// MILITIA // OVERLAYED ANIS: WALKLOOP, CHAIR, BENCH, SIT Model ("HuS") { meshAndTree ("Hum_Body_Naked0.ASC" DONT_USE_MESH) aniEnum { ////////////////////////// // NORMAL MOVEMENT ////////////////////////// // WALK-Mode ani ("t_Walk_2_WalkL" 1 "s_WalkL" 0.0 0.0 M. "Hum_WalkA3_M01.asc" F 1 5) // Walk-Loop (linker Fuß vorn) ani ("s_WalkL" 1 "s_WalkL" 0.0 0.1 M. "Hum_WalkA3_M01.asc" F 6 40) { *eventSFXGrnd (14 "Run") *eventSFXGrnd (33 "Run") } ani ("t_WalkL_2_Walk" 1 "s_Walk" 0.0 0.0 M. "Hum_WalkA3_M01.asc" F 41 50) { *eventSFXGrnd (46 "Run") } aniBlend ("t_WalkR_2_Walk" "s_Walk" 0.2 0.2) } }