mahlendur/_work/Data/Scripts/Content/LeGo_NewVer/Gamestate.d
Daniel Heße 892a40ff0f Initial commit with Subversion-codebase from 13/05/2022.
Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts.
Need to symlink files to a working directory.
2022-05-13 17:38:52 +02:00

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1.3 KiB
D

/***********************************\
GAMESTATE
\***********************************/
//========================================
// Globals Gamestate-Variable
//========================================
// Konstanten in Userconst.d
var int Gamestate;
//========================================
// [intern] Variablen
//========================================
var int _Gamestate_Event;
//========================================
// Listener für Gamestate hinzufügen
//========================================
func void Gamestate_AddListener(var func f) {
Event_AddOnce(_Gamestate_Event, f);
};
//========================================
// Listener für Gamestate entfernen
//========================================
func void Gamestate_RemoveListener(var func f) {
Event_Remove(_Gamestate_Event, f);
};
//========================================
// [intern] Initialisierung
//========================================
func void _Gamestate_InitLate() {
Event_Execute(_Gamestate_Event, Gamestate);
};
func void _Gamestate_Init(var int state) {
if(!_Gamestate_Event) {
_Gamestate_Event = Event_Create();
};
Gamestate = state;
if(state == Gamestate_NewGame) {
FF_ApplyExt(_Gamestate_InitLate, 1, 1);
}
else {
_Gamestate_InitLate();
};
};