Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
165 lines
5.6 KiB
Text
165 lines
5.6 KiB
Text
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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// Last Changes:
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Model ("Irrlicht")
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{
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meshAndTree ("Irrlicht_Body.asc" DONT_USE_MESH)
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registerMesh ("Irrlicht_Body.ASC")
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aniEnum
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{
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// | KEYWORD | ANI-NAME |LAYER| NEXT-ANI | BI | BO |F |ASC-FILE | DIR |FF |LF
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//----------------------------------------------------------------------------------------------------------------------------
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//////////////////////////
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// FIST MOVEMENT
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//////////////////////////
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// Fist-RUN
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ani ("s_FistRun" 1 "s_FistRun" 0.3 0.3 M. "Irrlicht_RunAmbient_A01.asc" F 0 50)
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{
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*eventPFXStop (0 1)
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*eventPFX (1 1 "IRRLICHT" "BIP01" ATTACH)
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*eventPFXStop (2 5)
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}
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aniBlend ("t_FistRun_2_FistRunL" "s_FistRunL" 0.2 0.2)
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ani ("s_FistRunL" 1 "s_FistRunL" 0.3 0.3 M. "Irrlicht_Run_A01.asc" F 1 20)
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{
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*eventSFX (1 "WSP_Flare1" EMPTY_SLOT )
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}
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aniBlend ("t_FistRunL_2_FistRun" "s_FistRun" 0.2 0.2)
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aniBlend ("t_FistRunR_2_FistRun" "s_FistRun" 0.2 0.2)
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// ---------------------------------------------------------------------------------------------------------------------------------
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aniAlias ("t_FistJumpB" 1 "s_FistRun" 0.3 0.3 M. "s_FistRunL" R)
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ani ("t_FistRunStrafeL" 1 "t_FistRunStrafeL" 0.2 0.2 M. "Irrlicht_StrafeL_A01.ASC" F 0 10)
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ani ("t_FistRunStrafeR" 1 "t_FistRunStrafeR" 0.2 0.2 M. "Irrlicht_StrafeR_A01.ASC" F 0 10)
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{
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*eventSFX (1 "WSP_Flare2" EMPTY_SLOT )
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}
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//----------------------------------------------------
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// DEAD
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ani ("t_Dead" 1 "s_Dead" 0.1 0.0 M. "Irrlicht_Dead_A01.asc" F 1 99)
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{
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*eventSFX (1 "WSP_Dead" EMPTY_SLOT )
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*eventPFX (1 4 "IRRLICHT_DIE" "BIP01" ATTACH)
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*eventPFXStop (2 5)
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*eventPFXStop (20 1)
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*eventPFXStop (98 4)
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*eventPFX (99 2 "MFX_LIGHT_INIT" "BIP01" ATTACH)
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}
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ani ("s_Dead" 1 "s_Dead" 0.0 0.0 M. "Irrlicht_Dead_A01.asc" F 100 100)
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{
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*eventPFXStop (100 1)
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}
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ani ("t_DeadB" 1 "s_DeadB" 0.1 0.0 M. "Irrlicht_Dead_A01.asc" F 1 99)
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{
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*eventSFX (10 "WSP_Dead" EMPTY_SLOT )
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*eventPFX (1 4 "IRRLICHT_DIE" "BIP01" ATTACH)
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*eventPFXStop (2 5)
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*eventPFXStop (20 1)
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*eventPFXStop (98 4)
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*eventPFX (99 2 "MFX_LIGHT_INIT" "BIP01" ATTACH)
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}
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ani ("s_DeadB" 1 "s_DeadB" 0.0 0.0 M. "Irrlicht_Dead_A01.asc" F 100 100)
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{
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*eventPFXStop (100 1)
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}
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//----------------------------------------------------
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// STUMBLE
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ani ("t_StumbleB" 1 "" 0.1 0.1 M. "Irrlicht_Stumble_A01.asc" F 0 10 )
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{
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*eventSFX (1 "WSP_Flare1" EMPTY_SLOT )
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*eventPFX (0 5 "IRRLICHT_WARN" "BIP01" ATTACH)
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*eventPFXStop (10 5)
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}
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ani ("t_Stumble" 1 "" 0.1 0.1 M. "Irrlicht_Stumble_A01.asc" R 0 10)
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{
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*eventSFX (1 "WSP_Flare2" EMPTY_SLOT )
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*eventPFX (0 5 "IRRLICHT_WARN" "BIP01" ATTACH)
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*eventPFXStop (10 5)
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}
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//----------------------------------------------------
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ani ("t_warn" 1 "" 0.2 0.2 M. "Irrlicht_Still_A01.asc" F 0 32)
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{
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*eventPFX (1 5 "IRRLICHT_WARN" "BIP01" ATTACH)
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*eventPFXStop (30 5)
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}
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//----------------------------------------------------
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ani ("s_FallDn" 1 "s_FallDn" 0.2 0.2 MF "Irrlicht_RunAmbient_A01.asc" F 0 0)
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ani ("t_FallDn_2_Stand" 1 "s_FistRun" 0.2 0.2 M. "Irrlicht_StandUp_A01.asc" F 0 20)
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/////////////////
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// JUMP / FLY
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/////////////////
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ani ("t_Stand_2_JumpUpLow" 1 "s_JumpUpLow" 0.1 0.0 M. "Irrlicht_JumpUp_A01.asc" F 1 5)
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ani ("s_JumpUpLow" 1 "t_JumpUpLow_2_Stand" 0.0 0.0 MF "Irrlicht_JumpUp_A01.asc" F 5 15)
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ani ("t_JumpUpLow_2_Stand" 1 "" 0.0 0.2 MF "Irrlicht_JumpUp_A01.asc" F 15 30)
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//----------------------------------------------------
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// FIST ATTACK
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ani ("s_FistAttack" 1 "" 0.1 0.1 M. "Irrlicht_Still_A01.asc" F 0 10)
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{
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*eventTag (0 "DEF_HIT_LIMB" "BIP01" )
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*eventTag (0 "DEF_OPT_FRAME" "5" )
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*eventTag (0 "DEF_HIT_END" "9" )
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*eventTag (0 "DEF_WINDOW" "5 10" )
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*eventPFX (0 5 "MFX_LIGHTNING_TARGET" "BIP01" ATTACH )
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*eventSFX (2 "Wsp_ATTACK" EMPTY_SLOT )
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*eventPFXStop (10 5)
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}
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ani ("t_FistAttackMove" 2 "" 0.2 0.2 M. "Irrlicht_Run_A01.ASC" F 1 20)
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{
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*eventTag (0 "DEF_HIT_LIMB" "BIP01" )
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*eventTag (0 "DEF_OPT_FRAME" "10" )
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*eventPFX (1 5 "MFX_LIGHTNING_TARGET" "BIP01" ATTACH )
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*eventSFX (2 "Wsp_ATTACK" EMPTY_SLOT )
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*eventPFXStop (19 5)
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}
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aniAlias ("t_FistParade_0" 1 "" 0.1 0.1 M. "t_FistRunStrafeL" F)
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aniAlias ("t_FistParadeJumpB" 1 "s_FistRun" 0.3 0.3 M. "s_FistRunL" R)
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//----------------------------------------------------
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// ROAMS
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ani ("Fly1" 1 "" 0.3 0.3 M. "Irrlicht_Roam01_A01.asc" F 1 100)
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{
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*eventSFX (26 "Wsp_Whosh1" EMPTY_SLOT )
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}
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ani ("Fly2" 1 "" 0.3 0.3 M. "Irrlicht_Roam02_A01.asc" F 1 100)
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{
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*eventSFX (20 "Wsp_Whosh2" EMPTY_SLOT )
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*eventSFX (60 "Wsp_Whosh3" EMPTY_SLOT )
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}
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ani ("Fly3" 1 "" 0.3 0.3 M. "Irrlicht_Roam03_A01.asc" F 1 100)
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aniAlias ("r_Roam1" 2 "" 0.1 0.1 M. "Fly1" F)
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aniAlias ("r_Roam2" 2 "" 0.1 0.1 M. "Fly2" F)
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aniAlias ("r_Roam3" 2 "" 0.1 0.1 M. "Fly3" F)
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}
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}
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