Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
64 lines
2 KiB
D
64 lines
2 KiB
D
// SFX.D
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// Soundsystem related preferences & Class-Definitions
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CONST STRING PROV_DOLBY_SURR = "Dolby Surround";
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CONST STRING PROV_A3D = "Aureal A3D Interactive(TM)";
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CONST STRING PROV_D3D_HW = "DirectSound3D Hardware Support";
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CONST STRING PROV_D3D_SW = "DirectSound3D Software Emulation";
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CONST STRING PROV_D3D_EAX = "DirectSound3D with Creative Labs EAX(TM)";
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CONST STRING PROV_D3D7_FULL_HRTF= "DirectSound3D 7+ Software - Full HRTF";
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CONST STRING PROV_D3D7_LIGHT_HRTF="DirectSound3D 7+ Software - Light HRTF";
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CONST STRING PROV_D3D7_PAN = "DirectSound3D 7+ Software - Pan and Volume";
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CONST STRING PROV_EAX = "Creative Labs EAX (TM)";
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CONST STRING PROV_EAX2 = "Creative Labs EAX 2 (TM)";
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CONST STRING PROV_MILES_2D = "Miles Fast 2D Positional Audio";
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CONST STRING PROV_RSX = "RAD Game Tools RSX 3D Audio";
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CLASS C_SNDSYS_CFG
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{
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VAR FLOAT volume;
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VAR INT bitResolution;
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VAR INT sampleRate;
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VAR INT useStereo;
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VAR INT numSFXChannels;
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VAR STRING used3DProviderName;
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};
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// Base Class
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CLASS C_SFX
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{
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VAR STRING file; // sfx filename
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VAR INT pitchOff; // pitchoffset in semitones
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VAR INT pitchVar; // semitone-variance
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VAR INT vol; // 0..1
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VAR INT loop; // 0/1
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VAR INT loopStartOffset;
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VAR INT loopEndOffset;
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VAR FLOAT reverbLevel; // 0..1
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VAR STRING pfxName;
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};
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// SFX Prototype with default parameters
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PROTOTYPE C_SFX_DEF(C_SFX)
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{
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file = "";
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pitchOff = 0;
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pitchVar = 0;
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vol = 127; // 0..127
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loop = 0; // 0=off; 1=on
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loopStartOffset = 0;
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loopEndOffset = -1;
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reverbLevel = 1;
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};
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INSTANCE sndSysConfig(C_SNDSYS_CFG)
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{
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volume = 1; // 0..1
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bitResolution = 16; // 8 / 16
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sampleRate = 22100; // 11050 - 44100 prefered
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useStereo = 1; // 1 / 0 // Must be enabled for various 3d provider!!
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numSFXChannels = 16; // 1 - 32
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used3DProviderName = PROV_MILES_2D;
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};
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