Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
945 lines
22 KiB
D
945 lines
22 KiB
D
// ************************************************************************************************
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// Wert von Tiertrophäen
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// ************************************************************************************************
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//Addon
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const int Value_BCKopf = 50;
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const int Value_Meatbugflesh = 10;
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const int Value_SheepFur = 10;
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const int Value_WolfFur = 10;
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const int Value_BugMandibles = 15;
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const int Value_Claw = 15;
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const int Value_LurkerClaw = 15;
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const int Value_Teeth = 15;
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const int Value_CrawlerMandibles = 15;
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const int Value_Wing = 20;
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const int Value_Sting = 25;
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const int Value_ReptileSkin = 25;
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const int Value_WargFur = 25;
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const int Value_DrgSnapperHorn = 100;
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const int Value_CrawlerPlate = 50;
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const int Value_ShadowFur = 250;
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const int Value_SharkSkin = 200;
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const int Value_TrollFur = 300;
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const int Value_WaranFiretongue = 300;
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const int Value_ShadowHorn = 300;
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const int Value_SharkTeeth = 300;
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const int Value_TrollTooth = 300;
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const int Value_TrollBlackFur = 350;
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const int Value_GoblinBone = 10;
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const int Value_SkeletonBone = 10;
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const int Value_DemonHeart = 300;
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const int Value_StoneGolemHeart = 300;
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const int Value_FireGolemHeart = 300;
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const int Value_IceGolemHeart = 300;
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const int Value_UndeadDragonSoulStone = 400;
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const int Value_IcedragonHeart = 400;
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const int Value_FiredragonHeart = 400;
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const int Value_SwampdragonHeart = 400;
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const int Value_RockdragonHeart = 400;
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const int Value_DragonBlood = 200;
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const int Value_DragonScale = 200;
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const int Value_Keilerfur = 15;
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/*****************ADDON*************************************************************************/
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INSTANCE ItAt_Addon_BCKopf (C_Item)
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{
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name = "Kopf";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_BCKopf;
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visual = "ItAt_Blattcrawler_01.3DS";
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material = MAT_LEATHER;
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description = "Kopf der Fangheuschrecke";
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TEXT[0] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_Meatbugflesh (C_Item)
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{
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name = "Wanzenfleisch";
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mainflag = ITEM_KAT_FOOD;
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flags = ITEM_MULTI;
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value = Value_Meatbugflesh;
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visual = "ItAt_Meatbugflesh.3DS";
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material = MAT_LEATHER;
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scemeName = "FOODHUGE";
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on_state[0] = Use_Meatbugflesh;
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description = name;
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TEXT[0] = "";
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TEXT[1] = NAME_Bonus_HP; COUNT[1] = 10;
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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FUNC VOID Use_Meatbugflesh()
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{
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Npc_ChangeAttribute (self, ATR_HITPOINTS, 10);
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};
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/******************************************************************************************/
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INSTANCE ItAt_SheepFur (C_Item)
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{
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name = "Schafsfell";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_SheepFur;
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visual = "ItAt_SheepFur.3DS";
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material = MAT_LEATHER;
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description = name;
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TEXT[0] = "";
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TEXT[1] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_WolfFur (C_Item)
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{
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name = "Wolfsfell";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_WolfFur;
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visual = "ItAt_WolfFur.3DS";
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material = MAT_LEATHER;
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description = name;
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TEXT[0] = "";
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TEXT[1] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_BugMandibles (C_Item)
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{
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name = "Feldräuberzangen";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_BugMandibles;
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visual = "ItAt_BugMandibles.3DS";
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material = MAT_LEATHER;
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description = name;
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TEXT[0] = "";
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TEXT[1] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_Claw (C_Item)
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{
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name = "Krallen";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_Claw;
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visual = "ItAt_Claw.3DS";
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material = MAT_LEATHER;
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description = name;
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TEXT[0] = "";
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TEXT[1] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_LurkerClaw (C_Item)
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{
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name = "Lurker Klaue";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_LurkerClaw;
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visual = "ItAt_LurkerClaw.3DS";
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material = MAT_LEATHER;
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description = name;
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TEXT[0] = "";
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TEXT[1] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_Teeth (C_Item)
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{
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name = "Zähne";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_Teeth;
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visual = "ItAt_Teeth.3DS";
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material = MAT_LEATHER;
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description = name;
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TEXT[0] = "";
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TEXT[1] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_CrawlerMandibles (C_Item)
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{
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name = "Minecrawlerzangen";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_CrawlerMandibles;
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visual = "ItAt_CrawlerMandibles.3DS";
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material = MAT_LEATHER;
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scemeName = "FOOD";
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on_state[0] = Use_Mandibles;
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description = name;
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TEXT[0] = "Die Zangen können aufgebrochen, ";
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TEXT[1] = "und das Sekret darin geschlürft werden.";
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TEXT[2] = "Es regeniert die magische Kraft.";
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TEXT[3] = "Verliert mit der Zeit seine Wirkung.";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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FUNC VOID Use_Mandibles()
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{
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if (Mandibles_Bonus <= 9)
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{
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Npc_ChangeAttribute (self, ATR_MANA, self.attribute[ATR_MANA_MAX] );
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Mandibles_Bonus = (Mandibles_Bonus +1);
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}
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else
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{
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//PrintScreen (PRINT_Mandibles, -1, YPOS_LEVELUP, FONT_ScreenSmall, 2);
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PrintS(PRINT_Mandibles);
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};
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};
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/******************************************************************************************/
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INSTANCE ItAt_Wing (C_Item)
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{
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name = "Flügel";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_Wing;
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visual = "ItAt_Wing.3DS";
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material = MAT_LEATHER;
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description = name;
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TEXT[0] = "";
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TEXT[1] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_Sting (C_Item)
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{
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name = "Stachel";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_Sting;
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scemeName = "FOOD";
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on_state[0] = Use_Sting;
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visual = "ItAt_Sting.3DS";
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material = MAT_LEATHER;
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description = name;
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TEXT[0] = "";
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TEXT[1] = "Der Stachel";
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TEXT[2] = "enthält ein giftiges Sekret";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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FUNC VOID Use_Sting()
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{
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if (Knows_Bloodfly == TRUE)
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{
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if (Bloodfly_Bonus <= 10)
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{
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Npc_ChangeAttribute (self, ATR_HITPOINTS, self.attribute[ATR_HITPOINTS_MAX]);
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Print (PRINT_FullyHealed);
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Bloodfly_Bonus = (Bloodfly_Bonus+1);
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}
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else
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{
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Print (PRINT_Mandibles);
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};
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}
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else
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{
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Print (PRINT_Bloodfly);
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if (self.attribute[ATR_HITPOINTS] > 1)
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{
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self.attribute[ATR_HITPOINTS] = (self.attribute[ATR_HITPOINTS] -1);
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};
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};
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};
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/******************************************************************************************/
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INSTANCE itat_LurkerSkin (C_Item) //REPTILE Skin
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{
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name = "Reptilienhaut";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_ReptileSkin;
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visual = "ItAt_LurkerSkin.3DS";
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material = MAT_LEATHER;
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description = "Die Haut eines Reptils";
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TEXT[0] = "";
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TEXT[1] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_WargFur (C_Item)
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{
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name = "Wargfell";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_WargFur;
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visual = "ItAt_WargFur.3DS";
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material = MAT_LEATHER;
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description = name;
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TEXT[0] = "";
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TEXT[1] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_Addon_KeilerFur (C_Item)
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{
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name = "Keilerfell";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_KeilerFur;
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visual = "ItAt_WargFur.3DS";
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material = MAT_LEATHER;
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description = name;
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TEXT[0] = "";
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TEXT[1] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_DrgSnapperHorn (C_Item)
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{
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name = "Horn eines DrachenSnappers";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_DrgSnapperHorn;
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visual = "ItAt_DrgSnapperHorn.3DS";
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material = MAT_LEATHER;
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description = name;
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TEXT[0] = "";
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TEXT[1] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_CrawlerPlate (C_Item)
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{
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name = "Minecrawler Panzerplatten";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_CrawlerPlate;
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visual = "ItAt_CrawlerPlate.3DS";
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material = MAT_LEATHER;
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description = name;
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TEXT[0] = "";
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TEXT[1] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_ShadowFur (C_Item)
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{
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name = "Fell eines Schattenläufers";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_ShadowFur;
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visual = "ItAt_ShadowFur.3DS";
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material = MAT_LEATHER;
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description = name;
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TEXT[0] = "";
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TEXT[1] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_SharkSkin (C_Item)
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{
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name = "Haut eines Sumpfhais";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_SharkSkin;
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visual = "ItAt_SharkSkin.3DS";
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material = MAT_LEATHER;
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description = name;
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TEXT[0] = "";
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TEXT[1] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_TrollFur (C_Item)
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{
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name = "Trollfell";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_TrollFur;
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visual = "ItAt_TrollFur.3DS";
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material = MAT_LEATHER;
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description = name;
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TEXT[0] = "";
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TEXT[1] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_TrollBlackFur (C_Item)
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{
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name = "Fell eines schwarzen Trolls";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_TrollBlackFur;
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visual = "ItAt_TrollFur.3DS";
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material = MAT_LEATHER;
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description = name;
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TEXT[0] = "";
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TEXT[1] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_WaranFiretongue (C_Item)
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{
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name = "Flammenzunge";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_WaranFiretongue;
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visual = "ItAt_WaranFiretongue.3DS";
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material = MAT_LEATHER;
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description = name;
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TEXT[0] = "";
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TEXT[1] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_ShadowHorn (C_Item)
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{
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name = "Horn eines Schattenläufers";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_ShadowHorn;
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visual = "ItAt_ShadowHorn.3DS";
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material = MAT_LEATHER;
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description = name;
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TEXT[0] = "";
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TEXT[1] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_SharkTeeth (C_Item)
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{
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name = "Zähne eines Sumpfhais";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = Value_SharkTeeth;
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visual = "ItAt_SharkTeeth.3DS";
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material = MAT_LEATHER;
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description = name;
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TEXT[0] = "";
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TEXT[1] = "";
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TEXT[2] = "";
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TEXT[3] = "";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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/******************************************************************************************/
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INSTANCE ItAt_TrollTooth (C_Item)
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{
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name = "Trollhauer";
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|
|
|
mainflag = ITEM_KAT_NONE;
|
|
flags = ITEM_MULTI;
|
|
|
|
value = Value_TrollTooth;
|
|
|
|
visual = "ItAt_TrollTooth.3DS";
|
|
material = MAT_LEATHER;
|
|
|
|
description = name;
|
|
TEXT[0] = "";
|
|
TEXT[1] = "";
|
|
TEXT[2] = "";
|
|
TEXT[3] = "";
|
|
TEXT[5] = NAME_Value; COUNT[5] = value;
|
|
|
|
INV_ZBIAS = INVCAM_ENTF_RING_STANDARD;
|
|
|
|
};
|
|
/******************************************************************************************/
|
|
INSTANCE ItAt_StoneGolemHeart (C_Item)
|
|
{
|
|
name = "Herz eines Steingolems";
|
|
|
|
mainflag = ITEM_KAT_NONE;
|
|
flags = ITEM_MULTI|ITEM_MISSION;
|
|
//spell = SPL_WINDFIST;
|
|
|
|
value = Value_StoneGolemHeart;
|
|
|
|
visual = "ItAt_StoneGolemHeart.3DS";
|
|
material = MAT_STONE;
|
|
|
|
description = name;
|
|
TEXT[0] = "";
|
|
TEXT[1] = "";
|
|
TEXT[2] = "";
|
|
TEXT[3] = "";
|
|
TEXT[5] = NAME_Value; COUNT[5] = value;
|
|
};
|
|
|
|
/******************************************************************************************/
|
|
INSTANCE ItAt_FireGolemHeart (C_Item)
|
|
{
|
|
name = "Herz eines Feuergolems";
|
|
|
|
mainflag = ITEM_KAT_NONE;
|
|
flags = ITEM_MULTI|ITEM_MISSION;
|
|
//spell = SPL_FIREBALL;
|
|
|
|
value = Value_FireGolemHeart;
|
|
|
|
visual = "ItAt_FireGolemHeart.3DS";
|
|
material = MAT_STONE;
|
|
|
|
description = name;
|
|
TEXT[0] = "";
|
|
TEXT[1] = "";
|
|
TEXT[2] = "";
|
|
TEXT[3] = "";
|
|
TEXT[5] = NAME_Value; COUNT[5] = value;
|
|
};
|
|
|
|
/******************************************************************************************/
|
|
INSTANCE ItAt_IceGolemHeart (C_Item)
|
|
{
|
|
name = "Herz eines Eisgolems";
|
|
|
|
mainflag = ITEM_KAT_NONE;
|
|
flags = ITEM_MULTI|ITEM_MISSION;
|
|
//spell = SPL_ICECUBE;
|
|
|
|
value = Value_IceGolemHeart;
|
|
|
|
visual = "ItAt_IceGolemHeart.3DS";
|
|
material = MAT_STONE;
|
|
|
|
description = name;
|
|
TEXT[0] = "";
|
|
TEXT[1] = "";
|
|
TEXT[2] = "";
|
|
TEXT[3] = "";
|
|
TEXT[5] = NAME_Value; COUNT[5] = value;
|
|
};
|
|
/******************************************************************************************/
|
|
INSTANCE ItAt_GoblinBone (C_Item)
|
|
{
|
|
name = "Knochen eines Goblins";
|
|
|
|
mainflag = ITEM_KAT_NONE;
|
|
flags = ITEM_MULTI;
|
|
|
|
value = Value_GoblinBone;
|
|
|
|
visual = "ItAt_GoblinBone.3DS";
|
|
material = MAT_WOOD;
|
|
|
|
description = name;
|
|
TEXT[0] = "";
|
|
TEXT[1] = "";
|
|
TEXT[2] = "";
|
|
TEXT[3] = "";
|
|
TEXT[5] = NAME_Value; COUNT[5] = value;
|
|
};
|
|
/******************************************************************************************/
|
|
INSTANCE ItAt_SkeletonBone (C_Item)
|
|
{
|
|
name = "Knochen eines Skeletts";
|
|
|
|
mainflag = ITEM_KAT_NONE;
|
|
flags = ITEM_MULTI;
|
|
|
|
value = Value_SkeletonBone;
|
|
|
|
visual = "ItAt_SkeletonBone.3DS";
|
|
material = MAT_WOOD;
|
|
|
|
description = name;
|
|
TEXT[0] = "";
|
|
TEXT[1] = "";
|
|
TEXT[2] = "";
|
|
TEXT[3] = "";
|
|
TEXT[5] = NAME_Value; COUNT[5] = value;
|
|
};
|
|
/******************************************************************************************/
|
|
INSTANCE ItAt_DemonHeart (C_Item)
|
|
{
|
|
name = "Herz eines Dämonen";
|
|
|
|
mainflag = ITEM_KAT_NONE;
|
|
flags = ITEM_MULTI;
|
|
|
|
value = Value_DemonHeart;
|
|
|
|
visual = "ItAt_DemonHeart.3DS";
|
|
material = MAT_LEATHER;
|
|
|
|
description = name;
|
|
TEXT[0] = "";
|
|
TEXT[1] = "";
|
|
TEXT[2] = "";
|
|
TEXT[3] = "";
|
|
TEXT[5] = NAME_Value; COUNT[5] = value;
|
|
};
|
|
|
|
//**************************************************************************
|
|
// Drachentrophäen
|
|
//**************************************************************************
|
|
INSTANCE ItAt_UndeadDragonSoulStone (C_Item)
|
|
{
|
|
name = "Seelenstein des Untoten Drachens";
|
|
|
|
mainflag = ITEM_KAT_NONE;
|
|
flags = ITEM_MULTI|ITEM_MISSION;
|
|
|
|
value = Value_UndeadDragonSoulStone;
|
|
|
|
visual = "ItAt_UndeadDragonSoulStone.3DS";
|
|
material = MAT_LEATHER;
|
|
|
|
description = name;
|
|
TEXT[0] = "";
|
|
TEXT[1] = "";
|
|
TEXT[2] = "";
|
|
TEXT[3] = "";
|
|
TEXT[5] = NAME_Value; COUNT[5] = value;
|
|
|
|
INV_ZBIAS = INVCAM_ENTF_MISC_STANDARD;
|
|
|
|
};
|
|
/******************************************************************************************/
|
|
INSTANCE ItAt_IcedragonHeart (C_Item)
|
|
{
|
|
name = "Herz eines Eisdrachen";
|
|
|
|
mainflag = ITEM_KAT_NONE;
|
|
flags = ITEM_MULTI|ITEM_MISSION;
|
|
|
|
value = Value_IcedragonHeart;
|
|
|
|
visual = "ItAt_IcedragonHeart.3DS";
|
|
material = MAT_LEATHER;
|
|
|
|
description = name;
|
|
TEXT[0] = "";
|
|
TEXT[1] = "";
|
|
TEXT[2] = "";
|
|
TEXT[3] = "";
|
|
TEXT[5] = NAME_Value; COUNT[5] = value;
|
|
};
|
|
/******************************************************************************************/
|
|
INSTANCE ItAt_RockdragonHeart (C_Item)
|
|
{
|
|
name = "Herz eines Felsdrachen";
|
|
|
|
mainflag = ITEM_KAT_NONE;
|
|
flags = ITEM_MULTI|ITEM_MISSION;
|
|
|
|
value = Value_RockdragonHeart;
|
|
|
|
visual = "ItAt_RockdragonHeart.3DS";
|
|
material = MAT_LEATHER;
|
|
|
|
description = name;
|
|
TEXT[0] = "";
|
|
TEXT[1] = "";
|
|
TEXT[2] = "";
|
|
TEXT[3] = "";
|
|
TEXT[5] = NAME_Value; COUNT[5] = value;
|
|
};
|
|
/******************************************************************************************/
|
|
INSTANCE ItAt_SwampdragonHeart (C_Item)
|
|
{
|
|
name = "Herz eines Sumpfdrachens";
|
|
|
|
mainflag = ITEM_KAT_NONE;
|
|
flags = ITEM_MULTI|ITEM_MISSION;
|
|
|
|
value = Value_SwampdragonHeart;
|
|
|
|
visual = "ItAt_SwampdragonHeart.3DS";
|
|
material = MAT_LEATHER;
|
|
|
|
description = name;
|
|
TEXT[0] = "";
|
|
TEXT[1] = "";
|
|
TEXT[2] = "";
|
|
TEXT[3] = "";
|
|
TEXT[5] = NAME_Value; COUNT[5] = value;
|
|
};
|
|
/******************************************************************************************/
|
|
INSTANCE ItAt_FiredragonHeart (C_Item)
|
|
{
|
|
name = "Herz eines Feuerdrachen";
|
|
|
|
mainflag = ITEM_KAT_NONE;
|
|
flags = ITEM_MULTI|ITEM_MISSION;
|
|
|
|
value = Value_FiredragonHeart;
|
|
|
|
visual = "ItAt_FiredragonHeart.3DS";
|
|
material = MAT_LEATHER;
|
|
|
|
description = name;
|
|
TEXT[0] = "";
|
|
TEXT[1] = "";
|
|
TEXT[2] = "";
|
|
TEXT[3] = "";
|
|
TEXT[5] = NAME_Value; COUNT[5] = value;
|
|
};
|
|
/******************************************************************************************/
|
|
INSTANCE ItAt_DragonBlood (C_Item)
|
|
{
|
|
name = "Drachenblut";
|
|
|
|
mainflag = ITEM_KAT_NONE;
|
|
flags = ITEM_MULTI|ITEM_MISSION;
|
|
|
|
value = Value_DragonBlood;
|
|
|
|
visual = "ItAt_DragonBlood.3DS";
|
|
material = MAT_LEATHER;
|
|
|
|
description = name;
|
|
TEXT[0] = "";
|
|
TEXT[1] = "";
|
|
TEXT[2] = "";
|
|
TEXT[3] = "";
|
|
TEXT[5] = NAME_Value; COUNT[5] = value;
|
|
|
|
INV_ZBIAS = INVCAM_ENTF_MISC_STANDARD;
|
|
};
|
|
/******************************************************************************************/
|
|
INSTANCE ItAt_DragonScale (C_Item)
|
|
{
|
|
name = "Drachenschuppen";
|
|
|
|
mainflag = ITEM_KAT_NONE;
|
|
flags = ITEM_MULTI;
|
|
|
|
value = Value_DragonScale;
|
|
|
|
visual = "ItAt_DragonScale.3DS";
|
|
material = MAT_STONE ;
|
|
|
|
description = name;
|
|
TEXT[0] = "";
|
|
TEXT[1] = "";
|
|
TEXT[2] = "";
|
|
TEXT[3] = "";
|
|
TEXT[5] = NAME_Value; COUNT[5] = value;
|
|
};
|
|
/******************************************************************************************/
|
|
|
|
|
|
INSTANCE ItAt_SteelGolemHeart (C_Item)
|
|
{
|
|
name = "Herz eines Stahlgolems";
|
|
|
|
mainflag = ITEM_KAT_NONE;
|
|
flags = ITEM_MULTI|ITEM_MISSION;
|
|
//spell = SPL_WINDFIST;
|
|
|
|
value = 950;
|
|
|
|
visual = "ItAt_StoneGolemHeart.3DS";
|
|
material = MAT_STONE;
|
|
|
|
description = name;
|
|
TEXT[0] = "";
|
|
TEXT[1] = "";
|
|
TEXT[2] = "";
|
|
TEXT[3] = "";
|
|
TEXT[5] = NAME_Value; COUNT[5] = value;
|
|
};
|
|
|
|
/******************************************************************************************/
|
|
INSTANCE ItAt_WaranBossItem (C_Item)
|
|
{
|
|
name = "Gigantische Waranzunge";
|
|
|
|
mainflag = ITEM_KAT_NONE;
|
|
flags = ITEM_MULTI;
|
|
|
|
value = Value_WaranFiretongue;
|
|
|
|
visual = "ItAt_WaranFiretongue.3DS";
|
|
material = MAT_LEATHER;
|
|
|
|
description = name;
|
|
TEXT[0] = "Die gigantische Zunge";
|
|
TEXT[1] = "eines gigantischen Warans";
|
|
TEXT[2] = "";
|
|
TEXT[3] = "";
|
|
TEXT[5] = NAME_Value; COUNT[5] = value;
|
|
};
|
|
|
|
/******************************************************************************************/
|
|
INSTANCE ItAt_DemonScale (C_Item)
|
|
{
|
|
name = "Dämonenschuppen";
|
|
|
|
mainflag = ITEM_KAT_NONE;
|
|
flags = ITEM_MULTI;
|
|
|
|
value = Value_DragonScale;
|
|
|
|
visual = "ItAt_DragonScale.3DS";
|
|
material = MAT_STONE ;
|
|
|
|
description = name;
|
|
TEXT[0] = "";
|
|
TEXT[1] = "";
|
|
TEXT[2] = "";
|
|
TEXT[3] = "";
|
|
TEXT[5] = NAME_Value; COUNT[5] = value;
|
|
};
|
|
|
|
|
|
INSTANCE ItAt_GreatScavSkin (C_Item)
|
|
{
|
|
name = "Große Scavengerhaut";
|
|
|
|
mainflag = ITEM_KAT_NONE;
|
|
flags = ITEM_MULTI;
|
|
|
|
value = Value_SharkSkin;
|
|
|
|
visual = "ItAt_SharkSkin.3DS";
|
|
material = MAT_LEATHER;
|
|
|
|
description = name;
|
|
TEXT[0] = "";
|
|
TEXT[1] = "";
|
|
TEXT[2] = "";
|
|
TEXT[3] = "";
|
|
TEXT[5] = NAME_Value; COUNT[5] = value;
|
|
};
|