mahlendur/_work/Data/Scripts/Content/Items/Einhand_EquipBonus.d
Daniel Heße 892a40ff0f Initial commit with Subversion-codebase from 13/05/2022.
Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts.
Need to symlink files to a working directory.
2022-05-13 17:38:52 +02:00

158 lines
3.1 KiB
D

/*
Equip Funktionen für Einhand Waffen
Talent Bonus
*/
//const für Talentboni stehen in Tuning Melee Weaposn
//----------------------------1----------------------------------
FUNC VOID Equip_1H_01()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_01);
};
};
FUNC VOID UnEquip_1H_01()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_01);
};
};
//-----------------------------2---------------------------------
FUNC VOID Equip_1H_02()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_02);
};
};
FUNC VOID UnEquip_1H_02()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_02);
};
};
//-----------------------------3---------------------------------
FUNC VOID Equip_1H_03()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_03);
};
};
FUNC VOID UnEquip_1H_03()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_03);
};
};
//------------------------------4--------------------------------
FUNC VOID Equip_1H_04()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_04);
};
};
FUNC VOID UnEquip_1H_04()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_04);
};
};
//----------------------------5----------------------------------
FUNC VOID Equip_1H_05()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_05);
};
};
FUNC VOID UnEquip_1H_05()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_05);
};
};
//--------------------------6------------------------------------
FUNC VOID Equip_1H_06()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_06);
};
};
FUNC VOID UnEquip_1H_06()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_06);
};
};
//---------------------------7-----------------------------------
FUNC VOID Equip_1H_07()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_07);
};
};
FUNC VOID UnEquip_1H_07()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_07);
};
};
//-----------------------------8---------------------------------
FUNC VOID Equip_1H_08()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_08);
};
};
FUNC VOID UnEquip_1H_08()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_08);
};
};
//--------------------------9------------------------------------
FUNC VOID Equip_1H_09()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_09);
};
};
FUNC VOID UnEquip_1H_09()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_09);
};
};
//----------------------------10----------------------------------
FUNC VOID Equip_1H_10()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_10);
};
};
FUNC VOID UnEquip_1H_10()
{
if Npc_IsPlayer (self)
{
B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_10);
};
};