mahlendur/_work/Data/Scripts/Content/Items/IT_Runen.d.bak
Daniel Heße 892a40ff0f Initial commit with Subversion-codebase from 13/05/2022.
Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts.
Need to symlink files to a working directory.
2022-05-13 17:38:52 +02:00

1748 lines
37 KiB
D

// Runen
// Paladin Runen
//********************************************************************************************
//Joly: Macht die Runen nicht zu teuer, es sind Produktionsitems -> EXPLOID!!!!!!!!!!!
//********************************************************************************************
const string Name_PaladinSpell = "Paladin Zauber";
const int Value_Ru_PalLight = 500;
const int Value_Ru_PalLightHeal = 500;
const int Value_Ru_PalHolyBolt = 500;
const int Value_Ru_PalMediumHeal = 2000;
const int Value_Ru_PalRepelEvil = 2000;
const int Value_Ru_PalFullHeal = 3000;
const int Value_Ru_PalDestroyEvil = 3000;
//********************************************************************************************
//Joly: Macht die Runen nicht zu teuer, es sind Produktionsitems -> EXPLOID!!!!!!!!!!!
//********************************************************************************************
// Kreis 1
const int Value_Ru_Light = 500;// Lehrer Parlan
const int Value_Ru_Firebolt = 500;// Lehrer Hyglas
const int Value_Ru_Zap = 500;// Lehrer Marduk
const int Value_Ru_LightHeal = 500;// Lehrer Parlan
const int Value_Ru_SumGobSkel = 500;// Lehrer Karras
// Kreis 2
const int Value_Ru_InstantFireball = 1000;// Lehrer Hyglas
const int Value_Ru_Icebolt = 1000;// Lehrer Marduk
const int Value_Ru_SumWolf = 1000;// Lehrer Karras
const int Value_Ru_Windfist = 1000;
const int Value_Ru_Sleep = 1000;
// Kreis 3
const int Value_Ru_MediumHeal = 1500;// Lehrer Parlan
const int Value_Ru_SumSkel = 1500;// Lehrer Karras
const int Value_Ru_Fear = 1500;
const int Value_Ru_IceCube = 1500;// Lehrer Marduk
const int Value_Ru_ThunderBall = 1500;// Lehrer Marduk
const int Value_Ru_Firestorm = 1500;// Lehrer Hyglas
// Kreis 4
const int Value_Ru_SumGol = 2000;// Lehrer Karras
const int Value_Ru_HarmUndead = 2000;
const int Value_Ru_LightningFlash = 2000;// Lehrer Marduk
const int Value_Ru_ChargeFireball = 2000;// Lehrer Hyglas
// Kreis 5
const int Value_Ru_IceWave = 2500;// Lehrer Marduk
const int Value_Ru_SumDemon = 2500;// Lehrer Karras
const int Value_Ru_FullHeal = 2500;// Lehrer Parlan
const int Value_Ru_Pyrokinesis = 2500;// Lehrer Hyglas
// Kreis 6
const int Value_Ru_Firerain = 3000;// Lehrer Hyglas
const int Value_Ru_BreathOfDeath = 3000;
const int Value_Ru_MassDeath = 3000;
const int Value_Ru_MasterOfDisaster = 3000;
const int Value_Ru_ArmyOfDarkness = 3000;// Lehrer Karras
const int Value_Ru_Shrink = 3000;
//TeleportRunen
const int Value_Ru_PalTeleportSecret = 500;
const int Value_Ru_TeleportSeaport = 500;
const int Value_Ru_TeleportMonastery = 500;
const int Value_Ru_TeleportFarm = 500;
const int Value_Ru_TeleportXardas = 500;
const int Value_Ru_TeleportPassNW = 500;
const int Value_Ru_TeleportPassOW = 500;
const int Value_Ru_TeleportOC = 500;
const int Value_Ru_TeleportOWDemonTower = 500;
const int Value_Ru_TeleportTaverne = 500;
const int Value_Ru_Teleport_3 = 500;
/*******************************************************************************************/
INSTANCE ItRu_PalLight (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_PalLight;
visual = "ItRu_PalLight.3ds";
material = MAT_STONE;
spell = SPL_PalLight;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_PalLight;
TEXT [0] = Name_PaladinSpell ;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_Cost_PalLight;
TEXT [2] = NAME_Duration;
COUNT [2] = SPL_Duration_PalLIGHT;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_PalLightHeal (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_PalLightHeal;
visual = "ItRu_PalLightHeal.3ds";
material = MAT_STONE;
spell = SPL_PalLightHeal;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_PalLightHeal;
TEXT [0] = Name_PaladinSpell ;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_Cost_PalLightHeal;
TEXT [2] = NAME_HealingPerCast;
COUNT [2] = SPL_Heal_PalLightHeal;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_PalMediumHeal (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_PalMediumHeal;
visual = "ItRu_PalMediumHeal.3ds";
material = MAT_STONE;
spell = SPL_PalMediumHeal;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_PalMediumHeal;
TEXT [0] = Name_PaladinSpell ;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_Cost_PalMediumHeal;
TEXT [2] = NAME_HealingPerCast;
COUNT [2] = SPL_Heal_PalMediumHeal;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_PalFullHeal (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_PalFullHeal;
visual = "ItRu_PalFullHeal.3ds";
material = MAT_STONE;
spell = SPL_PalFullHeal;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_PalFullHeal;
TEXT [0] = Name_PaladinSpell ;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_Cost_PalFullHeal;
TEXT [2] = NAME_HealingPerCast;
COUNT [2] = SPL_Heal_PalFullHeal;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_PalHolyBolt (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_PalHolyBolt;
visual = "ItRu_PalHolyBolt.3DS";
material = MAT_STONE;
spell = SPL_PalHolyBolt;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_PalHolyBolt;
TEXT [0] = Name_PaladinSpell ;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_Cost_PalHolyBolt;
TEXT [2] = NAME_Dam_Magic;
COUNT [2] = SPL_Damage_PalHolyBolt;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_PalRepelEvil (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_PalRepelEvil;
visual = "ItRu_PalRepelEvil.3DS";
material = MAT_STONE;
spell = SPL_PalRepelEvil;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_PalRepelEvil;
TEXT [0] = Name_PaladinSpell ;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_Cost_PalRepelEvil;
TEXT [2] = NAME_Dam_Magic;
COUNT [2] = SPL_Damage_PalRepelEvil;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_PalDestroyEvil (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_PalDestroyEvil;
visual = "ItRu_PalDestroyEvil.3DS";
material = MAT_STONE;
spell = SPL_PalDestroyEvil;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_PalDestroyEvil;
TEXT [0] = Name_PaladinSpell ;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_Cost_PalDestroyEvil;
TEXT [2] = NAME_Dam_Magic;
COUNT [2] = SPL_Damage_PalDestroyEvil;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_PalTeleportSecret (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_PalTeleportSecret;
visual = "ItRu_PalTeleportSecret.3DS";
material = MAT_STONE;
spell = SPL_PalTeleportSecret;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_PalTeleportSecret;
TEXT [0] = Name_PaladinSpell ;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_TELEPORT;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_TeleportSeaport (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_TeleportSeaport;
visual = "ItRu_TeleportSeaport.3ds";
material = MAT_STONE;
spell = SPL_TeleportSeaport;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_TeleportSeaport;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_TELEPORT;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_TeleportMonastery (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_TeleportMonastery;
visual = "ItRu_TeleportMonastery.3ds";
material = MAT_STONE;
spell = SPL_TeleportMonastery;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_TeleportMonastery;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_TELEPORT;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_TeleportFarm (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_TeleportFarm;
visual = "ItRu_TeleportFarm.3ds";
material = MAT_STONE;
spell = SPL_TeleportFarm;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_TeleportFarm;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_TELEPORT;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_TeleportXardas (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_TeleportXardas;
visual = "ItRu_TeleportXardas.3ds";
material = MAT_STONE;
spell = SPL_TeleportXardas;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_TeleportXardas;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_TELEPORT;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_TeleportPassNW (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_TeleportPassNW;
visual = "ItRu_TeleportPassNW.3ds";
material = MAT_STONE;
spell = SPL_TeleportPassNW;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_TeleportPassNW;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_TELEPORT;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_TeleportPassOW (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_TeleportPassOW;
visual = "ItRu_TeleportPassOW.3ds";
material = MAT_STONE;
spell = SPL_TeleportPassOW;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_TeleportPassOW;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_TELEPORT;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_TeleportOC (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_TeleportOC;
visual = "ItRu_TeleportOC.3ds";
material = MAT_STONE;
spell = SPL_TeleportOC;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_TeleportOC;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_TELEPORT;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_TeleportOWDemonTower (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_TeleportOWDemonTower;
visual = "ItRu_Teleport_2.3ds";
material = MAT_STONE;
spell = SPL_TeleportOWDemonTower;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_TeleportOWDemonTower;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_TELEPORT;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
INSTANCE ItRu_TeleportTaverne (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_TeleportTaverne;
visual = "ItRu_Teleport_2.3ds";
material = MAT_STONE;
spell = SPL_TeleportTaverne;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_TeleportTaverne;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_TELEPORT;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_Teleport_3 (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_Teleport_3;
visual = "ItRu_Teleport_3.3ds";
material = MAT_STONE;
spell = SPL_Teleport_3;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_Teleport_3;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_TELEPORT;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
// Kreis 1
INSTANCE ItRu_Light (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_Light;
visual = "ItRu_Light.3ds";
material = MAT_STONE;
spell = SPL_LIGHT;
mag_circle = 1;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_LIGHT;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_LIGHT;
TEXT [2] = NAME_Duration;
COUNT [2] = SPL_Duration_LIGHT;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_FireBolt (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_Firebolt;
visual = "ItRu_FireBolt.3DS";
material = MAT_STONE;
spell = SPL_FIREBOLT;
mag_circle = 1;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER_YELLOW";
description = NAME_SPL_Firebolt;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_FIREBOLT;
TEXT [2] = NAME_Dam_Magic;
COUNT [2] = SPL_DAMAGE_FIREBOLT;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_Zap (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_Zap;
visual = "ItRu_Zap.3DS";
material = MAT_STONE;
mag_circle = 1;
spell = SPL_Zap;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_Zap;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_Cost_Zap;
TEXT [2] = NAME_Dam_Magic;
COUNT [2] = SPL_DAMAGE_ZAP;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_LightHeal (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_LightHeal;
visual = "ItRu_LightHeal.3ds";
material = MAT_STONE;
spell = SPL_LightHeal;
mag_circle = 1;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_LightHeal;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_Cost_LightHeal;
TEXT [2] = NAME_HealingPerCast;
COUNT [2] = SPL_Heal_LightHeal;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_SumGobSkel (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_SumGobSkel;
visual = "ItRu_SumGobSkel.3DS";
material = MAT_STONE;
spell = SPL_SummonGoblinSkeleton;
mag_circle = 1;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_SummonGoblinSkeleton;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_Cost_SummonGoblinSkeleton;
TEXT [2] = "Die wandernden Knochen";
TEXT [3] = "der toten Goblins";
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
// Kreis 2
INSTANCE ItRu_InstantFireball (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_InstantFireball;
visual = "ItRu_InstantFireball.3DS";
material = MAT_STONE;
mag_circle = 2;
spell = SPL_InstantFireball;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER_YELLOW";
description = NAME_SPL_InstantFireball;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_InstantFireball;
TEXT [2] = NAME_Dam_Magic;
COUNT [2] = SPL_DAMAGE_InstantFireball;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_Icebolt (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_Icebolt;
visual = "ItRu_Icebolt.3ds";
material = MAT_STONE;
spell = SPL_Icebolt;
mag_circle = 2;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER_BLUE";
description = NAME_SPL_Icebolt;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_Icebolt;
TEXT [2] = NAME_Dam_Magic;
COUNT [2] = SPL_DAMAGE_Icebolt;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_SumWolf (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_SumWolf;
visual = "ItRu_SumWolf.3DS";
material = MAT_STONE;
spell = SPL_SummonWolf;
mag_circle = 2;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_SummonWolf;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_Cost_SummonWolf;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_Windfist (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_Windfist;
visual = "ItRu_Windfist.3ds";
material = MAT_STONE;
spell = SPL_WINDFIST;
mag_circle = 2;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_WINDFIST;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_MinManakosten;
COUNT [1] = STEP_WindFist;
TEXT [2] = NAME_ManakostenMax;
COUNT [2] = SPL_COST_WINDFIST;
TEXT [3] = NAME_Addon_Damage_Min;
count [3] = SPL_Damage_Windfist;
TEXT [4] = NAME_Damage_Max;
COUNT [4] = (SPL_Damage_Windfist*4);
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_Sleep (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_Sleep;
visual = "ItRu_Sleep.3ds";
material = MAT_STONE;
spell = SPL_SLEEP;
mag_circle = 2;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_Sleep;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_SLEEP;
TEXT [2] = NAME_SEC_Duration;
COUNT [2] = SPL_TIME_Sleep;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
// Kreis 3
INSTANCE ItRu_MediumHeal (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_MediumHeal;
visual = "ItRu_MediumHeal.3ds";
material = MAT_STONE;
spell = SPL_MediumHeal;
mag_circle = 3;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_MediumHeal;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_Cost_MediumHeal;
TEXT [2] = NAME_HealingPerCast;
COUNT [2] = SPL_Heal_MediumHeal;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_LightningFlash (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_LightningFlash;
visual = "ItRu_LightningFlash.3DS";
material = MAT_STONE;
mag_circle = 4;
spell = SPL_LightningFlash;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_LightningFlash;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_Cost_LightningFlash;
TEXT [2] = NAME_Dam_Magic;
COUNT [2] = SPL_Damage_LightningFlash;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_ChargeFireball (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_ChargeFireball;
visual = "ItRu_ChargeFireball.3DS";
material = MAT_STONE;
mag_circle = 4;
spell = SPL_ChargeFireball;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER_YELLOW";
description = NAME_SPL_ChargeFireball;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_MinManakosten;
COUNT [1] = STEP_ChargeFireball;
TEXT [2] = NAME_ManakostenMax;
COUNT [2] = SPL_COST_ChargeFireball;
TEXT [3] = NAME_Addon_Damage_Min;
count [3] = SPL_Damage_ChargeFireball;
TEXT [4] = NAME_Damage_Max;
COUNT [4] = (SPL_Damage_ChargeFireball*4);
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_SumSkel (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_SumSkel;
visual = "ItRu_SumSkel.3DS";
material = MAT_STONE;
spell = SPL_SUMMONSKELETON;
mag_circle = 3;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_SummonSkeleton;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_SUMMONSKELETON;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_Fear (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_Fear;
visual = "ItRu_Fear.3DS";
material = MAT_STONE;
mag_circle = 3;
spell = SPL_FEAR;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_Fear;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_FEAR;
TEXT [2] = NAME_Sec_Duration;
COUNT [2] = SPL_TIME_Fear;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_IceCube (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_IceCube;
visual = "ItRu_IceCube.3ds";
material = MAT_STONE;
spell = SPL_ICECUBE;
mag_circle = 3;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER_BLUE";
description = NAME_SPL_IceCube;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_ICECUBE;
TEXT [2] = NAME_Damage;
COUNT [2] = 60;
TEXT [3] = NAME_Sec_Duration;
COUNT [3] = SPL_TIME_FREEZE;
TEXT [4] = NAME_DamagePerSec;
COUNT [4] = SPL_FREEZE_DAMAGE;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
// Kreis 4
INSTANCE ItRu_ThunderBall (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_ThunderBall;
visual = "ItRu_ThunderBall.3ds";
material = MAT_STONE;
spell = SPL_ChargeZap;
mag_circle = 3;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_ChargeZap;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_MinManakosten;
COUNT [1] = STEP_ChargeZap;
TEXT [2] = NAME_ManakostenMax;
COUNT [2] = SPL_COST_ChargeZap;
TEXT [3] = NAME_Addon_Damage_Min;
count [3] = SPL_Damage_ChargeZap;
TEXT [4] = NAME_Damage_Max;
COUNT [4] = (SPL_Damage_ChargeZap*4);
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_SumGol (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_SumGol;
visual = "ItRu_SumGol.3DS";
material = MAT_STONE;
spell = SPL_SummonGolem;
mag_circle = 4;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_SummonGolem;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_Cost_SummonGolem;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_HarmUndead (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_HarmUndead;
visual = "ItRu_HarmUndead.3DS";
material = MAT_STONE;
spell = SPL_DESTROYUNDEAD;
mag_circle = 4;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_DestroyUndead;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_DESTROYUNDEAD;
TEXT [2] = NAME_Dam_Magic;
COUNT [2] = SPL_DAMAGE_DESTROYUNDEAD;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_Pyrokinesis (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_Pyrokinesis;
visual = "ItRu_Pyrokinesis.3ds";
material = MAT_STONE;
spell = SPL_PYROKINESIS;
mag_circle = 5;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER_YELLOW";
description = NAME_SPL_Pyrokinesis;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_MinManakosten;
COUNT [1] = STEP_Firestorm;
TEXT [2] = NAME_ManakostenMax;
COUNT [2] = SPL_COST_Firestorm;
TEXT [3] = NAME_Addon_Damage_Min;
count [3] = SPL_Damage_Firestorm;
TEXT [4] = NAME_Damage_Max;
COUNT [4] = (SPL_Damage_Firestorm*4);
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
// Kreis 5
INSTANCE ItRu_Firestorm (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_Firestorm;
visual = "ItRu_Firestorm.3ds";
material = MAT_STONE;
spell = SPL_FIRESTORM;
mag_circle = 3;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER_YELLOW";
description = NAME_SPL_Firestorm;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_INSTANTFIRESTORM;
TEXT [2] = NAME_Dam_Magic;
COUNT [2] = SPL_DAMAGE_INSTANTFIRESTORM;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_IceWave (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_IceWave;
visual = "ItRu_IceWave.3ds";
material = MAT_STONE;
spell = SPL_ICEWAVE;
mag_circle = 5;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER_BLUE";
description = NAME_SPL_IceWave;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_Cost_IceWave;
TEXT [2] = NAME_Damage;
COUNT [2] = 60;
TEXT [3] = NAME_Sec_Duration;
COUNT [3] = SPL_TIME_FREEZE;
TEXT [4] = NAME_DamagePerSec;
COUNT [4] = SPL_FREEZE_DAMAGE;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_SumDemon (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_SumDemon;
visual = "ItRu_SumDemon.3DS";
material = MAT_STONE;
spell = SPL_SUMMONDEMON;
mag_circle = 5;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_SummonDemon;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_SUMMONDEMON;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_FullHeal (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_FullHeal;
visual = "ItRu_FullHeal.3ds";
material = MAT_STONE;
spell = SPL_FullHeal;
mag_circle = 5;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_FullHeal;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_Cost_FullHeal;
TEXT [2] = NAME_HealingPerCast;
COUNT [2] = SPL_Heal_FullHeal;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
// Kreis 6
INSTANCE ItRu_Firerain (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_Firerain;
visual = "ItRu_Firerain.3ds";
material = MAT_STONE;
spell = SPL_FIRERAIN;
mag_circle = 6;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER_YELLOW";
description = NAME_SPL_Firerain;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_FIRERAIN;
TEXT [2] = NAME_Dam_Magic;
COUNT [2] = SPL_DAMAGE_FIRERAIN;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_BreathOfDeath (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_BreathOfDeath;
visual = "ItRu_BreathOfDeath.3ds";
material = MAT_STONE;
spell = SPL_BREATHOFDEATH;
mag_circle = 6;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER_RED";
description = NAME_SPL_BreathOfDeath;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_BREATHOFDEATH;
TEXT [2] = NAME_Dam_Magic;
COUNT [2] = SPL_DAMAGE_BREATHOFDEATH;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_MassDeath (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = ITEM_MISSION;
value = Value_Ru_MassDeath;
visual = "ItRu_MassDeath.3ds";
material = MAT_STONE;
spell = SPL_MASSDEATH;
mag_circle = 6;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER_RED";
description = NAME_SPL_MassDeath;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_MASSDEATH;
TEXT [2] = NAME_Dam_Magic;
COUNT [2] = SPL_DAMAGE_MASSDEATH;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_MasterOfDisaster (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_MasterOfDisaster;
visual = "ItRu_MasterOfDesaster.3DS";
material = MAT_STONE;
spell = SPL_MasterOfDisaster;
mag_circle = 6;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER_RED";
description = NAME_SPL_MasterOfDisaster;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_MasterOfDisaster;
TEXT [2] = NAME_Dam_Magic;
COUNT [2] = SPL_DAMAGE_MasterOfDisaster;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_ArmyOfDarkness (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_ArmyofDarkness;
visual = "ItRu_ArmyOfDarkness.3DS";
material = MAT_STONE;
spell = SPL_ARMYOFDARKNESS;
mag_circle = 6;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER_RED";
description = NAME_SPL_ArmyOfDarkness;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_ARMYOFDARKNESS;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
INSTANCE ItRu_Shrink (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_Shrink;
visual = "ItRu_Shrink.3DS";
material = MAT_STONE;
spell = SPL_SHRINK;
mag_circle = 6;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = NAME_SPL_Shrink;
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_SHRINK;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
/*******************************************************************************************/
//#########################
//NPC Spell
//#########################
INSTANCE ItRu_Deathbolt (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = 0;
visual = "ItRu_PalRepelEvil.3DS";
material = MAT_STONE;
spell = SPL_Deathbolt;
mag_circle = 6;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = "Deathbolt";
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_Deathbolt;
TEXT [2] = NAME_Dam_Magic;
COUNT [2] = SPL_DAMAGE_Deathbolt;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
INSTANCE ItRu_Deathball (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = 0;
visual = "ItRu_PalRepelEvil.3DS";
material = MAT_STONE;
spell = SPL_Deathball;
mag_circle = 6;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = "Deathball";
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_Deathball;
TEXT [2] = NAME_Dam_Magic;
COUNT [2] = SPL_DAMAGE_Deathball;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
INSTANCE ItRu_Concussionbolt (C_Item)
{
name = NAME_Rune;
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = 0;
visual = "ItRu_PalRepelEvil.3DS";
material = MAT_STONE;
spell = SPL_Concussionbolt;
mag_circle = 6;
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER";
description = "Concussionbolt";
TEXT [0] = NAME_Mag_Circle;
COUNT [0] = mag_circle;
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_Concussionbolt;
TEXT [2] = NAME_Dam_Magic;
COUNT [2] = SPL_DAMAGE_Concussionbolt;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};