mahlendur/_work/Data/Anims/mds_overlay/Humans_Mage.mds
Daniel Heße 892a40ff0f Initial commit with Subversion-codebase from 13/05/2022.
Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts.
Need to symlink files to a working directory.
2022-05-13 17:38:52 +02:00

38 lines
949 B
Text

// MAGE
// OVERLAYED ANIS: WALKLOOP, CHAIR, BENCH, SIT
Model ("HuS")
{
meshAndTree ("Hum_Body_Naked0.ASC" DONT_USE_MESH)
aniEnum
{
//////////////////////////
// NORMAL MOVEMENT
//////////////////////////
// ani ("t_Run_2_Walk" 1 "s_Walk" 0.1 0.0 M. "Hum_WalkMage_M01.asc" F 1 19)
// aniAlias ("t_Walk_2_Run" 1 "s_Run" 0.0 0.1 M. "t_Run_2_Walk" R)
// WALK-Mode
// ani ("s_Walk" 1 "s_Walk" 0.0 0.0 M. "Hum_Amb_WalkMage_M01.asc" F 0 60 FPS:5)
ani ("t_Walk_2_WalkL" 1 "s_WalkL" 0.0 0.0 M. "Hum_WalkMage_M01.asc" F 21 29)
// Walk-Loop (linker Fuß vorn)
ani ("s_WalkL" 1 "s_WalkL" 0.0 0.1 M. "Hum_WalkMage_M01.asc" F 30 64)
{
*eventSFXGrnd (40 "Run")
*eventSFXGrnd (60 "Run")
}
ani ("t_WalkL_2_Walk" 1 "s_Walk" 0.0 0.0 M. "Hum_WalkMage_M01.asc" F 65 79)
{
*eventSFXGrnd (70 "Run")
*eventSFXGrnd (77 "Run")
}
aniBlend ("t_WalkR_2_Walk" "s_Walk" 0.2 0.2)
}
}