReadySpell.d
AI\MAGIC\B_SelectSpell.d
AI\MAGIC\B_SelectSpell.d
AI\HUMAN\B_Human\B_FinishingMove.d
AI\HUMAN\B_Human\B_FinishingMove.d
AI\HUMAN\B_Human\B_SelectWeapon.d
AI\HUMAN\B_Human\B_SelectWeapon.d
AI\HUMAN\B_Human\B_AssessEnemy.d
AI\HUMAN\B_Human\B_AssessEnemy.d
AI\HUMAN\B_Human\B_AssessDamage.d
AI\HUMAN\B_Human\B_AssessDamage.d
AI\HUMAN\B_Human\B_AssessDrawWeapon.d
AI\HUMAN\B_Human\B_AssessDrawWeapon.d
AI\HUMAN\B_Human\B_AssessEnterRoom.d
AI\HUMAN\B_Human\B_AssessEnterRoom.d
AI\HUMAN\B_Human\B_AssessFightSound.d
AI\HUMAN\B_Human\B_AssessFightSound.d
AI\HUMAN\B_Human\B_AssessMurder.d
AI\HUMAN\B_Human\B_AssessMurder.d
AI\HUMAN\B_Human\B_AssessObserveSuspect.d
AI\HUMAN\B_Human\B_AssessObserveSuspect.d
AI\HUMAN\B_Human\B_AssessQuietSound.d
AI\HUMAN\B_Human\B_AssessQuietSound.d
AI\HUMAN\B_Human\B_AssessTalk.d
AI\HUMAN\B_Human\B_AssessTalk.d
AI\HUMAN\B_Human\B_AssessTheft.d
AI\HUMAN\B_Human\B_AssessTheft.d
AI\HUMAN\B_Human\B_AssessThreat.d
AI\HUMAN\B_Human\B_AssessThreat.d
AI\HUMAN\B_Human\B_AssessUseMob.d
AI\HUMAN\B_Human\B_AssessUseMob.d
AI\HUMAN\B_Human\B_AssessWarn.d
AI\HUMAN\B_Human\B_AssessWarn.d
AI\HUMAN\B_Human\B_AssessPlayer.d
AI\HUMAN\B_Human\B_MoveMob.d
AI\HUMAN\B_Human\B_RemoveWeapon.d
AI\HUMAN\B_Human\B_RemoveWeapon.d
STORY\B_Content\B_GiveThiefXP.d
STORY\B_Story\B_GiveInvItems.d
STORY\B_Content\B_Beklauen.d
STORY\B_STORY\miscFuncs2.d
STORY\B_AssignAmbientInfos\B_Announce_Herold.d
STORY\B_AssignAmbientInfos\B_Announce_Herold.d
STORY\B_AssignAmbientInfos\B_Preach_Vatras.d
STORY\B_AssignAmbientInfos\B_Preach_Vatras.d
STORY\B_AssignAmbientInfos\B_AssignAmbientInfos_*.d
STORY\B_AssignAmbientInfos\B_AssignAmbientNEWS.d
STORY\B_AssignAmbientInfos\B_AssignToughGuyNEWS.d
STORY\B_AssignAmbientInfos\B_AssignCityGuide.d
STORY\B_AssignAmbientInfos\B_AssignAmbientInfos.d
AI\MAGIC\C_Spell_Proto.d
AI\MAGIC\B_AssessMagic.d
AI\MAGIC\C_CanNpcCollideWithSpell.d
AI\MAGIC\Spells\Spell_*.d
AI\MAGIC\Spell_ProcessMana.d
AI\MAGIC\Spell_ProcessMana_Release.d
AI\MAGIC\ZS_Magic\ZS_*.d
STORY\B_Story\B_GiveDeathInv.d
AI\HUMAN\TA.d
AI\HUMAN\TA_Human\ZS*.d
AI\MONSTER\C_Monster\C_*.d
AI\MONSTER\B_Monster\B_SetMonsterAttitude.d
AI\MONSTER\B_Monster\B_InitMonsterAttitudes.d
AI\MONSTER\B_Monster\B_MM_AssessBody.d
AI\MONSTER\B_Monster\B_MM_AssessDamage.d
AI\MONSTER\B_Monster\B_MM_AssessEnemy.d
AI\MONSTER\B_Monster\B_MM_AssessOthersDamage.d
AI\MONSTER\B_Monster\B_MM_AssessPlayer.d
AI\MONSTER\B_Monster\B_MM_AssessWarn.d
AI\MONSTER\Rtn_Monster\ZS_MM_Rtn_*.d
AI\MONSTER\Rtn_Monster\ZS_MM_AllScheduler.d
AI\MONSTER\ZS_Monster\ZS_MM_*.d
AI\MONSTER\ZS_Monster\ZS_MM_*.d
STORY\B_Story\B_ENDPRODUCTIONDIALOG.d
STORY\B_Story\B_ENDPRODUCTIONDIALOG.d
STORY\Dialog_Mobsis\*.d
STORY\Dialog_Mobsis\*.d
STORY\Npc_Scripts\B_SetAttributesToDifficulty.d
STORY\Npc_Scripts\B_SetAttributesToDifficulty.d
STORY\Npc_Scripts\B_SetProtectionsToDifficulty.d
STORY\Npc_Scripts\B_SetProtectionsToDifficulty.d
STORY\Npc_Scripts\B_CreateAmbientInv.d
STORY\Npc_Scripts\B_GiveNpcTalents.d
STORY\Npc_Scripts\B_SetAttributesToChapter.d
STORY\Npc_Scripts\B_SetNpcVisual.d
STORY\Npc_Scripts\Npc_Default.d
STORY\NPC\*.d
STORY\NPC\*.d
STORY\NPC\Mahlendur\Piraten\*.d
STORY\NPC\Mahlendur\Piraten\*.d
STORY\NPC\Mahlendur\Miliz\*.d
STORY\NPC\Mahlendur\Miliz\*.d
STORY\NPC\Mahlendur\Buerger\*.d
STORY\NPC\Mahlendur\Buerger\*.d
STORY\NPC\Mahlendur\Bauern\*.d
STORY\NPC\Mahlendur\Bauern\*.d
STORY\NPC\Mahlendur\Eismagier\*.d
STORY\NPC\Mahlendur\Eismagier\*.d
STORY\NPC\Mahlendur\Schwarzmagier\*.d
STORY\NPC\Mahlendur\Schwarzmagier\*.d
STORY\NPC\Mahlendur\Soeldner\*.d
STORY\NPC\Mahlendur\Soeldner\*.d
STORY\NPC\Mahlendur\Extra\*.d
STORY\NPC\Mahlendur\Extra\*.d
STORY\NPC\Mahlendur\Banditen\*.d
STORY\NPC\Mahlendur\Banditen\*.d
STORY\NPC\Mahlendur\Paladine\*.d
STORY\NPC\Mahlendur\Paladine\*.d
STORY\NPC\Mahlendur\Zwischenwelt\*.d
STORY\NPC\Mahlendur\Zwischenwelt\*.d
STORY\NPC\Monster\*.d
STORY\NPC\Monster\*.d
STORY\NPC\Orc\*.d
STORY\NPC\Orc\*.d
STORY\B_Story\B_ClearDeadTrader.d
STORY\B_Story\B_ClearDeadTrader.d
STORY\B_GiveTradeInv\B_ClearRuneInv.d
STORY\B_GiveTradeInv\B_ClearRuneInv.d
STORY\B_GiveTradeInv\B_ClearJunkTradeInv.d
STORY\B_GiveTradeInv\B_ClearJunkTradeInv.d
STORY\B_GiveTradeInv\B_GiveTradeInv_*.d
STORY\B_GiveTradeInv\B_GiveTradeInv_*.d
STORY\B_GiveTradeInv\B_GiveTradeInv.d
STORY\B_GiveTradeInv\B_GiveTradeInv.d
STORY\B_AssignAmbientInfos\B_Addon_GivePotion.d
STORY\B_AssignAmbientInfos\B_Addon_GivePotion.d
AI\HUMAN\ZS_Human\ZS_Attack.d
AI\HUMAN\ZS_Human\ZS_ClearRoom.d
AI\HUMAN\ZS_Human\ZS_Dead.d
AI\HUMAN\ZS_Human\ZS_Flee.d
AI\HUMAN\ZS_Human\ZS_HealSelf.d
AI\HUMAN\ZS_Human\ZS_ObservePlayer.d
AI\HUMAN\ZS_Human\ZS_RansackBody.d
AI\HUMAN\ZS_Human\ZS_ReactToDamage.d
AI\HUMAN\ZS_Human\ZS_ReactToWeapon.d
AI\HUMAN\ZS_Human\ZS_Talk.d
AI\HUMAN\ZS_Human\ZS_Unconscious.d
AI\HUMAN\ZS_Human\ZS_WatchFight.d
STORY\G_Functions\G_CanNotCast.d
STORY\G_Functions\G_CanNotUse.d
STORY\G_Functions\G_CanSteal.d
STORY\G_Functions\G_PickLock.d
STORY\B_Story\B_GetLearnCostTalent.d
STORY\B_Story\B_GetLearnCostAttribute.d
STORY\B_Story\B_BuildLearnString.d
STORY\B_Story\B_TeachAttributePoints.d
STORY\B_Story\B_TeachFightTalentPercent.d
STORY\B_Story\B_TeachMagicCircle.d
STORY\B_Story\B_TeachPlayerTalentAlchemy.d
STORY\B_Story\B_TeachPlayerTalentForeignLanguage.d
STORY\B_Story\B_TeachPlayerTalentWispDetector.d
STORY\B_Story\B_TeachPlayerTalentRunes.d
STORY\B_Story\B_TeachPlayerTalentSmith.d
STORY\B_Story\B_TeachPlayerTalentTakeAnimalTrophy.d
STORY\B_Story\B_TeachThiefTalent.d
STORY\B_Story\B_UseFakeScroll.d
STORY\B_Story\B_InitGuildAttitudes.d
STORY\B_Story\B_NPC_IsAliveCheck.d
STORY\B_Story\B_ENTER_ADDONWORLD.d
STORY\B_Story\B_Enter_Zwischenwelt.d
STORY\B_Story\B_KapitelWechsel.d
STORY\B_Content\C_ADDON_KNOWS_SCHNAPS.d
STORY\B_Story\buffs.d
STORY\B_Story\buffs.d
STORY\B_Story\bars.d
STORY\B_Story\bars.d
STORY\B_Story\updateMenu.d
STORY\B_Story\updateMenu.d
STORY\B_Story\showNewStatuspage.d
STORY\B_Story\showNewStatuspage.d
STORY\B_STORY\restEverywhere.d
STORY\DIALOGE\DIA*.d
STORY\DIALOGE\DIA*.d
STORY\DIALOGE\TRIA_*.d
STORY\DIALOGE\TRIA_*.d
STORY\B_AssignAmbientInfos\B_*.d
STORY\B_AssignAmbientInfos\B_*.d
STORY\Events\*.d
STORY\Startup.d