Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
100 lines
No EOL
2.1 KiB
D
100 lines
No EOL
2.1 KiB
D
/***********************************\
|
|
TIMER
|
|
\***********************************/
|
|
|
|
//========================================
|
|
// [intern] Variablen
|
|
//========================================
|
|
const int _Timer_Diff = 0;
|
|
var int _Timer;
|
|
var int _Timer_Paused;
|
|
var int _Timer_PiM;
|
|
|
|
const int _TimerGT_Diff = 0;
|
|
var int _TimerGT;
|
|
var int _TimerGT_Paused;
|
|
|
|
//========================================
|
|
// [intern] Initialisierung
|
|
//========================================
|
|
func void _Timer_Init() {
|
|
_Timer_Diff = MEM_GetSystemTime() - _Timer;
|
|
};
|
|
|
|
func void _TimerGT_Init() {
|
|
_TimerGT_Diff = MEM_GetSystemTime() - _TimerGT;
|
|
};
|
|
|
|
//========================================
|
|
// Aktuelle Zeit holen
|
|
//========================================
|
|
func int Timer() {
|
|
if(!MEM_Game.timeStep) {
|
|
if(_Timer_PiM) {
|
|
_Timer_Paused = 2;
|
|
return _Timer;
|
|
};
|
|
};
|
|
if(_Timer_Paused) {
|
|
if(_Timer_Paused == 2) {
|
|
_Timer_Paused = 0;
|
|
_Timer_Init();
|
|
}
|
|
else {
|
|
return _Timer;
|
|
};
|
|
};
|
|
_Timer = MEM_GetSystemTime() - _Timer_Diff;
|
|
return _Timer;
|
|
};
|
|
|
|
func int TimerGT() {
|
|
if(!MEM_Game.timeStep) {
|
|
_TimerGT_Paused = 2;
|
|
return _TimerGT;
|
|
};
|
|
if(_TimerGT_Paused) {
|
|
if(_TimerGT_Paused == 2) {
|
|
_TimerGT_Paused = 0;
|
|
_TimerGT_Init();
|
|
}
|
|
else {
|
|
return _TimerGT;
|
|
};
|
|
};
|
|
_TimerGT = MEM_GetSystemTime() - _TimerGT_Diff;
|
|
return _TimerGT;
|
|
};
|
|
|
|
//========================================
|
|
// Aktuelle Zeit als float holen
|
|
//========================================
|
|
func int TimerF() {
|
|
return mkf(Timer());
|
|
};
|
|
|
|
//========================================
|
|
// Timer pausieren
|
|
//========================================
|
|
func void Timer_SetPause(var int on) {
|
|
if(on) {
|
|
_Timer_Paused = 1;
|
|
return;
|
|
};
|
|
_Timer_Paused = 0;
|
|
_Timer_Init();
|
|
};
|
|
|
|
//========================================
|
|
// In Menüs automatisch pausieren?
|
|
//========================================
|
|
func void Timer_SetPauseInMenu(var int on) {
|
|
_Timer_PiM = on;
|
|
};
|
|
|
|
//========================================
|
|
// Abfragen ob der Timer pausiert ist
|
|
//========================================
|
|
func int Timer_IsPaused() {
|
|
return _Timer_Paused > 0;
|
|
}; |