Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
47 lines
1.6 KiB
D
47 lines
1.6 KiB
D
/*
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* Free aim projectile trail strip for increase visibility
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*
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* G2 Free Aim v0.1.2 - Free aiming for the video game Gothic 2 by Piranha Bytes
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* Copyright (C) 2016 mud-freak (@szapp)
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*
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* This file is part of G2 Free Aim.
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* <http://github.com/szapp/g2freeAim>
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*
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* G2 Free Aim is free software: you can redistribute it and/or modify
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* it under the terms of the MIT License.
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* On redistribution this notice must remain intact and all copies must
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* identify the original author.
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*
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* G2 Free Aim is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MIT License for more details.
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*
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* You should have received a copy of the MIT License
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* along with G2 Free Aim. If not, see <http://opensource.org/licenses/MIT>.
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*/
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INSTANCE freeAim_TRAIL (CFx_Base_Proto) {
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emFXLifeSpan = 1.0;
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};
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// NPC is in focus
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INSTANCE freeAim_TRAIL_KEY_INVEST_1 (C_ParticleFxEmitKey) { }; // Never reached. Do not remove!
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// Projectile is shot
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INSTANCE freeAim_TRAIL_KEY_INVEST_2 (C_ParticleFxEmitKey) {
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visname_s = "FREEAIM_TRAIL";
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};
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// Projectile collides
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INSTANCE freeAim_TRAIL_KEY_INVEST_3 (C_ParticleFxEmitKey) {
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visname_s = ""; // Remove effect after collision
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pfx_ppsIsLoopingChg = 1;
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};
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INSTANCE freeAim_DESTROY (CFx_Base_Proto) {
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visname_s = "FREEAIM_IMPACT";
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emTrjOriginNode = "BIP01";
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sfxid = "PICKLOCK_BROKEN";
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sfxisambient = 1;
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};
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