Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
44 lines
2.6 KiB
D
44 lines
2.6 KiB
D
// base message
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class Spine_Message {
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var int _vtbl;
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var int messageType; // type of the message, NEVER change manually. The message type specifies the instance this class contains (SPINE_MESSAGETYPE_INT means you can use it as Spine_IntMessage)
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var int userType; // this type can be used to specify modification specific stuff
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var string username; // sender of this message, NEVER change manually
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};
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class Spine_IntMessage {
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var int _vtbl;
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var int messageType; // type of the message, NEVER change manually. The message type specifies the instance this class contains (SPINE_MESSAGETYPE_INT means you can use it as Spine_IntMessage)
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var int userType; // this type can be used to specify modification specific stuff
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var string username; // sender of this message, NEVER change manually
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var int param; // some int value one can use for whatever he likes
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};
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class Spine_StringMessage {
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var int _vtbl;
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var int messageType; // type of the message, NEVER change manually. The message type specifies the instance this class contains (SPINE_MESSAGETYPE_STRING means you can use it as Spine_StringMessage)
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var int userType; // this type can be used to specify modification specific stuff
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var string username; // sender of this message, NEVER change manually
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var string param; // some string value one can use for whatever he likes, maximum of 255 Characters!
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};
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class Spine_Int3Message {
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var int _vtbl;
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var int messageType; // type of the message, NEVER change manually. The message type specifies the instance this class contains (SPINE_MESSAGETYPE_INT3 means you can use it as Spine_IntMessage)
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var int userType; // this type can be used to specify modification specific stuff
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var string username; // sender of this message, NEVER change manually
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var int param1; // some int value one can use for whatever he likes
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var int param2; // some int value one can use for whatever he likes
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var int param3; // some int value one can use for whatever he likes
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};
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class Spine_Int4Message {
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var int _vtbl;
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var int messageType; // type of the message, NEVER change manually. The message type specifies the instance this class contains (SPINE_MESSAGETYPE_INT4 means you can use it as Spine_Int4Message)
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var int userType; // this type can be used to specify modification specific stuff
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var string username; // sender of this message, NEVER change manually
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var int param1; // some int value one can use for whatever he likes
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var int param2; // some int value one can use for whatever he likes
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var int param3; // some int value one can use for whatever he likes
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var int param4; // some int value one can use for whatever he likes
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};
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