mahlendur/_work/Data/Scripts/consts.stf
Daniel Heße 892a40ff0f Initial commit with Subversion-codebase from 13/05/2022.
Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts.
Need to symlink files to a working directory.
2022-05-13 17:38:52 +02:00

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string MOBNAME_CRATE = "Kiste"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string MOBNAME_CHEST = "Truhe"
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string MOBNAME_BED = "Bett"
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string MOBNAME_DOOR = "Tür"
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string MOBNAME_CAMPFIRE = ""
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string MOBNAME_TORCH = ""
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string MOBNAME_TORCHHOLDER = ""
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string MOBNAME_BARBQ_SCAV = ""
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string MOBNAME_BARBQ_SHEEP = ""
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string MOBNAME_BENCH = ""
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string MOBNAME_ANVIL = "Amboss"
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string MOBNAME_BUCKET = "Wasser-Eimer"
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string MOBNAME_FORGE = "Schmiede-Feuer"
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string MOBNAME_GRINDSTONE = "Schleifstein"
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string MOBNAME_WHEEL = "Winde"
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string MOBNAME_LAB = "Alchemietisch"
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string MOBNAME_BOOKSTAND = "Buchständer"
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string MOBNAME_BOOKSBOARD = "Buchkommode"
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string MOBNAME_CHAIR = ""
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string MOBNAME_CAULDRON = "Kessel"
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string MOBNAME_SEAT = ""
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string MOBNAME_THRONE = ""
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string MOBNAME_PAN = "Pfanne"
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string MOBNAME_REPAIR = ""
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string MOBNAME_WATERPIPE = "Wasserpfeife"
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string MOBNAME_SWITCH = "Schalter"
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string MOBNAME_ORE = "Erzader"
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string MOBNAME_WINEMAKER = ""
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string MOBNAME_ORCDRUM = ""
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string MOBNAME_STOVE = "Herd"
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string MOBNAME_INNOS = "Innos Statue"
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string MOBNAME_RUNEMAKER = "Runentisch"
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string MOBNAME_SAW = "Baumsäge"
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string MOBNAME_ARMCHAIR = "Sessel"
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string MOBNAME_LIBRARYLEVER = "Lampe"
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string MOBNAME_SECRETSWITCH = ""
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string MOBNAME_BIBLIOTHEK = "Bibliothek"
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string MOBNAME_VORRATSKAMMER = "Vorratskammer"
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string MOBNAME_SCHATZKAMMER = "Schatzkammer"
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string MOBNAME_IGARAZ = "Igaraz Truhe"
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string MOBNAME_ALMANACH = "Almanach"
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string MOBNAME_CITY = "Nach Mahlendur"
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string MOBNAME_TAVERN = "Zur Taverne"
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string MOBNAME_GR_PEASANT = "Zum Großbauer"
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string MOBNAME_MONASTERY = "Zum Kloster"
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string MOBNAME_PASSOW = "Zum Pass"
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string MOBNAME_CITY2 = "Zur Taverne"
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string MOBNAME_LIGHTHOUSE = "Zum Leuchturm"
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string MOBNAME_MONASTERY2 = "Zur Taverne"
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string MOBNAME_PRISON = "zur Gefängnis-Kolonie"
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string MOBNAME_GR_PEASANT2 = "Zur Taverne"
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string MOBNAME_INCITY01 = "zum Hafen"
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string MOBNAME_INCITY02 = "zum Marktplatz"
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string MOBNAME_INCITY03 = "zum Oberen Viertel"
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string MOBNAME_INCITY04 = "zur Kaufmannsgasse"
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string MOBNAME_INCITY05 = "zum Tempelplatz"
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string MOBNAME_BOW_01 = "Bognerei 'Zur gespannten Sehne'"
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string MOBNAME_MIX_01 = "Arthur's Allerlei"
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string MOBNAME_MIX_02 = "Darius' Fischstube 'zur platten Flunder'"
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string MOBNAME_SMITH_01 = "Zum glühenden Stahl"
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string MOBNAME_BAR_01 = "Taverne 'zum Einäugigen Piraten'"
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string MOBNAME_BAR_02 = "Taverne 'zum fröhlichen Fass'"
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string MOBNAME_Hotel_01 = "Herberge 'Gut Gebettet'"
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string MOBNAME_Hotel_02 = "Die rote Laterne"
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string MOBNAME_TAVERN_01 = "Zum alten Scavenger"
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string MOBNAME_SALANDRIL = "Cain's Tränke"
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string MOBNAME_GRAVETEAM_01 = ""
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string MOBNAME_GRAVETEAM_02 = ""
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string MOBNAME_GRAVETEAM_03 = ""
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string MOBNAME_GRAVETEAM_04 = ""
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string MOBNAME_GRAVETEAM_05 = ""
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string MOBNAME_GRAVETEAM_06 = ""
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string MOBNAME_GRAVETEAM_07 = ""
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string MOBNAME_GRAVETEAM_08 = ""
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string MOBNAME_GRAVETEAM_09 = ""
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string MOBNAME_GRAVETEAM_10 = ""
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string MOBNAME_GRAVETEAM_11 = ""
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string MOBNAME_GRAVETEAM_12 = ""
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string MOBNAME_GRAVETEAM_13 = ""
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string MOBNAME_GRAVETEAM_14 = ""
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string MOBNAME_GRAVE_01 = "Baron Heinrich von Stahl 551 - 589 'Er kam, sah, und starb'"
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string MOBNAME_GRAVE_02 = "Bertran 465 - 480 'Ich wollte immer schon mal Fliegenpilze essen'"
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string MOBNAME_GRAVE_03 = "Isolde 525 - 550"
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string MOBNAME_GRAVE_04 = "Unbekannt"
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string MOBNAME_GRAVE_05 = "Dex Cantionis 325 - 431 'Ich hab schon seit Tagen Magenkrämpfe?'"
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string MOBNAME_GRAVE_06 = "Uthar Lichtbringer 205 - 531"
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string MOBNAME_GRAVE_07 = "Yasmin 510 - 545"
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string MOBNAME_GRAVE_08 = "Onurb 634 - 579 - 'Etlepmerkegmu red'"
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string MOBNAME_GRAVE_09 = "unbekannter Soldat"
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string MOBNAME_GRAVE_10 = "Mighty Alien Dwarf 2894-3787 - 'This is all fake! Believe me...'"
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string MOBNAME_GRAVE_11 = "Theodor 220 - 310 - 'Sein Geist sei befreit'"
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string MOBNAME_GRAVE_12 = "Veranim Sadea 390 - 'Die Unterwelt war sein Belang'"
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string MOBNAME_GRAVE_13 = "Serano Ukara 234 - 298 'Der, der den Turm bewachte'"
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string MOBNAME_GRAVE_14 = "Victimo Sorn 456 - 512 'Erst der Phoenix stoppte ihn'"
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string MOBNAME_GRAVE_15 = " +432 'Man nannte ihn Heristun, er kam vom Meer''"
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string MOBNAME_GRAVE_16 = "Ernesto Ortoj 350 - 410 'Ich werde immer bei dir bleiben'"
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string MOBNAME_GRAVE_17 = "Arthag Amashrog 730 - 756"
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string MOBNAME_GRAVE_18 = "Iotar 721 - 762"
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string MOBNAME_GRAVE_19 = "Midos 757 - 759"
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string MOBNAME_GRAVE_20 = "Oskar Sorn 703 - 736"
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string MOBNAME_GRAVE_21 = "Marta Ukara 732 - 771"
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string MOBNAME_GRAVE_22 = "Wilfied Ukara 722 - 764"
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string MOBNAME_GRAVE_23 = "Viktorus Stahl 741 - 755"
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string MOBNAME_GRAVE_24 = "Seb 725 - 773"
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string MOBNAME_GRAVE_25 = "Unbekannt"
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string MOBNAME_GRAVE_26 = "Mart Mulgo 721 - 779"
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string MOBNAME_GRAVE_27 = "Zahra 713 - 752"
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string MOBNAME_GRAVE_28 = "Freiherr Simbus von Kahr 120 - 212"
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string MOBNAME_GRAVE_29 = "Graf Anieb zu Waldfried 117 - 212"
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string MOBNAME_GRAVE_30 = "Graf Lazar von Siegburg 156 - 212"
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string MOBNAME_GRAVE_31 = "Schwertträger Asub Ukara 145 - 212"
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string MOBNAME_GRAVE_32 = "Schwertträger Dietmar Ukara 112 - 212"
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string MOBNAME_GRAVE_33 = "Ehrengardist Uthar Seranis 178 - 212"
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string MOBNAME_ADDON_SOCKEL = "Sockel"
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string MOBNAME_ADDON_FORTUNO = "Fortuno's Truhe"
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string MOBNAME_ADDON_IDOL = "Beliar Statue"
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string MOBNAME_ADDON_GOLD = "Goldader"
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string MOBNAME_ADDON_STONEBOOK = "Pult"
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string MOBNAME_ADDON_ORNAMENT = "Ringförmige Vorrichtung"
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string MOBNAME_ADDON_ORNAMENTSWITCH = "Schalter"
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string MOBNAME_ADDON_WACKELBAUM = "Wackeliger Baum"
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string NAME_ADDON_TengronsRing = "Tengron's Ring"
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string NAME_ADDON_CASSIASBELOHNUNGSRING = "Ring der Lebenskraft"
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string MOBNAME_ADDON_TELEPORT_01 = "zum Tempelportal"
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string MOBNAME_ADDON_TELEPORT_02 = "zum Banditenlager"
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string MOBNAME_ADDON_TELEPORT_03 = "zum Sumpf"
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string MOBNAME_ADDON_TELEPORT_04 = "zum Tal"
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string MOBNAME_ADDON_TELEPORT_05 = "zum Canyon"
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string TXT_GUILDS = {
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string TXT_SPELLS = {
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string NAME_SPL_PalLight = "Heiliges Licht"
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string NAME_SPL_PalLightHeal = "Kleine Wundheilung"
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string NAME_SPL_PalHolyBolt = "Heiliger Pfeil"
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string NAME_SPL_PalMediumHeal = "Mittlere Wundheilung"
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string NAME_SPL_PalRepelEvil = "Böses vertreiben"
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string NAME_SPL_PalFullHeal = "Grosse Wundheilung"
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string NAME_SPL_PalDestroyEvil = "Böses vernichten"
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string NAME_SPL_PalTeleportSecret = "Teleport"
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string NAME_SPL_TeleportSeaport = "Teleport zur Hafenstadt"
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string NAME_SPL_TeleportMonastery = "Teleport zum Kloster"
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string NAME_SPL_TeleportFarm = "Teleport zum Grossbauern"
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string NAME_SPL_TeleportXardas = "Teleport zum schwarzen Turm"
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string NAME_SPL_TeleportPassNW = "Teleport zum Piratenlager"
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string NAME_SPL_TeleportPassOW = "Teleport zum Pass im Minental"
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string NAME_SPL_TeleportOC = "Teleport zur Burg"
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string NAME_SPL_TeleportOWDemonTower = "Teleport zum alten Dämonenturm"
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string NAME_SPL_TeleportTaverne = "Teleport zur Taverne"
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string NAME_SPL_Teleport_3 = "NAME_SPL_TELEPORT_3"
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string NAME_SPL_LIGHT = "Licht"
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string NAME_SPL_Firebolt = "Feuerpfeil"
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string NAME_SPL_Icebolt = "Eispfeil"
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string NAME_SPL_LightHeal = "Leichte Wunden heilen"
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string NAME_SPL_SummonGoblinSkeleton = "Goblin Skelett erschaffen"
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string NAME_SPL_InstantFireball = "Feuerball"
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string NAME_SPL_Zap = "Blitz"
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string NAME_SPL_SummonWolf = "Wolf rufen"
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string NAME_SPL_WINDFIST = "Windfaust"
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string NAME_SPL_Sleep = "Schlaf"
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string NAME_SPL_MediumHeal = "Mittlere Wunden heilen"
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string NAME_SPL_Firestorm = "Kleiner Feuersturm"
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string NAME_SPL_SummonSkeleton = "Skelett erschaffen"
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string NAME_SPL_Fear = "Angst"
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string NAME_SPL_IceCube = "Eisblock"
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string NAME_SPL_ChargeZap = "Kugelblitz"
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string NAME_SPL_LightningFlash = "Blitzschlag"
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string NAME_SPL_SummonGolem = "Golem erwecken"
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string NAME_SPL_DestroyUndead = "Untote vernichten"
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string NAME_SPL_ChargeFireball = "Grosser Feuerball"
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string NAME_SPL_Pyrokinesis = "Grosser Feuersturm"
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string NAME_SPL_IceWave = "Eiswelle"
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string NAME_SPL_SummonDemon = "Dämon beschwören"
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string NAME_SPL_FullHeal = "Schwere Wunden heilen"
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string NAME_SPL_Firerain = "Feuerregen"
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string NAME_SPL_BreathOfDeath = "Todeshauch"
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string NAME_SPL_MassDeath = "Todeswelle"
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string NAME_SPL_ArmyOfDarkness = "Armee der Finsternis"
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string NAME_SPL_Shrink = "Monster schrumpfen"
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string NAME_SPL_TrfSheep = "Verwandlung Schaf"
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string NAME_SPL_TrfScavenger = "Verwandlung Scavenger"
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string NAME_SPL_TrfGiantRat = "Verwandlung Riesenratte"
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string NAME_SPL_TrfGiantBug = "Verwandlung Feldräuber"
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string NAME_SPL_TrfWolf = "Verwandlung Wolf"
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string NAME_SPL_TrfWaran = "Verwandlung Waran"
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string NAME_SPL_TrfSnapper = "Verwandlung Snapper"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_TrfWarg = "Verwandlung Warg"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_TrfFireWaran = "Verwandlung Feuerwaran"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_TrfLurker = "Verwandlung Lurker"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_TrfShadowbeast = "Verwandlung Schattenläufer"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_TrfDragonSnapper = "Verwandlung Drachensnapper"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Charm = "Vergessen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_MasterOfDisaster = "Heiliges Geschoss"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Deathbolt = "NAME_SPL_DEATHBOLT"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Deathball = "NAME_SPL_DEATHBALL"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_ConcussionBolt = "NAME_SPL_CONCUSSIONBOLT"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Reserved_64 = "NAME_SPL_RESERVED_64"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Reserved_65 = "NAME_SPL_RESERVED_65"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Reserved_66 = "NAME_SPL_RESERVED_66"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Reserved_67 = "NAME_SPL_RESERVED_67"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Reserved_68 = "NAME_SPL_RESERVED_68"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Reserved_69 = "NAME_SPL_RESERVED_69"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Thunderstorm = "Unwetter"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Whirlwind = "Windhose"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_WaterFist = "Wasserfaust"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_IceLance = "Eislanze"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Inflate = "Menschen Aufblähen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Geyser = "Geysir"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Waterwall = "Wasserwand"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Reserved_77 = "NAME_SPL_RESERVED_77"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Reserved_78 = "NAME_SPL_RESERVED_78"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Reserved_79 = "NAME_SPL_RESERVED_79"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Plague = "Insektenplage"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Swarm = "Insektenschwarm"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_GreenTentacle = "Wurzelschlingen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Earthquake = "Erdbeben"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_SummonGuardian = "Wächter erschaffen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_BeliarsRage = "Beliar's Zorn"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_SuckEnergy = "Energie stehlen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Skull = "Schrei der Toten"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_SummonZombie = "Zombie erschaffen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_SummonMud = "Mud beschwören"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Reserved_90 = "NAME_SPL_RESERVED_90"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Reserved_91 = "NAME_SPL_RESERVED_91"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Reserved_92 = "NAME_SPL_RESERVED_92"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Reserved_93 = "NAME_SPL_RESERVED_93"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Reserved_94 = "NAME_SPL_RESERVED_94"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Reserved_95 = "NAME_SPL_RESERVED_95"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Reserved_96 = "NAME_SPL_RESERVED_96"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Reserved_97 = "NAME_SPL_RESERVED_97"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Reserved_98 = "NAME_SPL_RESERVED_98"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_SPL_Reserved_99 = "NAME_SPL_RESERVED_99"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string TXT_TALENTS = {
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string TXT_TALENTS_SKILLS = {
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string TXT_INV_CAT = {
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Paladin = "Paladin"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Miliz = "Stadtwache"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Torwache = "Torwache"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Tuerwache = "Türwache"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Stadtwache = "Stadtwache"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Arbeiter = "Arbeiter"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Ritter = "Ritter"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Wache = "Wache"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Buerger = "Bürger"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Buergerin = "Bürgerin"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Magd = "Magd"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Magier = "Magier"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Novize = "Novize"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Drachenjaeger = "Drachenjäger"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ToterDrachenjaeger = "Toter Drachenjäger"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Soeldner = "Söldner"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Bauer = "Bauer"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Baeuerin = "Bäuerin"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Bandit = "Bandit"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Halsabschneider = "Halsabschneider"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Straefling = "Sträfling"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Waffenknecht = "Waffenknecht"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Dementor = "Suchender"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ToterNovize = "Toter Novize"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Antipaldin = "Orkischer Kriegsherr"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Schiffswache = "Schiffswache"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Fluechtling = "Flüchtling"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_Pirat = "Pirat"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_Guard = "Gardist"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_Esteban_Guard = "Leibwache"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_Sklave = "Sklave"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_Buddler = "Buddler"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_SCAVENGERGL = "Grasland-Scavenger"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_Summoned_Guardian = "Beschworener Steinwächter"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_Summoned_Zombie = "Beschworener Zombie"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_BELIARSWEAPON = "Die Klaue Beliars"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_Undead_Mud = "Untoter Mud"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_Summoned_Mud = "Beschworener Mud"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string DIALOG_ENDE = "ENDE"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string DIALOG_BACK = "ZURÜCK"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string DIALOG_TRADE = "(Handeln)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string DIALOG_PICKPOCKET = "(Taschendiebstahl wagen)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Ring = "Ring"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Amulett = "Amulett"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Trank = "Trank"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Rune = "Rune"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Spruchrolle = "Spruchrolle"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Key = "Schlüssel"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_Belt = "Gürtel"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_BeltMage = "Schärpe"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_BeArSLD = "Zusammen mit Söldnerrüstung + "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_BeArMIL = "Zusammen mit Milizrüstung + "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_BeArKDF = "Zusammen mit Magierrobe + "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_BeArNOV = "Zusammen mit Novizenrobe + "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_BeArMC = "Zusammen mit Crawlerrüstung + "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_BeArLeather = "Zusammen mit Lederrüstung + "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Addon_BDTArmor = "Wer diese Rüstung trägt, gehört zu den Banditen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Addon_KUMU_01 = "Wir sind drei Brüder aus einer Kaste."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Addon_KUMU_02 = "Zusammmen sind wir stärker."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Addon_NadjaWait = "Warte noch. Wegen dem Kraut ..."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Currency = "Gold: "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Trade_Not_Enough_Gold = "Du hast nicht genug Gold um den Gegenstand zu kaufen."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Value = "Wert:"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Mag_Circle = "Kreis:"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Manakosten = "Manakosten:"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_MinManakosten = "Manakosten (min):"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ManakostenMax = "Manakosten (max):"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ManaPerSec = "Mana pro Sec."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Duration = "Dauer (Minuten)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Sec_Duration = "Dauer (Sekunden)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Mana_needed = "benötigtes Mana:"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Str_needed = "benötigte Stärke:"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Dex_needed = "benötigte Geschicklichkeit:"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Spell_Load = "Aufladbarer Zauber"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Spell_Invest = "Aufrechterhaltungs-Zauber"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Dam_Edge = "Waffenschaden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Dam_Point = "Pfeilschaden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Dam_Fire = "Feuerschaden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Dam_Magic = "Magieschaden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Dam_Fly = "Wirbelschaden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Damage = "Schaden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Damage_Max = "Schaden (max)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_PerMana = " (pro Mana)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_DamagePerSec = "Schaden pro Sec."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Prot_Edge = "Schutz vor Waffen:"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Prot_Point = "Schutz vor Pfeilen:"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Prot_Fire = "Schutz vor Feuer:"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Prot_Magic = "Schutz vor Magie:"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Bonus_HP = "Lebensenergie-Bonus:"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Bonus_Mana = "Mana-Bonus:"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Bonus_HpMax = "Bonus für maximale Lebensenergie:"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Bonus_ManaMax = "Bonus für maximales Mana:"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Bonus_Dex = "Geschicklichkeits-Bonus:"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Bonus_Str = "Stärke-Bonus:"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_OneHanded = "Einhandwaffe"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_TwoHanded = "Zweihandwaffe"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_HealingPerMana = "Heilung pro Mana"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_HealingPerCast = "Heilkraft:"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_NostalgieBonus = "Nostalgie-Bonus: "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_NeedsAllMana = "Braucht kompletten Manavorrat auf."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_SpellDontKill = "Spruch tötet nicht"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_Damage_Min = "Schaden (min)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_WISPSKILL_FF = "Fernkampfwaffen und Munition"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_WISPSKILL_NONE = "Gold, Schlüssel und Gebrauchsgegenstände"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_WISPSKILL_RUNE = "Runen und Schriftrollen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_WISPSKILL_MAGIC = "Ringe und Amulette"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_WISPSKILL_FOOD = "Nahrung und Planzen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_WISPSKILL_POTIONS = "Magische und andere Tränke"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_LEARNLANGUAGE_1 = "Sprache der Bauern lernen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_LEARNLANGUAGE_2 = "Sprache der Krieger lernen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_LEARNLANGUAGE_3 = "Sprache der Priester lernen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_MALUS_2H = "Zweihand Talent - Malus"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_MALUS_1H = "Einhand Talent - Malus"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_BONUS_1H = "Einhand Talent - Bonus"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_BONUS_2H = "Zweihand Talent - Bonus"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_ONEHANDED_BELIAR = "Chance auf Extraschaden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_TWOHANDED_BELIAR = "Chance auf Extraschaden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_UPGRATEBELIARSWEAPON = "'Die Klaue Beliars' verbessern"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_BETEN = "Beten"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_PRAYIDOL_GIVENOTHING = "Ich will beten und spende nichts."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_PRAYIDOL_GIVEHITPOINT1 = "Ich will beten und spende 1 Lebensenergie."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_PRAYIDOL_GIVEHITPOINT2 = "Ich will beten und spende 2 Lebensenergie."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_PRAYIDOL_GIVEHITPOINT3 = "Ich will beten und spende 3 Lebensenergie."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ADDON_PRAYIDOL_GIVEMANA = "Ich will beten und spende 1 Mana."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ItMw_1H_Common_01 = "Schwert"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ItMw_1H_Special_01 = "Erz-Langschwert"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ItMw_2H_Special_01 = "Erz-Zweihänder"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ItMw_1H_Special_02 = "Erz-Bastardschwert"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ItMw_2H_Special_02 = "Schwerer Erz-Zweihänder"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ItMw_1H_Special_03 = "Erz-Schlachtklinge"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ItMw_2H_Special_03 = "Schwere Erz-Schlachtklinge"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ItMw_1H_Special_04 = "Erz-Drachentöter"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_ItMw_2H_Special_04 = "Grosser Erz-Drachentöter"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_Harad_01 = "Edles Schwert"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_Harad_02 = "Edles Langschwert"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_Harad_03 = "Rubinklinge"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_Addon_Harad_04 = "El Bastardo"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Addon_gegeben = " gegeben"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_GoldGegeben = " Gold gegeben"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_ItemGegeben = " Gegenstand gegeben"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_ItemsGegeben = " Gegenstände gegeben"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Addon_erhalten = " erhalten"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_GoldErhalten = " Gold erhalten"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_ItemErhalten = " Gegenstand erhalten"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_ItemsErhalten = " Gegenstände erhalten"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Addon_RuneGiven = " Beliar schenkt dir einen anderen Zauber"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Kosten = ". Kosten: "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LP = " LP"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_NotEnoughLP = "Nicht genug Lernpunkte!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_NoLearnOverPersonalMAX = "Maximum dieses Lehrers liegt bei "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnSTR = "Stärke + "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnDEX = "Geschicklichkeit + "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnMANA_MAX = "Mana + "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Learnhitpoints_MAX = "Lebensenergie + "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnLP = "Lernpunkte + "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnCircle_1 = "Lerne: 1. Kreis der Magie"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnCircle_2 = "Lerne: 2. Kreis der Magie"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnCircle_3 = "Lerne: 3. Kreis der Magie"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnCircle_4 = "Lerne: 4. Kreis der Magie"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnCircle_5 = "Lerne: 5. Kreis der Magie"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnCircle_6 = "Lerne: 6. Kreis der Magie"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Learn1H = "Verbessere: Kampf mit Einhandwaffen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Learn1H_and_2H = "Verbessere: Kampf mit Ein- und Zweihandwaffen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Learn2H = "Verbessere: Kampf mit Zweihandwaffen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Learn2H_and_1H = "Verbessere: Kampf mit Zwei- und Einhandwaffen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnBow = "Verbessere: Treffen mit Bogen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnBow_and_Crossbow = "Verbessere: Treffen mit Bogen und Armbrust"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnCrossbow = "Verbessere: Treffen mit Armbrust"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnCrossbow_and_Bow = "Verbessere: Treffen mit Armbrust und Bogen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnPicklock = "Lerne: Schlösser knacken"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnSneak = "Lerne: Schleichen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnAcrobat = "Lerne: Akrobatik"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Addon_AcrobatBonus = "Akrobatik-Bonus!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnPickpocket = "Lerne: Taschendiebstahl"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Beliarshitpoints_MAX = "Lebensenergie - "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnSmith = "Lerne: Waffe schmieden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnRunes = "Lerne: Rune erschaffen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnAlchemy = "Lerne: Trank brauen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnAlchemyInnosEye = "Lerne: Auge Innos aufladen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnTakeAnimalTrophy = "Lerne: Tiere ausschlachten"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnForeignLanguage = "Lerne: Sprache der Erbauer"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnWispDetector = "Dein Irrlicht hat gelernt"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnPalTeleportSecret = "Lerne: Geheime Teleport Rune bauen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_NotEnoughLearnPoints = "Zu wenig Lernpunkte!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnSTR1 = "Stärke + 1"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnSTR5 = "Stärke + 5"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnDEX1 = "Geschicklichkeit + 1"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnDEX5 = "Geschicklichkeit + 5"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnMANA1 = "Mana + 1"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnMANA5 = "Mana + 5"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Learn1h1 = "Einhand - Waffen + 1"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Learn1h5 = "Einhand - Waffen + 5"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Learn2h1 = "Zweihand - Waffen + 1"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Learn2h5 = "Zweihand - Waffen + 5"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnBow1 = "Bogen + 1"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnBow5 = "Bogen + 5"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnCrossBow1 = "Armbrust + 1"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LearnCrossBow5 = "Armbrust + 5"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_SleepOver = "Du hast geschlafen und bist ausgeruht!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_SleepOverObsessed = "Alpträume verwehren dir Erholung!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_SmithSuccess = "Waffe hergestellt!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_RuneSuccess = "Rune hergestellt!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_AlchemySuccess = "Trank hergestellt!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_AlchemySuccessInnoseye = "Das Auge Innos pulsiert voller Energie!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_ProdItemsMissing = "Zu wenig Rohstoffe"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_TabakSuccess = "Neue Tabaksorte gemischt!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_JointSuccess = "Sumpfkraut - Stengel gedreht!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Addon_Joint_01_Success = "Grüner Novize gedreht!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_NoInnosTears = "Dir fehlen die `Tränen Innos´."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Addon_GuildNeeded = "Dir fehlt eine Gilde."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Addon_GuildNeeded_NOV = "Du bist noch kein Magier."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_SharpSuccess = "Waffe geschärft!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_KeyMissing = "Dafür brauche ich den richtigen Schlüssel"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_PicklockMissing = "Ich brauche einen Dietrich"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Picklock_or_KeyMissing = "Ich brauche entweder den Schlüssel oder einen Dietrich"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_NeverOpen = "Da lässt sich nichts machen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Toofar_Away = "Das ist zu weit entfernt"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_WrongSide = "Das ist die falsche Seite"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_MissingItem = "Mir fehlt der entsprechende Gegenstand"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_AnotherUser = "Das wird gerade benutzt"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_NoPicklockTalent = "Dafür habe ich kein Talent"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_NOTHINGTOGET = "Da ist nichts zu holen..."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_NOTHINGTOGET02 = "Nichts zu holen..."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_NOTHINGTOGET03 = "Nichts zu plündern..."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_BlessSTR = "Innos schenkt dir: Stärke + "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_BlessDEX = "Innos schenkt dir: Geschicklichkeit + "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_BlessMANA_MAX = "Innos schenkt dir: Mana + "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_BlessHitpoints_MAX = "Innos schenkt dir: Lebensenergie + "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_BlessMANA = "Du bist erfüllt von geistiger Klarheit."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_BlessHitpoints = "Innos erhört dich und heilt dich."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Print_BlessMana_Hit = "Du fühlst dich wie neugeboren."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Print_BlessNone = "Innos dankt für dein Gebet."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Print_NotEnoughGold = "Zu wenig Gold."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Bless_Sword = "Schwert weihen (5000 Gold)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Bless_Sword2 = "Schwert weihen (Tränen Innos)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Pray_Paladin1 = "...Innos, halte deine schützende Hand über deine Streiter..."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Pray_Paladin2 = "...segne sie mit deinem Feuer und schenke ihnen Kraft..."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Pray_Paladin3 = "...auf das sie in deinem Namen mutig kämpfen... "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Pray_Paladin4 = "...bis zum Sieg oder zum Tod, so wie es dein Wille ist."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string DIALOG_ADDON_ATTENTAT_DESCRIPTION = "Was weißt du über das Attentat gegen Esteban?"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string DIALOG_ADDON_ATTENTAT_PRO = "Ich will diese Verräter töten."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string DIALOG_ADDON_ATTENTAT_CONTRA = "Ich suche diese Typen, um gegen Esteban vorzugehen."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string DIALOG_ADDON_MINE_DESCRIPTION = "Du wirst in der Mine gebraucht. (Roten Stein geben)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string DIALOG_ADDON_GOLD_DESCRIPTION = "Was muss ich über's Goldhacken wissen?"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_ADDON_KNOWSBF = "Wissen über Stachelgift gelernt"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_ADDON_HACKCHANCE = "Wissen über Goldhacken gesteigert! (+ "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_ADDON_STUNTBONUS = "Stunt Bonus"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_ADDON_EXPLOITBONUS = "Exploit Malus"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_ADDON_ENOUGHTALK = "Genug geredet. Lass uns kämpfen."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_FullyHealed = "Vollständig geheilt"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Eat1 = "Du fühlst dich erfrischt"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Eat2 = "Schmeckt saftig und frisch"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Eat3 = "Du fühlst dich gesund und stark!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Print_ReadAstronomy = "Ein Gefühl göttlicher Erkenntnis erfüllt dich."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_GornsTreasure = "100 Gold erhalten."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_KerolothsGeldBeutel = "300 Gold erhalten."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_MalethBanditsGold = "300 Gold erhalten"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Print_DiegosTreasure = "2000 Gold erhalten"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_IrdorathBookDoesntOpen = "Der Einband des Buches lässt sich nicht öffnen."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_IrdorathBookHiddenKey = "Im Einband des Buches ist ein Schlüssel versteckt!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_FishLetter = "Im Fisch ist ein Zettel versteckt"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Print_InnoseyeGiven = "Auge Innos gegeben"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Print_InnosEyeGet = "Auge Innos erhalten"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_GotFourItems = "4 Gegenstände erhalten "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_OrcEliteRingEquip = "Du fühlst dich geschwächt."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_SCIsObsessed = "Ein beklemmendes Gefühl befällt dich!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_ClearSCObsession = "Du fühlst dich erlöst!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_NumberLeft = " übrig"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_NovizenLeft = " Novizen übrig"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Addon_CanyonRazorsLeft = " Razor übrig"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_DragKillCount = "Der Feind ist besiegt und diesmal werde ich nicht wieder unter Felsen verschimmeln. Nichts wie raus hier, zurück auf´s Schiff."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Smith_1H_Special_01 = " (1 Erz)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Smith_2H_Special_01 = " (2 Erz)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Smith_1H_Special_02 = " (2 Erz)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Smith_2H_Special_02 = " (3 Erz)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Smith_1H_Special_03 = " (3 Erz)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Smith_2H_Special_03 = " (4 Erz)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Smith_1H_Special_04 = " (4 Erz, 5 Drachenblut)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Smith_2H_Special_04 = " (5 Erz, 5 Drachenblut)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string NAME_MageScroll = "Spruchrolle"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_FoundRing = "Ring gefunden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_FoundAmulett = "Amulett gefunden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_FoundScroll = "Spruchrolle gefunden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_FoundPotion = "Trank gefunden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_FoundMap = "Karte gefunden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_FoundGold10 = "10 Gold gefunden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_FoundGold25 = "25 Gold gefunden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_FoundGold50 = "50 Gold gefunden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_FoundGold100 = "100 Gold gefunden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_FoundRuneBlank = "Runenstein gefunden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_FoundOreNugget = "Erzbrocken gefunden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_FoundLockpick = "Dietrich gefunden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_HannasBeutel = "Ein kleiner Schlüssel und ein paar Dietriche..."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_GotPlants = "Einige Kräuter gefunden"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_NoSweeping = "Alle Kammern auszufegen dauert ewig!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Mandibles = "Das Sekret zeigt keine Wirkung mehr."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Bloodfly = "Schmeckt bitter und giftig"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_PILZ = "Pilz Tabak"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_DOPPEL = "Doppelter Apfel"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_HONIG = "Honig Tabak"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_KRAUT = "Krautabak"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_XPGained = "Erfahrung + "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_LevelUp = "Stufe gestiegen!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_NewLogEntry = "Neuer Tagebucheintrag"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_TeleportTooFarAway = "Zu weit entfernt"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_BiffsAnteil = "Biffs Anteil: "
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_BiffGold = " Gold"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_Addon_SCIsWearingRangerRing = "Du trägst jetzt das Erkennungszeichen des 'Rings des Wassers'"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string TEXT_Innoseye_Setting_Broken = "Die Fassung des Amuletts ist zerbrochen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string TEXT_Innoseye_Setting_Repaired = "Die Fassung des Amuletts ist intakt"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string TEXT_Innoseye_Gem = "Der Edelstein ist matt und kraftlos"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Pickpocket_20 = "(Es wäre ein Kinderspiel seinen Geldbeutel zu stehlen)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Pickpocket_40 = "(Es wäre einfach seinen Geldbeutel zu stehlen)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Pickpocket_60 = "(Es wäre gewagt seinen Geldbeutel zu stehlen)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Pickpocket_80 = "(Es wäre schwierig seinen Geldbeutel zu stehlen)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Pickpocket_100 = "(Es wäre verdammt schwierig seinen Geldbeutel zu stehlen)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Pickpocket_120 = "(Es wäre fast unmöglich seinen Geldbeutel zu stehlen)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Pickpocket_20_Female = "(Es wäre ein Kinderspiel ihren Geldbeutel zu stehlen)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Pickpocket_40_Female = "(Es wäre einfach ihren Geldbeutel zu stehlen)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Pickpocket_60_Female = "(Es wäre gewagt ihren Geldbeutel zu stehlen)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Pickpocket_80_Female = "(Es wäre schwierig ihren Geldbeutel zu stehlen)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Pickpocket_100_Female = "(Es wäre verdammt schwierig ihren Geldbeutel zu stehlen)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string Pickpocket_120_Female = "(Es wäre fast unmöglich ihren Geldbeutel zu stehlen)"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
int YPOS_GoldGiven = 34
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
int YPOS_GoldTaken = 34
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
int YPOS_ItemGiven = 37
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
int YPOS_ItemTaken = 40
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
int YPOS_LOGENTRY = 45
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
int YPOS_LEVELUP = 50
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
int YPOS_XPGAINED = 55
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_PICKLOCK_SUCCESS = "Das hörte sich gut an"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_PICKLOCK_UNLOCK = "Das Schloß ist geknackt"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_PICKLOCK_FAILURE = "Mist.. wieder von vorne"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_PICKLOCK_BROKEN = "Der Dietrich ist abgebrochen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_HITPOINTS_MISSING = "Lebenspunkte zu wenig"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_HITPOINTS_MAX_MISSING = "maximale Lebenspunkte zu wenig"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_MANA_MISSING = "Manapunkte zu wenig"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_MANA_MAX_MISSING = "maximale Manapunkte zu wenig"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_STRENGTH_MISSING = "Stärkepunkte zu wenig"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_DEXTERITY_MISSING = "Geschicklichkeitspunkte zu wenig"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_MAGCIRCLES_MISSING = "magische Kreise zu niedrig, um die Rune anzulegen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string PRINT_ADDON_BELIARSCOURSE_MISSING = "Die Waffe lässt sich nicht anlegen."
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string _STR_MESSAGE_INTERACT_NO_KEY = "kein Dietrich oder passender Schlüssel"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string _STR_MESSAGE_TRADE_FAILURE = "der Wert deiner Tauschware ist nicht hoch genug"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string STR_INFO_TRADE_ACCEPT = "Annehmen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string STR_INFO_TRADE_RESET = "Ablehnen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string STR_INFO_TRADE_EXIT = "Zurück"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string MENU_TEXT_NEEDS_APPLY = "Zum aktivieren RETURN drücken!"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string MENU_TEXT_NEEDS_RESTART = "Einige Einstellungen werden erst nach einem Neustart aktiv"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string KapWechsel_1 = "Kapitel 1"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string KapWechsel_1_Text = "Ein neues Leben"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string KapWechsel_2 = "Kapitel 2"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string KapWechsel_2_Text = "Neue Zeiten"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string KapWechsel_3 = "Kapitel 3"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string KapWechsel_3_Text = "Der Hüter"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string KapWechsel_4 = "Kapitel 4"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string KapWechsel_4_Text = "Die dunkle Jagd"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string KapWechsel_5 = "Kapitel 5"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string KapWechsel_5_Text = "Aufbruch"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string KapWechsel_6 = "Kapitel 6"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string KapWechsel_6_Text = "Die Hallen von Irdorath"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string MOBNAME_LADDER = "Leiter"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string MOBNAME_SILVERFLOEZ = "Silberader"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string MOBNAME_AQUAFLOEZ = "Aquamarinvorkommen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string MOBNAME_AMETHYSTFLOEZ = "Amethystfloez"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string MOBNAME_SMARAGDFLOEZ = "Smaragdgestein"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string MOBNAME_RUBINFLOEZ = "Rubinader"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string MOBNAME_TOPASFLOEZ = "Topaskristalle"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string MOBNAME_SULFURFLOEZ = "Schwefelader"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string MOBNAME_COALFLOEZ = "Steinkohle"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string MOBNAME_SALZFLOEZ = "Salzvorkommen"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string MOBNAME_REDERZFLOEZ = "Eisenerz"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string MOBNAME_BLACKERZFLOEZ = "Schwarzes Erz"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
string MOBNAME_MAGERZFLOEZ = "Magisches Erz"
E:\Gothic II\_work\Data\Scripts\Content\Story\Text.d
int Value_Weed = 0
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Value_Beet = 3
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int HP_Beet = 2
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Value_SwampHerb = 10
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Value_Mana_Herb_01 = 10
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Mana_Mana_Herb_01 = 10
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Value_Mana_Herb_02 = 20
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Mana_Mana_Herb_02 = 15
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Value_Mana_Herb_03 = 40
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Mana_Mana_Herb_03 = 20
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Value_Health_Herb_01 = 20
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int HP_Health_Herb_01 = 10
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Value_Health_Herb_02 = 40
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int HP_Health_Herb_02 = 20
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Value_Health_Herb_03 = 60
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int HP_Health_Herb_03 = 30
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Value_Dex_Herb_01 = 250
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Value_Strength_Herb_01 = 500
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Value_Speed_Herb_01 = 100
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Speed_Boost = 15000
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Value_Mushroom_01 = 10
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int HP_Mushroom_01 = 5
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Value_Mushroom_02 = 30
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int HP_Mushroom_02 = 15
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Value_Forestberry = 10
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int HP_Forestberry = 5
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Value_Blueplant = 10
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int HP_Blueplant = 5
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Mana_Blueplant = 5
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Value_Planeberry = 10
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int HP_Planeberry = 5
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Value_Temp_Herb = 100
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int HP_Temp_Herb = 5
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int Value_Perm_Herb = 500
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d
int HP_Perm_Herb = 5
E:\Gothic II\_work\Data\Scripts\Content\Items\IT_Plants.d