mahlendur/_work/Data/Anims/mds_overlay/Humans_Acrobatic.mds
Daniel Heße 892a40ff0f Initial commit with Subversion-codebase from 13/05/2022.
Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts.
Need to symlink files to a working directory.
2022-05-13 17:38:52 +02:00

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2.3 KiB
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// Overlay-MDS für Akrobatik-Talent
// neue Jumps und Fall/Fallen Anis (eleganter)
Model ("HuS")
{
meshAndTree ("Hum_Body_Naked0.ASC" DONT_USE_MESH)
aniEnum
{
/////////////////
// JUMP
/////////////////
// Sprung aus Stand
ani ("t_Stand_2_Jump" 1 "s_Jump" 0.1 0.0 MF "Hum_Acrobatic_M02.asc" F 1 16)
// Sprung aus Rennen
ani ("t_RunL_2_Jump" 1 "s_Jump" 0.1 0.1 MF "Hum_Acrobatic_M02.asc" F 180 195)
aniAlias ("t_RunR_2_Jump" 1 "s_Jump" 0.1 0.1 MF "t_RunL_2_Jump" F)
ani ("s_Jump" 1 "s_Jump" 0.0 0.0 MF "Hum_Acrobatic_M02.asc" F 17 17)
// Landung
ani ("t_Jump_2_Stand" 1 "" 0.0 0.4 M. "Hum_Acrobatic_M02.asc" F 18 35)
// Landung und weiterrennen
ani ("t_Jump_2_RunL" 1 "s_RunL" 0.0 0.1 M. "Hum_Acrobatic_M02.asc" F 198 213)
ani ("t_Jump_2_FallDn" 1 "s_FallDn" 0.0 0.0 MF "Hum_Acrobatic_M02.asc" F 81 86)
// Herunterfallen
ani ("s_FallDn" 1 "s_FallDn" 0.0 0.0 MF "Hum_Acrobatic_M02.asc" F 36 36)
// sauber landen
ani ("t_FallDn_2_Stand" 1 "" 0.0 0.2 M. "Hum_Acrobatic_M02.asc" F 112 129)
// direkt weiterlaufen
ani ("t_FallDn_2_RunL" 1 "s_RunL" 0.0 0.1 M. "Hum_Acrobatic_M02.asc" F 37 60)
ani ("t_FallDn_2_Fall" 1 "s_Fall" 0.0 0.0 MF "Hum_Acrobatic_M02.asc" F 71 75)
ani ("s_Fall" 1 "s_Fall" 0.0 0.0 MF "Hum_Acrobatic_M02.asc" F 75 75)
ani ("t_Fall_2_Fallen" 1 "s_Fallen" 0.0 0.0 MF "Hum_Acrobatic_M02.asc" F 75 80)
ani ("t_FallDn_2_FallB" 1 "s_Fall" 0.0 0.0 MF "Hum_Acrobatic_M02.asc" F 61 65)
ani ("s_FallB" 1 "s_FallB" 0.0 0.0 MF "Hum_Acrobatic_M02.asc" F 65 65)
ani ("t_FallB_2_FallenB" 1 "s_FallenB" 0.0 0.0 MF "Hum_Acrobatic_M02.asc" F 65 70)
ani ("s_FallenB" 1 "s_FallenB" 0.0 0.0 M. "Hum_FallenB_A_M01.asc" F 0 0)
ani ("t_FallenB_2_Stand" 1 "" 0.0 0.2 M. "Hum_FallenB_A_M01.asc" F 1 45)
{
*eventSFXGrnd (26 "Run")
*eventSFXGrnd (27 "Run")
*eventSFXGrnd (39 "Run")
*eventSFXGrnd (44 "Run")
}
ani ("t_FallDn_2_Dive" 1 "s_Dive" 0.0 0.0 MF "Hum_Acrobatic_M01.asc" F 88 109)
ani ("t_Fall_2_Dive" 1 "s_Dive" 0.0 0.0 MF "Hum_Acrobatic_M01.asc" F 156 177)
ani ("t_FallB_2_Dive" 1 "s_Dive" 0.0 0.0 MF "Hum_Acrobatic_M01.asc" F 132 153)
}
}