Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
256 lines
5.3 KiB
D
256 lines
5.3 KiB
D
/*===================================================================
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Ziegenfelle (PB-Mesh)
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==================================================================*/
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// ----- Fell 1 -----
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INSTANCE ItMi_Ziegenfell_01(C_Item)
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{
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name = "Ziegenfell";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = 20;
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visual = "Ziegenfell_01.3DS";
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material = MAT_LEATHER;
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on_state[0] = Use_Ziegenfell_01;
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description = name;
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TEXT[1] = "Fell einer Ziege";
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TEXT[2] = "Trommel bespannen?";
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TEXT[3] = "Wandschmuck?";
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TEXT[4] = "Ambient?";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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FUNC VOID Use_Ziegenfell_01()
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{
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// [ .......... ;
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};
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// ----- Fell 2 -----
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INSTANCE ItMi_Ziegenfell_02(C_Item)
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{
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name = "Ziegenfell";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = 20;
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visual = "Ziegenfell_02.3DS";
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material = MAT_LEATHER;
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on_state[0] = Use_Ziegenfell_02;
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description = name;
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TEXT[1] = "Fell einer Ziege";
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TEXT[2] = "Trommel bespannen?";
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TEXT[3] = "Wandschmuck?";
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TEXT[4] = "Ambient?";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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FUNC VOID Use_Ziegenfell_02()
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{
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// [ .......... ;
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};
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// ----- Fell 3 -----
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INSTANCE ItMi_Ziegenfell_03(C_Item)
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{
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name = "Ziegenfell";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = 20;
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visual = "Ziegenfell_03.3DS";
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material = MAT_LEATHER;
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on_state[0] = Use_Ziegenfell_03;
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description = name;
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TEXT[1] = "Fell einer Ziege";
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TEXT[2] = "Trommel bespannen?";
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TEXT[3] = "Wandschmuck?";
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TEXT[4] = "Ambient?";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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FUNC VOID Use_Ziegenfell_03()
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{
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// [ .......... ;
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};
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// ----- Fell 4 -----
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INSTANCE ItMi_Ziegenfell_04(C_Item)
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{
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name = "Ziegenfell";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = 20;
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visual = "Ziegenfell_04.3DS";
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material = MAT_LEATHER;
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on_state[0] = Use_Ziegenfell_04;
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description = name;
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TEXT[1] = "Fell einer Ziege";
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TEXT[2] = "Trommel bespannen?";
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TEXT[3] = "Wandschmuck?";
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TEXT[4] = "Ambient?";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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FUNC VOID Use_Ziegenfell_04()
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{
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// [ .......... ;
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};
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// ----- Fell 5 -----
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INSTANCE ItMi_Ziegenfell_05(C_Item)
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{
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name = "Ziegenfell";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = 20;
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visual = "Ziegenfell_05.3DS";
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material = MAT_LEATHER;
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on_state[0] = Use_Ziegenfell_05;
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description = name;
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TEXT[1] = "Fell einer Ziege";
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TEXT[2] = "Trommel bespannen?";
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TEXT[3] = "Wandschmuck?";
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TEXT[4] = "Ambient?";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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FUNC VOID Use_Ziegenfell_05()
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{
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// [ .......... ;
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};
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// ----- Fell 6 -----
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INSTANCE ItMi_Ziegenfell_06(C_Item)
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{
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name = "Ziegenfell";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = 20;
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visual = "Ziegenfell_06.3DS";
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material = MAT_LEATHER;
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on_state[0] = Use_Ziegenfell_06;
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description = name;
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TEXT[1] = "Fell einer Ziege";
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TEXT[2] = "Trommel bespannen?";
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TEXT[3] = "Wandschmuck?";
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TEXT[4] = "Ambient?";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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FUNC VOID Use_Ziegenfell_06()
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{
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// [ .......... ;
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};
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// ----- Fell 7 -----
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INSTANCE ItMi_Ziegenfell_07(C_Item)
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{
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name = "Ziegenfell";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = 20;
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visual = "Ziegenfell_07.3DS";
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material = MAT_LEATHER;
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on_state[0] = Use_Ziegenfell_07;
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description = name;
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TEXT[1] = "Fell einer Ziege";
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TEXT[2] = "Trommel bespannen?";
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TEXT[3] = "Wandschmuck?";
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TEXT[4] = "Ambient?";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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FUNC VOID Use_Ziegenfell_07()
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{
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// [ .......... ;
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};
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// ----- Fell 8 -----
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INSTANCE ItMi_Ziegenfell_08(C_Item)
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{
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name = "Ziegenfell";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = 20;
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visual = "Ziegenfell_08.3DS";
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material = MAT_LEATHER;
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on_state[0] = Use_Ziegenfell_08;
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description = name;
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TEXT[1] = "Fell einer Ziege";
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TEXT[2] = "Trommel bespannen?";
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TEXT[3] = "Wandschmuck?";
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TEXT[4] = "Ambient?";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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FUNC VOID Use_Ziegenfell_08()
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{
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// [ .......... ;
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};
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// ----- Fell 9 -----
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INSTANCE ItMi_Ziegenfell_09(C_Item)
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{
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name = "Ziegenfell";
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MULTI;
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value = 20;
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visual = "Ziegenfell_09.3DS";
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material = MAT_LEATHER;
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on_state[0] = Use_Ziegenfell_09;
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description = name;
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TEXT[1] = "Fell einer Ziege";
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TEXT[2] = "Trommel bespannen?";
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TEXT[3] = "Wandschmuck?";
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TEXT[4] = "Ambient?";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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FUNC VOID Use_Ziegenfell_09()
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{
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// [ .......... ;
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};
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