mahlendur/_work/Data/Scripts/System/Menu/Menu_Status.d.bak
Daniel Heße 892a40ff0f Initial commit with Subversion-codebase from 13/05/2022.
Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts.
Need to symlink files to a working directory.
2022-05-13 17:38:52 +02:00

549 lines
20 KiB
D

// ********************************
// Anmeldung der MenuItem-Instanzen
// ********************************
instance MENU_STATUS (C_MENU_DEF)
{
// Gilde, Level, XP und Magiekreis
items[0] = "MENU_ITEM_STATUS_HEADING";
// ---------------------------------------------
items[1] = "MENU_ITEM_PLAYERGUILD";
items[2] = "MENU_ITEM_LEVEL_TITLE";
items[3] = "MENU_ITEM_LEVEL";
// ---------------------------------------------
items[4] = "MENU_ITEM_TALENT_7_TITLE"; //Magie
items[5] = "MENU_ITEM_TALENT_7_CIRCLE"; //Kreis
items[6] = "MENU_ITEM_TALENT_7_SKILL";
// ---------------------------------------------
items[7] = "MENU_ITEM_EXP_TITLE";
items[8] = "MENU_ITEM_EXP";
// ---------------------------------------------
items[9] = "MENU_ITEM_LEVEL_NEXT_TITLE";
items[10] = "MENU_ITEM_LEVEL_NEXT";
// ---------------------------------------------
items[11] = "MENU_ITEM_LEARN_TITLE";
items[12] = "MENU_ITEM_LEARN";
// ------ Attribute ------
items[13] = "MENU_ITEM_ATTRIBUTE_HEADING";
// --------------------------------------------
items[14] = "MENU_ITEM_ATTRIBUTE_1_TITLE";
items[15] = "MENU_ITEM_ATTRIBUTE_2_TITLE";
items[16] = "MENU_ITEM_ATTRIBUTE_3_TITLE";
items[17] = "MENU_ITEM_ATTRIBUTE_4_TITLE";
// ---------------------------------------------
items[18] = "MENU_ITEM_ATTRIBUTE_1";
items[19] = "MENU_ITEM_ATTRIBUTE_2";
items[20] = "MENU_ITEM_ATTRIBUTE_3";
items[21] = "MENU_ITEM_ATTRIBUTE_4";
// Rüstungswerte
items[22] = "MENU_ITEM_ARMOR_HEADING";
// ---------------------------------------------
items[23] = "MENU_ITEM_ARMOR_1_TITLE";
items[24] = "MENU_ITEM_ARMOR_2_TITLE";
items[25] = "MENU_ITEM_ARMOR_3_TITLE";
items[26] = "MENU_ITEM_ARMOR_4_TITLE";
// --------------------------------------------
items[27] = "MENU_ITEM_ARMOR_1";
items[28] = "MENU_ITEM_ARMOR_2";
items[29] = "MENU_ITEM_ARMOR_3";
items[30] = "MENU_ITEM_ARMOR_4";
// TALENTE
items[31] = "MENU_ITEM_TALENTS_HEADING";
// --- 1h ------------------------------------------
items[32] = "MENU_ITEM_TALENT_1_TITLE";
items[33] = "MENU_ITEM_TALENT_1_SKILL";
items[34] = "MENU_ITEM_TALENT_1";
// --- 2h -----------------------------------------
items[35] = "MENU_ITEM_TALENT_2_TITLE";
items[36] = "MENU_ITEM_TALENT_2_SKILL";
items[37] = "MENU_ITEM_TALENT_2";
// --- Bow ------------------------------------------
items[38] = "MENU_ITEM_TALENT_3_TITLE";
items[39] = "MENU_ITEM_TALENT_3_SKILL";
items[40] = "MENU_ITEM_TALENT_3";
// --- Crossbow ------------------------------------------
items[41] = "MENU_ITEM_TALENT_4_TITLE";
items[42] = "MENU_ITEM_TALENT_4_SKILL";
items[43] = "MENU_ITEM_TALENT_4";
// --- Sneak ------------------------------------------
items[44] = "MENU_ITEM_TALENT_8_TITLE";
items[45] = "MENU_ITEM_TALENT_8_SKILL";
// --- Picklock ---------------------------------------
items[46] = "MENU_ITEM_TALENT_5_TITLE";
items[47] = "MENU_ITEM_TALENT_5_SKILL";
// --- Pickpocket ------------------------------------------
items[48] = "MENU_ITEM_TALENT_12_TITLE";
items[49] = "MENU_ITEM_TALENT_12_SKILL";
// --- Beruf1 ---
items[50] = "MENU_BERUF1_TITLE";
items[51] = "MENU_BERUF1_SKILL";
// --- Beruf2 ---
items[52] = "MENU_BERUF2_TITLE";
items[53] = "MENU_BERUF2_SKILL";
// --- Gildenrelevante Talente ---
items[54] = "MENU_TALENT_GUILD";
items[55] = "MENU_TALENT_GUILD_SKILL";
items[56] = "MENU_BERUF_TITLE";
/*
// --- Runes ---------------------------------------
items[50] = "MENU_ITEM_TALENT_14_TITLE";
items[51] = "MENU_ITEM_TALENT_14_SKILL";
*/
/*// --- Alchemy ------------------------------------------
items[52] = "MENU_ITEM_TALENT_15_TITLE";
items[53] = "MENU_ITEM_TALENT_15_SKILL";
// --- Smith ------------------------------------------
items[54] = "MENU_ITEM_TALENT_13_TITLE";
items[55] = "MENU_ITEM_TALENT_13_SKILL";
// --- Spruchrollen ----------------------------------------------
items[56] = "MENU_ITEM_TALENT_SCROLL_TITLE";
items[57] = "MENU_ITEM_TALENT_SCROLL_SKILL";
// --- TakeAnimalTrophy ------------------------------------------
items[58] = "MENU_ITEM_TALENT_16_TITLE";
items[59] = "MENU_ITEM_TALENT_16_SKILL";
*/
// ------ Eigenschaften ------
dimx = 8192;
dimy = 8192;
flags = flags | MENU_OVERTOP|MENU_NOANI;
backPic = STAT_BACK_PIC;
};
// **********************
// Koordinaten Konstanten
// **********************
// ------ 1. Spalte ------
const int STAT_A_X1 = 500; //Titel
const int STAT_A_X2 = 2300; //Werte
const int STAT_A_X3 = 3000; //hintere Werte (Level _0_)
const int STAT_A_X4 = 3400; //Ende der A-Spalte (zum zentrieren der Headings)
// ------ 2. Spalte ------
const int STAT_B_X1 = 3800; //Titel
const int STAT_B_X2 = 6000; //Talent-Bezeichnung
const int STAT_B_X3 = 7200; //%-Werte
const int STAT_B_X4 = 7700; //Ende der B-Spalte (zum zentrieren der Headings)
// ----- Zeilen / Blockanfang ------
// 1. Spalte
const int STAT_PLYHEAD_Y = 1000;
const int STAT_PLY_Y = 1450; //Gilde / Punkteblock (1000 + 300 Fonthöhe + 150 Abstand)
const int STAT_ATRHEAD_Y = 3250;
const int STAT_ATR_Y = 3700; //Attributsblock
const int STAT_ARMHEAD_Y = 5200;
const int STAT_ARM_Y = 5650; //Armorblock
// 2. Spalte
const int STAT_TALHEAD_Y = 1000;
const int STAT_TAL_Y = 1450; //2. Spalte - Talentblock
// ----- Zeilengrösse ------
const int STAT_DY = 300;
// ******************
// Menuitem Instanzen
// ******************
// ---------------
// Charakterprofil
// ---------------
instance MENU_ITEM_STATUS_HEADING(C_MENU_ITEM_DEF)
{
text[0] = "CHARAKTERPROFIL";
posx = STAT_A_X1; posy = STAT_PLYHEAD_Y;
dimx = STAT_A_X4 - STAT_A_X1; dimy = STAT_DY;
fontName = STAT_FONT_DEFAULT;
flags = (flags & ~IT_SELECTABLE)|IT_TXT_CENTER;
};
// ------ Gildenlos Level 0 ------
instance MENU_ITEM_PLAYERGUILD(C_MENU_ITEM_DEF)
{
posx = STAT_A_X1; posy = STAT_PLY_Y+STAT_DY*0;
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
instance MENU_ITEM_LEVEL_TITLE(C_MENU_ITEM_DEF)
{
posx = STAT_A_X2; posy = STAT_PLY_Y + STAT_DY*0;
text[0] = "Stufe";
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE; //Selectable wird mit &! rausgeworfen - alle andern Flags bleiben, wie sie sind
};
instance MENU_ITEM_LEVEL(C_MENU_ITEM_DEF)
{
posx = STAT_A_X3; posy = STAT_PLY_Y + STAT_DY*0;
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
// ------ Magie Kreis 1 ------ //Talent 7
instance MENU_ITEM_TALENT_7_TITLE(C_MENU_ITEM_DEF)
{
posx = STAT_A_X1; posy = STAT_PLY_Y + STAT_DY*1;
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
instance MENU_ITEM_TALENT_7_CIRCLE(C_MENU_ITEM_DEF)
{
posx = STAT_A_X2; posy = STAT_PLY_Y + STAT_DY*1;
text[0] = "Kreis";
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
instance MENU_ITEM_TALENT_7_SKILL(C_MENU_ITEM_DEF)
{
posx = STAT_A_X3; posy = STAT_PLY_Y + STAT_DY*1;
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
// ------ Erfahrung 16000 ------
instance MENU_ITEM_EXP_TITLE(C_MENU_ITEM_DEF)
{
posx = STAT_A_X1; posy = STAT_PLY_Y + STAT_DY*2;
text[0] = "Erfahrung";
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
INSTANCE MENU_ITEM_EXP(C_MENU_ITEM_DEF)
{
posx = STAT_A_X2; posy = STAT_PLY_Y + STAT_DY*2;
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
// ------ Next Level XP 20000 ------
instance MENU_ITEM_LEVEL_NEXT_TITLE(C_MENU_ITEM_DEF)
{
posx = STAT_A_X1; posy = STAT_PLY_Y + STAT_DY*3;
text[0] = "Nächste Stufe";
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
INSTANCE MENU_ITEM_LEVEL_NEXT(C_MENU_ITEM_DEF)
{
posx = STAT_A_X2; posy = STAT_PLY_Y + STAT_DY*3;
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
// ------ Lernpunkte 1 ------
instance MENU_ITEM_LEARN_TITLE(C_MENU_ITEM_DEF)
{
posx = STAT_A_X1; posy = STAT_PLY_Y + STAT_DY*4;
text[0] = "Lernpunkte";
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
instance MENU_ITEM_LEARN(C_MENU_ITEM_DEF)
{
posx = STAT_A_X2; posy = STAT_PLY_Y + STAT_DY*4;
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
// ---------
// Attribute
// ---------
INSTANCE MENU_ITEM_ATTRIBUTE_HEADING(C_MENU_ITEM_DEF)
{
posx = STAT_A_X1; posy = STAT_ATRHEAD_Y;
dimx = STAT_A_X4 - STAT_A_X1; dimy = STAT_DY;
text[0] = "ATTRIBUTE";
fontName = STAT_FONT_DEFAULT;
flags = (flags & ~IT_SELECTABLE)|IT_TXT_CENTER;
};
// ------ Stärke ------
INSTANCE MENU_ITEM_ATTRIBUTE_1_TITLE(C_MENU_ITEM_DEF)
{
posx = STAT_A_X1; posy = STAT_ATR_Y + STAT_DY*0;
text[0] = "Stärke";
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
INSTANCE MENU_ITEM_ATTRIBUTE_1(C_MENU_ITEM_DEF)
{
posx = STAT_A_X2; posy = STAT_ATR_Y + STAT_DY*0;
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
// ------ Geschick -------
INSTANCE MENU_ITEM_ATTRIBUTE_2_TITLE(C_MENU_ITEM_DEF)
{
posx = STAT_A_X1; posy = STAT_ATR_Y + STAT_DY*1;
text[0] = "Geschick";
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
INSTANCE MENU_ITEM_ATTRIBUTE_2(C_MENU_ITEM_DEF)
{
posx = STAT_A_X2; posy = STAT_ATR_Y + STAT_DY*1;
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
// ------ Mana ------
INSTANCE MENU_ITEM_ATTRIBUTE_3_TITLE(C_MENU_ITEM_DEF)
{
posx = STAT_A_X1; posy = STAT_ATR_Y + STAT_DY*2;
text[0] = "Mana";
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
INSTANCE MENU_ITEM_ATTRIBUTE_3(C_MENU_ITEM_DEF)
{
posx = STAT_A_X2; posy = STAT_ATR_Y + STAT_DY*2;
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
// ------ Lebensenergie ------
INSTANCE MENU_ITEM_ATTRIBUTE_4_TITLE(C_MENU_ITEM_DEF)
{
posx = STAT_A_X1; posy = STAT_ATR_Y + STAT_DY*3;
text[0] = "Lebensenergie";
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
INSTANCE MENU_ITEM_ATTRIBUTE_4(C_MENU_ITEM_DEF)
{
posx = STAT_A_X2; posy = STAT_ATR_Y + STAT_DY*3;
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
// --------------
// Rüstungsschutz
// --------------
INSTANCE MENU_ITEM_ARMOR_HEADING(C_MENU_ITEM_DEF)
{
posx = STAT_A_X1; posy = STAT_ARMHEAD_Y;
dimx = STAT_A_X4 - STAT_A_X1; dimy = STAT_DY;
text[0] = "RÜSTUNGSSCHUTZ";
fontName = STAT_FONT_DEFAULT;
flags = (flags & ~IT_SELECTABLE)|IT_TXT_CENTER;
};
// ------ Waffen ------ (nur Edge wird angezeigt)
INSTANCE MENU_ITEM_ARMOR_1_TITLE(C_MENU_ITEM_DEF)
{
posx = STAT_A_X1; posy = STAT_ARM_Y + STAT_DY*0;
text[0] = "vor Waffen";
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
INSTANCE MENU_ITEM_ARMOR_1(C_MENU_ITEM_DEF)
{
posx = STAT_A_X3; posy = STAT_ARM_Y + STAT_DY*0;
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
// ------ Point ------
instance MENU_ITEM_ARMOR_2_TITLE(C_MENU_ITEM_DEF)
{
posx = STAT_A_X1; posy = STAT_ARM_Y + STAT_DY*1;
text[0] = "vor Geschossen";
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
INSTANCE MENU_ITEM_ARMOR_2(C_MENU_ITEM_DEF)
{
posx = STAT_A_X3; posy = STAT_ARM_Y + STAT_DY*1;
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
// ------ Fire ------
INSTANCE MENU_ITEM_ARMOR_3_TITLE(C_MENU_ITEM_DEF)
{
posx = STAT_A_X1; posy = STAT_ARM_Y + STAT_DY*2;
text[0] = "vor Drachenfeuer";
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
INSTANCE MENU_ITEM_ARMOR_3(C_MENU_ITEM_DEF)
{
posx = STAT_A_X3; posy = STAT_ARM_Y + STAT_DY*2;
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
// ------ Magic ------
INSTANCE MENU_ITEM_ARMOR_4_TITLE(C_MENU_ITEM_DEF)
{
posx = STAT_A_X1; posy = STAT_ARM_Y + STAT_DY*3;
text[0] = "vor Magie";
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
INSTANCE MENU_ITEM_ARMOR_4(C_MENU_ITEM_DEF)
{
posx = STAT_A_X3; posy = STAT_ARM_Y + STAT_DY*3;
fontName = STAT_FONT_DEFAULT;
flags = flags & ~IT_SELECTABLE;
};
// -------
// Talente
// -------
INSTANCE MENU_ITEM_TALENTS_HEADING(C_MENU_ITEM_DEF)
{
posx = STAT_B_X1; posy = STAT_TALHEAD_Y;
dimx = STAT_B_X4 - STAT_B_X1; dimy = STAT_DY;
text[0] = "TALENTE";
fontName = STAT_FONT_DEFAULT;
flags = (flags & ~IT_SELECTABLE)|IT_TXT_CENTER;
};
// ------ 1h ------ // Talent 1
INSTANCE MENU_ITEM_TALENT_1_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 0*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
INSTANCE MENU_ITEM_TALENT_1_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 0*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
INSTANCE MENU_ITEM_TALENT_1(C_MENU_ITEM_DEF) { posx = STAT_B_X3;posy = STAT_TAL_Y + 0*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
// ------ 2h ------ // Talent 2
INSTANCE MENU_ITEM_TALENT_2_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 1*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
instance MENU_ITEM_TALENT_2_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 1*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
INSTANCE MENU_ITEM_TALENT_2(C_MENU_ITEM_DEF) { posx = STAT_B_X3;posy = STAT_TAL_Y + 1*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
// ----- Bow ----- // Talent 3
INSTANCE MENU_ITEM_TALENT_3_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 2*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
instance MENU_ITEM_TALENT_3_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 2*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
INSTANCE MENU_ITEM_TALENT_3(C_MENU_ITEM_DEF) { posx = STAT_B_X3;posy = STAT_TAL_Y + 2*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
// ------ Crossbow // Talent 4
INSTANCE MENU_ITEM_TALENT_4_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 3*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
instance MENU_ITEM_TALENT_4_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 3*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
INSTANCE MENU_ITEM_TALENT_4(C_MENU_ITEM_DEF) { posx = STAT_B_X3;posy = STAT_TAL_Y + 3*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
// LEERZEILE
// ------ Sneak ------Talent 8
INSTANCE MENU_ITEM_TALENT_8_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 5*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
instance MENU_ITEM_TALENT_8_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 5*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
// ------ Picklock ------ // Talent 5
INSTANCE MENU_ITEM_TALENT_5_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 6*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
instance MENU_ITEM_TALENT_5_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 6*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
// ------ Pickpocket (NEW) ------ // Talent 12
INSTANCE MENU_ITEM_TALENT_12_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 7*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
instance MENU_ITEM_TALENT_12_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 7*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
// ------ Beruf 1 ------
INSTANCE MENU_BERUF1_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 10*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
INSTANCE MENU_BERUF1_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 10*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
// ------ Beruf 2 ------
INSTANCE MENU_BERUF2_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 11*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
INSTANCE MENU_BERUF2_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 11*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
// ------ Berufe ------
INSTANCE MENU_BERUF_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 9*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
// LEERZEILE
/*
// ------ Runes ------ // Talent 14
INSTANCE MENU_ITEM_TALENT_14_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 9*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
instance MENU_ITEM_TALENT_14_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 9*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
// ------ Alchemy ------ // Talent 15
INSTANCE MENU_ITEM_TALENT_15_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 10*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
instance MENU_ITEM_TALENT_15_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 10*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
// ------ Smith ------ // Talent 13
INSTANCE MENU_ITEM_TALENT_13_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 11*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
instance MENU_ITEM_TALENT_13_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 11*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
// ------ Spruchrollen
INSTANCE MENU_ITEM_TALENT_SCROLL_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 12*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
instance MENU_ITEM_TALENT_SCROLL_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 12*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
// ------ TakeAnimalTrophy ------ // Talent 16
INSTANCE MENU_ITEM_TALENT_16_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 13*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
instance MENU_ITEM_TALENT_16_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 13*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
*/
/*
// Talent 6
INSTANCE MENU_ITEM_TALENT_6_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 8*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
instance MENU_ITEM_TALENT_6_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 8*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
INSTANCE MENU_ITEM_TALENT_6(C_MENU_ITEM_DEF) { posx = STAT_B_X3;posy = STAT_TAL_Y + 8*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
// Spezial
// Talent 9
INSTANCE MENU_ITEM_TALENT_9_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 16*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
instance MENU_ITEM_TALENT_9_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 16*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
// Talent 10
INSTANCE MENU_ITEM_TALENT_10_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 17*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
instance MENU_ITEM_TALENT_10_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 17*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
// Talent 11
INSTANCE MENU_ITEM_TALENT_11_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 18*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
instance MENU_ITEM_TALENT_11_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 18*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
// Talent 12
INSTANCE MENU_ITEM_TALENT_12_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 19*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
instance MENU_ITEM_TALENT_12_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 19*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
*/