Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
553 lines
20 KiB
D
553 lines
20 KiB
D
// ********************************
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// Anmeldung der MenuItem-Instanzen
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// ********************************
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instance MENU_STATUS (C_MENU_DEF)
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{
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// Gilde, Level, XP und Magiekreis
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items[0] = "MENU_ITEM_STATUS_HEADING";
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// ---------------------------------------------
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items[1] = "MENU_ITEM_PLAYERGUILD";
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items[2] = "MENU_ITEM_LEVEL_TITLE";
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items[3] = "MENU_ITEM_LEVEL";
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// ---------------------------------------------
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items[4] = "MENU_ITEM_TALENT_7_TITLE"; //Magie
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items[5] = "MENU_ITEM_TALENT_7_CIRCLE"; //Kreis
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items[6] = "MENU_ITEM_TALENT_7_SKILL";
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// ---------------------------------------------
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items[7] = "MENU_ITEM_EXP_TITLE";
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items[8] = "MENU_ITEM_EXP";
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// ---------------------------------------------
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items[9] = "MENU_ITEM_LEVEL_NEXT_TITLE";
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items[10] = "MENU_ITEM_LEVEL_NEXT";
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// ---------------------------------------------
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items[11] = "MENU_ITEM_LEARN_TITLE";
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items[12] = "MENU_ITEM_LEARN";
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// ------ Attribute ------
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items[13] = "MENU_ITEM_ATTRIBUTE_HEADING";
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// --------------------------------------------
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items[14] = "MENU_ITEM_ATTRIBUTE_1_TITLE";
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items[15] = "MENU_ITEM_ATTRIBUTE_2_TITLE";
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items[16] = "MENU_ITEM_ATTRIBUTE_3_TITLE";
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items[17] = "MENU_ITEM_ATTRIBUTE_4_TITLE";
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// ---------------------------------------------
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items[18] = "MENU_ITEM_ATTRIBUTE_1";
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items[19] = "MENU_ITEM_ATTRIBUTE_2";
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items[20] = "MENU_ITEM_ATTRIBUTE_3";
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items[21] = "MENU_ITEM_ATTRIBUTE_4";
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// Rüstungswerte
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items[22] = "MENU_ITEM_ARMOR_HEADING";
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// ---------------------------------------------
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items[23] = "MENU_ITEM_ARMOR_1_TITLE";
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items[24] = "MENU_ITEM_ARMOR_2_TITLE";
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items[25] = "MENU_ITEM_ARMOR_3_TITLE";
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items[26] = "MENU_ITEM_ARMOR_4_TITLE";
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// --------------------------------------------
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items[27] = "MENU_ITEM_ARMOR_1";
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items[28] = "MENU_ITEM_ARMOR_2";
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items[29] = "MENU_ITEM_ARMOR_3";
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items[30] = "MENU_ITEM_ARMOR_4";
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// TALENTE
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items[31] = "MENU_ITEM_TALENTS_HEADING";
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// --- 1h ------------------------------------------
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items[32] = "MENU_ITEM_TALENT_1_TITLE";
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items[33] = "MENU_ITEM_TALENT_1_SKILL";
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items[34] = "MENU_ITEM_TALENT_1";
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// --- 2h -----------------------------------------
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items[35] = "MENU_ITEM_TALENT_2_TITLE";
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items[36] = "MENU_ITEM_TALENT_2_SKILL";
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items[37] = "MENU_ITEM_TALENT_2";
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// --- Bow ------------------------------------------
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items[38] = "MENU_ITEM_TALENT_3_TITLE";
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items[39] = "MENU_ITEM_TALENT_3_SKILL";
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items[40] = "MENU_ITEM_TALENT_3";
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// --- Crossbow ------------------------------------------
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items[41] = "MENU_ITEM_TALENT_4_TITLE";
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items[42] = "MENU_ITEM_TALENT_4_SKILL";
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items[43] = "MENU_ITEM_TALENT_4";
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// --- Sneak ------------------------------------------
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items[44] = "MENU_STATUS_ZEILE1_TITLE";
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items[45] = "MENU_STATUS_ZEILE1_SKILL";
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// --- Picklock ---------------------------------------
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items[46] = "MENU_STATUS_ZEILE2_TITLE";
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items[47] = "MENU_STATUS_ZEILE2_SKILL";
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// --- Pickpocket ------------------------------------------
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items[48] = "MENU_STATUS_ZEILE3_TITLE";
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items[49] = "MENU_STATUS_ZEILE3_SKILL";
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// --- Beruf1 ---
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items[50] = "MENU_STATUS_ZEILE4_TITLE";
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items[51] = "MENU_STATUS_ZEILE4_SKILL";
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// --- Beruf2 ---
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items[52] = "MENU_STATUS_ZEILE5_TITLE";
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items[53] = "MENU_STATUS_ZEILE5_SKILL";
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// --- Gildenrelevante Talente ---
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items[54] = "MENU_STATUS_ZEILE6_TITLE";
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items[55] = "MENU_STATUS_ZEILE6_SKILL";
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items[56] = "MENU_STATUS_ZEILE7_TITLE";
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items[57] = "MENU_STATUS_ZEILE7_SKILL";
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/*
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// --- Runes ---------------------------------------
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items[50] = "MENU_ITEM_TALENT_14_TITLE";
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items[51] = "MENU_ITEM_TALENT_14_SKILL";
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*/
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/*// --- Alchemy ------------------------------------------
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items[52] = "MENU_ITEM_TALENT_15_TITLE";
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items[53] = "MENU_ITEM_TALENT_15_SKILL";
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// --- Smith ------------------------------------------
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items[54] = "MENU_ITEM_TALENT_13_TITLE";
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items[55] = "MENU_ITEM_TALENT_13_SKILL";
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// --- Spruchrollen ----------------------------------------------
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items[56] = "MENU_ITEM_TALENT_SCROLL_TITLE";
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items[57] = "MENU_ITEM_TALENT_SCROLL_SKILL";
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// --- TakeAnimalTrophy ------------------------------------------
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items[58] = "MENU_ITEM_TALENT_16_TITLE";
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items[59] = "MENU_ITEM_TALENT_16_SKILL";
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*/
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// ------ Eigenschaften ------
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dimx = 8192;
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dimy = 8192;
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flags = flags | MENU_OVERTOP|MENU_NOANI;
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backPic = STAT_BACK_PIC;
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};
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// **********************
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// Koordinaten Konstanten
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// **********************
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// ------ 1. Spalte ------
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const int STAT_A_X1 = 500; //Titel
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const int STAT_A_X2 = 2300; //Werte
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const int STAT_A_X3 = 3000; //hintere Werte (Level _0_)
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const int STAT_A_X4 = 3400; //Ende der A-Spalte (zum zentrieren der Headings)
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// ------ 2. Spalte ------
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const int STAT_B_X1 = 3800; //Titel
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const int STAT_B_X2 = 6000; //Talent-Bezeichnung
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const int STAT_B_X3 = 7200; //%-Werte
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const int STAT_B_X4 = 7700; //Ende der B-Spalte (zum zentrieren der Headings)
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// ----- Zeilen / Blockanfang ------
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// 1. Spalte
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const int STAT_PLYHEAD_Y = 1000;
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const int STAT_PLY_Y = 1450; //Gilde / Punkteblock (1000 + 300 Fonthöhe + 150 Abstand)
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const int STAT_ATRHEAD_Y = 3250;
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const int STAT_ATR_Y = 3700; //Attributsblock
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const int STAT_ARMHEAD_Y = 5200;
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const int STAT_ARM_Y = 5650; //Armorblock
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// 2. Spalte
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const int STAT_TALHEAD_Y = 1000;
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const int STAT_TAL_Y = 1450; //2. Spalte - Talentblock
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// ----- Zeilengrösse ------
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const int STAT_DY = 300;
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// ******************
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// Menuitem Instanzen
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// ******************
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// ---------------
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// Charakterprofil
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// ---------------
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instance MENU_ITEM_STATUS_HEADING(C_MENU_ITEM_DEF)
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{
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text[0] = "CHARAKTERPROFIL";
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posx = STAT_A_X1; posy = STAT_PLYHEAD_Y;
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dimx = STAT_A_X4 - STAT_A_X1; dimy = STAT_DY;
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fontName = STAT_FONT_DEFAULT;
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flags = (flags & ~IT_SELECTABLE)|IT_TXT_CENTER;
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};
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// ------ Gildenlos Level 0 ------
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instance MENU_ITEM_PLAYERGUILD(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X1; posy = STAT_PLY_Y+STAT_DY*0;
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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instance MENU_ITEM_LEVEL_TITLE(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X2; posy = STAT_PLY_Y + STAT_DY*0;
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text[0] = "Stufe";
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE; //Selectable wird mit &! rausgeworfen - alle andern Flags bleiben, wie sie sind
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};
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instance MENU_ITEM_LEVEL(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X3; posy = STAT_PLY_Y + STAT_DY*0;
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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// ------ Magie Kreis 1 ------ //Talent 7
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instance MENU_ITEM_TALENT_7_TITLE(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X1; posy = STAT_PLY_Y + STAT_DY*1;
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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instance MENU_ITEM_TALENT_7_CIRCLE(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X2; posy = STAT_PLY_Y + STAT_DY*1;
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text[0] = "Kreis";
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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instance MENU_ITEM_TALENT_7_SKILL(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X3; posy = STAT_PLY_Y + STAT_DY*1;
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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// ------ Erfahrung 16000 ------
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instance MENU_ITEM_EXP_TITLE(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X1; posy = STAT_PLY_Y + STAT_DY*2;
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text[0] = "Erfahrung";
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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INSTANCE MENU_ITEM_EXP(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X2; posy = STAT_PLY_Y + STAT_DY*2;
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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// ------ Next Level XP 20000 ------
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instance MENU_ITEM_LEVEL_NEXT_TITLE(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X1; posy = STAT_PLY_Y + STAT_DY*3;
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text[0] = "Nächste Stufe";
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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INSTANCE MENU_ITEM_LEVEL_NEXT(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X2; posy = STAT_PLY_Y + STAT_DY*3;
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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// ------ Lernpunkte 1 ------
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instance MENU_ITEM_LEARN_TITLE(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X1; posy = STAT_PLY_Y + STAT_DY*4;
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text[0] = "Lernpunkte";
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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instance MENU_ITEM_LEARN(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X2; posy = STAT_PLY_Y + STAT_DY*4;
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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// ---------
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// Attribute
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// ---------
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INSTANCE MENU_ITEM_ATTRIBUTE_HEADING(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X1; posy = STAT_ATRHEAD_Y;
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dimx = STAT_A_X4 - STAT_A_X1; dimy = STAT_DY;
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text[0] = "ATTRIBUTE";
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fontName = STAT_FONT_DEFAULT;
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flags = (flags & ~IT_SELECTABLE)|IT_TXT_CENTER;
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};
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// ------ Stärke ------
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INSTANCE MENU_ITEM_ATTRIBUTE_1_TITLE(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X1; posy = STAT_ATR_Y + STAT_DY*0;
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text[0] = "Stärke";
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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INSTANCE MENU_ITEM_ATTRIBUTE_1(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X2; posy = STAT_ATR_Y + STAT_DY*0;
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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// ------ Geschick -------
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INSTANCE MENU_ITEM_ATTRIBUTE_2_TITLE(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X1; posy = STAT_ATR_Y + STAT_DY*1;
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text[0] = "Geschick";
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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INSTANCE MENU_ITEM_ATTRIBUTE_2(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X2; posy = STAT_ATR_Y + STAT_DY*1;
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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// ------ Mana ------
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INSTANCE MENU_ITEM_ATTRIBUTE_3_TITLE(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X1; posy = STAT_ATR_Y + STAT_DY*2;
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text[0] = "Mana";
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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INSTANCE MENU_ITEM_ATTRIBUTE_3(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X2; posy = STAT_ATR_Y + STAT_DY*2;
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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// ------ Lebensenergie ------
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INSTANCE MENU_ITEM_ATTRIBUTE_4_TITLE(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X1; posy = STAT_ATR_Y + STAT_DY*3;
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text[0] = "Lebensenergie";
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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INSTANCE MENU_ITEM_ATTRIBUTE_4(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X2; posy = STAT_ATR_Y + STAT_DY*3;
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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// --------------
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// Rüstungsschutz
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// --------------
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INSTANCE MENU_ITEM_ARMOR_HEADING(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X1; posy = STAT_ARMHEAD_Y;
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dimx = STAT_A_X4 - STAT_A_X1; dimy = STAT_DY;
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text[0] = "RÜSTUNGSSCHUTZ";
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fontName = STAT_FONT_DEFAULT;
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flags = (flags & ~IT_SELECTABLE)|IT_TXT_CENTER;
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};
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// ------ Waffen ------ (nur Edge wird angezeigt)
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INSTANCE MENU_ITEM_ARMOR_1_TITLE(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X1; posy = STAT_ARM_Y + STAT_DY*0;
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text[0] = "vor Waffen";
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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INSTANCE MENU_ITEM_ARMOR_1(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X3; posy = STAT_ARM_Y + STAT_DY*0;
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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// ------ Point ------
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instance MENU_ITEM_ARMOR_2_TITLE(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X1; posy = STAT_ARM_Y + STAT_DY*1;
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text[0] = "vor Geschossen";
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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INSTANCE MENU_ITEM_ARMOR_2(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X3; posy = STAT_ARM_Y + STAT_DY*1;
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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// ------ Fire ------
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INSTANCE MENU_ITEM_ARMOR_3_TITLE(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X1; posy = STAT_ARM_Y + STAT_DY*2;
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text[0] = "vor Drachenfeuer";
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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INSTANCE MENU_ITEM_ARMOR_3(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X3; posy = STAT_ARM_Y + STAT_DY*2;
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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// ------ Magic ------
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INSTANCE MENU_ITEM_ARMOR_4_TITLE(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X1; posy = STAT_ARM_Y + STAT_DY*3;
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text[0] = "vor Magie";
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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INSTANCE MENU_ITEM_ARMOR_4(C_MENU_ITEM_DEF)
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{
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posx = STAT_A_X3; posy = STAT_ARM_Y + STAT_DY*3;
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fontName = STAT_FONT_DEFAULT;
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flags = flags & ~IT_SELECTABLE;
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};
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// -------
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// Talente
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// -------
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INSTANCE MENU_ITEM_TALENTS_HEADING(C_MENU_ITEM_DEF)
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{
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posx = STAT_B_X1; posy = STAT_TALHEAD_Y;
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dimx = STAT_B_X4 - STAT_B_X1; dimy = STAT_DY;
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text[0] = "TALENTE";
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fontName = STAT_FONT_DEFAULT;
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flags = (flags & ~IT_SELECTABLE)|IT_TXT_CENTER;
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};
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// ------ 1h ------ // Talent 1
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INSTANCE MENU_ITEM_TALENT_1_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 0*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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INSTANCE MENU_ITEM_TALENT_1_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 0*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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INSTANCE MENU_ITEM_TALENT_1(C_MENU_ITEM_DEF) { posx = STAT_B_X3;posy = STAT_TAL_Y + 0*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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// ------ 2h ------ // Talent 2
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INSTANCE MENU_ITEM_TALENT_2_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 1*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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instance MENU_ITEM_TALENT_2_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 1*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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INSTANCE MENU_ITEM_TALENT_2(C_MENU_ITEM_DEF) { posx = STAT_B_X3;posy = STAT_TAL_Y + 1*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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// ----- Bow ----- // Talent 3
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INSTANCE MENU_ITEM_TALENT_3_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 2*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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instance MENU_ITEM_TALENT_3_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 2*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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INSTANCE MENU_ITEM_TALENT_3(C_MENU_ITEM_DEF) { posx = STAT_B_X3;posy = STAT_TAL_Y + 2*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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// ------ Crossbow // Talent 4
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INSTANCE MENU_ITEM_TALENT_4_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 3*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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instance MENU_ITEM_TALENT_4_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 3*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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INSTANCE MENU_ITEM_TALENT_4(C_MENU_ITEM_DEF) { posx = STAT_B_X3;posy = STAT_TAL_Y + 3*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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// LEERZEILE
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// ------ Sneak ------Talent 8
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INSTANCE MENU_STATUS_ZEILE1_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 5*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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instance MENU_STATUS_ZEILE1_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 5*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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// ------ Picklock ------ // Talent 5
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INSTANCE MENU_STATUS_ZEILE2_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 6*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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instance MENU_STATUS_ZEILE2_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 6*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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// ------ Pickpocket (NEW) ------ // Talent 12
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INSTANCE MENU_STATUS_ZEILE3_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 7*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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instance MENU_STATUS_ZEILE3_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 7*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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INSTANCE MENU_STATUS_ZEILE4_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 8*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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instance MENU_STATUS_ZEILE4_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 8*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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INSTANCE MENU_STATUS_ZEILE5_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 9*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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INSTANCE MENU_STATUS_ZEILE5_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 9*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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// ------ Beruf 1 ------
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INSTANCE MENU_STATUS_ZEILE6_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 10*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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INSTANCE MENU_STATUS_ZEILE6_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 10*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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// ------ Beruf 2 ------
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INSTANCE MENU_STATUS_ZEILE7_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 11*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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INSTANCE MENU_STATUS_ZEILE7_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 11*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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// LEERZEILE
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/*
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// ------ Runes ------ // Talent 14
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INSTANCE MENU_ITEM_TALENT_14_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 9*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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instance MENU_ITEM_TALENT_14_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 9*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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// ------ Alchemy ------ // Talent 15
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INSTANCE MENU_ITEM_TALENT_15_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 10*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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instance MENU_ITEM_TALENT_15_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 10*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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// ------ Smith ------ // Talent 13
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INSTANCE MENU_ITEM_TALENT_13_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 11*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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instance MENU_ITEM_TALENT_13_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 11*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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// ------ Spruchrollen
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INSTANCE MENU_ITEM_TALENT_SCROLL_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 12*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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instance MENU_ITEM_TALENT_SCROLL_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 12*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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// ------ TakeAnimalTrophy ------ // Talent 16
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INSTANCE MENU_ITEM_TALENT_16_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 13*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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instance MENU_ITEM_TALENT_16_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 13*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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*/
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/*
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// Talent 6
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INSTANCE MENU_ITEM_TALENT_6_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 8*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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instance MENU_ITEM_TALENT_6_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 8*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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INSTANCE MENU_ITEM_TALENT_6(C_MENU_ITEM_DEF) { posx = STAT_B_X3;posy = STAT_TAL_Y + 8*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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// Spezial
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// Talent 9
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INSTANCE MENU_ITEM_TALENT_9_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 16*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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instance MENU_ITEM_TALENT_9_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 16*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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// Talent 10
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INSTANCE MENU_ITEM_TALENT_10_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 17*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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instance MENU_ITEM_TALENT_10_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 17*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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// Talent 11
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INSTANCE MENU_ITEM_TALENT_11_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 18*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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instance MENU_ITEM_TALENT_11_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 18*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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// Talent 12
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INSTANCE MENU_ITEM_TALENT_12_TITLE(C_MENU_ITEM_DEF) { posx = STAT_B_X1;posy = STAT_TAL_Y + 19*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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instance MENU_ITEM_TALENT_12_SKILL(C_MENU_ITEM_DEF) { posx = STAT_B_X2;posy = STAT_TAL_Y + 19*STAT_DY; fontName = STAT_FONT_DEFAULT;flags=flags & ~IT_SELECTABLE; };
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*/
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