//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Last Changes: //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // 14.09.00 Keine JumpUps //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Model ("Waran") { meshAndTree ("War_Body.asc" DONT_USE_MESH) aniEnum { ///////////////////// // FIST FIGHTING ///////////////////// // FIST Kampfanims // Attacks ani ("s_FistAttack" 1 "" 0.0 0.0 M. "waran_attack_M01.asc" F 1 29) { *eventTag (0 "DEF_HIT_LIMB" "BIP01 TONGUE04") *eventTag (0 "DEF_OPT_FRAME" "15") *eventTag (0 "DEF_HIT_END" "29") *eventTag (0 "DEF_WINDOW" "15 29") // *eventTag (0 "DEF_DIR" "O") *eventSFXGrnd ( 9 "Sneak" ) *eventSFX ( 13 "FWA_ATTACK" EMPTY_SLOT ) *eventSFXGrnd ( 14 "Sneak" ) *eventPFX ( 10 1 "FLAMETHROWER" "Bip01 tongue03" ATTACH) *eventPFXStop (23 1) } // während des Laufens zuschlagen ani ("t_FistAttackMove" 2 "" 0.2 0.2 M. "Waran_FistAttackMove_M01.asc" F 0 12) { *eventTag (0 "DEF_HIT_LIMB" "BIP01 TONGUE04") *eventTag (0 "DEF_OPT_FRAME" "7") *eventSFX (2 "FWA_ATTACK" EMPTY_SLOT ) *eventPFX ( 3 1 "FLAMETHROWER" "Bip01 tongue03" ATTACH) *eventPFXStop (12 1) } }