Cleaned up the mess, at this time, only viable data get synced (_work directory for Gothic-data, miranda for mdc-scripts. Need to symlink files to a working directory.
108 lines
5.1 KiB
Text
108 lines
5.1 KiB
Text
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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// Last Changes:
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Model ("Ziege")
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{
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meshAndTree ("ZIEGE_01_BODY.ASC" DONT_USE_MESH)
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registerMesh ("ZIEGE_01_BODY.ASC")
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registerMesh ("ZIEGE_02_BODY.ASC")
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registerMesh ("ZIEGE_03_BODY.ASC")
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registerMesh ("ZIEGE_04_BODY.ASC")
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registerMesh ("ZIEGE_05_BODY.ASC")
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registerMesh ("ZIEGE_06_BODY.ASC")
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registerMesh ("ZIEGE_07_BODY.ASC")
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registerMesh ("ZIEGE_08_BODY.ASC")
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registerMesh ("ZIEGE_09_BODY.ASC")
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registerMesh ("ZIEGE_10_BODY.ASC")
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registerMesh ("ZIEGE_11_BODY.ASC")
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registerMesh ("ZIEGE_12_BODY.ASC")
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registerMesh ("ZIEGE_13_BODY.ASC")
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registerMesh ("ZIEGE_14_BODY.ASC")
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registerMesh ("ZIEGE_15_BODY.ASC")
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registerMesh ("ZIEGE_16_BODY.ASC")
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registerMesh ("ZIEGE_17_BODY.ASC")
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registerMesh ("ZIEGE_18_BODY.ASC")
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aniEnum
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{
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modelTag ("DEF_HIT_LIMB" "BIP01 Head")
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ani ("S_FISTRUN" 1 "S_FISTRUN" 0.0 0.0 M. "SHEEP_AMBIENT_A01.ASC" F 0 50)
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{
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// *eventSFX (10 "ZIEGE_02" EMPTY_SLOT)
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}
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ani ("T_FISTRUN_2_FISTRUNL" 1 "S_FISTRUNL" 0.0 0.0 M. "SHEEP_RUN_A01.ASC" F 5 10)
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ani ("S_FISTRUNL" 1 "S_FISTRUNL" 0.0 0.0 M. "SHEEP_RUN_A01.ASC" F 10 26)
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{
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// *eventSFX (11 "ZIEGE_02" EMPTY_SLOT)
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}
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ani ("T_FISTRUNL_2_FISTRUN" 1 "S_FISTRUN" 0.1 0.1 M. "SHEEP_RUN_A01.ASC" F 26 35)
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aniAlias ("T_FISTRUNR_2_FISTRUN" 1 "S_FISTRUN" 0.1 0.1 M. "T_FISTRUNL_2_FISTRUN" F)
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aniAlias ("S_FISTWALK" 1 "S_FISTWALK" 0.0 0.0 M. "S_FISTRUN" F)
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ani ("T_FISTWALK_2_FISTWALKL" 1 "S_FISTWALKL" 0.0 0.0 M. "SHEEP_WALK_A01.ASC" F 1 10)
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ani ("S_FISTWALKL" 1 "S_FISTWALKL" 0.0 0.1 M. "SHEEP_WALK_A01.ASC" F 10 30)
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{
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// *eventSFX (11 "ZIEGE_02" EMPTY_SLOT)
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}
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ani ("T_FISTWALKL_2_FISTWALK" 1 "S_FISTWALK" 0.0 0.0 M. "SHEEP_WALK_A01.ASC" F 30 40)
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aniBlend ("T_FISTWALKR_2_FISTWALK" "S_FISTWALK" 0.2 0.2)
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aniBlend ("T_FISTWALK_2_FISTWALKBL" "S_FISTWALKBL" 0.1 0.1)
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aniAlias ("S_FISTWALKBL" 1 "S_FISTWALKBL" 0.0 0.0 M. "S_FISTWALKL" R)
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aniBlend ("T_FISTWALKBL_2_FISTWALK" "S_FISTWALK" 0.1 0.1)
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aniBlend ("T_FISTWALKBR_2_FISTWALK" "S_FISTWALK" 0.1 0.1)
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ani ("T_FISTWALKTURNL" 20 "" 0.3 0.3 M. "SHEEP_TURNL_A01.ASC" F 1 24)
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ani ("T_FISTWALKTURNR" 20 "" 0.3 0.3 M. "SHEEP_TURNR_A01.ASC" F 1 24)
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aniAlias ("T_FISTRUNTURNL" 20 "" 0.2 0.2 M. "T_FISTWALKTURNL" F)
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aniAlias ("T_FISTRUNTURNR" 20 "" 0.2 0.2 M. "T_FISTWALKTURNR" F)
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aniBlend ("T_FISTRUN_2_FISTWALK" "S_FISTWALK" 0.2 0.2)
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aniBlend ("T_FISTWALK_2_FISTRUN" "S_FISTRUN" 0.2 0.2)
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aniBlend ("T_FISTRUNL_2_FISTWALKL" "S_FISTWALKL" 0.2 0.2)
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aniBlend ("T_FISTWALKL_2_FISTRUNL" "S_FISTRUNL" 0.2 0.2)
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ani ("S_FALLDN" 1 "S_FALLDN" 0.0 0.1 MF "SHEEP_AMBIENT_A01.ASC" F 1 1)
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ani ("T_FALLDN_2_STAND" 1 "" 0.1 0.0 M. "SHEEP_AMBIENT_A01.ASC" F 1 1)
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ani ("T_DEAD" 1 "S_DEAD" 0.1 0.0 M. "SHEEP_DEAD_A01.ASC" F 0 20)
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{
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*eventSFX (1 "ZIEGE_01" EMPTY_SLOT)
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}
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ani ("S_DEAD" 1 "S_DEAD" 0.0 0.1 M. "SHEEP_DEAD_A01.ASC" F 20 20)
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aniAlias ("T_DEADB" 1 "S_DEADB" 0.1 0.0 M. "T_DEAD" F)
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aniAlias ("S_DEADB" 1 "S_DEADB" 0.0 0.0 M. "S_DEAD" F)
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ani ("T_EAT" 2 "" 0.1 0.1 M. "SHEEP_EAT_A01.ASC" F 0 100)
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{
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*eventSFX (60 "ZIEGE_02" EMPTY_SLOT)
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}
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aniAlias ("R_ROAM1" 2 "" 0.1 0.1 M. "T_EAT" F)
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ani ("R_ROAM2" 2 "" 0.1 0.1 M. "SHEEP_SCHARREN_A01.ASC" F 0 50)
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{
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*eventSFX (10 "ZIEGE_01" EMPTY_SLOT)
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}
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aniAlias ("R_ROAM3" 2 "" 0.1 0.1 M. "T_EAT" F)
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/////////////////////
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// FIST FIGHTING
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/////////////////////
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ani ("s_FistAttack" 1 "" 0.1 0.1 M. "SHEEP_RUN_A01.ASC" F 10 26)
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{
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*eventTag (0 "DEF_OPT_FRAME" "11")
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*eventTag (0 "DEF_HIT_END" "25")
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*eventTag (0 "DEF_WINDOW" "11 25")
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*eventSFX (2 "KLR_ATTACK" EMPTY_SLOT )
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*eventSFX (5 "ZIEGE_01" EMPTY_SLOT)
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}
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// w<>hrend des Laufens zuschlagen
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ani ("t_FistAttackMove" 2 "" 0.3 0.5 M. "SHEEP_RUN_A01.ASC" F 10 26)
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{
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*eventTag (0 "DEF_HIT_LIMB" "BIP01 HEAD")
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*eventTag (0 "DEF_OPT_FRAME" "11")
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*eventSFX (13 "KLR_ATTACK" EMPTY_SLOT )
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*eventSFX (15 "ZIEGE_01" EMPTY_SLOT)
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}
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}
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}
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