Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
360 lines
11 KiB
D
360 lines
11 KiB
D
/***********************************\
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BARS
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\***********************************/
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//========================================
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// Klasse für den Nutzer
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//========================================
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class Bar {
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var int x;
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var int y;
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var int barTop;
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var int barLeft;
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var int width;
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var int height;
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var string backTex;
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var string barTex;
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var int value;
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var int valueMax;
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};
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//========================================
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// Prototyp für Konstruktor-Instanz
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//========================================
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prototype GothicBar(Bar) {
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x = Print_Screen[PS_X] / 2;
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y = Print_Screen[PS_Y] - 20;
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barTop = MEMINT_SwitchG1G2(2, 3);
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barLeft = 7;
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width = 180;
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height = 20;
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backTex = "Bar_Back.tga";
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barTex = "Bar_Misc.tga";
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value = 100;
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valueMax = 100;
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};
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//========================================
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// Beispiel für Konstruktor-Instanz
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//========================================
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instance GothicBar@(GothicBar);
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//========================================
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// [intern] Klasse für PermMem
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//========================================
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class _bar {
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var int valMax;
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var int barW;
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var int v0; // zCView(h)
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var int v1; // zCView(h)
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};
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instance _bar@(_bar);
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func void _bar_Delete(var _bar b) {
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if(Hlp_IsValidHandle(b.v0)) {
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delete(b.v0);
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};
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if(Hlp_IsValidHandle(b.v1)) {
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delete(b.v1);
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};
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};
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//========================================
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// Höchstwert setzen
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//========================================
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func void Bar_SetMax(var int bar, var int max) {
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if(!Hlp_IsValidHandle(bar)) { return; };
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var _bar b; b = get(bar);
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b.valMax = max;
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};
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//========================================
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// Wert in 1/1000
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//========================================
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func void Bar_SetPromille(var int bar, var int pro) {
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if(!Hlp_IsValidHandle(bar)) { return; };
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var _bar b; b = get(bar);
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if(pro > 1000) { pro = 1000; };
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View_Resize(b.v1, (pro * b.barW) / 1000, -1);
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};
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//========================================
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// Wert in 1/100
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//========================================
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func void Bar_SetPercent(var int bar, var int perc) {
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Bar_SetPromille(bar, perc*10);
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};
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//========================================
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// Wert der Bar
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//========================================
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func void Bar_SetValue(var int bar, var int val) {
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if(!Hlp_IsValidHandle(bar)) { return; };
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var _bar b; b = get(bar);
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if(val) {
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Bar_SetPromille(bar, (val * 1000) / b.valMax);
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}
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else {
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Bar_SetPromille(bar, 0);
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};
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};
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//========================================
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// Neue Bar erstellen
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//========================================
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func int Bar_Create(var int inst) {
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Print_GetScreenSize();
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var int ptr; ptr = create(inst);
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var bar bu; bu = MEM_PtrToInst(ptr);
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var int bh; bh = new(_bar@);
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var _bar b; b = get(bh);
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b.valMax = bu.valueMax;
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var int buhh; var int buwh;
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var int ah; var int aw;
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buhh = bu.height / 2;
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buwh = bu.width / 2;
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if(buhh*2 < bu.height) {ah = 1;} else {ah = 0;};
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if(buwh*2 < bu.width) {aw = 1;} else {aw = 0;};
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b.v0 = View_CreatePxl(bu.x - buwh, bu.y - buhh, bu.x + buwh + aw, bu.y + buhh + ah);
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buhh -= bu.barTop;
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buwh -= bu.barLeft;
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b.barW = Print_ToVirtual(bu.width - bu.barLeft * 2 + aw, PS_X);
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b.v1 = View_CreatePxl(bu.x - buwh, bu.y - buhh, bu.x + buwh + aw, bu.y + buhh + ah);
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View_SetTexture(b.v0, bu.backTex);
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View_SetTexture(b.v1, bu.barTex);
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var zCView v; v = View_Get(b.v0);
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v.fxOpen = 0;
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v.fxClose = 0;
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v = View_Get(b.v1);
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v.fxOpen = 0;
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v.fxClose = 0;
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MEM_Call(_Bar_PlayerStatus);
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if (MEM_PopIntResult()) {
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View_Open(b.v0);
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View_Open(b.v1);
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};
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Bar_SetValue(bh, bu.value);
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free(ptr, inst);
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return bh;
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};
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//========================================
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// Bar löschen
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//========================================
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func void Bar_Delete(var int bar) {
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if(Hlp_IsValidHandle(bar)) {
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delete(bar);
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};
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};
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//========================================
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// Bar zeigen
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//========================================
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func void Bar_Hide(var int bar) {
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if(!Hlp_IsValidHandle(bar)) { return; };
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var _bar b; b = get(bar);
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View_Close(b.v0);
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View_Close(b.v1);
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};
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//========================================
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// Bar verstecken
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//========================================
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func void Bar_Show(var int bar) {
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if(!Hlp_IsValidHandle(bar)) { return; };
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var _bar b; b = get(bar);
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View_Open(b.v0);
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View_Open(b.v1);
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};
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//========================================
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// Bar bewegen
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//========================================
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func void Bar_MoveTo(var int bar, var int x, var int y) {
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if(!Hlp_IsValidHandle(bar)) { return; };
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var _bar b; b = get(bar);
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var zCView v; v = View_Get(b.v0);
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x -= v.vsizex>>1;
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y -= v.vsizey>>1;
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x -= v.vposx;
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y -= v.vposy;
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View_Move(b.v0, x, y);
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View_Move(b.v1, x, y);
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};
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func void Bar_MoveToPxl(var int bar, var int x, var int y) {
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Bar_MoveTo(bar, Print_ToVirtual(x, PS_X), Print_ToVirtual(y, PS_Y));
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};
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//========================================
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// Bar Resize
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//========================================
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func void Bar_Resize(var int bar, var int width, var int height) {
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if(!Hlp_IsValidHandle(bar)) { return; };
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var _bar b; b = get(bar);
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// Remember center position
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var zCView v0; v0 = View_Get(b.v0);
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var int vCenterX; vCenterX = v0.vposx + (v0.vsizex>>1);
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var int vCenterY; vCenterY = v0.vposy + (v0.vsizey>>1);
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// Scale inner view offset
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var zCView v1; v1 = View_Get(b.v1);
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var int barDiffX; barDiffX = v0.vsizex - b.barW;
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var int barDiffY; barDiffY = v0.vsizey - v1.vsizey;
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var int scaleX; scaleX = fracf(width, v0.vsizex);
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var int scaleY; scaleY = fracf(height, v0.vsizey);
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barDiffX = roundf(mulf(mkf(barDiffX), scaleX));
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barDiffY = roundf(mulf(mkf(barDiffY), scaleY));
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// Update outer view
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View_Resize(b.v0, width, height);
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// Calculate inner view width
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var int barWidth; var int barX;
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if (width > 0) {
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var int curVal; curVal = fracf(b.barW, v1.vsizex);
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b.barW = width - barDiffX;
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barWidth = roundf(divf(mkf(b.barW), curVal));
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barX = (v0.vposx + roundf(fracf(barDiffX, 2))) - v1.vposx;
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} else {
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barWidth = width;
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barX = 0;
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if (width == 0) { b.barW = 0; };
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};
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// Calculate inner view height
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var int barHeight; var int barY;
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if (height > 0) {
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barHeight = v0.vsizey - barDiffY;
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barY = (v0.vposy + roundf(fracf(barDiffY, 2))) - v1.vposy;
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} else {
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barHeight = height;
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barY = 0;
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};
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// Update inner view
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View_Resize(b.v1, barWidth, barHeight);
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View_Move(b.v1, barX, barY);
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// Re-center bar
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Bar_MoveTo(bar, vCenterX, vCenterY);
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};
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func void Bar_ResizePxl(var int bar, var int x, var int y) {
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Bar_Resize(bar, Print_ToVirtual(x, PS_X), Print_ToVirtual(y, PS_Y));
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};
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//========================================
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// Bar Alpha
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//========================================
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func void Bar_SetAlpha(var int bar, var int alpha) {
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if(!Hlp_IsValidHandle(bar)) { return; };
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var _bar b; b = get(bar);
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var zCView v; v = View_Get(b.v0);
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v.alpha = alpha;
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v = View_Get(b.v1);
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v.alpha = alpha;
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};
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//========================================
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// Bar Texture
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//========================================
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func void Bar_SetBackTexture(var int bar, var string backTex)
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{
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if(!Hlp_IsValidHandle(bar)) { return; };
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var _bar b; b = get(bar);
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View_SetTexture(b.v0, backTex);
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};
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func void Bar_SetBarTexture(var int bar, var string barTex)
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{
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if(!Hlp_IsValidHandle(bar)) { return; };
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var _bar b; b = get(bar);
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View_SetTexture(b.v1, barTex);
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};
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//========================================
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// Auto-hide bars
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//========================================
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func int _Bar_PlayerStatus() {
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return (Hlp_IsValidNpc(hero)) && (MEM_Game.showPlayerStatus);
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};
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func void _Bar_Update() {
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MEM_InitGlobalInst();
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var int status; status = _Bar_PlayerStatus();
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const int SET = 0;
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if (SET != status) {
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SET = status;
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if (SET) {
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foreachHndl(_bar@, Bar_Show);
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} else {
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foreachHndl(_bar@, Bar_Hide);
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};
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};
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};
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//========================================
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// Update bar to new screen resolution
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//========================================
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var int _Bar_screen_x;
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var int _Bar_screen_y;
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func void _Bar_UpdateResolution() {
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// To be safe, backup the last resolution manually. Someone might have called Print_GetScreenSize in the meantime!
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Print_GetScreenSize();
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// Update all bar sizes on change of screen resolution
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if (_Bar_screen_x != Print_Screen[PS_X]) || (_Bar_screen_y != Print_Screen[PS_Y]) {
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// On first call (usually right after Init_Global), record screen size without any changes
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if (_Bar_screen_x) {
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foreachHndl(_bar@, _Bar_UpdateSize);
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};
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_Bar_screen_x = Print_Screen[PS_X];
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_Bar_screen_y = Print_Screen[PS_Y];
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};
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};
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func void _Bar_UpdateSize(var int bar) {
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var _bar b; b = get(bar);
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var zCView v; v = View_Get(b.v0);
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// Resizing to same pixel size
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var int changeX; changeX = fracf(_Bar_screen_x, Print_Screen[PS_X]);
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var int changeY; changeY = fracf(_Bar_screen_y, Print_Screen[PS_Y]);
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var int width; width = roundf(mulf(mkf(v.vsizex), changeX));
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var int height; height = roundf(mulf(mkf(v.vsizey), changeY));
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// Repositioning to same pixel coordinates (Gothic places bars at pixel positions!)
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// Since the pixel size is the same across resolutions, the positions need to be too to keep gaps between bars
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// To mind the aspect ratio changes, position relative to either left/top, center/middle or right/bottom of screen
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var int x; var int y; var int pos;
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pos = v.vposx + (v.vsizex>>1);
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if (pos < (PS_VMax + 1) / 3) { // Left third of the screen
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var int pixelsFromLeft; pixelsFromLeft = Print_ToPixel(v.vposx, _Bar_screen_x);
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x = Print_ToVirtual(pixelsFromLeft, PS_X);
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} else if (pos >= (PS_VMax + 1) /3 * 2) { // Right third of the screen
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var int pixelsFromRight; pixelsFromRight = _Bar_screen_x - Print_ToPixel(v.vposx, _Bar_screen_x);
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x = Print_ToVirtual(Print_Screen[PS_X] - pixelsFromRight, PS_X);
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} else { // Center segment
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var int pixelsFromCenter; pixelsFromCenter = (_Bar_screen_x / 2) - Print_ToPixel(v.vposx, _Bar_screen_x);
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x = Print_ToVirtual(Print_Screen[PS_X] / 2 - pixelsFromCenter, PS_X);
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};
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pos = v.vposy + (v.vsizey>>1);
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if (pos < (PS_VMax + 1) / 3) { // Lower third of the screen
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var int pixelsFromTop; pixelsFromTop = Print_ToPixel(v.vposy, _Bar_screen_y);
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y = Print_ToVirtual(pixelsFromTop, PS_Y);
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} else if (pos >= (PS_VMax + 1) /3 * 2) { // Upper third of the screen
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var int pixelsFromBottom; pixelsFromBottom = _Bar_screen_y - Print_ToPixel(v.vposy, _Bar_screen_y);
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y = Print_ToVirtual(Print_Screen[PS_Y] - pixelsFromBottom, PS_Y);
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} else { // Middle segment
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var int pixelsFromMiddle; pixelsFromMiddle = (_Bar_screen_y / 2) - Print_ToPixel(v.vposy, _Bar_screen_y);
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y = Print_ToVirtual(Print_Screen[PS_Y] / 2 - pixelsFromMiddle, PS_Y);
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};
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x += width>>1;
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y += height>>1;
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Bar_Resize(bar, width, height);
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Bar_MoveTo(bar, x, y);
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};
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