mahlendur/_work/Data/Scripts/Content/Items/IT_ziegenfelle.d
Daniel Heße 892a40ff0f Initial commit with Subversion-codebase from 13/05/2022.
Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts.
Need to symlink files to a working directory.
2022-05-13 17:38:52 +02:00

256 lines
5.3 KiB
D

/*===================================================================
Ziegenfelle (PB-Mesh)
==================================================================*/
// ----- Fell 1 -----
INSTANCE ItMi_Ziegenfell_01(C_Item)
{
name = "Ziegenfell";
mainflag = ITEM_KAT_NONE;
flags = ITEM_MULTI;
value = 20;
visual = "Ziegenfell_01.3DS";
material = MAT_LEATHER;
on_state[0] = Use_Ziegenfell_01;
description = name;
TEXT[1] = "Fell einer Ziege";
TEXT[2] = "Trommel bespannen?";
TEXT[3] = "Wandschmuck?";
TEXT[4] = "Ambient?";
TEXT[5] = NAME_Value; COUNT[5] = value;
};
FUNC VOID Use_Ziegenfell_01()
{
// [ .......... ;
};
// ----- Fell 2 -----
INSTANCE ItMi_Ziegenfell_02(C_Item)
{
name = "Ziegenfell";
mainflag = ITEM_KAT_NONE;
flags = ITEM_MULTI;
value = 20;
visual = "Ziegenfell_02.3DS";
material = MAT_LEATHER;
on_state[0] = Use_Ziegenfell_02;
description = name;
TEXT[1] = "Fell einer Ziege";
TEXT[2] = "Trommel bespannen?";
TEXT[3] = "Wandschmuck?";
TEXT[4] = "Ambient?";
TEXT[5] = NAME_Value; COUNT[5] = value;
};
FUNC VOID Use_Ziegenfell_02()
{
// [ .......... ;
};
// ----- Fell 3 -----
INSTANCE ItMi_Ziegenfell_03(C_Item)
{
name = "Ziegenfell";
mainflag = ITEM_KAT_NONE;
flags = ITEM_MULTI;
value = 20;
visual = "Ziegenfell_03.3DS";
material = MAT_LEATHER;
on_state[0] = Use_Ziegenfell_03;
description = name;
TEXT[1] = "Fell einer Ziege";
TEXT[2] = "Trommel bespannen?";
TEXT[3] = "Wandschmuck?";
TEXT[4] = "Ambient?";
TEXT[5] = NAME_Value; COUNT[5] = value;
};
FUNC VOID Use_Ziegenfell_03()
{
// [ .......... ;
};
// ----- Fell 4 -----
INSTANCE ItMi_Ziegenfell_04(C_Item)
{
name = "Ziegenfell";
mainflag = ITEM_KAT_NONE;
flags = ITEM_MULTI;
value = 20;
visual = "Ziegenfell_04.3DS";
material = MAT_LEATHER;
on_state[0] = Use_Ziegenfell_04;
description = name;
TEXT[1] = "Fell einer Ziege";
TEXT[2] = "Trommel bespannen?";
TEXT[3] = "Wandschmuck?";
TEXT[4] = "Ambient?";
TEXT[5] = NAME_Value; COUNT[5] = value;
};
FUNC VOID Use_Ziegenfell_04()
{
// [ .......... ;
};
// ----- Fell 5 -----
INSTANCE ItMi_Ziegenfell_05(C_Item)
{
name = "Ziegenfell";
mainflag = ITEM_KAT_NONE;
flags = ITEM_MULTI;
value = 20;
visual = "Ziegenfell_05.3DS";
material = MAT_LEATHER;
on_state[0] = Use_Ziegenfell_05;
description = name;
TEXT[1] = "Fell einer Ziege";
TEXT[2] = "Trommel bespannen?";
TEXT[3] = "Wandschmuck?";
TEXT[4] = "Ambient?";
TEXT[5] = NAME_Value; COUNT[5] = value;
};
FUNC VOID Use_Ziegenfell_05()
{
// [ .......... ;
};
// ----- Fell 6 -----
INSTANCE ItMi_Ziegenfell_06(C_Item)
{
name = "Ziegenfell";
mainflag = ITEM_KAT_NONE;
flags = ITEM_MULTI;
value = 20;
visual = "Ziegenfell_06.3DS";
material = MAT_LEATHER;
on_state[0] = Use_Ziegenfell_06;
description = name;
TEXT[1] = "Fell einer Ziege";
TEXT[2] = "Trommel bespannen?";
TEXT[3] = "Wandschmuck?";
TEXT[4] = "Ambient?";
TEXT[5] = NAME_Value; COUNT[5] = value;
};
FUNC VOID Use_Ziegenfell_06()
{
// [ .......... ;
};
// ----- Fell 7 -----
INSTANCE ItMi_Ziegenfell_07(C_Item)
{
name = "Ziegenfell";
mainflag = ITEM_KAT_NONE;
flags = ITEM_MULTI;
value = 20;
visual = "Ziegenfell_07.3DS";
material = MAT_LEATHER;
on_state[0] = Use_Ziegenfell_07;
description = name;
TEXT[1] = "Fell einer Ziege";
TEXT[2] = "Trommel bespannen?";
TEXT[3] = "Wandschmuck?";
TEXT[4] = "Ambient?";
TEXT[5] = NAME_Value; COUNT[5] = value;
};
FUNC VOID Use_Ziegenfell_07()
{
// [ .......... ;
};
// ----- Fell 8 -----
INSTANCE ItMi_Ziegenfell_08(C_Item)
{
name = "Ziegenfell";
mainflag = ITEM_KAT_NONE;
flags = ITEM_MULTI;
value = 20;
visual = "Ziegenfell_08.3DS";
material = MAT_LEATHER;
on_state[0] = Use_Ziegenfell_08;
description = name;
TEXT[1] = "Fell einer Ziege";
TEXT[2] = "Trommel bespannen?";
TEXT[3] = "Wandschmuck?";
TEXT[4] = "Ambient?";
TEXT[5] = NAME_Value; COUNT[5] = value;
};
FUNC VOID Use_Ziegenfell_08()
{
// [ .......... ;
};
// ----- Fell 9 -----
INSTANCE ItMi_Ziegenfell_09(C_Item)
{
name = "Ziegenfell";
mainflag = ITEM_KAT_NONE;
flags = ITEM_MULTI;
value = 20;
visual = "Ziegenfell_09.3DS";
material = MAT_LEATHER;
on_state[0] = Use_Ziegenfell_09;
description = name;
TEXT[1] = "Fell einer Ziege";
TEXT[2] = "Trommel bespannen?";
TEXT[3] = "Wandschmuck?";
TEXT[4] = "Ambient?";
TEXT[5] = NAME_Value; COUNT[5] = value;
};
FUNC VOID Use_Ziegenfell_09()
{
// [ .......... ;
};