Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
81 lines
No EOL
3.1 KiB
Text
81 lines
No EOL
3.1 KiB
Text
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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// HUMAN OVERLAY ARMBRUST TALENT 2
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Model ("HuS")
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{
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meshAndTree ("Hum_Body_Naked0.ASC" DONT_USE_MESH)
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aniEnum
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{
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modelTag ("DEF_HIT_LIMB" "zs_RightHand")
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// CROSSBOW
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ani ("t_Run_2_CBow" 1 "s_CBow" 0.0 0.0 M. "Hum_CBowDrawT2.asc" F 1 4)
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ani ("s_CBow" 1 "s_CBow" 0.0 0.0 M. "Hum_CBowDrawT2.asc" F 5 5)
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ani ("t_CBow_2_CBowRun" 1 "s_CBowRun" 0.0 0.0 M. "Hum_CBowDrawT2.asc" F 6 31)
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{
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*eventTag (7 "DEF_FIGHTMODE" "CBOW")
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*eventMMStartAni (6 "S_SHOOT" "ZS_RIGHTHAND")
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*eventSFX (7 "Drawsound_Bow")
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*eventTag (6 "DEF_PLACE_MUNITION" "ZS_LEFTHAND")
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}
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ani ("t_CBowRun_2_CBow" 1 "s_CBow" 0.0 0.0 M. "Hum_CBowDrawT2.asc" R 6 31)
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{
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*eventTag (7 "DEF_FIGHTMODE" "")
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*eventSFX (7 "Drawsound_Bow")
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*eventTag (6 "DEF_REMOVE_MUNITION")
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}
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aniAlias ("t_CBow_2_Run" 1 "" 0.0 0.0 M. "t_Run_2_CBow" R)
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//////////////////////////
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// CROSSBOW FIGHTING
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//////////////////////////
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// CROSSBOW Kampfanims
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ani ("t_CBowRun_2_CBowAim" 1 "s_CBowAim" 0.0 0.0 M. "Hum_CBowAimT2.asc" F 1 6)
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aniAlias ("t_CBowAim_2_CBowRun" 1 "" 0.0 0.0 M. "t_CBowRun_2_CBowAim" R)
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aniAlias ("t_CBowWalk_2_CBowAim" 1 "s_CBowAim" 0.0 0.0 M. "t_CBowRun_2_CBowAim" F)
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aniAlias ("t_CBowAim_2_CBowWalk" 1 "" 0.0 0.0 M. "t_CBowRun_2_CBowAim" R)
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// Shoot + Reload
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aniBlend ("t_CBowAim_2_CBowShoot" "s_CbowShoot")
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ani ("s_CBowShoot" 1 "s_CBowShoot" 0.0 0.0 M. "Hum_CBowAimT2.asc" F 6 6)
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{
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*eventMMStartAni (6 "S_SHOOT" "ZS_RIGHTHAND")
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*eventSFX (6 "CrossbowShoot" )
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}
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ani ("t_CBowReload" 1 "s_CBowAim" 0.0 0.0 M. "Hum_CBowAimT2.asc" F 6 29)
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{
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*eventSFX (14 "BowReload")
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*eventTag (14 "DEF_PLACE_MUNITION" "ZS_LEFTHAND")
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*eventMMStartAni (7 "S_RELAX" "ZS_RIGHTHAND")
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*eventMMStartAni (23 "S_READY" "ZS_RIGHTHAND")
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}
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// aniAlias ("t_CBowReload1" 1 "s_CBowAim" 0.1 0.1 M. "t_CBowReload" F)
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// aniAlias ("t_CBowReload2" 1 "s_CBowAim" 0.1 0.1 M. "t_CBowReload" F)
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// aniAlias ("t_CBowReload3" 1 "s_CBowAim" 0.1 0.1 M. "t_CBowReload" F)
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// Autoaiming 9 Posen
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ani ("c_Cbow_1" 4 "" 0.0 0.0 .. "Hum_CBowAutoAimT2.asc" F 0 0)
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ani ("c_Cbow_2" 4 "" 0.0 0.0 .. "Hum_CBowAutoAimT2.asc" F 1 1)
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ani ("c_Cbow_3" 4 "" 0.0 0.0 .. "Hum_CBowAutoAimT2.asc" F 2 2)
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ani ("c_Cbow_4" 4 "" 0.0 0.0 .. "Hum_CBowAutoAimT2.asc" F 3 3)
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ani ("c_Cbow_5" 4 "" 0.0 0.0 .. "Hum_CBowAutoAimT2.asc" F 4 4)
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ani ("c_Cbow_6" 4 "" 0.0 0.0 .. "Hum_CBowAutoAimT2.asc" F 5 5)
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ani ("c_Cbow_7" 4 "" 0.0 0.0 .. "Hum_CBowAutoAimT2.asc" F 6 6)
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ani ("c_Cbow_8" 4 "" 0.0 0.0 .. "Hum_CBowAutoAimT2.asc" F 7 7)
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ani ("c_Cbow_9" 4 "" 0.0 0.0 .. "Hum_CBowAutoAimT2.asc" F 8 8)
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aniComb ("s_CBowAim" 1 "s_CBowAim" 0.3 0.3 M. "c_Cbow_" 9)
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}
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} |