Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
101 lines
1.8 KiB
D
101 lines
1.8 KiB
D
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//////////////////////////////////////
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//
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// Cam_sys Class
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//
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//////////////////////////////////////
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CLASS CCamSys
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{
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// angles -180 to 180
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VAR FLOAT bestRange;
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VAR FLOAT minRange;
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VAR FLOAT maxRange;
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VAR FLOAT bestElevation;
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VAR FLOAT minElevation;
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VAR FLOAT maxElevation;
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VAR FLOAT bestAzimuth;
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VAR FLOAT minAzimuth;
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VAR FLOAT maxAzimuth;
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VAR FLOAT bestRotZ;
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VAR FLOAT minRotZ;
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VAR FLOAT maxRotZ;
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VAR FLOAT rotOffsetX;
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VAR FLOAT rotOffsetY;
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VAR FLOAT rotOffsetZ;
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VAR FLOAT targetOffsetX;
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VAR FLOAT targetOffsetY;
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VAR FLOAT targetOffsetZ;
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// dynamic
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VAR FLOAT veloTrans; // velocity while easing to best position
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VAR FLOAT veloRot; // velocity while rotating to best orientation
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VAR INT translate; // rotate around target, 1: on, 0:off
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VAR INT rotate; // rotate around target, 1: on, 0:off
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VAR INT collision; // disable collision for this mode (ideal pos must be near player)
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};
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PROTOTYPE CCamSys_Def(CCamSys) {
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bestRange = 2.0 ;
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minRange = 1.99 ;
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maxRange = 4.01 ;
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bestElevation = 0.0 ;
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minElevation = 0.0;
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maxElevation = 89.0;
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bestAzimuth = 0.0;
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minAzimuth = -90.0;
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maxAzimuth = 90.0;
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bestRotZ = 0.0;
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minRotZ = 0.0;
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maxRotZ = 0.0;
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rotOffsetX = 20.0;
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rotOffsetY = 0.0;
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rotOffsetZ = 0.0;
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targetOffsetX = 0.0;
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targetOffsetY = 0.0;
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targetOffsetZ = 0.0;
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translate = 1; // translate to target, 1: on, 0: off
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rotate = 1; // rotate around target, 1: on, 0:off
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collision = 1; // disable collision for this mode (ideal pos must be near player)
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// dynamic
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veloTrans = 40; // velocity while easing to best position
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veloRot = 2; // velocity while rotating to best orientation
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};
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