Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
92 lines
2.5 KiB
D
92 lines
2.5 KiB
D
//
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// zEngine Music-Script File
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// direct music specific motif names
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const STRING MOTIF_DEATH = "J_DEATH";
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const STRING MOTIF_RESURRECTION = "J_RESURRECT";
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const STRING MOTIF_FOUNDITEM = "J_FOUNDITEM";
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const STRING MOTIF_SOLVEDMISSION = "J_MISSOLVED";
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const STRING MOTIF_FAILEDMISSION = "J_MISFAILED";
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const STRING MOTIF_KILLEDENEMY = "J_KILLEDENEMY";
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const STRING MOTIF_KILLEDBIGENEMY = "J_KILLEDBIGENEMY";
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const STRING MOTIF_LEVEL_GAIN = "J_LEVELGAIN";
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const STRING MOTIF_ATTITUDE_INCREASE = "J_INC_AT";
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const STRING MOTIF_ATTITUDE_DECREASE = "J_DEC_AT";
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const STRING MOTIF_TRAP_ACTIVATE = "J_TRAP_ACTIVATE";
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const STRING MOTIF_STEAL_FAIL = "J_STEAL_FAIL";
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const STRING MOTIF_REFRESH_MANA = "J_MANA_REFRESH";
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const STRING MOTIF_REFRESH_HEALTH = "J_HEALTH_REFRESH";
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const STRING MOTIF_REFRESH_PSI = "J_PSI_REFRESH";
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const STRING MOTIF_HEALTHLOW = "J_HEALTH_LOW";
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// main transition defines
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const INT TRANSITION_TYPE_NONE = 1;
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const INT TRANSITION_TYPE_GROOVE= 2;
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const INT TRANSITION_TYPE_FILL = 3;
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const INT TRANSITION_TYPE_BREAK = 4;
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const INT TRANSITION_TYPE_INTRO = 5;
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const INT TRANSITION_TYPE_END = 6;
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const INT TRANSITION_TYPE_ENDANDINTRO = 7;
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// sub transition type defines
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const INT TRANSITION_SUB_TYPE_IMMEDIATE = 1;
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const INT TRANSITION_SUB_TYPE_BEAT = 2;
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const INT TRANSITION_SUB_TYPE_MEASURE = 3;
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// global music configuration class
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CLASS C_MUSICSYS_CFG
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{
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VAR float volume;
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VAR INT bitResolution;
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VAR INT globalReverbEnabled;
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VAR INT sampleRate;
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VAR INT numChannels;
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VAR INT reverbBufferSize;
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};
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// base theme class
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CLASS C_MUSICTHEME {
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VAR STRING file;
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VAR float vol;
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VAR INT loop;
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VAR float reverbMix;
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VAR float reverbTime;
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VAR INT transType;
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VAR INT transSubType;
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};
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// base jingle class
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CLASS C_MUSICJINGLE {
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VAR STRING name;
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VAR INT loop;
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VAR float vol;
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VAR INT transSubType;
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};
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// theme Prototype with default parameters
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PROTOTYPE C_MUSICTHEME_DEF(C_MUSICTHEME)
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{
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//file = ""; // midi file or direct music segment
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vol = 1; // 0..1
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loop = 1; // 0=off; 1=on
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transType = TRANSITION_TYPE_NONE;
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transSubType = TRANSITION_SUB_TYPE_MEASURE;
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reverbMix = -80;
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reverbTime = 9000;
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};
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// jingle Prototype with default parameters
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PROTOTYPE C_MUSICJINGLE_DEF(C_MUSICJINGLE)
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{
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name = ""; // motif - name or wave
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vol = 1; // 0..1
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loop = 0;
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transSubType = TRANSITION_SUB_TYPE_BEAT;
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};
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