Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
156 lines
3.1 KiB
D
156 lines
3.1 KiB
D
/*
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Equip Funktionen für Einhand Waffen
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Talent Bonus
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*/
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//const für Talentboni stehen in Tuning Melee Weaposn
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//----------------------------1----------------------------------
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FUNC VOID Equip_2H_01()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, Waffenbonus_01);
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};
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};
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FUNC VOID UnEquip_2H_01()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, - Waffenbonus_01);
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};
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};
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//-----------------------------2---------------------------------
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FUNC VOID Equip_2H_02()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, Waffenbonus_02);
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};
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};
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FUNC VOID UnEquip_2H_02()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, - Waffenbonus_02);
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};
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};
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//-----------------------------3---------------------------------
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FUNC VOID Equip_2H_03()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, Waffenbonus_03);
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};
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};
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FUNC VOID UnEquip_2H_03()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, - Waffenbonus_03);
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};
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};
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//------------------------------4--------------------------------
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FUNC VOID Equip_2H_04()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, Waffenbonus_04);
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};
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};
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FUNC VOID UnEquip_2H_04()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, - Waffenbonus_04);
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};
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};
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//----------------------------5----------------------------------
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FUNC VOID Equip_2H_05()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, Waffenbonus_05);
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};
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};
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FUNC VOID UnEquip_2H_05()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, - Waffenbonus_05);
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};
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};
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//--------------------------6------------------------------------
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FUNC VOID Equip_2H_06()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, Waffenbonus_06);
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};
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};
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FUNC VOID UnEquip_2H_06()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, - Waffenbonus_06);
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};
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};
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//---------------------------7-----------------------------------
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FUNC VOID Equip_2H_07()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, Waffenbonus_07);
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};
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};
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FUNC VOID UnEquip_2H_07()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, - Waffenbonus_07);
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};
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};
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//-----------------------------8---------------------------------
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FUNC VOID Equip_2H_08()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, Waffenbonus_08);
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};
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};
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FUNC VOID UnEquip_2H_08()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, - Waffenbonus_08);
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};
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};
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//--------------------------9------------------------------------
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FUNC VOID Equip_2H_09()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, Waffenbonus_09);
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};
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};
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FUNC VOID UnEquip_2H_09()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, - Waffenbonus_09);
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};
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};
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//----------------------------10----------------------------------
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FUNC VOID Equip_2H_10()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, Waffenbonus_10);
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};
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};
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FUNC VOID UnEquip_2H_10()
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{
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if Npc_IsPlayer (self)
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{
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B_AddFightSkill (self, NPC_TALENT_2H, - Waffenbonus_10);
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};
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};
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