Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
1187 lines
38 KiB
D
1187 lines
38 KiB
D
//********************************************
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||
// Das Auge Innos (Das reparierte Auge, mit dem man mit den Drachen Spricht)
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//********************************************
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const int AM_EyeProtEdge = 10;
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const int AM_EyeProtPoint = 10;
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const int AM_EyeProtMage = 20;
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const int AM_EyeProtFire = 30;
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// -------------------------------------------
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INSTANCE ItMi_InnosEye_MIS (C_ITEM)
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{
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name = "Auge Innos";
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mainflag = ITEM_KAT_MAGIC;
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flags = ITEM_AMULET|ITEM_MISSION;
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value = 0;
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visual = "ItMi_InnosEye_MIS.3DS";
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material = MAT_STONE;
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wear = WEAR_EFFECT;
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effect = "SPELLFX_ITEMGLIMMER";
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description = name;
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on_equip = Equip_InnosEye;
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on_unequip = UnEquip_InnosEye;
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TEXT [0] = "Das Auge pulsiert voller Energie";
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INV_ZBIAS = INVCAM_ENTF_AMULETTE_STANDARD;
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};
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FUNC VOID Equip_InnosEye()
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{
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Wld_PlayEffect("spellFX_Innoseye", self, self, 0, 0, 0, FALSE );
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Wld_PlayEffect("spellFX_LIGHTSTAR_RED", self, self, 0, 0, 0, FALSE );
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Wld_PlayEffect("FX_EarthQuake", self, self, 0, 0, 0, FALSE );
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AI_PlayAni (self,"T_MAGRUN_2_HEASHOOT");
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AI_StandUp (self);
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Snd_Play ("SFX_INNOSEYE");
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self.protection [PROT_EDGE] += AM_EyeProtEdge;
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self.protection [PROT_BLUNT] += AM_EyeProtEdge;
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self.protection [PROT_POINT] += AM_EyeProtPoint;
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self.protection [PROT_FIRE] += AM_EyeProtFire;
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self.protection [PROT_MAGIC] += AM_EyeProtMage;
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PrintScreen ("", -1, -1, FONT_Screen, 0);
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};
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FUNC VOID UnEquip_InnosEye()
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{
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self.protection [PROT_EDGE] -= AM_EyeProtEdge;
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self.protection [PROT_BLUNT] -= AM_EyeProtEdge;
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self.protection [PROT_POINT] -= AM_EyeProtPoint;
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self.protection [PROT_FIRE] -= AM_EyeProtFire;
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self.protection [PROT_MAGIC] -= AM_EyeProtMage;
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};
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INSTANCE ItMi_InnosEye_Discharged_Mis (C_Item)
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{
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name = "Auge Innos";
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mainflag = ITEM_KAT_MAGIC;
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flags = ITEM_AMULET|ITEM_MISSION;
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value = 0;
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visual = "ItMi_InnosEye_MIS.3DS";
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material = MAT_STONE;
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description = name;
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on_equip = Equip_ItMi_InnosEye_Discharged_Mis;
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TEXT [0] = "Das Auge ist matt und ohne Glanz";
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INV_ZBIAS = INVCAM_ENTF_AMULETTE_STANDARD;
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};
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func void Equip_ItMi_InnosEye_Discharged_Mis()
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{
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Wld_PlayEffect("spellFX_Fear", self, self, 0, 0, 0, FALSE );
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Snd_Play ("MFX_FEAR_CAST" );
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};
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INSTANCE ItMi_InnosEye_Broken_Mis (C_Item)
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{
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name = "Auge Innos";
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mainflag = ITEM_KAT_MAGIC;
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flags = ITEM_AMULET|ITEM_MISSION;
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value = 0;
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visual = "ItMi_InnosEye_MIS.3DS";
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material = MAT_STONE;
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description = name;
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on_equip = Equip_ItMi_InnosEye_Broken_Mis;
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TEXT [0] = TEXT_Innoseye_Setting;
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TEXT [1] = TEXT_Innoseye_Gem;
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INV_ZBIAS = INVCAM_ENTF_AMULETTE_STANDARD;
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};
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func void Equip_ItMi_InnosEye_Broken_Mis()
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{
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Wld_PlayEffect("spellFX_Fear", self, self, 0, 0, 0, FALSE );
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Snd_Play ("MFX_FEAR_CAST" );
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};
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//**********************************************************************************
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// Erm<72>chtigungsschreiben f<>r SC f<>r Pyrokar, das Auge Innos rauszur<75>cken.
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//----------------------------------------------------------------------------------
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INSTANCE ItWr_PermissionToWearInnosEye_MIS (C_Item)
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{
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name = "Erm<72>chtigungsschreiben";
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mainflag = ITEM_KAT_DOCS;
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flags = ITEM_MISSION;
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value = 0;
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visual = "ItWr_Scroll_01.3DS";
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material = MAT_LEATHER;
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on_state[0] = Use_PermissionToWearInnosEye;
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scemeName = "MAP";
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description = "Erm<72>chtigungsschreiben f<>r Pyrokar";
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};
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func void Use_PermissionToWearInnosEye ()
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{
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var int nDocID;
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nDocID = Doc_Create ();
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Doc_SetPages (nDocID, 1);
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Doc_SetPage (nDocID, 0, "letters.TGA", 0);
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Doc_SetFont (nDocID, -1, FONT_Book);
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Doc_SetMargins (nDocID, -1, 50, 50, 50, 50, 1);
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Doc_PrintLine (nDocID, 0, "" );
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Doc_PrintLine (nDocID, 0, "" );
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Doc_PrintLine (nDocID, 0, "" );
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Doc_PrintLines (nDocID, 0, "Dem <20>berbringer dieses Schreiben ist Einlass in die heiligen Hallen des Klosters zu gew<65>hren.");
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Doc_PrintLines (nDocID, 0, "Seinen W<>nschen, hinsichtlich der Inbesitznahme des Auges Innos ist unverz<72>glich nachzukommen");
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Doc_PrintLines (nDocID, 0, "Diese Anweisungen sind durch Kraft meines Amtes, als Generalbevollm<6C>chtigter der Insel und des K<>nigs, sowie durch den Beschluss <20>ber die Zweiteilung der Kirche Innos, aus dem Jahre 2 des Feuers, als berechtigt zur Kenntnis zu nehmen.");
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Doc_PrintLines (nDocID, 0, "Ich werde hierzu keine weiteren Erkl<6B>rungen abgeben und erwarte, dass meinen Anordnungen Folge geleistet wird.");
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Doc_PrintLine (nDocID, 0, "" );
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Doc_PrintLine (nDocID, 0, "Innos sch<63>tze den K<>nig" );
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Doc_PrintLine (nDocID, 0, "" );
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Doc_PrintLine (nDocID, 0, " Lord Hagen" );
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Doc_Show (nDocID );
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};
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//**********************************************************************************
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// ItWr_XardasBookForPyrokar_Mis
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//**********************************************************************************
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INSTANCE ItWr_XardasBookForPyrokar_Mis (C_ITEM)
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{
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name = "Die Hallen von Irdorath";
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mainflag = ITEM_KAT_DOCS;
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flags = ITEM_MISSION;
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value = 0;
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visual = "ItWr_Book_02_05.3ds"; //BUCH VARIATIONEN: ItWr_Book_01.3DS , ItWr_Book_02_01.3DS, ItWr_Book_02_02.3DS, ItWr_Book_02_03.3DS, ItWr_Book_02_04.3DS, ItWr_Book_02_05.3DS
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material = MAT_LEATHER;
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scemeName = "MAP";
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description = name;
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TEXT[5] = NAME_Value;
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COUNT[5] = value;
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on_state[0] = Use_XardasBookForPyrokar;
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};
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FUNC VOID Use_XardasBookForPyrokar()
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{
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Print (PRINT_IrdorathBookDoesntOpen);
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Wld_PlayEffect("spellFX_Fear", self, self, 0, 0, 0, FALSE );
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Snd_Play ("MFX_FEAR_CAST" );
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};
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//**********************************************************************************
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// ItKe_CHEST_SEKOB_XARDASBOOK_MIS Xardas Schl<68>ssel f<>r die Truhe auf Sekobs Hof
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//**********************************************************************************
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INSTANCE ItKe_CHEST_SEKOB_XARDASBOOK_MIS (C_Item)
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{
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name = "Xardas Schl<68>ssel" ;
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mainflag = ITEM_KAT_NONE;
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flags = ITEM_MISSION;
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value = Value_Key_02;
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visual = "ItKe_Key_02.3ds";
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material = MAT_METAL;
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description = name;
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TEXT[0] = "f<>r die Truhe auf Sekobs Bauernhof";
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TEXT[5] = NAME_Value; COUNT[5] = value;
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};
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//**********************************************************************************
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// ITWR_DementorObsessionBook_MIS //Joly: DementorBuch, der Bessenheit, Ein NSC tr<74>gt dieses Buch mit sich, wenn er von einem Dementor kurzzeitig <20>bernommen wurde.)
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//**********************************************************************************
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INSTANCE ITWR_DementorObsessionBook_MIS (C_ITEM)
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{
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name = "Almanach der Bessenen";
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mainflag = ITEM_KAT_DOCS;
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flags = ITEM_MULTI|ITEM_MISSION;
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value = 0;
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visual = "ItWr_Book_02_05.3ds"; //BUCH VARIATIONEN: ItWr_Book_01.3DS , ItWr_Book_02_01.3DS, ItWr_Book_02_02.3DS, ItWr_Book_02_03.3DS, ItWr_Book_02_04.3DS, ItWr_Book_02_05.3DS
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material = MAT_LEATHER;
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scemeName = "MAP";
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description = name;
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TEXT[5] = NAME_Value;
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COUNT[5] = value;
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on_state[0] = Use_DementorObsessionBook;
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};
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FUNC VOID Use_DementorObsessionBook()
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{
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Wld_PlayEffect("spellFX_Fear", hero, hero, 0, 0, 0, FALSE );
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Snd_Play ("MFX_FEAR_CAST" );
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SC_ObsessionCounter = 100;
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B_SCIsObsessed (hero);
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if (hero.guild == GIL_KDF)
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{
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var int nDocID;
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nDocID = Doc_Create () ; // DocManager
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Doc_SetPages ( nDocID, 2 ); //wieviel Pages
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Doc_SetPage ( nDocID, 0, "BOOK_MAGE_L.tga" , 0 ); // VARIATIONEN: BOOK_BROWN_L.tga , BOOK_MAGE_L.tga , BOOK_RED_L.tga
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Doc_SetPage ( nDocID, 1, "BOOK_MAGE_R.tga" , 0 ); // VARIATIONEN: BOOK_BROWN_R.tga , BOOK_MAGE_R.tga , BOOK_RED_R.tga
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//1.Seite
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Doc_SetMargins ( nDocID, 0, 275, 20, 30, 20, 1 ); // 0 -> margins are in pixels
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Doc_SetFont ( nDocID, 0, FONT_BookHeadline ); // -1 -> all pages
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Doc_PrintLine ( nDocID, 0, "" );
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Doc_SetFont ( nDocID, 0, FONT_Book ); // -1 -> all pages
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Doc_PrintLines ( nDocID, 0, "edef Kon dirandorix" );
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Doc_PrintLine ( nDocID, 0, "" );
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Doc_PrintLine ( nDocID, 0, "" );
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Doc_PrintLine ( nDocID, 0, "in Sparady bell " );
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Doc_PrintLine ( nDocID, 0, "" );
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Doc_PrintLine ( nDocID, 0, "" );
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Doc_PrintLine ( nDocID, 0, "el utoy" );
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Doc_PrintLine ( nDocID, 0, "" );
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Doc_PrintLine ( nDocID, 0, " Kho ray xaondron");
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Doc_PrintLines ( nDocID, 0, "" );
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Doc_PrintLine ( nDocID, 0, "" );
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Doc_PrintLine ( nDocID, 0, "" );
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Doc_PrintLine ( nDocID, 0, "" );
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Doc_PrintLine ( nDocID, 0, "" );
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Doc_PrintLines ( nDocID, 0, "em piratoram endro" );
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//2.Seite
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Doc_SetMargins ( nDocID, -1, 30, 20, 275, 20, 1 ); // 0 -> margins are in pixels (Position des Textes von den R<>nder des TGAs aus, links,oben,rechts,unten)
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Doc_SetFont ( nDocID, 1, FONT_BookHeadline ); // -1 -> all pages
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Doc_SetFont ( nDocID, 1, FONT_Book ); // -1 -> all pages
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Doc_PrintLine ( nDocID, 1, "" );
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Doc_PrintLine ( nDocID, 1, "" );
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if (Kapitel >= 3)
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{
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Doc_PrintLine (nDocID, 1, " VINO" );
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Doc_PrintLine (nDocID, 1, "FERNANDO" );
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Doc_PrintLine (nDocID, 1, "" );
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Doc_PrintLine (nDocID, 1, " MALAK" );
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Doc_PrintLine (nDocID, 1, "" );
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Doc_PrintLine (nDocID, 1, "BROMOR" );
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};
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if (Kapitel >= 4)
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{
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Doc_PrintLine (nDocID, 1, " ENGROM" );
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Doc_PrintLine (nDocID, 1, "" );
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Doc_PrintLine (nDocID, 1, "" );
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Doc_PrintLine (nDocID, 1, " RANDOLPH" );
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Doc_PrintLine (nDocID, 1, "" );
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};
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if (Kapitel >= 5)
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{
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Doc_PrintLine (nDocID, 1, "" );
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Doc_PrintLine (nDocID, 1, "" );
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Doc_PrintLine (nDocID, 1, " SEKOB" );
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Doc_PrintLine (nDocID, 1, "" );
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Doc_PrintLine (nDocID, 1, "" );
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Doc_PrintLine (nDocID, 1, "" );
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Doc_PrintLine (nDocID, 1, " BRUTUS" );
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Doc_PrintLine (nDocID, 1, "" );
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};
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Doc_Show ( nDocID );
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};
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};
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//**********************************************************************************
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// ItWr_PyrokarsObsessionList
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//**********************************************************************************
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INSTANCE ItWr_PyrokarsObsessionList (C_Item)
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{
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name = "Pyrokars magischer Brief";
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mainflag = ITEM_KAT_DOCS;
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flags = ITEM_MISSION;
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value = 0;
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visual = "ItWr_Scroll_02.3DS"; //VARIATIONEN: ItWr_Scroll_01.3DS, ItWr_Scroll_02.3DS
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material = MAT_LEATHER;
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on_state[0] = Use_PyrokarsObsessionList;
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scemeName = "MAP";
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description = name;
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};
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func void Use_PyrokarsObsessionList ()
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{
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var int nDocID;
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nDocID = Doc_Create () ; // DocManager
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Doc_SetPages ( nDocID, 1 ); //wieviel Pages
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Doc_SetPage ( nDocID, 0, "letters.TGA" , 0 );
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Doc_SetFont ( nDocID, 0, FONT_BookHeadline ); // -1 -> all pages
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Doc_SetMargins ( nDocID, -1, 50, 50, 50, 50, 1 ); // 0 -> margins are in pixels
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Doc_PrintLine ( nDocID, 0, "Die Besessenen" );
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Doc_SetFont ( nDocID, 0, FONT_Book ); // -1 -> all pages
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if (Kapitel >= 3)
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{
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Doc_PrintLine ( nDocID, 0, "" );
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Doc_PrintLine ( nDocID, 0, "" );
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Doc_PrintLine ( nDocID, 0, "FERNANDO" );
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Doc_PrintLine ( nDocID, 0, "" );
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Doc_PrintLine ( nDocID, 0, "VINO" );
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Doc_PrintLine ( nDocID, 0, "");
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Doc_PrintLine ( nDocID, 0, "MALAK" );
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Doc_PrintLine ( nDocID, 0, "");
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Doc_PrintLine ( nDocID, 0, "BROMOR" );
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};
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if (Kapitel >= 4)
|
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{
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Doc_PrintLine ( nDocID, 0, "");
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Doc_PrintLine ( nDocID, 0, "ENGROM" );
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Doc_PrintLine ( nDocID, 0, "");
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Doc_PrintLine ( nDocID, 0, "RANDOLPH");
|
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};
|
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if (Kapitel >= 5)
|
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{
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Doc_PrintLine ( nDocID, 0, "");
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Doc_PrintLine ( nDocID, 0, "SEKOB" );
|
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Doc_PrintLine ( nDocID, 0, "");
|
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Doc_PrintLine ( nDocID, 0, "BRUTUS");
|
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Doc_PrintLine ( nDocID, 0, "" );
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||
Doc_PrintLine ( nDocID, 0, "" );
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Doc_PrintLine ( nDocID, 0, "");
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Doc_PrintLine ( nDocID, 0, "" );
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};
|
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Doc_Show ( nDocID );
|
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|
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};
|
||
|
||
|
||
|
||
|
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/******************************************************************************************/
|
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// Heiltrank f<>r Hilda //
|
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/******************************************************************************************/
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INSTANCE ItPo_HealHilda_MIS(C_Item)
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||
{
|
||
name = NAME_Trank;
|
||
|
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mainflag = ITEM_KAT_POTIONS;
|
||
flags = ITEM_MULTI|ITEM_MISSION;
|
||
|
||
value = Value_HpEssenz;
|
||
|
||
visual = "ItMi_Flask.3ds";
|
||
material = MAT_GLAS;
|
||
on_state[0] = Use_HealHilda;
|
||
scemeName = "POTIONFAST";
|
||
|
||
|
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wear = WEAR_EFFECT;
|
||
effect = "SPELLFX_ITEMGLIMMER";
|
||
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||
description = "Heilung des schwarzen Fiebers";
|
||
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||
TEXT[1] = NAME_Bonus_HP;
|
||
COUNT[1] = HP_Essenz;
|
||
|
||
TEXT[5] = NAME_Value;
|
||
COUNT[5] = Value_HpEssenz;
|
||
};
|
||
|
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FUNC VOID Use_HealHilda()
|
||
{
|
||
Npc_ChangeAttribute (self, ATR_HITPOINTS, HP_Essenz);
|
||
};
|
||
|
||
// *****************************************************
|
||
// Maleths verlorener Gehstock
|
||
// *****************************************************
|
||
INSTANCE ItMw_MalethsGehstock_MIS (C_Item)
|
||
{
|
||
name = "Gehstock";
|
||
|
||
mainflag = ITEM_KAT_NF;
|
||
flags = ITEM_AXE;
|
||
material = MAT_WOOD;
|
||
|
||
value = Value_VLKMace;
|
||
|
||
damageTotal = Damage_VLKMace;
|
||
damagetype = DAM_BLUNT;
|
||
range = RANGE_VLKMace;
|
||
|
||
cond_atr[2] = ATR_STRENGTH;
|
||
cond_value[2] = Condition_VLKMace;
|
||
visual = "Itmw_008_1h_pole_01.3ds";
|
||
|
||
description = name;
|
||
TEXT[0] = "An seinem Kopfende";
|
||
TEXT[1] = "ist der Buchstabe `M` eingeschnitzt";
|
||
|
||
TEXT[2] = NAME_Damage; COUNT[2] = damageTotal;
|
||
TEXT[3] = NAME_Str_needed; COUNT[3] = cond_value[2];
|
||
TEXT[4] = NAME_OneHanded;
|
||
TEXT[5] = NAME_Value; COUNT[5] = value;
|
||
};
|
||
|
||
// *****************************************************
|
||
// Maleths BanditenGeldbeutel
|
||
// *****************************************************
|
||
|
||
INSTANCE ItMi_MalethsBanditGold(C_Item)
|
||
{
|
||
name = "Ein Beutel voll Gold!";
|
||
|
||
mainflag = ITEM_KAT_NONE;
|
||
flags = 0;
|
||
|
||
value = 0;
|
||
|
||
visual = "ItMi_Pocket.3ds";
|
||
scemename = "MAPSEALED";
|
||
material = MAT_METAL;
|
||
on_state[0] = Use_MalethsBanditGold;
|
||
description = name;
|
||
TEXT[5] = NAME_Value; COUNT[5] = value;
|
||
};
|
||
|
||
FUNC VOID Use_MalethsBanditGold ()
|
||
{
|
||
B_PlayerFindItem (ItMi_Gold,300);
|
||
};
|
||
|
||
|
||
// *****************************************************
|
||
// MoleratFett f<>r "die Winde klemmt"
|
||
// *****************************************************
|
||
|
||
INSTANCE ItMi_Moleratlubric_MIS (C_Item)
|
||
{
|
||
name = "Moleratfett";
|
||
|
||
mainflag = ITEM_KAT_NONE;
|
||
flags = ITEM_MULTI;
|
||
|
||
value = Value_Pitch;
|
||
|
||
visual = "ItMi_Moleratlubric.3ds";
|
||
material = MAT_WOOD;
|
||
|
||
description = name;
|
||
TEXT[4] = NAME_Value; COUNT[4] = value;
|
||
};
|
||
|
||
//*****************************************************
|
||
// Babos Brief
|
||
//*****************************************************
|
||
|
||
INSTANCE ItWr_BabosLetter_MIS (C_Item)
|
||
{
|
||
name = "Brief an Babo";
|
||
|
||
mainflag = ITEM_KAT_DOCS;
|
||
flags = ITEM_MISSION;
|
||
|
||
value = 0;
|
||
|
||
visual = "ItWr_Scroll_01.3DS";
|
||
material = MAT_LEATHER;
|
||
on_state[0] = Use_BabosLetter;
|
||
scemeName = "MAP";
|
||
description = "Brief an Babo.";
|
||
};
|
||
func void Use_BabosLetter ()
|
||
{
|
||
|
||
var int nDocID;
|
||
|
||
nDocID = Doc_Create () ; // DocManager
|
||
Doc_SetPages ( nDocID, 1 ); //wieviel Pages
|
||
Doc_SetPage ( nDocID, 0, "letters.TGA" , 0 );
|
||
Doc_SetFont ( nDocID, -1, FONT_Book ); // -1 -> all pages
|
||
Doc_SetMargins ( nDocID, -1, 50, 50, 50, 50, 1 ); // 0 -> margins are in pixels
|
||
Doc_PrintLine ( nDocID, 0, "Lieber Babo!" );
|
||
Doc_PrintLine ( nDocID, 0, "" );
|
||
Doc_PrintLines ( nDocID, 0, "Du wunderst dich bestimmt, wie wir dazu kommen dir diesen Brief zu schreiben. Wir haben alles Geld zusammengelegt und den Meister Marlas gebeten diese Zeilen hier zu schreiben. Also wir w<>nschen dir viel Gl<47>ck auf deinem weiteren Weg und hoffen, dass du deine Freunde nicht vergisst. Als Abschiedsgeschenk haben wir die noch ein Bild eingepackt, damit du immer an uns denkst und dir die N<>chte im Kloster nicht zu lang werden.");
|
||
Doc_PrintLines ( nDocID, 0, "Viel Erfolg im Kloster und viel Spass mit dem Bild.");
|
||
Doc_PrintLine ( nDocID, 0, "");
|
||
Doc_PrintLines ( nDocID, 0, "Feht und Bonka.");
|
||
|
||
Doc_Show ( nDocID );
|
||
|
||
|
||
|
||
};
|
||
|
||
//********************************************************
|
||
// BabosPinup
|
||
//********************************************************
|
||
|
||
INSTANCE ItWr_BabosPinUp_MIS (C_Item)
|
||
{
|
||
name = "Frauenzeichnung";
|
||
|
||
mainflag = ITEM_KAT_DOCS;
|
||
flags = ITEM_MISSION;
|
||
|
||
value = 0;
|
||
|
||
visual = "ItWr_Scroll_01.3DS";
|
||
material = MAT_LEATHER;
|
||
on_state[0] = Use_BabosPinUp;
|
||
scemeName = "MAP";
|
||
description = "Ein Bild von einer nackten Frau";
|
||
};
|
||
func void Use_BabosPinUp ()
|
||
{
|
||
var int nDocID;
|
||
nDocID = Doc_Create() ;
|
||
Doc_SetPages ( nDocID, 1 ); //wieviel Pages
|
||
Doc_SetPage ( nDocID, 0, "Map_Pinup.TGA" , 0 );
|
||
Doc_Show (nDocID);
|
||
|
||
};
|
||
|
||
//********************************************************
|
||
// BabosDocs
|
||
//********************************************************
|
||
|
||
INSTANCE ItWr_BabosDocs_MIS (C_Item)
|
||
{
|
||
name = "Ein B<>ndel Papiere";
|
||
|
||
mainflag = ITEM_KAT_DOCS;
|
||
flags = ITEM_MISSION;
|
||
|
||
value = 0;
|
||
|
||
visual = "ItWr_Scroll_02.3DS";
|
||
material = MAT_LEATHER;
|
||
on_state[0] = Use_BabosDocs;
|
||
scemeName = "MAPSEALED";
|
||
description = name;
|
||
TEXT[2] = "Mehrere zusammengerollte";
|
||
TEXT[3] = "Dokumente";
|
||
};
|
||
func void Use_BabosDocs ()
|
||
{
|
||
BaboSDocsOpen = TRUE;
|
||
|
||
CreateInvItems (self, ItWr_BabosLetter_MIS,1);
|
||
CreateInvItems (self, ItWr_BabosPinUp_MIS,1);
|
||
};
|
||
|
||
//*************************************************************
|
||
// igaraz Schl<68>ssel
|
||
//*************************************************************
|
||
|
||
INSTANCE ItKe_IgarazChest_Mis(C_Item)
|
||
{
|
||
name = "Truhenschl<68>ssel";
|
||
|
||
mainflag = ITEM_KAT_NONE;
|
||
flags = ITEM_MISSION;
|
||
|
||
value = Value_Key_01;
|
||
|
||
visual = "ItKe_Key_01.3ds";
|
||
material = MAT_METAL;
|
||
|
||
description = name;
|
||
|
||
TEXT[2] = "Der Schl<68>ssel f<>r";
|
||
TEXT[3] = "die Truhe von Igaraz";
|
||
|
||
};
|
||
|
||
//**********************************************************************************
|
||
// ItWr_Astronomy_Mis
|
||
//**********************************************************************************
|
||
|
||
INSTANCE ItWr_Astronomy_Mis (C_ITEM)
|
||
{
|
||
name = "Die g<>ttliche Kraft der Gestirne";
|
||
|
||
mainflag = ITEM_KAT_DOCS;
|
||
flags = ITEM_MISSION;
|
||
|
||
value = 400;
|
||
|
||
visual = "ItWr_Book_02_02.3ds"; //BUCH VARIATIONEN: ItWr_Book_01.3DS , ItWr_Book_02_01.3DS, ItWr_Book_02_02.3DS, ItWr_Book_02_03.3DS, ItWr_Book_02_04.3DS, ItWr_Book_02_05.3DS
|
||
material = MAT_LEATHER;
|
||
|
||
scemeName = "MAP";
|
||
description = name;
|
||
TEXT[5] = NAME_Value;
|
||
COUNT[5] = value;
|
||
on_state[0] = Use_Astronomy;
|
||
};
|
||
|
||
var int Astronomy_once;
|
||
|
||
FUNC VOID Use_Astronomy()
|
||
{
|
||
if (Astronomy_once == FALSE)
|
||
{
|
||
B_RaiseAttribute (self, ATR_MANA_MAX, 2);
|
||
Print (PRINT_ReadAstronomy);
|
||
Astronomy_once = TRUE;
|
||
};
|
||
var int nDocID;
|
||
|
||
nDocID = Doc_Create () ; // DocManager
|
||
Doc_SetPages ( nDocID, 2 ); //wieviel Pages
|
||
Doc_SetPage ( nDocID, 0, "Book_Mage_L.tga" , 0 ); // VARIATIONEN: BOOK_BROWN_L.tga , BOOK_MAGE_L.tga , BOOK_RED_L.tga
|
||
Doc_SetPage ( nDocID, 1, "Book_Mage_R.tga" , 0 ); // VARIATIONEN: BOOK_BROWN_R.tga , BOOK_MAGE_R.tga , BOOK_RED_R.tga
|
||
|
||
//1.Seite
|
||
Doc_SetFont ( nDocID, -1, FONT_Book ); // -1 -> all pages
|
||
Doc_SetMargins ( nDocID, 0, 275, 20, 30, 20, 1 ); // 0 -> margins are in pixels
|
||
Doc_PrintLine ( nDocID, 0, "" );
|
||
Doc_PrintLines ( nDocID, 0, "...wenn nun aber die Kraft des Ochsen sich vereinigt mit den Prinzipien des Kriegers, so seien alle gewarnt vor den Ereignissen, die da kommen m<>gen.");
|
||
Doc_PrintLines ( nDocID, 0, "Die unb<6E>ndige Kraft des Ochsen und die Zielstrebigkeit des Kriegers ist in der Lage das Uralte Gleichgewicht der M<>chte zu ersch<63>ttern. Die kosmische Grenze zwischen den Dimension wird schw<68>cher, so schwach, dass die Schattenkreaturen Beliars auf ein leichtes in unsere Welt <20>berwechseln k<>nnen. ");
|
||
//2.Seite
|
||
Doc_SetMargins ( nDocID, -1, 30, 20, 275, 20, 1 );
|
||
Doc_PrintLine ( nDocID, 1, "" );
|
||
Doc_PrintLines ( nDocID, 1, "Was so etwas bedeutet, zeigen uns die Kriege der vorderen Zeit, als das Band zwischen den Welten noch st<73>rker war. Die Schergen des B<>sen brachten Tod und Zerst<73>rung <20>ber die Welt und nur mit der Hilfe Innos und seines Erw<72>hlten war es den Menschen m<>glich das Unheil zu besiegen. " );
|
||
Doc_PrintLines ( nDocID, 1, "Wenn es jemals wieder soweit kommen mag, dann mag Innos uns sch<63>tzen, denn einen Erw<72>hlten Innos hat es schon seit <20>ber hundert Jehren nicht mehr gegeben." );
|
||
Doc_PrintLine ( nDocID, 1, "");
|
||
Doc_PrintLines ( nDocID, 1, "");
|
||
Doc_Show ( nDocID );
|
||
};
|
||
|
||
///////////////////////
|
||
//Besessenheit heilen.
|
||
///////////////////////
|
||
|
||
var int SC_ObsessionTimes;
|
||
|
||
INSTANCE ItPo_HealObsession_MIS(C_Item)
|
||
{
|
||
name = NAME_Trank;
|
||
|
||
mainflag = ITEM_KAT_POTIONS;
|
||
flags = ITEM_MULTI|ITEM_MISSION;
|
||
|
||
value = Value_HpEssenz;
|
||
|
||
visual = "ItMi_Flask.3ds";
|
||
material = MAT_GLAS;
|
||
on_state[0] = Use_HealObsession;
|
||
scemeName = "POTIONFAST";
|
||
|
||
wear = WEAR_EFFECT;
|
||
effect = "SPELLFX_ITEMGLIMMER";
|
||
|
||
description = "Heilung der Besessenheit";
|
||
|
||
TEXT[1] = NAME_Bonus_HP;
|
||
COUNT[1] = HP_Essenz;
|
||
|
||
TEXT[5] = NAME_Value;
|
||
COUNT[5] = Value_HpEssenz;
|
||
};
|
||
|
||
FUNC VOID Use_HealObsession()
|
||
{
|
||
Npc_ChangeAttribute (self, ATR_HITPOINTS, HP_Essenz);
|
||
SC_ObsessionTimes = SC_ObsessionTimes + 1;
|
||
B_ClearSCObsession (self);
|
||
Wld_PlayEffect("spellFX_LIGHTSTAR_VIOLET", hero, hero, 0, 0, 0, FALSE );
|
||
Snd_Play ("SFX_HealObsession" );
|
||
};
|
||
|
||
//************************************************
|
||
// Die Golem Truhe
|
||
//************************************************
|
||
|
||
INSTANCE ItSe_Golemchest_Mis (C_Item)
|
||
{
|
||
name = "Lederbeutel";
|
||
|
||
mainflag = ITEM_KAT_NONE;
|
||
flags = ITEM_MULTI|ITEM_MISSION;
|
||
|
||
value = 0;
|
||
|
||
visual = "ItMi_Pocket.3ds";
|
||
scemename = "MAPSEALED";
|
||
material = MAT_METAL;
|
||
on_state[0] = Use_GolemChest;
|
||
|
||
description = "Ein Lederbeutel";
|
||
|
||
TEXT[0] = "";
|
||
TEXT[1] = "";
|
||
TEXT[2] = "Der Beutel ist voller M<>nzen";
|
||
TEXT[3] = "";
|
||
TEXT[4] = "";
|
||
TEXT[5] = NAME_Value; COUNT[5] = value;
|
||
};
|
||
|
||
FUNC VOID Use_GolemChest ()
|
||
{
|
||
CreateInvItems (hero, ItMi_Gold ,50);
|
||
Print (PRINT_FoundGold50);
|
||
Print (PRINT_FoundRing);
|
||
CreateInvItems (hero, ItRi_Prot_Total_02,1);
|
||
Snd_Play ("Geldbeutel");
|
||
};
|
||
|
||
//////////////////////////////////////////////////////////////////////////////
|
||
//
|
||
// ItWr_ShatteredGolem_MIS
|
||
//
|
||
//////////////////////////////////////////////////////////////////////////////
|
||
|
||
instance ItWr_ShatteredGolem_MIS (C_Item)
|
||
{
|
||
name = "sehr alte Karte"; //
|
||
mainflag = ITEM_KAT_DOCS;
|
||
flags = ITEM_MISSION;
|
||
|
||
value = 150;
|
||
|
||
visual = "ItWr_Map_01.3DS";
|
||
material = MAT_LEATHER;
|
||
|
||
scemeName = "MAP";
|
||
on_state[0] = Use_ShatteredGolem_Mis;
|
||
|
||
description = name;
|
||
TEXT[0] = "";
|
||
TEXT[1] = "";
|
||
TEXT[5] = NAME_Value;
|
||
COUNT[5] = value;
|
||
};
|
||
|
||
func void Use_ShatteredGolem_Mis()
|
||
{
|
||
if (Npc_IsPlayer(self))
|
||
{
|
||
B_SetPlayerMap(ItWr_ShatteredGolem_MIS);
|
||
};
|
||
|
||
var int Document;
|
||
Document = Doc_CreateMap ();
|
||
Doc_SetPages (Document, 1);
|
||
Doc_SetPage (Document, 0, "Map_NewWorld_ShatteredGolem.tga", TRUE); // TRUE = scale to fullscreen
|
||
Doc_SetLevel (Document, "NewWorld\NewWorld.zen");
|
||
Doc_SetLevelCoords (Document, -28000, 50500, 95500, -42500);
|
||
Doc_Show (Document);
|
||
};
|
||
|
||
//**********************************************************************************
|
||
// Diegos Brief an den Richter
|
||
//----------------------------------------------------------------------------------
|
||
|
||
INSTANCE ItWr_DiegosLetter_MIS (C_Item)
|
||
{
|
||
name = "Brief von Diego";
|
||
|
||
mainflag = ITEM_KAT_DOCS;
|
||
flags = ITEM_MISSION;
|
||
|
||
value = 0;
|
||
|
||
visual = "ItWr_Scroll_01.3DS";
|
||
material = MAT_LEATHER;
|
||
on_state[0] = Use_DiegosLetter_Mis;
|
||
scemeName = "MAP";
|
||
description = "Diegos Brief an Gerbrandt.";
|
||
};
|
||
func void Use_DiegosLetter_Mis ()
|
||
{
|
||
|
||
var int nDocID;
|
||
|
||
nDocID = Doc_Create () ; // DocManager
|
||
Doc_SetPages ( nDocID, 1 ); //wieviel Pages
|
||
Doc_SetPage ( nDocID, 0, "letters.TGA" , 0 );
|
||
Doc_SetFont ( nDocID, -1, FONT_Book ); // -1 -> all pages
|
||
Doc_SetMargins ( nDocID, -1, 50, 50, 50, 50, 1 ); // 0 -> margins are in pixels
|
||
Doc_PrintLine ( nDocID, 0, "Gerbrandt, ");
|
||
Doc_PrintLines ( nDocID, 0, "du h<>ttest mich lieber t<>ten sollen. ");
|
||
Doc_PrintLines ( nDocID, 0, "Ich bin wieder in der Stadt und auf dem Weg zu dir. Wenn ich dich finde, werde ich dir deinen fetten Wanst aufschneiden. Du kennst mich lange genug um zu wissen, dass ich mich nicht ungestraft reinlegen lasse.");
|
||
Doc_PrintLines ( nDocID, 0, "Als du mich damals hast in die Barriere werfen lassen, hast du sicherlich geglaubt mich f<>r immer los zu sein. Du hast dich geirrt. ");
|
||
Doc_PrintLines ( nDocID, 0, "Ich bin bekommen mir das zu holen, was mir zusteht. ");
|
||
Doc_PrintLines ( nDocID, 0, "Deine einzige Chance am leben zu bleiben ist, dich aus deinem Haus zu verpissen und mir deine Gesch<63>fte zu <20>berlassen. Dann sind wir quitt.");
|
||
Doc_PrintLine ( nDocID, 0, "");
|
||
Doc_PrintLine ( nDocID, 0, "Diego");
|
||
Doc_Show ( nDocID );
|
||
|
||
};
|
||
|
||
//*************************************************************************************
|
||
// Diegos Goldschatz
|
||
//*************************************************************************************
|
||
|
||
INSTANCE ItSe_DiegosTreasure_Mis(C_Item)
|
||
{
|
||
name = "Prallgef<65>llter Lederbeutel";
|
||
|
||
mainflag = ITEM_KAT_NONE;
|
||
flags = ITEM_MISSION;
|
||
|
||
value = 0;
|
||
|
||
visual = "ItMi_Pocket.3ds";
|
||
scemename = "MAPSEALED";
|
||
material = MAT_METAL;
|
||
on_state[0] = Use_DiegosTreasure;
|
||
description = "Diegos alter Lederbeutel";
|
||
TEXT[5] = NAME_Value; COUNT[5] = value;
|
||
};
|
||
|
||
FUNC VOID Use_DiegosTreasure ()
|
||
{
|
||
OpenedDiegosBag = TRUE;
|
||
|
||
B_PlayerFindItem (ItMi_Gold,DiegosTreasure);
|
||
};
|
||
|
||
//*************************************************************************************
|
||
// Ulthars heilendes Wasser zum reinigen der Wegschreine (nur PAL)
|
||
//*************************************************************************************
|
||
|
||
INSTANCE ItMi_UltharsHolyWater_Mis (C_Item)
|
||
{
|
||
name = "Ulthars heiliges Wasser";
|
||
|
||
mainflag = ITEM_KAT_NONE;
|
||
flags = ITEM_MISSION|ITEM_MULTI;
|
||
|
||
value = Value_HolyWater;
|
||
|
||
visual = "ItMi_HolyWater.3ds";
|
||
material = MAT_WOOD;
|
||
|
||
description = name;
|
||
TEXT[5] = NAME_Value;
|
||
COUNT[5] = value;
|
||
};
|
||
|
||
//**********************************************************************************
|
||
// ItWr_MinenAnteil_Mis
|
||
//----------------------------------------------------------------------------------
|
||
var int ItWr_MinenAnteil_Mis_OneTime;
|
||
INSTANCE ItWr_MinenAnteil_Mis (C_Item)
|
||
{
|
||
name = "Erzminenanteil Khorinis";
|
||
|
||
mainflag = ITEM_KAT_DOCS;
|
||
flags = ITEM_MISSION | ITEM_MULTI;
|
||
|
||
value = Value_HpElixier;
|
||
|
||
visual = "ItWr_Scroll_01.3DS";
|
||
material = MAT_LEATHER;
|
||
on_state[0] = Use_MinenAnteil_Mis;
|
||
scemeName = "MAP";
|
||
description = name;
|
||
|
||
TEXT [5] = NAME_Value;
|
||
COUNT [5] = value;
|
||
};
|
||
func void Use_MinenAnteil_Mis ()
|
||
{
|
||
var int nDocID;
|
||
|
||
nDocID = Doc_Create ();
|
||
Doc_SetPages (nDocID, 1);
|
||
Doc_SetPage (nDocID, 0, "letters.TGA", 0);
|
||
Doc_SetFont (nDocID, 0, FONT_BookHeadline);
|
||
Doc_SetMargins (nDocID, -1, 50, 50, 50, 50, 1);
|
||
Doc_PrintLine (nDocID, 0, "Erzminenanteil" );
|
||
Doc_SetFont (nDocID, 0, FONT_Book);
|
||
Doc_PrintLine (nDocID, 0, "" );
|
||
Doc_PrintLines (nDocID, 0, "Dem Eigent<6E>mer dieses Schreibens ist es, gem<65>ss des k<>niglichen Erlassess zur Gewinnung von Verm<72>gen aus Reichsgrund, erlaubt, sich als Prospektor auf k<>niglichem Grund und Boden zu verdingen.");
|
||
Doc_PrintLines (nDocID, 0, "Seine Sch<63>rft<66>tigkeiten haben sich auf das Gebiet einer k<>niglichen Reichskleinparzelle zu beschr<68>nken.");
|
||
Doc_PrintLines (nDocID, 0, "Reichskleinparzellen sind durch den Erlass zur Gr<47><72>e von Sch<63>rfgrund auf eine Fl<46>che von 16 Rechtschritt, in der fl<66>chigen, und nicht mehr als 3 Schritt in der steigenden Ausdehnung definiert.");
|
||
Doc_PrintLines (nDocID, 0, "Der Reichsprospektor ist von allen Pflichten bez<65>glich des freien Zugangs und des Schutzes der Sch<63>rfparzellen befreit.");
|
||
Doc_PrintLines (nDocID, 0, "Ist es dem P<>chter nicht m<>glich die f<>lligen Abgaben fristengerecht zu entgelten, fallen alle Rechte an Grund und Boden zur<75>ck an das Reich.");
|
||
Doc_PrintLine (nDocID, 0, " gezeichnet" );
|
||
Doc_PrintLine (nDocID, 0, " k<>niglicher Prospektor" );
|
||
Doc_PrintLine (nDocID, 0, "" );
|
||
Doc_PrintLine (nDocID, 0, " Salandril" );
|
||
Doc_Show (nDocID);
|
||
|
||
SC_KnowsProspektorSalandril = TRUE;
|
||
|
||
if (ItWr_MinenAnteil_Mis_OneTime == FALSE)
|
||
{
|
||
ItWr_MinenAnteil_Mis_OneTime = TRUE;
|
||
};
|
||
};
|
||
|
||
//**********************************************************************************
|
||
// Schutzamulett gegen den Schwarzen Blick
|
||
//**********************************************************************************
|
||
|
||
INSTANCE ItAm_Prot_BlackEye_Mis (C_Item)
|
||
{
|
||
name = "Seelenruf-Amulett";
|
||
|
||
mainflag = ITEM_KAT_MAGIC;
|
||
flags = ITEM_AMULET|ITEM_MISSION;
|
||
|
||
value = Value_Am_HpMana;
|
||
|
||
visual = "ItAm_Hp_Mana_01.3ds";
|
||
|
||
visual_skin = 0;
|
||
material = MAT_METAL;
|
||
|
||
wear = WEAR_EFFECT;
|
||
effect = "SPELLFX_ITEMGLIMMER";
|
||
|
||
description = name;
|
||
|
||
TEXT[2] = "";
|
||
|
||
TEXT[3] = "Sch<63>tzt vor dem Schwarzen Blick";
|
||
|
||
TEXT[5] = NAME_Value;
|
||
COUNT[5] = value;
|
||
|
||
INV_ZBIAS = INVCAM_ENTF_AMULETTE_STANDARD;
|
||
|
||
};
|
||
//**********************************************************************************
|
||
// Gestein aus gesegneter Erde f<>r das Schutzamulett gegen den Schwarzen Blick
|
||
//**********************************************************************************
|
||
|
||
INSTANCE ItMi_KarrasBlessedStone_Mis (C_Item)
|
||
{
|
||
name = "Gestein aus gesegneter Erde";
|
||
|
||
mainflag = ITEM_KAT_NONE;
|
||
flags = ITEM_MISSION|ITEM_MULTI ;
|
||
|
||
value = 0;
|
||
|
||
visual = "ItMi_Rockcrystal.3ds";
|
||
|
||
visual_skin = 0;
|
||
material = MAT_STONE ;
|
||
|
||
description = name;
|
||
|
||
TEXT[2] = "";
|
||
|
||
TEXT[3] = "";
|
||
|
||
TEXT[5] = NAME_Value;
|
||
COUNT[5] = value;
|
||
};
|
||
|
||
//**********************************************************************************
|
||
// Komprobrief f<>r Lee
|
||
//----------------------------------------------------------------------------------
|
||
|
||
INSTANCE ItWr_RichterKomproBrief_MIS (C_Item)
|
||
{
|
||
name = "Auftrag des Richters";
|
||
|
||
mainflag = ITEM_KAT_DOCS;
|
||
flags = ITEM_MISSION;
|
||
|
||
value = 0;
|
||
|
||
visual = "ItWr_Scroll_02.3DS";
|
||
material = MAT_LEATHER;
|
||
on_state[0] = Use_RichterKomproBrief;
|
||
scemeName = "MAP";
|
||
description = name;
|
||
};
|
||
|
||
func void Use_RichterKomproBrief ()
|
||
{
|
||
SCKnowsRichterKomproBrief = TRUE;
|
||
|
||
var int nDocID;
|
||
|
||
nDocID = Doc_Create () ; // DocManager
|
||
Doc_SetPages ( nDocID, 1 ); //wieviel Pages
|
||
Doc_SetPage ( nDocID, 0, "letters.TGA" , 0 );
|
||
Doc_SetMargins ( nDocID, -1, 50, 50, 50, 50, 1 ); // 0 -> margins are in pixels
|
||
Doc_SetFont ( nDocID, 0, FONT_Book ); // -1 -> all pages
|
||
Doc_PrintLine ( nDocID, 0, "" );
|
||
Doc_PrintLines ( nDocID, 0, "Morgahard, du Nichtsnutz! F<>hre meinen Befehl endlich aus, sonst werde ich andere Seiten aufziehen und ihr werdet allesamt verhaftet.");
|
||
Doc_PrintLines ( nDocID, 0, "Die Sache steigt morgen Nacht. Larius wird schon misstrauisch. ");
|
||
Doc_PrintLines ( nDocID, 0, "Wenn wir ihm das Geld nicht jetzt aus der Tasche ziehen, gibt es vielleicht nicht noch eine Gelegenheit dazu. Ich werde daf<61>r sorgen, dass ihr ihn heute abend auf dem Marktplatz antreffen werdet. ");
|
||
Doc_PrintLines ( nDocID, 0, "Macht aber kein Aufsehen, sonst wird euch die Miliz niederpr<70>geln, bevor ihr noch wisst, was los ist.");
|
||
Doc_PrintLines ( nDocID, 0, "Nur so nebenbei: Wenn er dabei umkommen sollte, habe ich auch nichts dagegen." );
|
||
Doc_PrintLine ( nDocID, 0, "" );
|
||
Doc_PrintLine ( nDocID, 0, " Oberster Richter und " );
|
||
Doc_PrintLine ( nDocID, 0, " k<>niglicher Sekret<65>r" );
|
||
Doc_PrintLine ( nDocID, 0, "" );
|
||
|
||
Doc_Show ( nDocID );
|
||
|
||
};
|
||
|
||
//**********************************************************************************
|
||
// ItWr_MorgahardTip
|
||
//----------------------------------------------------------------------------------
|
||
|
||
INSTANCE ItWr_MorgahardTip (C_Item)
|
||
{
|
||
name = "Brief";
|
||
|
||
mainflag = ITEM_KAT_DOCS;
|
||
flags = ITEM_MISSION;
|
||
|
||
value = 0;
|
||
|
||
visual = "ItWr_Scroll_01.3DS";
|
||
material = MAT_LEATHER;
|
||
on_state[0] = Use_MorgahardTip;
|
||
scemeName = "MAP";
|
||
description = name;
|
||
};
|
||
|
||
func void Use_MorgahardTip ()
|
||
{
|
||
var int nDocID;
|
||
|
||
nDocID = Doc_Create ();
|
||
Doc_SetPages (nDocID, 1);
|
||
Doc_SetPage (nDocID, 0, "letters.TGA", 0);
|
||
Doc_SetMargins (nDocID, -1, 50, 50, 50, 50, 1);
|
||
Doc_SetFont (nDocID, 0, FONT_Book);
|
||
Doc_PrintLine (nDocID, 0, "" );
|
||
Doc_PrintLines (nDocID, 0, "" );
|
||
Doc_PrintLines (nDocID, 0, "" );
|
||
Doc_PrintLines (nDocID, 0, "Ich bin schon mal vorraus gegangen. Ich hoffe, wir werden uns alle in etwas ruhigeren Zeiten wieder sehen.");
|
||
Doc_PrintLines (nDocID, 0, "Keine Bange, Jungs. Wenn alle Stricke rei<65>en, werde ich Onar bitten, die Sache f<>r uns zu erledigen.");
|
||
Doc_PrintLines (nDocID, 0, "Es wird schon alles gut gehen." );
|
||
Doc_PrintLine (nDocID, 0, "" );
|
||
Doc_PrintLine (nDocID, 0, "" );
|
||
Doc_PrintLine (nDocID, 0, " M." );
|
||
Doc_PrintLine (nDocID, 0, "" );
|
||
Doc_Show (nDocID);
|
||
|
||
};
|
||
//////////////////////////////////////////////////////////////////////////////
|
||
//
|
||
// MAP der Schreine
|
||
//
|
||
//////////////////////////////////////////////////////////////////////////////
|
||
|
||
instance ItWr_Map_Shrine_MIS (C_Item)
|
||
{
|
||
name = "Karte der heiligen Schreine"; //
|
||
mainflag = ITEM_KAT_DOCS;
|
||
flags = ITEM_MISSION|ITEM_MULTI;
|
||
|
||
value = 200;
|
||
|
||
visual = "ItWr_Map_01.3DS";
|
||
material = MAT_LEATHER;
|
||
|
||
scemeName = "MAP";
|
||
on_state[0] = Use_Map_NewWorld_Shrine_MIS;
|
||
|
||
description = name;
|
||
TEXT[0] = "";
|
||
TEXT[1] = "";
|
||
TEXT[5] = NAME_Value;
|
||
COUNT[5] = value;
|
||
};
|
||
|
||
func void Use_Map_NewWorld_Shrine_MIS()
|
||
{
|
||
if (Npc_IsPlayer(self))
|
||
{
|
||
B_SetPlayerMap(ItWr_Map_Shrine_MIS);
|
||
};
|
||
|
||
var int Document;
|
||
Document = Doc_CreateMap ();
|
||
Doc_SetPages (Document, 1);
|
||
Doc_SetPage (Document, 0, "Map_NewWorld_Shrine.tga", TRUE); // TRUE = scale to fullscreen
|
||
Doc_SetLevel (Document, "NewWorld\NewWorld.zen");
|
||
Doc_SetLevelCoords (Document, -28000, 50500, 95500, -42500);
|
||
Doc_Show (Document);
|
||
};
|
||
|
||
|
||
//**********************************************************************************
|
||
// ItWr_VinosKellergeister_Mis
|
||
//**********************************************************************************
|
||
|
||
INSTANCE ItWr_VinosKellergeister_Mis (C_ITEM)
|
||
{
|
||
name = "Der Geist des Weines";
|
||
|
||
mainflag = ITEM_KAT_DOCS;
|
||
flags = ITEM_MISSION;
|
||
|
||
value = 50;
|
||
|
||
visual = "ItWr_Book_02_05.3ds"; //BUCH VARIATIONEN: ItWr_Book_01.3DS , ItWr_Book_02_01.3DS, ItWr_Book_02_02.3DS, ItWr_Book_02_03.3DS, ItWr_Book_02_04.3DS, ItWr_Book_02_05.3DS
|
||
material = MAT_LEATHER;
|
||
|
||
scemeName = "MAP";
|
||
description = name;
|
||
TEXT[5] = NAME_Value;
|
||
COUNT[5] = value;
|
||
on_state[0] = Use_VinosKellergeister_Mis;
|
||
};
|
||
|
||
FUNC VOID Use_VinosKellergeister_Mis()
|
||
{
|
||
var int nDocID;
|
||
|
||
nDocID = Doc_Create () ; // DocManager
|
||
Doc_SetPages ( nDocID, 2 ); //wieviel Pages
|
||
|
||
Doc_SetPage ( nDocID, 0, "BOOK_RED_L.tga" , 0 ); // VARIATIONEN: BOOK_BROWN_L.tga , BOOK_MAGE_L.tga , BOOK_RED_L.tga
|
||
Doc_SetPage ( nDocID, 1, "BOOK_RED_R.tga" , 0 ); // VARIATIONEN: BOOK_BROWN_R.tga , BOOK_MAGE_R.tga , BOOK_RED_R.tga
|
||
|
||
//1.Seite
|
||
|
||
Doc_SetMargins ( nDocID, 0, 275, 20, 30, 20, 1 ); // 0 -> margins are in pixels
|
||
Doc_SetFont ( nDocID, 0, FONT_BookHeadline ); // -1 -> all pages
|
||
Doc_PrintLine ( nDocID, 0, "" );
|
||
Doc_PrintLines ( nDocID, 0, "Die Kraft der Traube" );
|
||
Doc_SetFont ( nDocID, 0, FONT_Book ); // -1 -> all pages
|
||
Doc_PrintLine ( nDocID, 0, "" );
|
||
Doc_PrintLine ( nDocID, 0, "" );
|
||
Doc_PrintLines ( nDocID, 0, "...ich habe schon eine Menge ausprobiert, doch diese Frucht, die mir letzte Woche von <20>bersee geliefert wurde, <20>bertrifft meine k<>hnsten Erwartungen..." );
|
||
Doc_PrintLine ( nDocID, 0, "" );
|
||
Doc_PrintLine ( nDocID, 0, "" );
|
||
//Absatz
|
||
Doc_PrintLines ( nDocID, 0, "...der Saft dieser Traube ist so fr<66>chtig, wie keine andere, die man in diesem Teil des Landes finden kann..." );
|
||
Doc_PrintLines ( nDocID, 0, "");
|
||
|
||
//2.Seite
|
||
Doc_SetMargins ( nDocID, -1, 30, 20, 275, 20, 1 ); // 0 -> margins are in pixels (Position des Textes von den R<>nder des TGAs aus, links,oben,rechts,unten)
|
||
Doc_SetFont ( nDocID, 1, FONT_BookHeadline ); // -1 -> all pages
|
||
Doc_SetFont ( nDocID, 1, FONT_Book ); // -1 -> all pages
|
||
Doc_PrintLine ( nDocID, 1, "" );
|
||
Doc_PrintLines ( nDocID, 1, "...so weit so gut. Ich kann aber immer noch nicht den Gedanken verdr<64>ngen, hier in meiner geheimen Schnapsbrennerei erwischt zu werden. Keine Ahnung, was die mit mir machen, wenn die Miliz mich hier entdeckt, ich f<>rchte, dann werde ich h<>chstwahrscheilich in die Barriere geworfen..." );
|
||
Doc_PrintLine ( nDocID, 1, "" );
|
||
//Absatz
|
||
Doc_PrintLines ( nDocID, 1, "...sie haben Verdacht gesch<63>pft. Ich werde hier erst mal alles stehen und liegen lassen, bis sich die Wogen gegl<67>ttet haben und werde meine Arbeit erst wieder aufnehmen, wenn ich mir sicher sein kann, dass sie mir nicht mehr folgen...");
|
||
Doc_Show ( nDocID );
|
||
};
|
||
|