// Runen // Paladin Runen //******************************************************************************************** //Joly: Macht die Runen nicht zu teuer, es sind Produktionsitems -> EXPLOID!!!!!!!!!!! //******************************************************************************************** const string Name_PaladinSpell = "Paladin Zauber"; const int Value_Ru_PalLight = 500; const int Value_Ru_PalLightHeal = 500; const int Value_Ru_PalHolyBolt = 500; const int Value_Ru_PalMediumHeal = 2000; const int Value_Ru_PalRepelEvil = 2000; const int Value_Ru_PalFullHeal = 3000; const int Value_Ru_PalDestroyEvil = 3000; //******************************************************************************************** //Joly: Macht die Runen nicht zu teuer, es sind Produktionsitems -> EXPLOID!!!!!!!!!!! //******************************************************************************************** // Kreis 1 const int Value_Ru_Light = 500;// Lehrer Parlan const int Value_Ru_Firebolt = 500;// Lehrer Hyglas const int Value_Ru_Zap = 500;// Lehrer Marduk const int Value_Ru_LightHeal = 500;// Lehrer Parlan const int Value_Ru_SumGobSkel = 500;// Lehrer Karras // Kreis 2 const int Value_Ru_InstantFireball = 1000;// Lehrer Hyglas const int Value_Ru_Icebolt = 1000;// Lehrer Marduk const int Value_Ru_SumWolf = 1000;// Lehrer Karras const int Value_Ru_Windfist = 1000; const int Value_Ru_Sleep = 1000; // Kreis 3 const int Value_Ru_MediumHeal = 1500;// Lehrer Parlan const int Value_Ru_SumSkel = 1500;// Lehrer Karras const int Value_Ru_Fear = 1500; const int Value_Ru_IceCube = 1500;// Lehrer Marduk const int Value_Ru_ThunderBall = 1500;// Lehrer Marduk const int Value_Ru_Firestorm = 1500;// Lehrer Hyglas // Kreis 4 const int Value_Ru_SumGol = 2000;// Lehrer Karras const int Value_Ru_HarmUndead = 2000; const int Value_Ru_LightningFlash = 2000;// Lehrer Marduk const int Value_Ru_ChargeFireball = 2000;// Lehrer Hyglas // Kreis 5 const int Value_Ru_IceWave = 2500;// Lehrer Marduk const int Value_Ru_SumDemon = 2500;// Lehrer Karras const int Value_Ru_FullHeal = 2500;// Lehrer Parlan const int Value_Ru_Pyrokinesis = 2500;// Lehrer Hyglas // Kreis 6 const int Value_Ru_Firerain = 3000;// Lehrer Hyglas const int Value_Ru_BreathOfDeath = 3000; const int Value_Ru_MassDeath = 3000; const int Value_Ru_MasterOfDisaster = 3000; const int Value_Ru_ArmyOfDarkness = 3000;// Lehrer Karras const int Value_Ru_Shrink = 3000; //TeleportRunen const int Value_Ru_PalTeleportSecret = 500; const int Value_Ru_TeleportSeaport = 500; const int Value_Ru_TeleportMonastery = 500; const int Value_Ru_TeleportFarm = 500; const int Value_Ru_TeleportXardas = 500; const int Value_Ru_TeleportPassNW = 500; const int Value_Ru_TeleportPassOW = 500; const int Value_Ru_TeleportOC = 500; const int Value_Ru_TeleportOWDemonTower = 500; const int Value_Ru_TeleportTaverne = 500; const int Value_Ru_Teleport_3 = 500; // Blink (mud-freak 2016) const int Value_Ru_Blink = 1500; /*******************************************************************************************/ INSTANCE ItRu_PalLight (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_PalLight; visual = "ItRu_PalLight.3ds"; material = MAT_STONE; spell = SPL_PalLight; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_PalLight; TEXT [0] = Name_PaladinSpell ; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_Cost_PalLight; TEXT [2] = NAME_Duration; COUNT [2] = SPL_Duration_PalLIGHT; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_PalLightHeal (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_PalLightHeal; visual = "ItRu_PalLightHeal.3ds"; material = MAT_STONE; spell = SPL_PalLightHeal; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_PalLightHeal; TEXT [0] = Name_PaladinSpell ; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_Cost_PalLightHeal; TEXT [2] = NAME_HealingPerCast; COUNT [2] = SPL_Heal_PalLightHeal; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_PalMediumHeal (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_PalMediumHeal; visual = "ItRu_PalMediumHeal.3ds"; material = MAT_STONE; spell = SPL_PalMediumHeal; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_PalMediumHeal; TEXT [0] = Name_PaladinSpell ; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_Cost_PalMediumHeal; TEXT [2] = NAME_HealingPerCast; COUNT [2] = SPL_Heal_PalMediumHeal; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_PalFullHeal (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_PalFullHeal; visual = "ItRu_PalFullHeal.3ds"; material = MAT_STONE; spell = SPL_PalFullHeal; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_PalFullHeal; TEXT [0] = Name_PaladinSpell ; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_Cost_PalFullHeal; TEXT [2] = NAME_HealingPerCast; COUNT [2] = SPL_Heal_PalFullHeal; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_PalHolyBolt (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_PalHolyBolt; visual = "ItRu_PalHolyBolt.3DS"; material = MAT_STONE; spell = SPL_PalHolyBolt; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_PalHolyBolt; TEXT [0] = Name_PaladinSpell ; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_Cost_PalHolyBolt; TEXT [2] = NAME_Dam_Magic; COUNT [2] = SPL_Damage_PalHolyBolt; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_PalRepelEvil (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_PalRepelEvil; visual = "ItRu_PalRepelEvil.3DS"; material = MAT_STONE; spell = SPL_PalRepelEvil; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_PalRepelEvil; TEXT [0] = Name_PaladinSpell ; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_Cost_PalRepelEvil; TEXT [2] = NAME_Dam_Magic; COUNT [2] = SPL_Damage_PalRepelEvil; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_PalDestroyEvil (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_PalDestroyEvil; visual = "ItRu_PalDestroyEvil.3DS"; material = MAT_STONE; spell = SPL_PalDestroyEvil; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_PalDestroyEvil; TEXT [0] = Name_PaladinSpell ; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_Cost_PalDestroyEvil; TEXT [2] = NAME_Dam_Magic; COUNT [2] = SPL_Damage_PalDestroyEvil; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_PalTeleportSecret (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_PalTeleportSecret; visual = "ItRu_PalTeleportSecret.3DS"; material = MAT_STONE; spell = SPL_PalTeleportSecret; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_PalTeleportSecret; TEXT [0] = Name_PaladinSpell ; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_TELEPORT; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_TeleportSeaport (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_TeleportSeaport; visual = "ItRu_TeleportSeaport.3ds"; material = MAT_STONE; spell = SPL_TeleportSeaport; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_TeleportSeaport; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_TELEPORT; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_TeleportMonastery (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_TeleportMonastery; visual = "ItRu_TeleportMonastery.3ds"; material = MAT_STONE; spell = SPL_TeleportMonastery; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_TeleportMonastery; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_TELEPORT; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_TeleportFarm (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_TeleportFarm; visual = "ItRu_TeleportFarm.3ds"; material = MAT_STONE; spell = SPL_TeleportFarm; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_TeleportFarm; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_TELEPORT; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_TeleportXardas (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_TeleportXardas; visual = "ItRu_TeleportXardas.3ds"; material = MAT_STONE; spell = SPL_TeleportXardas; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_TeleportXardas; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_TELEPORT; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_TeleportPirates (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_TeleportPassNW; visual = "ItRu_TeleportPassNW.3ds"; material = MAT_STONE; spell = SPL_TeleportPassNW; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_TeleportPassNW; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_TELEPORT; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_TeleportPassOW (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_TeleportPassOW; visual = "ItRu_TeleportPassOW.3ds"; material = MAT_STONE; spell = SPL_TeleportPassOW; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_TeleportPassOW; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_TELEPORT; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_TeleportOC (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_TeleportOC; visual = "ItRu_TeleportOC.3ds"; material = MAT_STONE; spell = SPL_TeleportOC; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_TeleportOC; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_TELEPORT; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_TeleportOWDemonTower (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_TeleportOWDemonTower; visual = "ItRu_Teleport_2.3ds"; material = MAT_STONE; spell = SPL_TeleportOWDemonTower; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_TeleportOWDemonTower; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_TELEPORT; TEXT [5] = NAME_Value; COUNT [5] = value; }; INSTANCE ItRu_TeleportTaverne (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_TeleportTaverne; visual = "ItRu_Teleport_2.3ds"; material = MAT_STONE; spell = SPL_TeleportTaverne; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_TeleportTaverne; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_TELEPORT; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_Teleport_3 (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_Teleport_3; visual = "ItRu_Teleport_3.3ds"; material = MAT_STONE; spell = SPL_Teleport_3; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_Teleport_3; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_TELEPORT; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ // Kreis 1 INSTANCE ItRu_Light (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_Light; visual = "ItRu_Light.3ds"; material = MAT_STONE; spell = SPL_LIGHT; mag_circle = 1; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_LIGHT; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_LIGHT; TEXT [2] = NAME_Duration; COUNT [2] = SPL_Duration_LIGHT; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_FireBolt (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_Firebolt; visual = "ItRu_FireBolt.3DS"; material = MAT_STONE; spell = SPL_FIREBOLT; mag_circle = 1; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER_YELLOW"; description = NAME_SPL_Firebolt; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_FIREBOLT; TEXT [2] = NAME_Dam_Magic; COUNT [2] = SPL_DAMAGE_FIREBOLT; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_Zap (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_Zap; visual = "ItRu_Zap.3DS"; material = MAT_STONE; mag_circle = 1; spell = SPL_Zap; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_Zap; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_Cost_Zap; TEXT [2] = NAME_Dam_Magic; COUNT [2] = SPL_DAMAGE_ZAP; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_LightHeal (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_LightHeal; visual = "ItRu_LightHeal.3ds"; material = MAT_STONE; spell = SPL_LightHeal; mag_circle = 1; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_LightHeal; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_Cost_LightHeal; TEXT [2] = NAME_HealingPerCast; COUNT [2] = SPL_Heal_LightHeal; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_SumGobSkel (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_SumGobSkel; visual = "ItRu_SumGobSkel.3DS"; material = MAT_STONE; spell = SPL_SummonGoblinSkeleton; mag_circle = 1; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_SummonGoblinSkeleton; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_Cost_SummonGoblinSkeleton; TEXT [2] = "Die wandernden Knochen"; TEXT [3] = "der toten Goblins"; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ // Kreis 2 INSTANCE ItRu_InstantFireball (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_InstantFireball; visual = "ItRu_InstantFireball.3DS"; material = MAT_STONE; mag_circle = 2; spell = SPL_InstantFireball; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER_YELLOW"; description = NAME_SPL_InstantFireball; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_InstantFireball; TEXT [2] = NAME_Dam_Magic; COUNT [2] = SPL_DAMAGE_InstantFireball; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_Icebolt (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_Icebolt; visual = "ItRu_Icebolt.3ds"; material = MAT_STONE; spell = SPL_Icebolt; mag_circle = 2; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER_BLUE"; description = NAME_SPL_Icebolt; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_Icebolt; TEXT [2] = NAME_Dam_Magic; COUNT [2] = SPL_DAMAGE_Icebolt; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_SumWolf (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_SumWolf; visual = "ItRu_SumWolf.3DS"; material = MAT_STONE; spell = SPL_SummonWolf; mag_circle = 2; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_SummonWolf; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_Cost_SummonWolf; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_Windfist (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_Windfist; visual = "ItRu_Windfist.3ds"; material = MAT_STONE; spell = SPL_WINDFIST; mag_circle = 2; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_WINDFIST; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_MinManakosten; COUNT [1] = STEP_WindFist; TEXT [2] = NAME_ManakostenMax; COUNT [2] = SPL_COST_WINDFIST; TEXT [3] = NAME_Addon_Damage_Min; count [3] = SPL_Damage_Windfist; TEXT [4] = NAME_Damage_Max; COUNT [4] = (SPL_Damage_Windfist*4); TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_Sleep (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_Sleep; visual = "ItRu_Sleep.3ds"; material = MAT_STONE; spell = SPL_SLEEP; mag_circle = 2; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_Sleep; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_SLEEP; TEXT [2] = NAME_SEC_Duration; COUNT [2] = SPL_TIME_Sleep; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ // Kreis 3 INSTANCE ItRu_MediumHeal (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_MediumHeal; visual = "ItRu_MediumHeal.3ds"; material = MAT_STONE; spell = SPL_MediumHeal; mag_circle = 3; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_MediumHeal; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_Cost_MediumHeal; TEXT [2] = NAME_HealingPerCast; COUNT [2] = SPL_Heal_MediumHeal; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_LightningFlash (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_LightningFlash; visual = "ItRu_LightningFlash.3DS"; material = MAT_STONE; mag_circle = 4; spell = SPL_LightningFlash; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_LightningFlash; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_Cost_LightningFlash; TEXT [2] = NAME_Dam_Magic; COUNT [2] = SPL_Damage_LightningFlash; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_ChargeFireball (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_ChargeFireball; visual = "ItRu_ChargeFireball.3DS"; material = MAT_STONE; mag_circle = 4; spell = SPL_ChargeFireball; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER_YELLOW"; description = NAME_SPL_ChargeFireball; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_MinManakosten; COUNT [1] = STEP_ChargeFireball; TEXT [2] = NAME_ManakostenMax; COUNT [2] = SPL_COST_ChargeFireball; TEXT [3] = NAME_Addon_Damage_Min; count [3] = SPL_Damage_ChargeFireball; TEXT [4] = NAME_Damage_Max; COUNT [4] = (SPL_Damage_ChargeFireball*4); TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_SumSkel (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_SumSkel; visual = "ItRu_SumSkel.3DS"; material = MAT_STONE; spell = SPL_SUMMONSKELETON; mag_circle = 3; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_SummonSkeleton; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_SUMMONSKELETON; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_Fear (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_Fear; visual = "ItRu_Fear.3DS"; material = MAT_STONE; mag_circle = 3; spell = SPL_FEAR; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_Fear; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_FEAR; TEXT [2] = NAME_Sec_Duration; COUNT [2] = SPL_TIME_Fear; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_IceCube (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_IceCube; visual = "ItRu_IceCube.3ds"; material = MAT_STONE; spell = SPL_ICECUBE; mag_circle = 3; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER_BLUE"; description = NAME_SPL_IceCube; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_ICECUBE; TEXT [2] = NAME_Damage; COUNT [2] = 60; TEXT [3] = NAME_Sec_Duration; COUNT [3] = SPL_TIME_FREEZE; TEXT [4] = NAME_DamagePerSec; COUNT [4] = SPL_FREEZE_DAMAGE; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ // Kreis 4 INSTANCE ItRu_ThunderBall (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_ThunderBall; visual = "ItRu_ThunderBall.3ds"; material = MAT_STONE; spell = SPL_ChargeZap; mag_circle = 3; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_ChargeZap; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_MinManakosten; COUNT [1] = STEP_ChargeZap; TEXT [2] = NAME_ManakostenMax; COUNT [2] = SPL_COST_ChargeZap; TEXT [3] = NAME_Addon_Damage_Min; count [3] = SPL_Damage_ChargeZap; TEXT [4] = NAME_Damage_Max; COUNT [4] = (SPL_Damage_ChargeZap*4); TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_SumGol (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_SumGol; visual = "ItRu_SumGol.3DS"; material = MAT_STONE; spell = SPL_SummonGolem; mag_circle = 4; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_SummonGolem; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_Cost_SummonGolem; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_HarmUndead (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_HarmUndead; visual = "ItRu_HarmUndead.3DS"; material = MAT_STONE; spell = SPL_DESTROYUNDEAD; mag_circle = 4; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_DestroyUndead; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_DESTROYUNDEAD; TEXT [2] = NAME_Dam_Magic; COUNT [2] = SPL_DAMAGE_DESTROYUNDEAD; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_Pyrokinesis (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_Pyrokinesis; visual = "ItRu_Pyrokinesis.3ds"; material = MAT_STONE; spell = SPL_PYROKINESIS; mag_circle = 5; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER_YELLOW"; description = NAME_SPL_Pyrokinesis; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_MinManakosten; COUNT [1] = STEP_Firestorm; TEXT [2] = NAME_ManakostenMax; COUNT [2] = SPL_COST_Firestorm; TEXT [3] = NAME_Addon_Damage_Min; count [3] = SPL_Damage_Firestorm; TEXT [4] = NAME_Damage_Max; COUNT [4] = (SPL_Damage_Firestorm*4); TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ // Kreis 5 INSTANCE ItRu_Firestorm (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_Firestorm; visual = "ItRu_Firestorm.3ds"; material = MAT_STONE; spell = SPL_FIRESTORM; mag_circle = 3; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER_YELLOW"; description = NAME_SPL_Firestorm; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_INSTANTFIRESTORM; TEXT [2] = NAME_Dam_Magic; COUNT [2] = SPL_DAMAGE_INSTANTFIRESTORM; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_IceWave (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_IceWave; visual = "ItRu_IceWave.3ds"; material = MAT_STONE; spell = SPL_ICEWAVE; mag_circle = 5; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER_BLUE"; description = NAME_SPL_IceWave; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_Cost_IceWave; TEXT [2] = NAME_Damage; COUNT [2] = 60; TEXT [3] = NAME_Sec_Duration; COUNT [3] = SPL_TIME_FREEZE; TEXT [4] = NAME_DamagePerSec; COUNT [4] = SPL_FREEZE_DAMAGE; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_SumDemon (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_SumDemon; visual = "ItRu_SumDemon.3DS"; material = MAT_STONE; spell = SPL_SUMMONDEMON; mag_circle = 5; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_SummonDemon; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_SUMMONDEMON; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_FullHeal (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_FullHeal; visual = "ItRu_FullHeal.3ds"; material = MAT_STONE; spell = SPL_FullHeal; mag_circle = 5; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_FullHeal; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_Cost_FullHeal; TEXT [2] = NAME_HealingPerCast; COUNT [2] = SPL_Heal_FullHeal; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ // Kreis 6 INSTANCE ItRu_Firerain (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_Firerain; visual = "ItRu_Firerain.3ds"; material = MAT_STONE; spell = SPL_FIRERAIN; mag_circle = 6; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER_YELLOW"; description = NAME_SPL_Firerain; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_FIRERAIN; TEXT [2] = NAME_Dam_Magic; COUNT [2] = SPL_DAMAGE_FIRERAIN; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_BreathOfDeath (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_BreathOfDeath; visual = "ItRu_BreathOfDeath.3ds"; material = MAT_STONE; spell = SPL_BREATHOFDEATH; mag_circle = 6; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER_RED"; description = NAME_SPL_BreathOfDeath; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_BREATHOFDEATH; TEXT [2] = NAME_Dam_Magic; COUNT [2] = SPL_DAMAGE_BREATHOFDEATH; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_MassDeath (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = ITEM_MISSION; value = Value_Ru_MassDeath; visual = "ItRu_MassDeath.3ds"; material = MAT_STONE; spell = SPL_MASSDEATH; mag_circle = 6; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER_RED"; description = NAME_SPL_MassDeath; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_MASSDEATH; TEXT [2] = NAME_Dam_Magic; COUNT [2] = SPL_DAMAGE_MASSDEATH; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_MasterOfDisaster (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_MasterOfDisaster; visual = "ItRu_MasterOfDesaster.3DS"; material = MAT_STONE; spell = SPL_MasterOfDisaster; mag_circle = 6; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER_RED"; description = NAME_SPL_MasterOfDisaster; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_MasterOfDisaster; TEXT [2] = NAME_Dam_Magic; COUNT [2] = SPL_DAMAGE_MasterOfDisaster; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_ArmyOfDarkness (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_ArmyofDarkness; visual = "ItRu_ArmyOfDarkness.3DS"; material = MAT_STONE; spell = SPL_ARMYOFDARKNESS; mag_circle = 6; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER_RED"; description = NAME_SPL_ArmyOfDarkness; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_ARMYOFDARKNESS; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ INSTANCE ItRu_Shrink (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_Shrink; visual = "ItRu_Shrink.3DS"; material = MAT_STONE; spell = SPL_SHRINK; mag_circle = 6; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_Shrink; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_SHRINK; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/ //######################### //NPC Spell //######################### INSTANCE ItRu_Deathbolt (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = 0; visual = "ItRu_PalRepelEvil.3DS"; material = MAT_STONE; spell = SPL_Deathbolt; mag_circle = 6; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = "Deathbolt"; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_Deathbolt; TEXT [2] = NAME_Dam_Magic; COUNT [2] = SPL_DAMAGE_Deathbolt; TEXT [5] = NAME_Value; COUNT [5] = value; }; INSTANCE ItRu_Deathball (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = 0; visual = "ItRu_PalRepelEvil.3DS"; material = MAT_STONE; spell = SPL_Deathball; mag_circle = 6; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = "Deathball"; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_Deathball; TEXT [2] = NAME_Dam_Magic; COUNT [2] = SPL_DAMAGE_Deathball; TEXT [5] = NAME_Value; COUNT [5] = value; }; INSTANCE ItRu_Concussionbolt (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = 0; visual = "ItRu_PalRepelEvil.3DS"; material = MAT_STONE; spell = SPL_Concussionbolt; mag_circle = 6; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = "Concussionbolt"; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_COST_Concussionbolt; TEXT [2] = NAME_Dam_Magic; COUNT [2] = SPL_DAMAGE_Concussionbolt; TEXT [5] = NAME_Value; COUNT [5] = value; }; // Blink (mud-freak 2016) /*******************************************************************************************/ INSTANCE ItRu_Blink (C_Item) { name = NAME_Rune; mainflag = ITEM_KAT_RUNE; flags = 0; value = Value_Ru_Blink; visual = "ItRu_Blink.3DS"; material = MAT_STONE; spell = SPL_Blink; mag_circle = 1; wear = WEAR_EFFECT; effect = "SPELLFX_WEAKGLIMMER"; description = NAME_SPL_Blink; TEXT [0] = NAME_Mag_Circle; COUNT [0] = mag_circle; TEXT [1] = NAME_Manakosten; COUNT [1] = SPL_Cost_Blink; TEXT [5] = NAME_Value; COUNT [5] = value; }; /*******************************************************************************************/