mahlendur/_work/Data/Anims/HUM_DIE_DUMMY.MDS
Daniel Heße a70fd901b9 Minor commit:
Changed encoding of files UTF-8 --> Windows-1252.

Known Issues:
Mixed up ä/ö
2022-05-27 17:23:47 +02:00

34 lines
1.2 KiB
Text

//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// HUMAN OVERLAY Sterbe-Animationen Dummy
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Model ("HuS")
{
MeshAndTree ("Hum_Body_Naked0.ASC" DONT_USE_MESH)
aniEnum
{
modelTag ("DEF_HIT_LIMB" "zs_RightHand")
// DIE
//Hinfallen
ani ("t_Dead" 1 "s_Wounded" 0.2 0.1 M. "Hum_KnockedOut_M01.asc" F 1 49 FPS:10 CVS:0.1)
//Am Boden liegen
ani ("s_Dead" 1 "s_Wounded" 0.1 0.1 M. "Hum_Wounded_Try_A01.asc" F 1 45 CVS:0.1)
//HinfallenB
ani ("t_DeadB" 1 "s_WoundedB" 0.2 0.1 M. "Hum_WoundedB_M01.asc" F 1 34 FPS:10 CVS:0.1)
//Am Boden liegen B
ani ("s_DeadB" 1 "s_WoundedB" 0.1 0.1 M. "HUM_WOUNDEDBAMBIENT_A01.ASC" F 1 40 CVS:0.1)
//Sterben durch Todestoß
ani ("t_Wounded_2_Dead" 1 "s_Wounded" 0.1 0.1 M. "Hum_Wounded_Try_A01.ASC" F 1 45 CVS:0.1)
//Sterben durch TodestoßB
ani ("t_WoundedB_2_DeadB" 1 "s_WoundedB" 0.1 0.1 M. "HUM_WOUNDEDBAMBIENT_A01.ASC" F 1 40 CVS:0.1)
}
}