mahlendur/_work/Data/Scripts/Content/LeGo/Bars.d.bak
Daniel Heße 892a40ff0f Initial commit with Subversion-codebase from 13/05/2022.
Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts.
Need to symlink files to a working directory.
2022-05-13 17:38:52 +02:00

208 lines
5.1 KiB
D

/***********************************\
BARS
\***********************************/
//========================================
// Klasse für den Nutzer
//========================================
class Bar {
var int x;
var int y;
var int barTop;
var int barLeft;
var int width;
var int height;
var string backTex;
var string barTex;
var int value;
var int valueMax;
};
//========================================
// Prototyp für Konstruktor-Instanz
//========================================
prototype GothicBar(Bar) {
x = Print_Screen[PS_X] / 2;
y = Print_Screen[PS_Y] - 20;
barTop = 3;
barLeft = 7;
width = 180;
height = 20;
backTex = "Bar_Back.tga";
barTex = "Bar_Misc.tga";
value = 100;
valueMax = 100;
};
//========================================
// Beispiel für Konstruktor-Instanz
//========================================
instance GothicBar@(GothicBar);
//========================================
// [intern] Klasse für PermMem
//========================================
class _bar {
var int valMax;
var int barW;
var int v0; // zCView(h)
var int v1; // zCView(h)
};
instance _bar@(_bar);
func void _bar_Delete(var _bar b) {
if(Hlp_IsValidHandle(b.v0)) {
delete(b.v0);
};
if(Hlp_IsValidHandle(b.v1)) {
delete(b.v1);
};
};
//========================================
// Höchstwert setzen
//========================================
func void Bar_SetMax(var int bar, var int max) {
if(!Hlp_IsValidHandle(bar)) { return; };
var _bar b; b = get(bar);
b.valMax = max;
};
//========================================
// Wert in 1/1000
//========================================
func void Bar_SetPromille(var int bar, var int pro) {
if(!Hlp_IsValidHandle(bar)) { return; };
var _bar b; b = get(bar);
if(pro > 1000) { pro = 1000; };
View_Resize(b.v1, (pro * b.barW) / 1000, -1);
};
//========================================
// Wert in 1/100
//========================================
func void Bar_SetPercent(var int bar, var int perc) {
Bar_SetPromille(bar, perc*10);
};
//========================================
// Wert der Bar
//========================================
func void Bar_SetValue(var int bar, var int val) {
if(!Hlp_IsValidHandle(bar)) { return; };
var _bar b; b = get(bar);
if(val) {
Bar_SetPromille(bar, (val * 1000) / b.valMax);
}
else {
Bar_SetPromille(bar, 0);
};
};
//========================================
// Neue Bar erstellen
//========================================
func int Bar_Create(var int inst) {
Print_GetScreenSize();
var int ptr; ptr = create(inst);
var bar bu; bu = MEM_PtrToInst(ptr);
var int bh; bh = new(_bar@);
var _bar b; b = get(bh);
b.valMax = bu.valueMax;
var int buhh; var int buwh;
var int ah; var int aw;
buhh = bu.height / 2;
buwh = bu.width / 2;
if(buhh*2 < bu.height) {ah = 1;} else {ah = 0;};
if(buwh*2 < bu.width) {aw = 1;} else {aw = 0;};
b.v0 = View_CreatePxl(bu.x - buwh, bu.y - buhh, bu.x + buwh + aw, bu.y + buhh + ah);
//b.v0 = View_CreatePxl(bu.x - buwh+5, bu.y - buhh, bu.x + buwh + aw-5, bu.y + buhh + ah);
buhh -= bu.barTop;
buwh -= bu.barLeft;
b.barW = Print_ToVirtual(bu.width - bu.barLeft * 2 + aw, PS_X);
b.v1 = View_CreatePxl(bu.x - buwh, bu.y - buhh, bu.x + buwh + aw, bu.y + buhh + ah);
View_SetTexture(b.v0, bu.backTex);
View_SetTexture(b.v1, bu.barTex);
var zCView v; v = View_Get(b.v0);
v.fxOpen = 0;
v.fxClose = 0;
v = View_Get(b.v1);
v.fxOpen = 0;
v.fxClose = 0;
View_Open(b.v0);
View_Open(b.v1);
Bar_SetValue(bh, bu.value);
free(ptr, inst);
return bh;
};
//========================================
// Bar löschen
//========================================
func void Bar_Delete(var int bar) {
if(Hlp_IsValidHandle(bar)) {
delete(bar);
};
};
//========================================
// Bar zeigen
//========================================
func void Bar_Hide(var int bar) {
if(!Hlp_IsValidHandle(bar)) { return; };
var _bar b; b = get(bar);
View_Close(b.v0);
View_Close(b.v1);
};
//========================================
// Bar verstecken
//========================================
func void Bar_Show(var int bar) {
if(!Hlp_IsValidHandle(bar)) { return; };
var _bar b; b = get(bar);
View_Open(b.v0);
View_Open(b.v1);
};
//========================================
// Bar bewegen
//========================================
func void Bar_MoveTo(var int bar, var int x, var int y) {
if(!Hlp_IsValidHandle(bar)) { return; };
var _bar b; b = get(bar);
var zCView v; v = View_Get(b.v0);
x -= v.vsizex>>1;
y -= v.vsizey>>1;
x -= v.vposx;
y -= v.vposy;
View_Move(b.v0, x, y);
View_Move(b.v1, x, y);
};
//========================================
// Bar Alpha
//========================================
func void Bar_SetAlpha(var int bar, var int alpha) {
if(!Hlp_IsValidHandle(bar)) { return; };
var _bar b; b = get(bar);
var zCView v; v = View_Get(b.v0);
v.alpha = alpha;
v = View_Get(b.v1);
v.alpha = alpha;
};