//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Last Changes: //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Model ("Irrlicht") { meshAndTree ("Irrlicht_Body.asc" DONT_USE_MESH) registerMesh ("Irrlicht_Body.ASC") aniEnum { // | KEYWORD | ANI-NAME |LAYER| NEXT-ANI | BI | BO |F |ASC-FILE | DIR |FF |LF //---------------------------------------------------------------------------------------------------------------------------- ////////////////////////// // FIST MOVEMENT ////////////////////////// // Fist-RUN ani ("s_FistRun" 1 "s_FistRun" 0.3 0.3 M. "Irrlicht_RunAmbient_A01.asc" F 0 50) { *eventPFXStop (0 1) *eventPFX (1 1 "IRRLICHT" "BIP01" ATTACH) *eventPFXStop (2 5) } aniBlend ("t_FistRun_2_FistRunL" "s_FistRunL" 0.2 0.2) ani ("s_FistRunL" 1 "s_FistRunL" 0.3 0.3 M. "Irrlicht_Run_A01.asc" F 1 20) { *eventSFX (1 "WSP_Flare1" EMPTY_SLOT ) } aniBlend ("t_FistRunL_2_FistRun" "s_FistRun" 0.2 0.2) aniBlend ("t_FistRunR_2_FistRun" "s_FistRun" 0.2 0.2) // --------------------------------------------------------------------------------------------------------------------------------- aniAlias ("t_FistJumpB" 1 "s_FistRun" 0.3 0.3 M. "s_FistRunL" R) ani ("t_FistRunStrafeL" 1 "t_FistRunStrafeL" 0.2 0.2 M. "Irrlicht_StrafeL_A01.ASC" F 0 10) ani ("t_FistRunStrafeR" 1 "t_FistRunStrafeR" 0.2 0.2 M. "Irrlicht_StrafeR_A01.ASC" F 0 10) { *eventSFX (1 "WSP_Flare2" EMPTY_SLOT ) } //---------------------------------------------------- // DEAD ani ("t_Dead" 1 "s_Dead" 0.1 0.0 M. "Irrlicht_Dead_A01.asc" F 1 99) { *eventSFX (1 "WSP_Dead" EMPTY_SLOT ) *eventPFX (1 4 "IRRLICHT_DIE" "BIP01" ATTACH) *eventPFXStop (2 5) *eventPFXStop (20 1) *eventPFXStop (98 4) *eventPFX (99 2 "MFX_LIGHT_INIT" "BIP01" ATTACH) } ani ("s_Dead" 1 "s_Dead" 0.0 0.0 M. "Irrlicht_Dead_A01.asc" F 100 100) { *eventPFXStop (100 1) } ani ("t_DeadB" 1 "s_DeadB" 0.1 0.0 M. "Irrlicht_Dead_A01.asc" F 1 99) { *eventSFX (10 "WSP_Dead" EMPTY_SLOT ) *eventPFX (1 4 "IRRLICHT_DIE" "BIP01" ATTACH) *eventPFXStop (2 5) *eventPFXStop (20 1) *eventPFXStop (98 4) *eventPFX (99 2 "MFX_LIGHT_INIT" "BIP01" ATTACH) } ani ("s_DeadB" 1 "s_DeadB" 0.0 0.0 M. "Irrlicht_Dead_A01.asc" F 100 100) { *eventPFXStop (100 1) } //---------------------------------------------------- // STUMBLE ani ("t_StumbleB" 1 "" 0.1 0.1 M. "Irrlicht_Stumble_A01.asc" F 0 10 ) { *eventSFX (1 "WSP_Flare1" EMPTY_SLOT ) *eventPFX (0 5 "IRRLICHT_WARN" "BIP01" ATTACH) *eventPFXStop (10 5) } ani ("t_Stumble" 1 "" 0.1 0.1 M. "Irrlicht_Stumble_A01.asc" R 0 10) { *eventSFX (1 "WSP_Flare2" EMPTY_SLOT ) *eventPFX (0 5 "IRRLICHT_WARN" "BIP01" ATTACH) *eventPFXStop (10 5) } //---------------------------------------------------- ani ("t_warn" 1 "" 0.2 0.2 M. "Irrlicht_Still_A01.asc" F 0 32) { *eventPFX (1 5 "IRRLICHT_WARN" "BIP01" ATTACH) *eventPFXStop (30 5) } //---------------------------------------------------- ani ("s_FallDn" 1 "s_FallDn" 0.2 0.2 MF "Irrlicht_RunAmbient_A01.asc" F 0 0) ani ("t_FallDn_2_Stand" 1 "s_FistRun" 0.2 0.2 M. "Irrlicht_StandUp_A01.asc" F 0 20) ///////////////// // JUMP / FLY ///////////////// ani ("t_Stand_2_JumpUpLow" 1 "s_JumpUpLow" 0.1 0.0 M. "Irrlicht_JumpUp_A01.asc" F 1 5) ani ("s_JumpUpLow" 1 "t_JumpUpLow_2_Stand" 0.0 0.0 MF "Irrlicht_JumpUp_A01.asc" F 5 15) ani ("t_JumpUpLow_2_Stand" 1 "" 0.0 0.2 MF "Irrlicht_JumpUp_A01.asc" F 15 30) //---------------------------------------------------- // FIST ATTACK ani ("s_FistAttack" 1 "" 0.1 0.1 M. "Irrlicht_Still_A01.asc" F 0 10) { *eventTag (0 "DEF_HIT_LIMB" "BIP01" ) *eventTag (0 "DEF_OPT_FRAME" "5" ) *eventTag (0 "DEF_HIT_END" "9" ) *eventTag (0 "DEF_WINDOW" "5 10" ) *eventPFX (0 5 "MFX_LIGHTNING_TARGET" "BIP01" ATTACH ) *eventSFX (2 "Wsp_ATTACK" EMPTY_SLOT ) *eventPFXStop (10 5) } ani ("t_FistAttackMove" 2 "" 0.2 0.2 M. "Irrlicht_Run_A01.ASC" F 1 20) { *eventTag (0 "DEF_HIT_LIMB" "BIP01" ) *eventTag (0 "DEF_OPT_FRAME" "10" ) *eventPFX (1 5 "MFX_LIGHTNING_TARGET" "BIP01" ATTACH ) *eventSFX (2 "Wsp_ATTACK" EMPTY_SLOT ) *eventPFXStop (19 5) } aniAlias ("t_FistParade_0" 1 "" 0.1 0.1 M. "t_FistRunStrafeL" F) aniAlias ("t_FistParadeJumpB" 1 "s_FistRun" 0.3 0.3 M. "s_FistRunL" R) //---------------------------------------------------- // ROAMS ani ("Fly1" 1 "" 0.3 0.3 M. "Irrlicht_Roam01_A01.asc" F 1 100) { *eventSFX (26 "Wsp_Whosh1" EMPTY_SLOT ) } ani ("Fly2" 1 "" 0.3 0.3 M. "Irrlicht_Roam02_A01.asc" F 1 100) { *eventSFX (20 "Wsp_Whosh2" EMPTY_SLOT ) *eventSFX (60 "Wsp_Whosh3" EMPTY_SLOT ) } ani ("Fly3" 1 "" 0.3 0.3 M. "Irrlicht_Roam03_A01.asc" F 1 100) aniAlias ("r_Roam1" 2 "" 0.1 0.1 M. "Fly1" F) aniAlias ("r_Roam2" 2 "" 0.1 0.1 M. "Fly2" F) aniAlias ("r_Roam3" 2 "" 0.1 0.1 M. "Fly3" F) } }