Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
44 lines
No EOL
1.5 KiB
D
44 lines
No EOL
1.5 KiB
D
/***********************************\
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NAMES
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\***********************************/
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var int Talent_Names;
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//========================================
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// Namen setzen
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//========================================
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func void SetName(var int npc, var string nname) {
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var C_NPC slf; slf = Hlp_GetNpc(npc);
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if (!Hlp_IsValidNpc(slf)) {
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var zCPar_Symbol symb; symb = _^(MEM_GetSymbolByIndex(npc));
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MEM_Warn(ConcatStrings("SetName failed! NPC does not exist in this world: ", symb.name));
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return;
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};
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if (TAL_GetValue(slf, Talent_Names)) {
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slf.name = nname;
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};
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// Gothic 1 compatibility. Deviation in class variable name: oCNpc.name_1 (G2), oCNpc.name1 (G1)
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var oCNpc slf_int; slf_int = Hlp_GetNpc(npc);
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MEM_WriteStringArray(_@(slf_int)+MEM_NpcName_Offset, 1, nname);
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};
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//========================================
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// Namen anzeigen
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//========================================
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func void ShowName(var int npc) {
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var C_NPC slf; slf = Hlp_GetNpc(npc);
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if (!Hlp_IsValidNpc(slf)) {
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var zCPar_Symbol symb; symb = _^(MEM_GetSymbolByIndex(npc));
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MEM_Warn(ConcatStrings("ShowName failed! NPC does not exist in this world: ", symb.name));
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return;
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};
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TAL_SetValue(slf, Talent_Names, 1);
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// Gothic 1 compatibility. Deviation in class variable name: oCNpc.name_1 (G2), oCNpc.name1 (G1)
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var oCNpc slf_int; slf_int = Hlp_GetNpc(npc);
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var string name1; name1 = MEM_ReadStringArray(_@(slf_int)+MEM_NpcName_Offset, 1);
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MEM_WriteStringArray(_@(slf_int)+MEM_NpcName_Offset, 0, name1);
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}; |