Model ("BARBQ") { meshAndTree ("BARBQ_Scav.asc") aniEnum { ani ("s_S0" 1 "s_S0" 0.0 0.0 M. "BARBQ_Scav_Use.asc" F 4 4) ani ("t_S0_2_S1" 1 "s_S1" 0.0 0.0 M. "BARBQ_Scav_Use.asc" F 5 14) aniAlias ("t_S1_2_S0" 1 "s_S0" 0.0 0.0 M. "t_S0_2_S1" R) ani ("s_S1" 1 "s_S1" 0.0 0.0 M. "BARBQ_Scav_Use.asc" F 15 174) { *eventSFX (45 "BBQ_SCAVENGER" EMPTY_SLOT ) } } }