mahlendur/_work/Data/Anims/mds_overlay/Humans_2hST2.mds
Daniel Heße 892a40ff0f Initial commit with Subversion-codebase from 13/05/2022.
Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts.
Need to symlink files to a working directory.
2022-05-13 17:38:52 +02:00

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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// HUMAN OVERLAY 2h-SCHWERTKAMPF TALENT 3
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Model ("HuS")
{
meshAndTree ("Hum_Body_Naked0.ASC" DONT_USE_MESH)
aniEnum
{
modelTag ("DEF_HIT_LIMB" "zs_RightHand")
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// 2h - WEAPON READY
ani ("t_Run_2_2h" 1 "s_2h" 0.0 0.0 M. "Hum_2hDrawT3.asc" F 1 3)
ani ("s_2h" 1 "s_2h" 0.0 0.0 M. "Hum_2hDrawT3.asc" F 4 4)
ani ("t_2h_2_2hRun" 1 "s_2hRun" 0.0 0.0 M. "Hum_2hDrawT3.asc" F 5 15)
{
*eventTag (5 "DEF_FIGHTMODE" "2h")
*eventTag (5 "DEF_DRAWSOUND")
}
ani ("t_2hRun_2_2h" 1 "s_2h" 0.0 0.0 M. "Hum_2hDrawT3.asc" R 5 15)
{
*eventTag (5 "DEF_FIGHTMODE" "")
*eventTag (5 "DEF_UNDRAWSOUND")
}
aniAlias ("t_2h_2_Run" 1 "s_Run" 0.0 0.1 M. "t_Run_2_2h" R)
///////////////////////
// 2h MOVEMENT
///////////////////////
// 2h-RUN
ani ("s_2hRun" 1 "s_2hRun" 0.1 0.1 MI "Hum_Amb_2hRunT3_M01.asc" F 0 50 FPS:10)
ani ("t_2hRun_2_2hRunL" 1 "s_2hRunL" 0.0 0.1 M. "Hum_2hRunT3.asc" F 1 11)
ani ("s_2hRunL" 1 "s_2hRunL" 0.0 0.0 M. "Hum_2hRunT3.asc" F 12 31)
{
*eventSFXGrnd (12 "Run")
*eventSFXGrnd (22 "Run")
}
ani ("t_2hRunL_2_2hRun" 1 "s_2hRun" 0.0 0.1 M. "Hum_2hRunT3.asc" F 32 38)
{
*eventSFXGrnd (32 "Run")
*eventSFXGrnd (37 "Run")
}
aniBlend ("t_2hRunR_2_2hRun" "s_2hRun" 0.2 0.2)
// 2h-Run Backwards Movement
// 2h-WALK
ani ("s_2hWalk" 1 "s_2hWalk" 0.1 0.1 MI "Hum_2hWalkT3.asc" F 0 0)
ani ("t_2hWalk_2_2hWalkL" 1 "s_2hWalkL" 0.0 0.0 M. "Hum_2hWalkT3.asc" F 1 18)
{
*eventSFXGrnd (15 "Run")
}
ani ("s_2hWalkL" 1 "s_2hWalkL" 0.0 0.0 M. "Hum_2hWalkT3.asc" F 19 38)
{
*eventSFXGrnd (27 "Run")
*eventSFXGrnd (36 "Run")
}
ani ("t_2hWalkL_2_2hWalk" 1 "s_2hWalk" 0.0 0.1 M. "Hum_2hWalkT3.asc" F 39 49)
{
*eventSFXGrnd (47 "Run")
*eventSFXGrnd (49 "Run")
}
aniBlend ("t_2hWalkR_2_2hWalk" "s_2hWalk" 0.2 0.2)
// 2h-Walk Backwards Movement
aniAlias ("t_2hWalk_2_2hWalkBL" 1 "s_2hWalkBL" 0.1 0.0 M. "t_2hWalkL_2_2hWalk" R)
aniAlias ("s_2hWalkBL" 1 "s_2hWalkBL" 0.0 0.0 M. "s_2hWalkL" R)
aniAlias ("t_2hWalkBL_2_2hWalk" 1 "s_2hWalk" 0.0 0.1 M. "t_2hWalk_2_2hWalkL" R)
aniBlend ("t_2hWalkBR_2_2hWalk" "s_2hWalk" 0.2 0.2)
{
*eventSFXGrnd (22 "Run")
}
///////////////////////
// 2h TURNING
///////////////////////
ani ("t_2hRunTurnL" 20 "t_2hRunTurnL" 0.1 0.2 M. "Hum_2hTurnT3.asc" F 0 24)
{
*eventSFXGrnd (5 "Turn")
*eventSFXGrnd (13 "Turn")
*eventSFXGrnd (19 "Turn")
}
aniAlias ("t_2hRunTurnR" 20 "t_2hRunTurnR" 0.1 0.2 M. "t_2hRunTurnL" R)
aniAlias ("t_2hWalkTurnL" 20 "t_2hWalkTurnL" 0.1 0.2 M. "t_2hRunTurnL" F)
aniAlias ("t_2hWalkTurnR" 20 "t_2hWalkTurnR" 0.1 0.2 M. "t_2hRunTurnL" R)
///////////////////////
// 2h STRAFING
///////////////////////
ani ("t_2hRunStrafeL" 1 "t_2hRunStrafeL" 0.1 0.1 M. "Hum_2hStrafeLT3_M01.asc" F 0 18)
{
*eventSFXGrnd (0 "Run")
*eventSFXGrnd (9 "Run")
}
ani ("t_2hRunStrafeR" 1 "t_2hRunStrafeR" 0.1 0.1 M. "Hum_2hStrafeRT3_M01.asc" F 0 18)
{
*eventSFXGrnd (0 "Run")
*eventSFXGrnd (9 "Run")
}
aniAlias ("t_2hWalkStrafeL" 1 "t_2hWalkStrafeL" 0.1 0.1 M. "t_2hRunStrafeL" F)
aniAlias ("t_2hWalkStrafeR" 1 "t_2hWalkStrafeR" 0.1 0.1 M. "t_2hRunStrafeR" F)
///////////////////////
// 2h TRANSITIONS
///////////////////////
// Movement-Modes
aniBlend ("t_2hRun_2_2hWalk" "s_2hWalk" 0.0 0.2)
aniBlend ("t_2hWalk_2_2hRun" "s_2hRun" 0.0 0.2)
ani ("t_2hRun_2_2hSneak" 1 "s_2hSneak" 0.1 0.1 M. "Hum_2hRunT3Sneak.asc" F 1 9)
aniAlias ("t_2hSneak_2_2hRun" 1 "s_2hRun" 0.1 0.1 M. "t_2hRun_2_2hSneak" R)
aniBlend ("t_2hRunL_2_2hWalkL" "s_2hWalkL" 0.2 0.2)
aniBlend ("t_2hWalkL_2_2hRunL" "s_2hRunL" 0.2 0.2)
aniBlend ("t_2hSneakL_2_2hRunL" "s_2hRunL" 0.2 0.2)
aniBlend ("t_2hRunL_2_2hSneakL" "s_2hSneakL" 0.2 0.2)
///////////////////////
// 2H FIGHTING
///////////////////////
// Kampf Talent2
// Attacks
ani ("s_2hAttack" 1 "s_2hAttack" 0.0 0.2 M. "Hum_2hAttackComboT3_M02.asc" F 1 150)
{
*eventTag (0 "DEF_HIT_LIMB" "ZS_RIGHTHAND")
*eventTag (0 "DEF_OPT_FRAME" "5 45 90 138")
*eventTag (0 "DEF_HIT_END" "35 75 120 147")
*eventTag (0 "DEF_WINDOW" "13 41 53 81 98 126 146 149")
*eventSFX (5 "Whoosh" EMPTY_SLOT )
*eventSFX (50 "BACK" EMPTY_SLOT )
*eventSFX (90 "WHOOSH" EMPTY_SLOT )
*eventSFX (137 "BACK" EMPTY_SLOT )
}
// Drehschl<68>ge L/R
ani ("t_2hAttackL" 1 "" 0.0 0.1 M. "Hum_2hAttackT2_M03.asc" F 1 29)
{
*eventTag (0 "DEF_HIT_LIMB" "ZS_RIGHTHAND")
*eventTag (0 "DEF_OPT_FRAME" "5")
*eventTag (0 "DEF_HIT_END" "29")
*eventTag (0 "DEF_WINDOW" "14 29")
*eventSFX (5 "Whoosh" EMPTY_SLOT )
}
ani ("t_2hAttackR" 1 "" 0.0 0.1 M. "Hum_2hAttackT2_M03.asc" F 31 60)
{
*eventTag (0 "DEF_HIT_LIMB" "ZS_RIGHTHAND")
*eventTag (0 "DEF_OPT_FRAME" "5")
*eventTag (0 "DEF_HIT_END" "29")
*eventTag (0 "DEF_WINDOW" "14 29")
*eventSFX (36 "Whoosh" EMPTY_SLOT )
}
// Parade
ani ("t_2hParade_0" 1 "" 0.0 0.0 M. "Hum_2hParadeT2_A01.asc" F 1 15)
{
*eventTag (0 "DEF_WINDOW" "0 12")
*eventSFX (2 "D_PARADE" EMPTY_SLOT )
}
ani ("t_2hParade_0_A2" 1 "" 0.0 0.0 M. "Hum_2hParadeT2_A01.asc" F 16 30)
{
*eventTag (0 "DEF_WINDOW" "0 12")
*eventSFX (18 "D_PARADE" EMPTY_SLOT )
}
ani ("t_2hParade_0_A3" 1 "" 0.0 0.0 M. "Hum_2hParadeT2_A01.asc" F 31 45)
{
*eventTag (0 "DEF_WINDOW" "0 12")
*eventSFX (33 "D_PARADE" EMPTY_SLOT )
}
// ani ("t_2hParade_U" 1 "" 0.0 0.0 MR "Hum_2hParadeT3_M02.asc" F 14 27)
// ani ("t_2hParade_L" 1 "" 0.0 0.0 MR "Hum_2hParadeT3_M01.asc" F 0 13)
// ani ("t_2hParade_R" 1 "" 0.0 0.0 MR "Hum_2hParadeT3_M01.asc" F 14 27)
ani ("t_2hParadeJumpB" 1 "" 0.0 0.0 M. "Hum_2hParadeJumpT2_A01.asc" F 1 24)
{
*eventTag (0 "DEF_WINDOW" "1 20")
*eventSFX (2 "D_PARADE" EMPTY_SLOT )
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
}
}