*3DSMAX_ASCIIEXPORT 110 *COMMENT "[ GothicSourcer v3.15 ] - May 2015" *SCENE { *SCENE_FILENAME "LEAN_WALL.MAX" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 25 *SCENE_TICKSPERFRAME 192 *SCENE_BACKGROUND_STATIC 0 0 0 *SCENE_AMBIENT_STATIC 0.2 0.2 0.2 } *MATERIAL_LIST { *MATERIAL_COUNT 1 } *GEOMOBJECT { *NODE_NAME "zm_Dummy" *NODE_TM { *NODE_NAME "zm_Dummy" *TM_ROW0 1 -0 0 *TM_ROW1 -0 -3.61999e-006 1 *TM_ROW2 -0 -1 -3.61999e-006 *TM_ROW3 0 53.9447 75 *TM_POS 0 53.9447 75 *TM_ROTAXIS -1 0 -0 *TM_ROTANGLE 1.5708 *TM_SCALE 1 1 1 *TM_SCALEAXIS 0 0 0 *TM_SCALEAXISANG 0 0 0 } *WIREFRAME_COLOR 0.498039 0.498039 0.498039 *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 3 *MESH_NUMFACES 1 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -0 53.9447 -1.02187e-009 *MESH_VERTEX 1 -25 53.9447 112.5 *MESH_VERTEX 2 25 53.9447 112.5 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 0 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 1 *MESH_TVERTLIST { *MESH_TVERT 0 0 1 0 } *MESH_NUMTVFACES 1 *MESH_TFACELIST { *MESH_TFACE 0 0 0 0 } } } *HELPEROBJECT { *NODE_NAME "ZS_POS0" *NODE_PARENT "zm_Dummy" *NODE_TM { *NODE_NAME "ZS_POS0" *TM_ROW0 -1 2.53518e-006 2.23643e-019 *TM_ROW1 -2.53518e-006 -1 0 *TM_ROW2 -0 -0 1 *TM_ROW3 -0 -7.37744 97.7178 *TM_POS -0 -7.37744 97.7178 *TM_ROTAXIS -5.59108e-020 0 -1 *TM_ROTANGLE 3.14159 *TM_SCALE 1 1 1 *TM_SCALEAXIS 0 0 0 *TM_SCALEAXISANG 0 0 0 } }