////////////////////////////////////// // // Cam_sys Class // ////////////////////////////////////// CLASS CCamSys { // angles -180 to 180 VAR FLOAT bestRange; VAR FLOAT minRange; VAR FLOAT maxRange; VAR FLOAT bestElevation; VAR FLOAT minElevation; VAR FLOAT maxElevation; VAR FLOAT bestAzimuth; VAR FLOAT minAzimuth; VAR FLOAT maxAzimuth; VAR FLOAT bestRotZ; VAR FLOAT minRotZ; VAR FLOAT maxRotZ; VAR FLOAT rotOffsetX; VAR FLOAT rotOffsetY; VAR FLOAT rotOffsetZ; VAR FLOAT targetOffsetX; VAR FLOAT targetOffsetY; VAR FLOAT targetOffsetZ; // dynamic VAR FLOAT veloTrans; // velocity while easing to best position VAR FLOAT veloRot; // velocity while rotating to best orientation VAR INT translate; // rotate around target, 1: on, 0:off VAR INT rotate; // rotate around target, 1: on, 0:off VAR INT collision; // disable collision for this mode (ideal pos must be near player) }; PROTOTYPE CCamSys_Def(CCamSys) { bestRange = 2.0 ; minRange = 1.99 ; maxRange = 4.01 ; bestElevation = 0.0 ; minElevation = 0.0; maxElevation = 89.0; bestAzimuth = 0.0; minAzimuth = -90.0; maxAzimuth = 90.0; bestRotZ = 0.0; minRotZ = 0.0; maxRotZ = 0.0; rotOffsetX = 20.0; rotOffsetY = 0.0; rotOffsetZ = 0.0; targetOffsetX = 0.0; targetOffsetY = 0.0; targetOffsetZ = 0.0; translate = 1; // translate to target, 1: on, 0: off rotate = 1; // rotate around target, 1: on, 0:off collision = 1; // disable collision for this mode (ideal pos must be near player) // dynamic veloTrans = 40; // velocity while easing to best position veloRot = 2; // velocity while rotating to best orientation };