mahlendur/_work/Data/Anims/StoneGuardian.mds
Daniel Heße 892a40ff0f Initial commit with Subversion-codebase from 13/05/2022.
Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts.
Need to symlink files to a working directory.
2022-05-13 17:38:52 +02:00

191 lines
6.5 KiB
Text

//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Last Changes:
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Model ("StoneGuardian")
{
meshAndTree ("StG_Body.asc" DONT_USE_MESH)
registerMesh ("StG_Body.ASC")
aniEnum
{
// | KEYWORD | ANI-NAME |LAYER| NEXT-ANI | BI | BO |F |ASC-FILE | DIR |FF |LF
//----------------------------------------------------------------------------------------------------------------------------
//////////////////////////
// FIST MOVEMENT
//////////////////////////
// Fist-RUN
ani ("s_FistRun" 1 "s_FistRun" 0.0 0.0 M. "StG_Ambient_A01.asc" F 0 0)
ani ("t_FistRun_2_FistRunL" 1 "s_FistRunL" 0.0 0.0 M. "StG_Run_A01.asc" F 5 9)
ani ("s_FistRunL" 1 "s_FistRunL" 0.0 0.0 M. "StG_Run_A01.asc" F 10 34)
{
*eventSFX (10 "AST_CRUMBLE" )
*eventSFX (11 "GOL_STEPBOOM" )
*eventCamTremor (11 1000 500 2 8 )
*eventSFX (21 "GOL_STEPBOOM" )
*eventCamTremor (22 1000 500 2 8 )
}
ani ("t_FistRunL_2_FistRun" 1 "s_FistRun" 0.0 0.0 M. "Stg_Run_A01.asc" F 35 40)
aniBlend ("t_FistRunR_2_FistRun" "s_FistRun" 0.1 0.1)
// Fist-WALK
ani ("s_FistWalk" 1 "s_FistWalk" 0.0 0.0 M. "StG_Ambient_A01.asc" F 0 0)
ani ("t_FistWalk_2_FistWalkL" 1 "s_FistWalkL" 0.0 0.0 M. "StG_Run_A01.asc" F 5 9)
ani ("s_FistWalkL" 1 "s_FistWalkL" 0.0 0.0 M. "StG_Run_A01.asc" F 10 34)
{
*eventSFX (10 "AST_CRUMBLE" )
*eventSFX (11 "GOL_STEPBOOM" )
*eventCamTremor (11 1000 500 2 8 )
*eventSFX (21 "GOL_STEPBOOM" )
*eventCamTremor (22 1000 500 2 8 )
}
ani ("t_FistWalkL_2_FistWalk" 1 "s_FistWalk" 0.0 0.0 M. "Stg_Run_A01.asc" F 35 40)
aniBlend ("t_FistWalkR_2_FistWalk" "s_FistWalk" 0.1 0.1)
aniBlend ("t_FistWalk_2_FistWalkBL" "s_FistWalkBL" 0.1 0.1)
aniAlias ("s_FistWalkBL" 1 "s_FistWalkBL" 0.0 0.0 M. "s_FistWalkL" R)
aniBlend ("t_FistWalkBL_2_FistWalk" "s_FistWalk" 0.1 0.1)
aniBlend ("t_FistWalkBR_2_FistWalk" "s_FistWalk" 0.1 0.1)
// ---------------------------------------------------------------------------------------------------------------------------------
ani ("t_FistJumpB" 1 "s_FistRun" 0.0 0.0 M. "StG_JumpBack_A01.asc" F 0 15)
{
*eventSFX (9 "GOL_STEPBOOM" )
*eventCamTremor (10 1000 500 2 8 )
}
// ani ("t_FistRunStrafeL" 1 "t_FistRunStrafeL" 0.1 0.1 M. "StG_Strafe_L_A01.ASC" F 0 15)
// ani ("t_FistRunStrafeR" 1 "t_FistRunStrafeR" 0.1 0.1 M. "StG_Strafe_L_A01.ASC" R 0 15)
// ani ("t_FistWalkStrafeL" 1 "t_FistWalkStrafeL" 0.1 0.1 M. "StG_Strafe_L_A01.ASC" F 0 15)
// ani ("t_FistWalkStrafeR" 1 "t_FistWalkStrafeR" 0.1 0.1 M. "StG_Strafe_L_A01.ASC" R 0 15)
ani ("t_FistRunTurnL" 20 "t_FistRunTurnL" 0.1 0.1 M. "StG_Turn_L_A01.asc" F 1 10)
{
*eventSFX (9 "GOL_STEPBOOM" )
*eventCamTremor (10 1000 500 2 8 )
}
ani ("t_FistRunTurnR" 20 "t_FistRunTurnR" 0.1 0.1 M. "StG_Turn_R_A01.asc" F 1 10)
{
*eventSFX (7 "GOL_STEPBOOM" )
*eventCamTremor (10 1000 500 2 8 )
}
ani ("t_FistWalkTurnL" 20 "t_FistWalkTurnL" 0.1 0.1 M. "StG_Turn_L_A01.asc" F 1 10)
{
*eventSFX (8 "GOL_STEPBOOM" )
*eventCamTremor (10 1000 500 2 8 )
}
ani ("t_FistWalkTurnR" 20 "t_FistWalkTurnR" 0.1 0.1 M. "StG_Turn_R_A01.asc" F 1 10)
{
*eventSFX (5 "GOL_STEPBOOM" )
*eventCamTremor (10 1000 500 2 8 )
}
// FISTRUN <-> FISTWALK
aniBlend ("t_FistRun_2_FistWalk" "s_FistWalk" 0.1 0.1)
aniBlend ("t_FistWalk_2_FistRun" "s_FistRun" 0.1 0.1)
aniBlend ("t_FistRunL_2_FistWalkL" "s_FistWalkL" 0.1 0.1)
aniBlend ("t_FistWalkL_2_FistRunL" "s_FistRunL" 0.1 0.1)
//----------------------------------------------------
// DEAD
ani ("t_Dead" 1 "s_Dead" 0.0 0.0 M. "StG_Dead_A01.asc" F 0 50)
{
*eventPFX (1 1 "STONEGUARDIANDIE" "BIP01" )
*eventSFX (1 "GOL_FALLDOWN" EMPTY_SLOT )
*eventPFXStop (25 1)
}
ani ("s_Dead" 1 "s_Dead" 0.0 0.0 M. "StG_Dead_A01.asc" F 50 50)
ani ("t_DeadB" 1 "s_DeadB" 0.0 0.0 M. "StG_Dead_A01.asc" F 0 50)
{
*eventPFX (1 1 "STONEGUARDIANDIE" "BIP01" )
*eventSFX (1 "GOL_FALLDOWN" EMPTY_SLOT )
*eventPFXStop (25 1)
}
ani ("s_DeadB" 1 "s_DeadB" 0.0 0.0 M. "StG_Dead_A01.asc" F 50 50)
//----------------------------------------------------
// STUMBLE
ani ("t_StumbleB" 1 "" 0.05 0.1 M. "StG_Stumble_A01.asc" F 0 10)
{
*eventSFX (1 "AST_grind" EMPTY_SLOT )
}
ani ("t_Stumble" 1 "" 0.05 0.1 M. "StG_Stumble_A01.asc" R 0 10)
{
*eventSFX (1 "AST_grind" EMPTY_SLOT )
}
ani ("t_GotHit" 1 "" 0.05 0.1 M. "StG_Stumble_A01.asc" F 0 10)
{
*eventSFX (1 "AST_grind" EMPTY_SLOT )
}
aniAlias ("s_FallDn" 1 "s_FallDn" 0.0 0.0 MF "s_FistRun" F)
aniAlias ("t_FallDn_2_Stand" 1 "" 0.0 0.0 M. "s_FistRun" F)
aniAlias ("s_Fall" 1 "s_Fall" 0.1 0.0 MF "s_FistRun" F)
//----------------------------------------------------
// ani ("t_warn" 1 "" 0.2 0.2 M. ".asc" F 0 32)
//----------------------------------------------------
//----------------------------------------------------
// FIST ATTACK
ani ("s_FistAttack" 1 "" 0.1 0.0 M. "StG_Attack_A01.asc" F 0 24)
{
*eventTag (0 "DEF_HIT_LIMB" "BIP01 R FINGER0" )
*eventTag (0 "DEF_OPT_FRAME" "8" )
*eventTag (0 "DEF_HIT_END" "24" )
*eventTag (0 "DEF_WINDOW" "15 24" )
*eventSFX (1 "AST_grind" )
*eventCamTremor (8 1000 500 2 8 )
*eventSFX (9 "GOL_STEPBOOM" )
}
ani ("t_FistAttackMove" 2 "" 0.1 0.0 M. "StG_AttackMove_A01.ASC" F 1 15)
{
*eventTag (0 "DEF_HIT_LIMB" "BIP01 R FINGER0" )
*eventTag (0 "DEF_OPT_FRAME" "6" )
*eventSFX (1 "AST_grind" )
*eventSFX (9 "GOL_STEPBOOM" )
}
ani ("t_FistParade_0" 1 "" 0.0 0.0 M. "StG_Parade_A01.asc" F 1 20)
{
*eventSFX (1 "AST_grind" )
}
ani ("t_FistParadeJumpB" 1 "s_FistRun" 0.0 0.0 M. "StG_JumpBack_A01.asc" F 1 15)
{
*eventCamTremor (10 1000 500 2 8 )
*eventSFX (11 "GOL_STEPBOOM" )
}
}
}