mahlendur/_work/Data/Scripts/System/SFX/SfxInstGFA.d
Daniel Heße 892a40ff0f Initial commit with Subversion-codebase from 13/05/2022.
Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts.
Need to symlink files to a working directory.
2022-05-13 17:38:52 +02:00

27 lines
980 B
D

/*
* Critical hit sound for projectiles
*
* Gothic Free Aim (GFA) v1.0.0 - Free aiming for the video games Gothic 1 and Gothic 2 by Piranha Bytes
* Copyright (C) 2016-2017 mud-freak (@szapp)
*
* This file is part of Gothic Free Aim.
* <http://github.com/szapp/GothicFreeAim>
*
* Gothic Free Aim is free software: you can redistribute it and/or
* modify it under the terms of the MIT License.
* On redistribution this notice must remain intact and all copies must
* identify the original author.
*
* Gothic Free Aim is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MIT License for more details.
*
* You should have received a copy of the MIT License along with
* Gothic Free Aim. If not, see <http://opensource.org/licenses/MIT>.
*/
INSTANCE GFA_CRITICALHIT_SFX (C_SFX_DEF) {
file = "BOW_FIRE_02.WAV";
vol = 60;
};