Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
1790 lines
38 KiB
D
1790 lines
38 KiB
D
// Runen
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// Paladin Runen
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//********************************************************************************************
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//Joly: Macht die Runen nicht zu teuer, es sind Produktionsitems -> EXPLOID!!!!!!!!!!!
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//********************************************************************************************
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const string Name_PaladinSpell = "Paladin Zauber";
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const int Value_Ru_PalLight = 500;
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const int Value_Ru_PalLightHeal = 500;
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const int Value_Ru_PalHolyBolt = 500;
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const int Value_Ru_PalMediumHeal = 2000;
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const int Value_Ru_PalRepelEvil = 2000;
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const int Value_Ru_PalFullHeal = 3000;
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const int Value_Ru_PalDestroyEvil = 3000;
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//********************************************************************************************
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//Joly: Macht die Runen nicht zu teuer, es sind Produktionsitems -> EXPLOID!!!!!!!!!!!
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//********************************************************************************************
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// Kreis 1
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const int Value_Ru_Light = 500;// Lehrer Parlan
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const int Value_Ru_Firebolt = 500;// Lehrer Hyglas
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const int Value_Ru_Zap = 500;// Lehrer Marduk
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const int Value_Ru_LightHeal = 500;// Lehrer Parlan
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const int Value_Ru_SumGobSkel = 500;// Lehrer Karras
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// Kreis 2
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const int Value_Ru_InstantFireball = 1000;// Lehrer Hyglas
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const int Value_Ru_Icebolt = 1000;// Lehrer Marduk
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const int Value_Ru_SumWolf = 1000;// Lehrer Karras
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const int Value_Ru_Windfist = 1000;
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const int Value_Ru_Sleep = 1000;
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// Kreis 3
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const int Value_Ru_MediumHeal = 1500;// Lehrer Parlan
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const int Value_Ru_SumSkel = 1500;// Lehrer Karras
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const int Value_Ru_Fear = 1500;
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const int Value_Ru_IceCube = 1500;// Lehrer Marduk
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const int Value_Ru_ThunderBall = 1500;// Lehrer Marduk
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const int Value_Ru_Firestorm = 1500;// Lehrer Hyglas
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// Kreis 4
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const int Value_Ru_SumGol = 2000;// Lehrer Karras
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const int Value_Ru_HarmUndead = 2000;
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const int Value_Ru_LightningFlash = 2000;// Lehrer Marduk
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const int Value_Ru_ChargeFireball = 2000;// Lehrer Hyglas
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// Kreis 5
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const int Value_Ru_IceWave = 2500;// Lehrer Marduk
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const int Value_Ru_SumDemon = 2500;// Lehrer Karras
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const int Value_Ru_FullHeal = 2500;// Lehrer Parlan
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const int Value_Ru_Pyrokinesis = 2500;// Lehrer Hyglas
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// Kreis 6
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const int Value_Ru_Firerain = 3000;// Lehrer Hyglas
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const int Value_Ru_BreathOfDeath = 3000;
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const int Value_Ru_MassDeath = 3000;
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const int Value_Ru_MasterOfDisaster = 3000;
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const int Value_Ru_ArmyOfDarkness = 3000;// Lehrer Karras
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const int Value_Ru_Shrink = 3000;
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//TeleportRunen
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const int Value_Ru_PalTeleportSecret = 500;
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const int Value_Ru_TeleportSeaport = 500;
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const int Value_Ru_TeleportMonastery = 500;
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const int Value_Ru_TeleportFarm = 500;
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const int Value_Ru_TeleportXardas = 500;
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const int Value_Ru_TeleportPassNW = 500;
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const int Value_Ru_TeleportPassOW = 500;
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const int Value_Ru_TeleportOC = 500;
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const int Value_Ru_TeleportOWDemonTower = 500;
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const int Value_Ru_TeleportTaverne = 500;
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const int Value_Ru_Teleport_3 = 500;
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// Blink (mud-freak 2016)
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const int Value_Ru_Blink = 1500;
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/*******************************************************************************************/
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INSTANCE ItRu_PalLight (C_Item)
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{
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name = NAME_Rune;
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mainflag = ITEM_KAT_RUNE;
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flags = 0;
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value = Value_Ru_PalLight;
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visual = "ItRu_PalLight.3ds";
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material = MAT_STONE;
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spell = SPL_PalLight;
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wear = WEAR_EFFECT;
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effect = "SPELLFX_WEAKGLIMMER";
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description = NAME_SPL_PalLight;
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TEXT [0] = Name_PaladinSpell ;
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TEXT [1] = NAME_Manakosten;
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COUNT [1] = SPL_Cost_PalLight;
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TEXT [2] = NAME_Duration;
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COUNT [2] = SPL_Duration_PalLIGHT;
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TEXT [5] = NAME_Value;
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COUNT [5] = value;
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};
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/*******************************************************************************************/
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INSTANCE ItRu_PalLightHeal (C_Item)
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{
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name = NAME_Rune;
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mainflag = ITEM_KAT_RUNE;
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flags = 0;
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value = Value_Ru_PalLightHeal;
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visual = "ItRu_PalLightHeal.3ds";
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material = MAT_STONE;
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spell = SPL_PalLightHeal;
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wear = WEAR_EFFECT;
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effect = "SPELLFX_WEAKGLIMMER";
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description = NAME_SPL_PalLightHeal;
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TEXT [0] = Name_PaladinSpell ;
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TEXT [1] = NAME_Manakosten;
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COUNT [1] = SPL_Cost_PalLightHeal;
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TEXT [2] = NAME_HealingPerCast;
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COUNT [2] = SPL_Heal_PalLightHeal;
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TEXT [5] = NAME_Value;
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COUNT [5] = value;
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};
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/*******************************************************************************************/
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INSTANCE ItRu_PalMediumHeal (C_Item)
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{
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name = NAME_Rune;
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mainflag = ITEM_KAT_RUNE;
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flags = 0;
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value = Value_Ru_PalMediumHeal;
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visual = "ItRu_PalMediumHeal.3ds";
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material = MAT_STONE;
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spell = SPL_PalMediumHeal;
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wear = WEAR_EFFECT;
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effect = "SPELLFX_WEAKGLIMMER";
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description = NAME_SPL_PalMediumHeal;
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TEXT [0] = Name_PaladinSpell ;
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TEXT [1] = NAME_Manakosten;
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COUNT [1] = SPL_Cost_PalMediumHeal;
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TEXT [2] = NAME_HealingPerCast;
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COUNT [2] = SPL_Heal_PalMediumHeal;
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TEXT [5] = NAME_Value;
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COUNT [5] = value;
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};
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/*******************************************************************************************/
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INSTANCE ItRu_PalFullHeal (C_Item)
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{
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name = NAME_Rune;
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mainflag = ITEM_KAT_RUNE;
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flags = 0;
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value = Value_Ru_PalFullHeal;
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visual = "ItRu_PalFullHeal.3ds";
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material = MAT_STONE;
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spell = SPL_PalFullHeal;
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wear = WEAR_EFFECT;
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effect = "SPELLFX_WEAKGLIMMER";
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description = NAME_SPL_PalFullHeal;
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TEXT [0] = Name_PaladinSpell ;
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TEXT [1] = NAME_Manakosten;
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COUNT [1] = SPL_Cost_PalFullHeal;
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TEXT [2] = NAME_HealingPerCast;
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COUNT [2] = SPL_Heal_PalFullHeal;
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TEXT [5] = NAME_Value;
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COUNT [5] = value;
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};
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/*******************************************************************************************/
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INSTANCE ItRu_PalHolyBolt (C_Item)
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{
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name = NAME_Rune;
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mainflag = ITEM_KAT_RUNE;
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flags = 0;
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value = Value_Ru_PalHolyBolt;
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visual = "ItRu_PalHolyBolt.3DS";
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material = MAT_STONE;
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spell = SPL_PalHolyBolt;
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wear = WEAR_EFFECT;
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effect = "SPELLFX_WEAKGLIMMER";
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description = NAME_SPL_PalHolyBolt;
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TEXT [0] = Name_PaladinSpell ;
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TEXT [1] = NAME_Manakosten;
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COUNT [1] = SPL_Cost_PalHolyBolt;
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TEXT [2] = NAME_Dam_Magic;
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COUNT [2] = SPL_Damage_PalHolyBolt;
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TEXT [5] = NAME_Value;
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COUNT [5] = value;
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};
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/*******************************************************************************************/
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INSTANCE ItRu_PalRepelEvil (C_Item)
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{
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name = NAME_Rune;
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mainflag = ITEM_KAT_RUNE;
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flags = 0;
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value = Value_Ru_PalRepelEvil;
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visual = "ItRu_PalRepelEvil.3DS";
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material = MAT_STONE;
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spell = SPL_PalRepelEvil;
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wear = WEAR_EFFECT;
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effect = "SPELLFX_WEAKGLIMMER";
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description = NAME_SPL_PalRepelEvil;
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TEXT [0] = Name_PaladinSpell ;
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TEXT [1] = NAME_Manakosten;
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COUNT [1] = SPL_Cost_PalRepelEvil;
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TEXT [2] = NAME_Dam_Magic;
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COUNT [2] = SPL_Damage_PalRepelEvil;
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TEXT [5] = NAME_Value;
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COUNT [5] = value;
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};
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/*******************************************************************************************/
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INSTANCE ItRu_PalDestroyEvil (C_Item)
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{
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name = NAME_Rune;
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mainflag = ITEM_KAT_RUNE;
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flags = 0;
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value = Value_Ru_PalDestroyEvil;
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visual = "ItRu_PalDestroyEvil.3DS";
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material = MAT_STONE;
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spell = SPL_PalDestroyEvil;
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wear = WEAR_EFFECT;
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effect = "SPELLFX_WEAKGLIMMER";
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description = NAME_SPL_PalDestroyEvil;
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TEXT [0] = Name_PaladinSpell ;
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TEXT [1] = NAME_Manakosten;
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COUNT [1] = SPL_Cost_PalDestroyEvil;
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TEXT [2] = NAME_Dam_Magic;
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COUNT [2] = SPL_Damage_PalDestroyEvil;
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TEXT [5] = NAME_Value;
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COUNT [5] = value;
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};
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/*******************************************************************************************/
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INSTANCE ItRu_PalTeleportSecret (C_Item)
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{
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name = NAME_Rune;
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mainflag = ITEM_KAT_RUNE;
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flags = 0;
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value = Value_Ru_PalTeleportSecret;
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visual = "ItRu_PalTeleportSecret.3DS";
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material = MAT_STONE;
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spell = SPL_PalTeleportSecret;
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wear = WEAR_EFFECT;
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effect = "SPELLFX_WEAKGLIMMER";
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description = NAME_SPL_PalTeleportSecret;
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TEXT [0] = Name_PaladinSpell ;
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TEXT [1] = NAME_Manakosten;
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COUNT [1] = SPL_COST_TELEPORT;
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TEXT [5] = NAME_Value;
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COUNT [5] = value;
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};
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/*******************************************************************************************/
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INSTANCE ItRu_TeleportSeaport (C_Item)
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{
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name = NAME_Rune;
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mainflag = ITEM_KAT_RUNE;
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flags = 0;
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value = Value_Ru_TeleportSeaport;
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visual = "ItRu_TeleportSeaport.3ds";
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material = MAT_STONE;
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spell = SPL_TeleportSeaport;
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wear = WEAR_EFFECT;
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effect = "SPELLFX_WEAKGLIMMER";
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description = NAME_SPL_TeleportSeaport;
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TEXT [1] = NAME_Manakosten;
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COUNT [1] = SPL_COST_TELEPORT;
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TEXT [5] = NAME_Value;
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COUNT [5] = value;
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};
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/*******************************************************************************************/
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INSTANCE ItRu_TeleportMonastery (C_Item)
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{
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name = NAME_Rune;
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mainflag = ITEM_KAT_RUNE;
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flags = 0;
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value = Value_Ru_TeleportMonastery;
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visual = "ItRu_TeleportMonastery.3ds";
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material = MAT_STONE;
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spell = SPL_TeleportMonastery;
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wear = WEAR_EFFECT;
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effect = "SPELLFX_WEAKGLIMMER";
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description = NAME_SPL_TeleportMonastery;
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TEXT [1] = NAME_Manakosten;
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COUNT [1] = SPL_COST_TELEPORT;
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TEXT [5] = NAME_Value;
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COUNT [5] = value;
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};
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/*******************************************************************************************/
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INSTANCE ItRu_TeleportFarm (C_Item)
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{
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name = NAME_Rune;
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mainflag = ITEM_KAT_RUNE;
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flags = 0;
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value = Value_Ru_TeleportFarm;
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visual = "ItRu_TeleportFarm.3ds";
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material = MAT_STONE;
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spell = SPL_TeleportFarm;
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wear = WEAR_EFFECT;
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effect = "SPELLFX_WEAKGLIMMER";
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description = NAME_SPL_TeleportFarm;
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TEXT [1] = NAME_Manakosten;
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COUNT [1] = SPL_COST_TELEPORT;
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TEXT [5] = NAME_Value;
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COUNT [5] = value;
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};
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/*******************************************************************************************/
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INSTANCE ItRu_TeleportXardas (C_Item)
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{
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name = NAME_Rune;
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mainflag = ITEM_KAT_RUNE;
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flags = 0;
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value = Value_Ru_TeleportXardas;
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visual = "ItRu_TeleportXardas.3ds";
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material = MAT_STONE;
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spell = SPL_TeleportXardas;
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wear = WEAR_EFFECT;
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effect = "SPELLFX_WEAKGLIMMER";
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description = NAME_SPL_TeleportXardas;
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TEXT [1] = NAME_Manakosten;
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COUNT [1] = SPL_COST_TELEPORT;
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TEXT [5] = NAME_Value;
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COUNT [5] = value;
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};
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/*******************************************************************************************/
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INSTANCE ItRu_TeleportPirates (C_Item)
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{
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name = NAME_Rune;
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mainflag = ITEM_KAT_RUNE;
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flags = 0;
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value = Value_Ru_TeleportPassNW;
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visual = "ItRu_TeleportPassNW.3ds";
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material = MAT_STONE;
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spell = SPL_TeleportPassNW;
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wear = WEAR_EFFECT;
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effect = "SPELLFX_WEAKGLIMMER";
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description = NAME_SPL_TeleportPassNW;
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TEXT [1] = NAME_Manakosten;
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COUNT [1] = SPL_COST_TELEPORT;
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TEXT [5] = NAME_Value;
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COUNT [5] = value;
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};
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/*******************************************************************************************/
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INSTANCE ItRu_TeleportPassOW (C_Item)
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{
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name = NAME_Rune;
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mainflag = ITEM_KAT_RUNE;
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flags = 0;
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value = Value_Ru_TeleportPassOW;
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visual = "ItRu_TeleportPassOW.3ds";
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material = MAT_STONE;
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spell = SPL_TeleportPassOW;
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wear = WEAR_EFFECT;
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effect = "SPELLFX_WEAKGLIMMER";
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description = NAME_SPL_TeleportPassOW;
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TEXT [1] = NAME_Manakosten;
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COUNT [1] = SPL_COST_TELEPORT;
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TEXT [5] = NAME_Value;
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COUNT [5] = value;
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};
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/*******************************************************************************************/
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INSTANCE ItRu_TeleportOC (C_Item)
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{
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name = NAME_Rune;
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mainflag = ITEM_KAT_RUNE;
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flags = 0;
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value = Value_Ru_TeleportOC;
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visual = "ItRu_TeleportOC.3ds";
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material = MAT_STONE;
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spell = SPL_TeleportOC;
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wear = WEAR_EFFECT;
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effect = "SPELLFX_WEAKGLIMMER";
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description = NAME_SPL_TeleportOC;
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TEXT [1] = NAME_Manakosten;
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COUNT [1] = SPL_COST_TELEPORT;
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TEXT [5] = NAME_Value;
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COUNT [5] = value;
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};
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/*******************************************************************************************/
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INSTANCE ItRu_TeleportOWDemonTower (C_Item)
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{
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name = NAME_Rune;
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mainflag = ITEM_KAT_RUNE;
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flags = 0;
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value = Value_Ru_TeleportOWDemonTower;
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visual = "ItRu_Teleport_2.3ds";
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material = MAT_STONE;
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spell = SPL_TeleportOWDemonTower;
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wear = WEAR_EFFECT;
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effect = "SPELLFX_WEAKGLIMMER";
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description = NAME_SPL_TeleportOWDemonTower;
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TEXT [1] = NAME_Manakosten;
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COUNT [1] = SPL_COST_TELEPORT;
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TEXT [5] = NAME_Value;
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COUNT [5] = value;
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};
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INSTANCE ItRu_TeleportTaverne (C_Item)
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{
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name = NAME_Rune;
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mainflag = ITEM_KAT_RUNE;
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flags = 0;
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value = Value_Ru_TeleportTaverne;
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visual = "ItRu_Teleport_2.3ds";
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material = MAT_STONE;
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spell = SPL_TeleportTaverne;
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wear = WEAR_EFFECT;
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effect = "SPELLFX_WEAKGLIMMER";
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description = NAME_SPL_TeleportTaverne;
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TEXT [1] = NAME_Manakosten;
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COUNT [1] = SPL_COST_TELEPORT;
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|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_Teleport_3 (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_Teleport_3;
|
|
|
|
visual = "ItRu_Teleport_3.3ds";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_Teleport_3;
|
|
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = NAME_SPL_Teleport_3;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_TELEPORT;
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
// Kreis 1
|
|
INSTANCE ItRu_Light (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_Light;
|
|
|
|
visual = "ItRu_Light.3ds";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_LIGHT;
|
|
mag_circle = 1;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = NAME_SPL_LIGHT;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_LIGHT;
|
|
|
|
TEXT [2] = NAME_Duration;
|
|
COUNT [2] = SPL_Duration_LIGHT;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_FireBolt (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_Firebolt;
|
|
|
|
visual = "ItRu_FireBolt.3DS";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_FIREBOLT;
|
|
mag_circle = 1;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER_YELLOW";
|
|
|
|
description = NAME_SPL_Firebolt;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_FIREBOLT;
|
|
|
|
TEXT [2] = NAME_Dam_Magic;
|
|
COUNT [2] = SPL_DAMAGE_FIREBOLT;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_Zap (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_Zap;
|
|
|
|
visual = "ItRu_Zap.3DS";
|
|
material = MAT_STONE;
|
|
|
|
mag_circle = 1;
|
|
spell = SPL_Zap;
|
|
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = NAME_SPL_Zap;
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_Cost_Zap;
|
|
|
|
TEXT [2] = NAME_Dam_Magic;
|
|
COUNT [2] = SPL_DAMAGE_ZAP;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_LightHeal (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_LightHeal;
|
|
|
|
visual = "ItRu_LightHeal.3ds";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_LightHeal;
|
|
mag_circle = 1;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = NAME_SPL_LightHeal;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_Cost_LightHeal;
|
|
|
|
TEXT [2] = NAME_HealingPerCast;
|
|
COUNT [2] = SPL_Heal_LightHeal;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_SumGobSkel (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_SumGobSkel;
|
|
|
|
visual = "ItRu_SumGobSkel.3DS";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_SummonGoblinSkeleton;
|
|
mag_circle = 1;
|
|
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = NAME_SPL_SummonGoblinSkeleton;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_Cost_SummonGoblinSkeleton;
|
|
|
|
TEXT [2] = "Die wandernden Knochen";
|
|
TEXT [3] = "der toten Goblins";
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
// Kreis 2
|
|
INSTANCE ItRu_InstantFireball (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_InstantFireball;
|
|
|
|
visual = "ItRu_InstantFireball.3DS";
|
|
material = MAT_STONE;
|
|
|
|
mag_circle = 2;
|
|
spell = SPL_InstantFireball;
|
|
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER_YELLOW";
|
|
|
|
description = NAME_SPL_InstantFireball;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_InstantFireball;
|
|
|
|
TEXT [2] = NAME_Dam_Magic;
|
|
COUNT [2] = SPL_DAMAGE_InstantFireball;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_Icebolt (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_Icebolt;
|
|
|
|
visual = "ItRu_Icebolt.3ds";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_Icebolt;
|
|
mag_circle = 2;
|
|
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER_BLUE";
|
|
|
|
description = NAME_SPL_Icebolt;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_Icebolt;
|
|
|
|
TEXT [2] = NAME_Dam_Magic;
|
|
COUNT [2] = SPL_DAMAGE_Icebolt;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_SumWolf (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_SumWolf;
|
|
|
|
visual = "ItRu_SumWolf.3DS";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_SummonWolf;
|
|
mag_circle = 2;
|
|
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = NAME_SPL_SummonWolf;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_Cost_SummonWolf;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_Windfist (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_Windfist;
|
|
|
|
visual = "ItRu_Windfist.3ds";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_WINDFIST;
|
|
mag_circle = 2;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = NAME_SPL_WINDFIST;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_MinManakosten;
|
|
COUNT [1] = STEP_WindFist;
|
|
|
|
TEXT [2] = NAME_ManakostenMax;
|
|
COUNT [2] = SPL_COST_WINDFIST;
|
|
|
|
TEXT [3] = NAME_Addon_Damage_Min;
|
|
count [3] = SPL_Damage_Windfist;
|
|
|
|
TEXT [4] = NAME_Damage_Max;
|
|
COUNT [4] = (SPL_Damage_Windfist*4);
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_Sleep (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_Sleep;
|
|
|
|
visual = "ItRu_Sleep.3ds";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_SLEEP;
|
|
mag_circle = 2;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = NAME_SPL_Sleep;
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_SLEEP;
|
|
|
|
TEXT [2] = NAME_SEC_Duration;
|
|
COUNT [2] = SPL_TIME_Sleep;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
// Kreis 3
|
|
INSTANCE ItRu_MediumHeal (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_MediumHeal;
|
|
|
|
visual = "ItRu_MediumHeal.3ds";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_MediumHeal;
|
|
mag_circle = 3;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = NAME_SPL_MediumHeal;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_Cost_MediumHeal;
|
|
|
|
TEXT [2] = NAME_HealingPerCast;
|
|
COUNT [2] = SPL_Heal_MediumHeal;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_LightningFlash (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_LightningFlash;
|
|
|
|
visual = "ItRu_LightningFlash.3DS";
|
|
material = MAT_STONE;
|
|
|
|
mag_circle = 4;
|
|
spell = SPL_LightningFlash;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = NAME_SPL_LightningFlash;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_Cost_LightningFlash;
|
|
|
|
TEXT [2] = NAME_Dam_Magic;
|
|
COUNT [2] = SPL_Damage_LightningFlash;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_ChargeFireball (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_ChargeFireball;
|
|
|
|
visual = "ItRu_ChargeFireball.3DS";
|
|
material = MAT_STONE;
|
|
|
|
mag_circle = 4;
|
|
|
|
spell = SPL_ChargeFireball;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER_YELLOW";
|
|
|
|
description = NAME_SPL_ChargeFireball;
|
|
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_MinManakosten;
|
|
COUNT [1] = STEP_ChargeFireball;
|
|
|
|
TEXT [2] = NAME_ManakostenMax;
|
|
COUNT [2] = SPL_COST_ChargeFireball;
|
|
|
|
TEXT [3] = NAME_Addon_Damage_Min;
|
|
count [3] = SPL_Damage_ChargeFireball;
|
|
|
|
TEXT [4] = NAME_Damage_Max;
|
|
COUNT [4] = (SPL_Damage_ChargeFireball*4);
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_SumSkel (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_SumSkel;
|
|
|
|
visual = "ItRu_SumSkel.3DS";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_SUMMONSKELETON;
|
|
mag_circle = 3;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = NAME_SPL_SummonSkeleton;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_SUMMONSKELETON;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_Fear (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_Fear;
|
|
|
|
visual = "ItRu_Fear.3DS";
|
|
material = MAT_STONE;
|
|
mag_circle = 3;
|
|
|
|
spell = SPL_FEAR;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = NAME_SPL_Fear;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_FEAR;
|
|
|
|
TEXT [2] = NAME_Sec_Duration;
|
|
COUNT [2] = SPL_TIME_Fear;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_IceCube (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_IceCube;
|
|
|
|
visual = "ItRu_IceCube.3ds";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_ICECUBE;
|
|
mag_circle = 3;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER_BLUE";
|
|
|
|
description = NAME_SPL_IceCube;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_ICECUBE;
|
|
|
|
TEXT [2] = NAME_Damage;
|
|
COUNT [2] = 60;
|
|
|
|
TEXT [3] = NAME_Sec_Duration;
|
|
COUNT [3] = SPL_TIME_FREEZE;
|
|
|
|
TEXT [4] = NAME_DamagePerSec;
|
|
COUNT [4] = SPL_FREEZE_DAMAGE;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
// Kreis 4
|
|
INSTANCE ItRu_ThunderBall (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_ThunderBall;
|
|
|
|
visual = "ItRu_ThunderBall.3ds";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_ChargeZap;
|
|
mag_circle = 3;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = NAME_SPL_ChargeZap;
|
|
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_MinManakosten;
|
|
COUNT [1] = STEP_ChargeZap;
|
|
|
|
TEXT [2] = NAME_ManakostenMax;
|
|
COUNT [2] = SPL_COST_ChargeZap;
|
|
|
|
TEXT [3] = NAME_Addon_Damage_Min;
|
|
count [3] = SPL_Damage_ChargeZap;
|
|
|
|
TEXT [4] = NAME_Damage_Max;
|
|
COUNT [4] = (SPL_Damage_ChargeZap*4);
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_SumGol (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_SumGol;
|
|
|
|
visual = "ItRu_SumGol.3DS";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_SummonGolem;
|
|
mag_circle = 4;
|
|
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = NAME_SPL_SummonGolem;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_Cost_SummonGolem;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_HarmUndead (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_HarmUndead;
|
|
|
|
visual = "ItRu_HarmUndead.3DS";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_DESTROYUNDEAD;
|
|
mag_circle = 4;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = NAME_SPL_DestroyUndead;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_DESTROYUNDEAD;
|
|
|
|
TEXT [2] = NAME_Dam_Magic;
|
|
COUNT [2] = SPL_DAMAGE_DESTROYUNDEAD;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_Pyrokinesis (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_Pyrokinesis;
|
|
|
|
visual = "ItRu_Pyrokinesis.3ds";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_PYROKINESIS;
|
|
mag_circle = 5;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER_YELLOW";
|
|
|
|
description = NAME_SPL_Pyrokinesis;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_MinManakosten;
|
|
COUNT [1] = STEP_Firestorm;
|
|
|
|
TEXT [2] = NAME_ManakostenMax;
|
|
COUNT [2] = SPL_COST_Firestorm;
|
|
|
|
TEXT [3] = NAME_Addon_Damage_Min;
|
|
count [3] = SPL_Damage_Firestorm;
|
|
|
|
TEXT [4] = NAME_Damage_Max;
|
|
COUNT [4] = (SPL_Damage_Firestorm*4);
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
|
|
/*******************************************************************************************/
|
|
// Kreis 5
|
|
INSTANCE ItRu_Firestorm (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_Firestorm;
|
|
|
|
visual = "ItRu_Firestorm.3ds";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_FIRESTORM;
|
|
mag_circle = 3;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER_YELLOW";
|
|
|
|
description = NAME_SPL_Firestorm;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_INSTANTFIRESTORM;
|
|
|
|
TEXT [2] = NAME_Dam_Magic;
|
|
COUNT [2] = SPL_DAMAGE_INSTANTFIRESTORM;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_IceWave (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_IceWave;
|
|
|
|
visual = "ItRu_IceWave.3ds";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_ICEWAVE;
|
|
mag_circle = 5;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER_BLUE";
|
|
|
|
description = NAME_SPL_IceWave;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_Cost_IceWave;
|
|
|
|
TEXT [2] = NAME_Damage;
|
|
COUNT [2] = 60;
|
|
|
|
TEXT [3] = NAME_Sec_Duration;
|
|
COUNT [3] = SPL_TIME_FREEZE;
|
|
|
|
TEXT [4] = NAME_DamagePerSec;
|
|
COUNT [4] = SPL_FREEZE_DAMAGE;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_SumDemon (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_SumDemon;
|
|
|
|
visual = "ItRu_SumDemon.3DS";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_SUMMONDEMON;
|
|
mag_circle = 5;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = NAME_SPL_SummonDemon;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_SUMMONDEMON;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_FullHeal (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_FullHeal;
|
|
|
|
visual = "ItRu_FullHeal.3ds";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_FullHeal;
|
|
mag_circle = 5;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = NAME_SPL_FullHeal;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_Cost_FullHeal;
|
|
|
|
TEXT [2] = NAME_HealingPerCast;
|
|
COUNT [2] = SPL_Heal_FullHeal;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
// Kreis 6
|
|
INSTANCE ItRu_Firerain (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_Firerain;
|
|
|
|
visual = "ItRu_Firerain.3ds";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_FIRERAIN;
|
|
mag_circle = 6;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER_YELLOW";
|
|
|
|
description = NAME_SPL_Firerain;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_FIRERAIN;
|
|
|
|
TEXT [2] = NAME_Dam_Magic;
|
|
COUNT [2] = SPL_DAMAGE_FIRERAIN;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_BreathOfDeath (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_BreathOfDeath;
|
|
|
|
visual = "ItRu_BreathOfDeath.3ds";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_BREATHOFDEATH;
|
|
mag_circle = 6;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER_RED";
|
|
|
|
description = NAME_SPL_BreathOfDeath;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_BREATHOFDEATH;
|
|
|
|
TEXT [2] = NAME_Dam_Magic;
|
|
COUNT [2] = SPL_DAMAGE_BREATHOFDEATH;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
|
|
INSTANCE ItRu_MassDeath (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = ITEM_MISSION;
|
|
|
|
value = Value_Ru_MassDeath;
|
|
|
|
visual = "ItRu_MassDeath.3ds";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_MASSDEATH;
|
|
mag_circle = 6;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER_RED";
|
|
|
|
description = NAME_SPL_MassDeath;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_MASSDEATH;
|
|
|
|
TEXT [2] = NAME_Dam_Magic;
|
|
COUNT [2] = SPL_DAMAGE_MASSDEATH;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
|
|
INSTANCE ItRu_MasterOfDisaster (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_MasterOfDisaster;
|
|
|
|
visual = "ItRu_MasterOfDesaster.3DS";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_MasterOfDisaster;
|
|
mag_circle = 6;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER_RED";
|
|
|
|
description = NAME_SPL_MasterOfDisaster;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_MasterOfDisaster;
|
|
|
|
TEXT [2] = NAME_Dam_Magic;
|
|
COUNT [2] = SPL_DAMAGE_MasterOfDisaster;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_ArmyOfDarkness (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_ArmyofDarkness;
|
|
|
|
visual = "ItRu_ArmyOfDarkness.3DS";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_ARMYOFDARKNESS;
|
|
mag_circle = 6;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER_RED";
|
|
|
|
description = NAME_SPL_ArmyOfDarkness;
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_ARMYOFDARKNESS;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_Shrink (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_Shrink;
|
|
|
|
visual = "ItRu_Shrink.3DS";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_SHRINK;
|
|
mag_circle = 6;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = NAME_SPL_Shrink;
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_SHRINK;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
|
|
|
|
//#########################
|
|
//NPC Spell
|
|
//#########################
|
|
|
|
INSTANCE ItRu_Deathbolt (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = 0;
|
|
|
|
visual = "ItRu_PalRepelEvil.3DS";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_Deathbolt;
|
|
mag_circle = 6;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = "Deathbolt";
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_Deathbolt;
|
|
|
|
TEXT [2] = NAME_Dam_Magic;
|
|
COUNT [2] = SPL_DAMAGE_Deathbolt;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
|
|
INSTANCE ItRu_Deathball (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = 0;
|
|
|
|
visual = "ItRu_PalRepelEvil.3DS";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_Deathball;
|
|
mag_circle = 6;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = "Deathball";
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_Deathball;
|
|
|
|
TEXT [2] = NAME_Dam_Magic;
|
|
COUNT [2] = SPL_DAMAGE_Deathball;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
|
|
INSTANCE ItRu_Concussionbolt (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = 0;
|
|
|
|
visual = "ItRu_PalRepelEvil.3DS";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_Concussionbolt;
|
|
mag_circle = 6;
|
|
|
|
wear = WEAR_EFFECT;
|
|
effect = "SPELLFX_WEAKGLIMMER";
|
|
|
|
description = "Concussionbolt";
|
|
|
|
TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
|
|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_COST_Concussionbolt;
|
|
|
|
TEXT [2] = NAME_Dam_Magic;
|
|
COUNT [2] = SPL_DAMAGE_Concussionbolt;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Blink (mud-freak 2016)
|
|
/*******************************************************************************************/
|
|
INSTANCE ItRu_Blink (C_Item)
|
|
{
|
|
name = NAME_Rune;
|
|
|
|
mainflag = ITEM_KAT_RUNE;
|
|
flags = 0;
|
|
|
|
value = Value_Ru_Blink;
|
|
|
|
visual = "ItRu_Blink.3DS";
|
|
material = MAT_STONE;
|
|
|
|
spell = SPL_Blink;
|
|
mag_circle = 1;
|
|
|
|
wear = WEAR_EFFECT;
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effect = "SPELLFX_WEAKGLIMMER";
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description = NAME_SPL_Blink;
|
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TEXT [0] = NAME_Mag_Circle;
|
|
COUNT [0] = mag_circle;
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|
|
|
TEXT [1] = NAME_Manakosten;
|
|
COUNT [1] = SPL_Cost_Blink;
|
|
|
|
TEXT [5] = NAME_Value;
|
|
COUNT [5] = value;
|
|
};
|
|
/*******************************************************************************************/
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